PSP Fanboy review: Yggdra Union

Of course, a game needs to do more than look and sound pretty to be good -- and thankfully, Yggdra Union offers tons of gameplay. In fact, it may offer too much with an adventure that clocks in at about 30 hours. The lengthy story is far from original, but a growing cast of likable characters and a few nice plot twists make it an enjoyable adventure that kept me chugging through the lengthy story.
At its heart, Yggdra Union is an epic about underdogs that overthrow an empire. Your starting cast of a group of bandits and an exiled princess is severely outnumbered in an obviously one-sided battle. As such, players shouldn't expect a cakewalk through the game. Yggdra Union can be a relentless difficult game at times, so much so to the point of frustration. However, the challenge only emphasizes how important a solid strategy is when approaching each situation. Players must understand the importance of character placement and card selection -- a single error can lead to game over. However, the game's greatest hook comes from the exuberant ability to seize victory in a rather dire situation. Each battle is hard fought and incredibly rewarding.
Gallery: Yggdra Union
As mentioned in our preview, Yggdra Union will test your tactical capabilities through and through. It's rather unique in its genre, and takes a few hours to understand what the game has to offer. We really appreciated the growing complexity of the game as it progresses. For example, characters must be positioned in a certain way to tag-team enemies. However, as the game progresses, the way Unions are formed changes slightly, adding another layer of complexity to the game. The game slowly introduces new elements, like cannons and catapults, level hazards and more. Even the core gameplay evolves, as players learn more about their cards capabilities. Eventually, players will be able to unleash interesting special attacks by managing their momentum in battles. Thanks to the way the game is structured, players will never feel overwhelmed by the mechanics -- each new tactic is introduced and reinforced. The real challenge comes from mastering new tactics to gain an advantage over the overwhelming enemy force.
Yggda Union isn't for everyone, but those that fall in love with its charm will find so much to like about the game. Unlike other games in the genre, there's no grinding here to be found. Some may find the battles too lengthy, as they're usually multi-tiered: just when you think you're done with a level, a new set of increasingly difficult reinforcements appear. However, because your character's morale (essentially, their HP) carries over from battle to battle, across every level, each battle is decisive. If you make too many mistakes with one character, you'll notice that they'll be at a serious disadvantage in upcoming battles. And don't think about grinding to level up your characters: you can't. The story moves at such a brisk pace that your success depends solely on your ability to choose the right cards, and decide exactly how to move your characters through the map.

There are ways to overcome a character's continuously dwindling HP supply. There's a Refreshment card, which can heal players when it's Noon. There are also consumable items which can be used before each level. While they're limited in supply, we found that proper use of the Refreshment card left us plenty of Medallions to use for only the most dire circumstances. The lengthy battles, which can take upwards of an hour, are alleviated by a few tricks. Pressing the R button will fast forward through story sequences, and will also increase the speed of battle. Suspending the game will create a save state for you to return to -- it's a great way of creating your own checkpoint before decisive battles. Forgetting to suspend may lead to incredible frustration -- starting a level from the beginning, and losing an hour's worth of work, will undoubtedly anger many. Save whenever you can!
Ever since I got my review copy of Yggdra Union, I've found no reason to play anything else on my PSP. This is an incredibly addictive game that's both challenging and rewarding. I absolutely loved the increasing complexity of the title, and while the story is far from original, the lovable characters really hooked me in. That being said, I understand that this game may simply be too difficult and frustrating for some gamers. For those that are looking for a new game on the PSP, definitely pick up Yggdra Union. Just be warned about the quirks and challenges you'll face.
PSP Fanboy score: 8.0





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Reader Comments (Page 1 of 1)
blutrane @ Sep 18th 2008 1:20PM
nice review. I am enjoying this game quite alot. its already hard to find in the stores though.
rob @ Sep 19th 2008 9:38PM
It is pretty great. It's not perfect at all, but it's pretty good. I found some battles kinda annoying (when I use 3 units vs 1 boss and none can kill that mother f***er). But that may be just me being a noob. And it's great that even if you lose a game (get game over) you retain all of the exp that you've earned up to the last battle. This way you won't ever be really stuck at a level forever. Good game, story is ok so far. And I'm glad I got mine.
strike @ Sep 18th 2008 12:03PM
Wow @__@
Sounds great. My kinda game.
Hows the replayability?
Andy @ Sep 18th 2008 12:11PM
Hmmm, sounds good to me. Guess I'll have to have this on my list of holiday games to pick up...
Bryan @ Sep 18th 2008 12:13PM
how do you pronounce Yggdra? its is like yug-dra? it really bothers me.
strike @ Sep 18th 2008 12:22PM
I pronounce it youg-dra
The youg being like the yu-g from yu-gi-oh
aj @ Sep 18th 2008 12:58PM
It's pronounced like ig-dra. The y is so soft as to not even be there.
That's how I've always pronounced it, and lo, the English voice actors say it in the game that way. Now I'm all smug and stuff.
cafecito @ Sep 18th 2008 1:16PM
I've always pronounced it "EEg-drah" ... but I don't really know. I'll just grab a copy and check out how the japanese voice actors say it.
Kia @ Sep 18th 2008 2:35PM
...It's "Eeg-druh/Igg-druh." It's Norse. e_e;
aj @ Sep 18th 2008 5:25PM
Does ANYONE know the standard phoenetic symbology for the English language offhand? It might make the entire "how to pronounce the word" thing easier to talk about.
.....Of course I still vote for "go buy the game and listen to the English voice actors say it". And no, not the Japanese. Because you don't speak Japanese, and you'll just look like a moron if you pronounce everything the Japanese way even if you are, in fact, speaking English.
vahdyx @ Sep 18th 2008 6:03PM
What sucks is, games like this that are good, people will just download it on their homebrewed psp's
I hate that!
andwhyisit @ Sep 18th 2008 7:17PM
Well I plan to buy it from a store, then play it on my homebrewed psp.
What sucks is, people blame piracy on the homebrew scene.
I hate that!
vahdyx @ Sep 18th 2008 9:18PM
What sucks is people with homebrew don't like to admit it's their doing that is indeed the cause of the mass piracy on psp.
I hate that!
You personally may not do it, but I personally don't believe it, you can tell me all you want, until you're blue in the face, and I don't believe you're not a pirate.
andwhyisit @ Sep 18th 2008 11:45PM
How about I take a photo showing my entire UMD collection, a series of psx game CDs and my psp with my username as the nickname and the firmware number on the screen? *sigh* I doubt you even want to be broken out of the illusion that all CFW users are pirates.
Though I hate the idea of being branded a pirate just because I want to play cave story (in my opinion the greatest of freeware games), play my old dos games on my psp, take in-game sceenshots, rip my own ps1 collection, etc. It is not homebrew scene's fault that people use cfw for piracy, they just want to develop for the PSP. I pay for ALL of my games, but for simply having cfw some n00b goes "OMG p1rate!!!11!!!111one" and I can't tell you how frustrating that is. You do the right thing yet people accuse you anyway.
I utterly despise that!
Oh and simply because you can't prove otherwise I say you're a pirate.
Frastoglegnia @ Sep 19th 2008 9:26AM
You're making a lot of unfounded assumptions, whyisit. I've preordered Yggdra Union myself, yet I plan on playing the game on homebrew. Why, you ask? Because I like the convenience of carrying my games around on memory sticks and the safeguard of owning mint copies.
There's a lot more to recommend homebrew than simple piracy. If you're a musician, PSPRhythm makes your handheld an ergonomic music sequencer/tracker -- one that isn't MIDI-crippled like DS-10 for the DS, allows saves and does more in song mode than combining simple loops. No commercial product for the PSP can touch it: Those of us who need to write music on airplanes have ample reason to use homebrew without pirating anything.
Blue @ Sep 19th 2008 9:04AM
It's cute that you're defending the homebrew scene, but the reason why people blame it for piracy is because it ENABLES the piracy. It's not like people have UMD-making devices in their homes that would let them pirate the traditional way. And homebrew makes it so that they don't need it.
RushX @ Sep 18th 2008 10:33PM
So it's almost like chess. Good. Having to grind is such a goddamn pain sometimes.
Bryan @ Sep 18th 2008 10:24PM
yep im all for this game.
Zippon @ Sep 19th 2008 12:00AM
Picked it up and have been playing for a few hours. So far, I'm a bit disappointed. I realize I haven't unlocked all the basic features yet (like skills), but it feels like so much of the game simply goes on without you (or with minimal input). The interface, as some reviews have mentioned, is the biggest obstacle. Not intuitive at all. And you have to check on all sorts of details before deploying your army, and I'm resorting to randomly pushing buttons to see if I can review everything I need to (yeah, I read the manual). Hopefully, it will get better as it goes along. Right now, it's dense, slow, and confusing. :-/
Dr Haisook @ Sep 19th 2008 8:12PM
Yggdra Union on the GBA has always received poor reviews. I don't understand why it's receiving all this fuss on the PSP.
Peter R. @ Sep 19th 2008 9:36PM
@ Dr Haisook
What poor reviews are you talking about? Mostly all the major sites gave the gba ver. a better than average score, and the psp ver. is no exception. The only reviewer I've come across that didn't particularly like the game, was from 1UP. The game is awesome, though I wouldn't recommend it to everyone since it's a very difficult SRPG, but I know I'll definitely be picking this one up along with a new psp 3000.
Zippon @ Sep 19th 2008 9:25PM
I just looked at Gamespot and Metacritic, and both versions (GBA and PSP) are scoring roughly the same (within a few percent). The PSP edges out the older one only slightly. So no big difference in their reception. :-/
Playing some more has made it slightly more enjoyable, but I still feel like it's all menus and animation and not so much player input. R-Type Command, also by Atlas, is a good contrast---lots of depth but very easy interface and I felt like I was playing rather than watching a game.
chimaera9 @ Sep 19th 2008 12:07AM
I'm really glad I read this review--I've enjoyed the game but hadn't tried the "Suspend" feature yet, and was a bit frustrated that I had to sometimes repeat a series of 3 battles to get to a save point. This is a great game, and very strategic. After having played through some of the same battles multiple times (before understanding what the Suspend command did) I can definitely see how every decision is really crucial to success.
And yeah, ok, go ahead and say it, I should have read the instructions (most of us probably skim them, at best) I figured the tutorial would cover everything. Guess not.
So thanks for mentioning the Suspend feature in the review, Andrew!
aj @ Sep 19th 2008 7:09AM
I've read a couple of reviews where the reviewers actually misses a feature or two (and not the same one across the board, but different things). Maybe the interface and menu set up could have been better, honestly.
Matt S. @ Sep 22nd 2008 5:09PM
I guess I'm too used to playing tactical games like Jeanne d'Arc and Fire Emblem... I can't stand having to fight the same enemy up to three times before killing them.
So far, I'm not getting into it.
Zippon @ Sep 22nd 2008 8:33PM
Yeah, this is a mechanic that frustrates me as well. You can set up your formations and unions just so, but the enemy ultimately ends up with 1 morale point left. Then on his turn he whales on your crew, causing damage that lasts from mission to mission.
I'm on Battlefield 14 or 15 and still haven't found it very enjoyable. :-/