Gearbox: learning PS3 tech reason behind Brothers in Arms delay
Brothers in Arms: Hell's Highway has been in development for a really long time. But what was the main reason behind the lengthy development? Gearbox's Jeramy Cooke told MTV Multiplayer that focusing on the PS3 is what made development so difficult. Rather than simply outsourcing the game to a different studio as they've done in the past, they wanted to work on the game in-house. "In previous Brothers in Arms, we had farmed out the PlayStation versions to other developers who were PlayStation experts," he said. "So we had to build up all that expertise in-house to understand that platform."
Hopefully, working on the game internally will help the game avoid the "port plague" which has hurt many multiplatform PS3 games. By having Gearbox work on the game internally, it should play more to the PS3's strengths. "There's just major hardware differences; you don't know if your Xbox guy has a hard drive but your PlayStation guy does, and you've got 8 cores on this machine and 4 and a half on this machine."
Hopefully, working on the game internally will help the game avoid the "port plague" which has hurt many multiplatform PS3 games. By having Gearbox work on the game internally, it should play more to the PS3's strengths. "There's just major hardware differences; you don't know if your Xbox guy has a hard drive but your PlayStation guy does, and you've got 8 cores on this machine and 4 and a half on this machine."









Reader Comments (Page 1 of 1)
Tez (PSN: Tezasaurus) @ Sep 17th 2008 3:33PM
From the videos I've seen, they could stand to learn a little more.
Still interested in the game because I love the series' gameplay, though.
Syn @ Sep 17th 2008 3:44PM
So... What I understand is... They are finally trying to use a powerful tool, instead of pawning it off to someone else. It's all up and up from here.
Emophia @ Sep 17th 2008 3:45PM
I hope they're not trying to guilt PS3 owners into buying the game...
drdre74 @ Sep 17th 2008 4:01PM
here we go again blame it all on the PS3. This is old news and people need to get up to speed on the PS3 and stop saying its slowing everything up.
jarhead906 @ Sep 17th 2008 7:23PM
Read the article more carefully, friend.
"There's just major hardware differences; you don't know if your Xbox guy has a hard drive but your PlayStation guy does, and you've got 8 cores on this machine and 4 and a half on this machine."
If anything, they're stating that they just want to become independent on learning to develop for the PS3. And the context of the quote kind of implies that the 360 hinders development choices due to the question of even having a HDD.
uh-oh polio @ Sep 17th 2008 4:07PM
glad to see people are actually taking time to learn new things.
VANNO @ Sep 17th 2008 4:10PM
It seem's like a popular trend for games developers these day's to blame multi platform delay's on PS3 development.
"In previous Brothers in Arms, we had farmed out the PlayStation versions to other developers who were PlayStation experts"
This dose not make any sense to me, since BIA RTH30 and EIB were both PS2 leads, being released on PS2 first and then ported over to Xbox, as far as I can remember.
ryan @ Sep 17th 2008 4:23PM
if drunken ninjas like Tomonobu Itagaki can crack the PS3 code, anyone can do it. i wish the Gearbox team all the best. i look forward to yet another world war 2 shooter.
blkant @ Sep 17th 2008 4:33PM
Like we really need another WWII game anyways.
{@} @ Sep 17th 2008 4:50PM
Am I the only one who remembers them doing the PS2 version of Half Life?
Gambit07 @ Sep 17th 2008 6:09PM
just don't drop the soap when looking at that pic.
chaoshunter555 @ Sep 17th 2008 6:40PM
Delaying for that is alright. If your not completely ok with it, delay a game NOW, so you can do games later fine.
It just better damn run smooth!