PSP Fanboy review: Star Ocean: First Departure
Gallery: Star Ocean: The First Departure

We'll start with the gameplay, by far my favorite facet of SO: FD. Those who have played the sequel Star Ocean: The Second Story on the original PlayStation will feel right at home. As stated in my preview, the battle system is superb. Instead of utilizing a turn-based system, SO: FD grants each character the freedom to do whatever they please in battle. You still encounter enemies randomly on the world map screen and dungeons, but the fighting itself feels like an action title. Basic attacks can be used an unlimited amount of times, while spells and techniques usage are limited by MP. The only interruption to the non-stop action is when magic or an item is being used – the game pauses for you so you can make your selection and there's a casting time where your character becomes vulnerable.
The only gameplay problem I had was with the A.I. of your party members. The player can only directly control one character in battle. That leaves the other three in your party in the hands of the computer. You are able to direct the strategy of each party member with instructions like "Attack with all you've got," "Save your special arts!" or "Focus on healing friends!" These commands usually leave your party members with a one-track mind. They either go overboard using special techniques/healing and thereby wasting precious MP, or melee characters will fail to use a healing item and instead fight an enemy to the death. Luckily, you can assume control of any character during a battle and/or switch the commands given to the A.I.. However, in the heat of a difficult battle, the mistakes made by the A.I. may prove to be too great to patch up by the time you gain control of your characters.
I also had few minor issues with the puzzles. They were fair for the most part, but a particularly obtuse one involving the phases of the moon took me a good hour to figure out. Some of the hidden locations you must visit in order to advance the plot are unmarked on the map screen, so you must wander aimlessly around a general area to find them, which quickly becomes irritating.

The option to customize your character is another asset of SO: FD. Each level up grants you skill points that allow you to give your characters different abilities. They range from stronger basic attacks or reduced cast time in battle to item creation. Each character has a particular affinity towards certain skills, but you are free to ignore those. While I feel these skill points are an essential gameplay element, the game allows you to ignore this aspect if you so desire. Your characters will still level up and the story will advance, but you'll be missing out on a good chunk of the game.
Presentation is top-notch in my book. Each of the characters has been redrawn in a more modern anime style. I particularly applaud the art direction of the game: the 2-D sprites and pre-rendered backgrounds give the game a dynamic look without betraying its old-school RPG roots. Furthermore, new anime sequences are a sight to behold -- Production I.G is well known for their animation work and it really shows in the cutscenes throughout the game. Unfortunately, they are few in number and I was left wishing for more. In addition to these anime clips, there are many plot-advancing story sequences, where a portrait of the character is displayed and there is spoken dialogue which relates the emotions experienced by the characters.
Speaking of the dialogue -- given the nature of the script, the voice-acting in the game is adequate. The voice actors for Ronyx and Ilia in particular did an excellent job, as evident in the more dramatic sequences where they breathe some much-needed life into the trite dialogue. On the other hand, the soundtrack is decidedly average, if not simply unmemorable. In fact, after finishing the game, I am unable to hum a single tune from it. The only piece of music I can recall is the J-pop song that plays every time you begin the game.
There is also some minor replay value associated with the game. Certain characters can only be recruited if others are absent from the party, meaning that you cannot find every single playable character in one play-through. Sequences called "private actions" are the game's way of allowing you to uncover additional background information on the plot, as well as hidden items or optional characters. Much like the skill points in the game, these "private actions" are completely optional and you can go through the entire game without viewing a single one.

The plot is my biggest problem with the game. The story and characters are extremely bland by today's standards. Plot twists can be seen from a mile away. The blending of traditional fantasy and sci-fi elements seem awkward and forced. At one particular point early on in the game, the heroes are given a choice to join members of a space federation that just materialized in front of them, but they will never be allowed to return to their home planet. Granted, they are desperate to save their village from a deadly illness, but I am puzzled by their lack of any desire to bid their loved ones farewell. One of the biggest reasons I spend a large amount of time with an RPG is to advance the story. With SO: FD, there was simply never enough emotional depth in its plot for it to become a big incentive for me to continue the game. Lastly, purists will be offended by the name changes. Romanizations of the original Japanese names used in the fan translation have been replaced by more Western sounding names. Additionally, the names of two characters with emotions as their names were replaced with oronyms.
Push comes to shove, JRPG fans will enjoy Star Ocean: First Departure. The game has a lot going for it: its place in RPG history, an engaging battle system and some replay value. Nevertheless, the game is weighted down by its age. The cliché-ridden story and one-dimensional characters is really telling of how old the game is. In the end, if one keeps in mind that SO: FD debuted over twelve years ago; you'll find yourself an enjoyable adventure on-the-go. Those unfamiliar with RPGs may want to pick up a more modern and polished title as their introduction to the genre.
PSP Fanboy score: 7.0





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Reader Comments (Page 1 of 1)
Josh @ Oct 20th 2008 10:29PM
I personally loved Star Ocean 2, and still have it for original Playstation. This game may not be the best by today's standards, but I still can't wait to see what came before SO2.
Foodie_Monster @ Oct 20th 2008 10:47PM
I am pleasantly surprised by the fairness of this review: there's room for reminiscing over the nostalgia factor of it, it takes the good points and mentions them, and is honest about the bad points - tackling this review by today's standards, rather than let nostalgia take over the job. Color me impressed.
That said, I will be picking this one up, if nothing else, to review on the show. I hated Star Ocean: 'Till the End of Time myself, and while this battle system reminds me *a lot* of Tales of Legendia and such - that being a great thing -, I still feel a bit sore towards the franchise in general.
Todd @ Oct 21st 2008 2:07AM
What the heck is an 'oronym?'
heypaul @ Oct 21st 2008 11:31AM
Is that even a real word?
Dallas @ Oct 21st 2008 7:42AM
Damn cant wait for this game. I love star ocean!
Hashbrown Hunter @ Oct 21st 2008 8:02AM
Great review. Looks like I may need to pick this one up. Just tell me, is the game a bit too JRPG-y? (Take for example, the ending of Crisis Core which I found to be INCREDIBLY cheesy). If it is, then I may not opt to pick it up. Unless the battle system is really that good.
Makoto99 @ Oct 21st 2008 9:22AM
Slight correction to the article - purists can (and usually will) be offended by anything, whether real or perceived.
Makoto99 @ Oct 21st 2008 6:46PM
Been playing the game a little while and I really like it... it's like the original Star Ocean 2, as far as graphics, menus, and so forth, but with cutscenes and voicing. Nice.
To the guy who asked if it's too JRPG'y... yes, it is.
One funny thing is you get to change your character's name, but he's still referred to as Roddick in all the cutscenes and voiced parts. So really, there's no point to changing his name, which makes me wonder why they didn't just hardcode the names in standard casing (they use all-upper).
Nothing better than the random tourette's greeting of "Hey, DRUNK, what do you want to do today?" where "DRUNK" is pronounced like "RODDICK".
Oh well. Other than that slight oddity, I'll be enjoying the game for a while... hopefully off and on till Persona 4 comes out.
styroteqe @ Oct 21st 2008 12:04PM
Hashbrown Hunter: Keep in mind, Crisis Core was pretty much released as fan-service. Of course it was gonna have a yaio heavy ending! The rest of the game was stellar, though, if you ask me.
Can't wait for the return of the ATB system in FF XIII Agito.
cafecito @ Oct 21st 2008 1:17PM
Sprites still look like crap to me, specially when scaling effects are used. Guess I'll wait and rent it before I make any purchase decisions.
And yeah, I know the game's supposed to be a little old-school, but honestly, I'm a little tired of PS1-looking RPGs. I want JRPGs that look and play according to the PSPs power.
bryansurvive @ Oct 21st 2008 5:30PM
so many games already. i should have saved up money when i had the chance.
Nezrou @ Oct 23rd 2008 5:52AM
It may be a remake of an old snes game with cliche storyline but DS has got remake of Dragon Quest 4, which is a game from nes and it also has a cliche storyline - basically there is a bad dude and you have to kill him, because he's bad. And DQ 4 got 8/10 in most reviews. So hmm, I guess that people have different expectations from both systems ?. For me SO:TFD looks more promising than DQ 4. Definitely going to get it.
adfok @ Oct 27th 2008 12:39PM
man I cant pass trough the ladybrinth puzzle.. Itried every walk trough but none working HELP