TGS 08: InFamous eyes-on

Sucker Punch's Ken Schramm guided us through a mission, titled "Blood Trail," while senior producer Grady Hunt talked us through what was going on. The level is fairly early in the game -- about five missions in -- and has protagonist Cole discovering a new power. "Post-Cognition" allows you to read people's memories; in this case, giving you a new objective. A dead woman's mind (do dead people still have minds?) reveals an "echo" of her running through the streets towards a Reaper hideout.
After reading the memory, Cole was able to follow this echo, which takes the form of an outlined silhouette. On the way, he was ambushed by Reapers and we were shown more of the game's combat, which is familiar by now. Schramm took advantage of Cole's ability to climb the environment, as well as his electric based combat abilities: shock grenades, force push and his normal electric projectiles. The demo showed off the destructible environments as Cole ripped apart and electrified the surrounding area.
During the fight, Cole encountered an Elite Reaper which, sadly, was exactly the same as the one in previous demonstrations. We were hoping to see more examples of enemy powers, but this character was wielding the ground quake and super speed powers that we'd seen before. Apparently, there will be boss characters which will have the powers of all of its underlings. Hopefully this means large set pieces with incredibly powerful enemies. Unfortunately we weren't shown any of that.
Narrative begun to sneak into the game in the form of radio communication with various friends. We're not sure who all of Cole's friends are, but they're fairly chatty. They made the experience seem a lot less lonely and allowed Cole to soliloquize without it sounding hokey (even if he is voiced by "Stephen Hawking" until an appropriate voice actor is found).

Two other new powers were also shown. One allowed Cole to draw power from a downed enemy after combat. Very handy if you suddenly find yourself in a blackout, without anywhere to draw power from. The other superpower shown was a lightning summon, which will be -- *gulp* -- motion controlled, just like the tornado launcher in Ratchet & Clank.
Various other things were teased, such as the fact that "powers you start the game with will be very different to powers you'll end the game with." The superpower system will be layered too, so you'll find powers change as you progress through the game. Post-Cognition won't just be used to find echos later in the game, for example.
Sucker Punch kept teasing about these layered powers and the morality system that will supposedly be a core part of the game. Until we see them, though, it's hard to tell how it'll affect the gameplay. At least with the addition of objectives and the radio communication, things are starting to feel slightly more integrated. Considering it's still seven months from release, there's plenty more to come.








Reader Comments (Page 1 of 1)
kevin @ Oct 9th 2008 3:41PM
infamous looks like too human to me
with the electricity and what not
{@} @ Oct 9th 2008 3:50PM
Seems pretty dark... You think we can expect this to be M-rated?
GAME-HERO @ Oct 9th 2008 3:51PM
Sucker Punch, please make a next Sly Cooper....Yea!
Evan @ Oct 9th 2008 3:52PM
I wish Sucker Punch had made another Sly Cooper game instead of InFamous.
Kyuba @ Oct 9th 2008 4:19PM
Interesting.
deubanks8 @ Oct 9th 2008 4:20PM
Interesting.
schmitty113 @ Oct 9th 2008 4:37PM
this is going to be M rated because the esrb is like that...
anything with violence, language, and gangs is going to be M rated...doesnt matter to me though cuz ill be 17 by the time it comes out...cool
Gambit07 @ Oct 9th 2008 4:46PM
This will be better then Force unleashed.
Mr. Joe @ Oct 9th 2008 9:03PM
lol! it didn't set the bar too high..
Light @ Oct 9th 2008 4:51PM
In my opinion, this game could be one of the most interesting for the next year...
Evan @ Oct 9th 2008 4:53PM
Sucker Punch is the third Sony second-party developer that has abandoned/delayed an established quality franchise in order to work on more-mature 360-style games! I think that's one more reason why the PS3 is lagging behind the Wii and PS2 (during the equivalent time in its lifecycle) - Sony is offering fewer top-tier games for kids and families in their quest to chase after the "mature" 360 demographic.
Eggy @ Oct 9th 2008 6:09PM
Mature? lmao
zecomer27 @ Oct 9th 2008 9:07PM
agreed Pat, i for one never had any issues with the tornado launcher from Ratchet. I welcome any form of motion control as long as they don't feel tacked on and really augments the gameplay in ways that a simple analog stick can't.
MexicanTerrorist @ Oct 10th 2008 10:06AM
inFamous will be an awesome sleeper hit IMO.
I can already see it.
Pat @ Oct 20th 2008 8:07PM
I think it is going to be a great game. But my question is this: why do comments have to imply negativity towards SIXAXIS motion controls on the PS3 even before we have a chance to play the actual game and try them? It has been proven that they work well when they are implemented correctly (MGS4, HVB, R&C, Lair, HS). Lair controls great and accurately (I never had a problem to make a quick 360 turn as many complained) and High Velocity Bowling truly shows how accurate these motion controls can be.