
Amid the vast array of Japanese developers and publishers on the TGS show floor sat one small booth which seemed slightly out of place. FUZZYEYES, an Australian development studio, chose to debut its upcoming 2009 title, Edge of Twilight, at the show, and we were invited in for a private demo. The game captured our attention with its dichotomous day/night gameplay and intriguing combat.
Edge of Twilight is pegged as a steampunk fantasy title which is part Soul Reaver, part God of War. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance.
During the day Lex looks similar to Keats from Folklore, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.
Edge of Twilight is pegged as a steampunk fantasy title which is part Soul Reaver, part God of War. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance.
During the day Lex looks similar to Keats from Folklore, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.









Reader Comments (Page 1 of 1)
Schoolimangooli @ Oct 22nd 2008 1:09PM
Sounds very interesting can't wait to hear more about it.
dmd @ Oct 22nd 2008 1:19PM
Weird. Both of his transformations sounds just that... weird. Not only I would hate to play as an weirdo hero, the day time lex - slow and unable to jump - sounds just lame. I don't like fixed cams either. For now, Im not interesed at all.
Jack Tretton @ Oct 22nd 2008 1:42PM
"[P]art Soul Reaver, part God of War..."
Sounds good to me.
Gan_Fall @ Oct 22nd 2008 3:07PM
"Part Soul Reaver, part God of War..."
Which means...
! ! S O L D ! !
j.howlett @ Oct 22nd 2008 1:58PM
it's on my radar now
Vincent @ Oct 22nd 2008 2:06PM
I'm curious to see how this game will play out. Sounds ambitious though (which can be either good or bad actually)
ryan @ Oct 22nd 2008 3:37PM
wow, you guys sure know how to drag out a good thing! wasn't TGS like weeks ago?
anyways, I'm always up for some steam punk techno mage action. looks sorta generic now, but will keep an eye on this one for sure.
Dan Rabot @ Oct 23rd 2008 4:44AM
Demo conducted on a PS3? - Finally! - I'm so glad now developers are fully embracing the power that is the PS3.
Was getting so sick of seeing demonstrations of new games on a substandard console (X360).
ReaCt3Rr @ Oct 23rd 2008 4:15PM
cant w8 already, loved soul reaver!!!!!!!!