PS3 Fanboy hands-on: Mirror's Edge

In this new race mode, players must do just one thing, and one thing well: get through a course as quickly as possible. A fairly linear path still has multiple approaches, and the best times will only be achieved by those truly skilled at the game. I cleared my first time trial rather easily, in over 1:20. Ghost data is then saved, and will appear the next time someone plays the same level.
Well, my time was bested by the PR representative. He took advantage of a few shortcuts that I didn't know about. For example, immediately at the beginning of the level, he ran towards the wall, did a kick and jumped on top of a closet. Then, he did another wall jump to go atop of the flight of stairs I had previously just run up. Doing such slick moves shaved a good number of seconds off his time. Wow.
Gallery: Mirror's Edge
He returned the controller to me, and it was my turn to best his ghost. Surprisingly, doing a fancy move like a wall jump is quite easy. While it takes some time to master, the intuitive controls will make it absolutely clear how you're supposed to perform such a task. It only took a few attempts until I was able to repeat his wall jumping trickery. Although the notion of doing these moves in first-person may make you queasy, we easily played for hours without any problem. Perhaps watching and playing the game are two different experiences -- when you're playing, it's incredibly easy to get absorbed without getting disoriented.
With the wall jumps mastered, how else was I going to shave off seconds of my time? Well, there are a lot of small things I can do to improve my time. For example, instead of following a certain path, I can jump over a fence, or slide under a pipe. I have to think like Faith -- how can I get around my environment in a way that won't reduce my momentum? Careful button pressing is also required. With such simple controls, the game demands some precise timing. Jumping too early, or too late, can lead Faith to fall off a ledge. Choosing to roll after a jump may add, or take away, momentum. (From higher jumps, you'll want to roll. From lower jumps, it's faster to simply land, and keep moving.)

While the game can be largely played with just the four shoulder buttons, the face buttons do offer some use. For example, Triangle can disarm opponents. When you get close to an enemy, time will slow down. When their weapon glows, you'll be able to press Triangle and take their gun. Granted, you can shoot the gun -- but we prefer to play it cool. We throw it away and simply move on. The Circle button will be helpful for those afraid of getting lost in the environment. Just like Gears of Wars' "look at cool stuff" button, this will show where Faith must go ... but not necessarily how she must get there.
A lot of time and effort is being placed into the PS3 version of the game, and it shows. The visuals were perfect, and the controls seem ideally crafted around the DualShock's shoulder buttons. The game even features SIXAXIS tilt controls, which can be used when Faith balances on a narrow walkway, or if Faith needs to make a quick punch. With solid tech behind it, Trophy support, and terrific controls, Mirror's Edge is a game that we think PS3 owners can't afford to miss.









Reader Comments (Page 1 of 1)
strike @ Oct 16th 2008 11:36AM
Wow..............
Shader @ Oct 16th 2008 11:37AM
Sweet, I'm really looking forward to this game.
uh-oh polio @ Oct 16th 2008 11:46AM
i kindve wish all the buildings werent white. But different shades of gray like they are in real life.
Darkage @ Oct 16th 2008 11:55AM
That's intentional. It's made like that to show that the city is allegedly "perfect".
But of course, it isn't.
Popfrogs @ Oct 16th 2008 12:09PM
Yeah but it's also a convenient excuse not to use textures which keeps the framerate up and the draw distance high.
Jem @ Oct 16th 2008 1:33PM
I assure you there are textures. Colour =/= texture.
You will very rarely (if ever) see an in-game model without a texture of some kind. Think of all the layers of detail, like grime or cracks in the surface.
JaffaBoy @ Oct 16th 2008 11:46AM
On my buy list for sure!
But I'm betting my son won't be able to resist using the gun... wonder how many other kids will be the same :-)
tom @ Oct 17th 2008 7:50AM
im not sure about this game yet.
Vincent @ Oct 16th 2008 12:09PM
This game is having me curious..
Ben Forbes @ Oct 16th 2008 12:16PM
I was only half-interested in this game before.
Now, it's a must-buy.
davebo @ Oct 16th 2008 12:45PM
As interested as I am in this game, there's just too much coming out right now. Between Rock Band 2 and LBP, with their constantly-increasing content, these more linear single player campaigns are going to have to wait for the holidays.
Polkster @ Oct 16th 2008 7:41PM
I feel this game would benefit from the more intuitive third person perspective.
WPN178 @ Oct 17th 2008 8:53PM
I can see why you would say that and I do agree though I guess it would take away from the whole "different type of FPS" feel to it.
Max @ Nov 5th 2008 8:38AM
dude just wants to stare at her ass.
goonchy @ Oct 16th 2008 1:10PM
This game is making be chomp at the bit! This is my number 2 game just after Resistance2. What a great holiday line-up we've got going in the ps3 camp! Wow!
tej.jethwa @ Oct 16th 2008 2:21PM
This or R2? i know they're different games but can't afford both
Light @ Oct 16th 2008 3:13PM
It seems good, but I don't like this kinda games.
flubba @ Oct 16th 2008 4:55PM
"this kind of game" ?
Can you elaborate on which games you compare this too? The only game that I know of that came ven close is Project Breakdown which imo was great and this should be even better.
Damian @ Oct 16th 2008 8:02PM
This game has really crept up on me and as a huge fan of Dice ( I own every single Battlefield game ,expansion,map-packs etc ) I know this will most likely be pure class .
I want this and Fallout 3 more than any game right now even LBP ( sadly I was really unimpressed with the LBP beta despite almost actually trying to convince myself I was enjoying it , I found it really boring and was saddened as had really really looked forward to it )
The good thing with getting on the beta though is that i have saved £40.00 and can get a much better game instead.
I know it's pretty much not allowed to say how you feel about LBP but it just wasn't for me and i genuinely hope that everybody else enjoys it .
Popfrogs @ Oct 17th 2008 11:24AM
I used to be a fan of Dice until BF:BC launched. I figured the audio and lag problems from the demo would be fixed but months later after release, they still haven't patched it.
The released the Conquest mode BEFORE fixing its problems. I don't know whose fault it is since EA is guilty of this kind of thing too.
tom @ Oct 17th 2008 7:53AM
fallout 3