Case study goes into great detail about MGS4's character models
SOFTIMAGE crafted XSI, software used in creating the stunning models found in Metal Gear Solid 4. Their site now offers a comprehensive (but somewhat technical) look at the process of creating Metal Gear Solid 4, using their software. For those of you that appreciate behind-the-scenes production of video game design, this is a must-read. It is lengthy, though -- so grab a cup of your favorite beverage before you begin.
[Via NeoGAF]
[Via NeoGAF]









Reader Comments (Page 1 of 1)
Jason @ Sep 17th 2008 2:19AM
Sweet! I also have some breaking news, if you guys dont already know. Life with Playstation is now available via a folding@home update.
francisco @ Sep 17th 2008 2:59AM
great news! although you should've posted that on the update topic >.< lol anywayz i wish i had skill to help design such a great game like mgs4 :(
francisco @ Sep 17th 2008 2:44AM
great news! although you should've posted that on the update topic >.< lol anywayz i wish i had skill to help design such a great game like mgs4 :(
kentuckyfried @ Sep 17th 2008 5:10AM
Whoa, really?! Sweet...thanks for the late-nite update.
kentuckyfried @ Sep 17th 2008 5:10AM
Whoa, really?! Sweet...thanks for the late-nite update.
kentuckyfried @ Sep 17th 2008 10:29PM
fuuuuuuuuuuuuuuuuc
I didn't read ps3fanboy early enough and missed it.
francisco @ Sep 17th 2008 3:00AM
hmmm sorry for the repost ^
kentuckyfried @ Sep 17th 2008 5:12AM
I think the system is out of whack, b/c I didn't hit submit twice...
Thanks for posting the MGS article. I haven't gotten involved in animation, but I am definitely interested in it.
kentuckyfried @ Sep 17th 2008 5:12AM
I think the system is out of whack, b/c I didn't hit submit twice...
Thanks for posting the MGS article. I haven't gotten involved in animation, but I am definitely interested in it.
lastfreename @ Sep 17th 2008 8:01AM
...echo...