PS3 Fanboy review: Dead Space

From the moment Dead Space begins, you're thrust into a highly stylized and great-looking game. The opening cutscene sees you, Isaac Clarke, and your team respond to a distress call from mining vessel USG Ishimura. As the Ishimura comes into view, the light from a nearby sun bounces off it. The use of color is stunning. This is the first of Dead Space's "wow" moments.
From the get go, my graphical expectations of the game were raised -- and Dead Space doesn't disappoint. The texture work is excellent, lending to the creepy atmosphere with blood stains and wall scribbles. "Cut off their limbs" and "evacuate this area immediately" appear to be scrawled in blood. The Ishimura is well realized thanks to this level of detail. For example, every door has an LCD ticker above it, telling you the next room's name. Character models look good and move well, with impressive animation throughout.
Gallery: Dead Space
Light and dark are used with great effect in Dead Space. Sudden blackouts or silhouettes are common and only add to the intense atmosphere. Isaac has a flashlight, which he uses whenever he readies his weapon, though its beam is quite narrow. It can make the dark seem a little less imposing, but won't quench your fears completely. The monsters will keep coming and they keep looking grotesque and creepy, thanks to some wonderful character design.
Sound design is also well done. The Ishimura creaks and bangs as monsters scurry around her floating carcass. The music swells when a creature suddenly appears. The ticking of an elevator sounds like a clock counting down as it conveys you between floors. Everything is built to make you feel on edge and, coupled with the visuals, makes for a very scary experience.
Dead Space is a mixture of survival horror and third person shooter. The good bits from each genre have been handpicked here to create something that will scare you but that also plays well. Survival horror mainstays such as scarcity of ammo and health are combined with friendly controls and more RPG-inspired elements, such as weapons upgrading.

Gameplay consists of traversing the Ishimura, trying to find out what happened to the crew ... and how to get the hell off the ship. As you do so, you'll be confronted by an endless barrage of monsters and will need to use your arsenal of engineering-based tools to your advantage. The game doesn't take any chances -- you're told many times that cutting off the monsters' limbs is the right way to go about combat. This "strategic dismemberment" not only means that combat is always fun, but it also allows for some interesting weapon designs. It also means that those with good accuracy will preserve ammo as removing limbs will kill monsters quicker. While the shooting mechanics feel great, melee combat is underpowered and, in the case of the foot stomp, difficult to target.
Though parts of the game feel more like a shooter than others, there are plenty of excellent set pieces which will scare and challenge you. For example, at one point, you are stuck in a pitch black decontamination chamber with creatures climbing in through the roof. There are also some parts which completely change the gameplay style, such as a few turret sections. These do well in breaking up the gameplay, but aren't particularly fun in and of themselves.
Dead Space takes advantage of its space setting by incorporating some zero-gravity sections. While in zero-G you can jump to any surface in the room, thanks to your magnetic gravity boots. The first time this happens can be very disorienting, but you soon get used to it. You're usually tasked with performing some manual labor in these sections by utilizing two of your suit's special abilities: stasis and kinesis. The former will slow down objects (and enemies) while the latter allows you to pick up and throw nearby objects. It's a gravity gun, basically. A combination of these various abilities is usually at the core of many of Dead Space's puzzles.

The game's difficulty ramps up with more grotesque and powerful creatures appearing later on. Not only that, but the number of monsters also ratchets up as the game progresses. You'll also face off against a number of set-piece bosses throughout the game, though these are sadly few and far between. They're great fun, thanks to the way they change up the familiar shooting mechanics, and as a result are some of the game's highlights (despite some "PLEASE SHOOT ME HERE!" glowing weak points). One boss fight is quite memorable, as it takes full advantage of zero-G.
The gameplay is built to be immersive, and you're never meant to feel safe. Originally the game was pegged to have no pause menu, but many felt that was taking the idea a step to far. All other menus, however, keep you in-game, so you're always in danger. Your inventory screen is a projected image that hangs in the air in front of you, as are any video or audio message notifications you receive. Spinning the camera allows you to see the menu from all angles and Isaac's head moves to look at whatever items you're highlighting. It looks brilliant and never gets old.
As you progress through the ship you'll come across stores which allows you to buy new weapons, suits and nodes. They also let you squirrel away some of your items in a safe if your inventory is filling up. You'll find quite a few benches, too. These let you upgrade your weapons and equipment using a system very similar to Final Fantasy X's Sphere Grid.

The story is a massive part of Dead Space. While it is enjoyable and well written, it does have its problems. The biggest issue is Isaac. I'm not a fan of silent protagonists and Isaac's refusal to speak in Dead Space is a huge detriment to the story as a whole. There are aspects of the story which Isaac has a personal connection to, yet we have no idea what he's thinking or feeling at any given moment. I understand that we're supposed to feel like we are Isaac, but his silence resulted in me feeling less connected with the character, not more.
Despite that, the game's narrative is incredibly well told through holographic video and audio chats that occur in real time. Your other team members are elsewhere on the ship and constantly contact you to tell you what to do next, or to discuss some new information. As a result everything's easy to follow and, thanks to some excellent voice acting, characters are easy to connect to. Except for Isaac.
Compared to the game narrative, the backstory is a little more hazy, but still reasonably well told. Much like BioShock, you'll come across audio and video logs which give some indication of what happened before you arrived. Overall the story is slightly derivative and if you're a fan of space-horror movies, you've seen it all before. There's a feeling that EA played it safe here. The universe is interesting, however, and has potential for further expansion. Dead Space Downfall is already available and details the backstory of the Ishimura before Isaac and co arrived. There are already plans for a sequel and a potential movie to bridge the two games. This would definitely be something I'd be interested in.

Despite a lack of multiplayer Dead Space has plenty of longevity. After beating the game a first time (roughly 10 - 12 hours) you will unlock a new difficulty level, some new equipment and money and keep all your current items and weapons for your second playthrough. Unfortunately this bounty can only be used in the same difficulty setting that you beat the game in. I'm in two minds about this. On the one hand it'd be nice to carry over your equipment to Impossible Mode in order to get the Tier 3 Engineer Trophy. On the other hand, Impossible Mode is designed to test you, which means starting from scratch.
Overall, Dead Space rocks. As a package, it's definitely more than the sum of its parts. A well told, if derivative, story mixed with some excellent third-person shooter meets survival horror gameplay. If you're interested in scary, space based monster combat, Dead Space is definitely for you. Even if you're not, it's worth a rent. You could be missing out on one of the best games of the year.
PS3 Fanboy Score: 9.0
Second Opinion - Andrew:
I just started my third playthrough of Dead Space, an impressive feat considering the huge stack of games that sits atop my desk. Not many other games have compelled me to go through the adventure more than once, nay thrice. This puts Dead Space in an elite group comprising of BioShock, Uncharted and Half-Life 2 -- that's quite good company to keep.
As Jem so perfectly notes, Dead Space is more than the sum of its parts. And that's saying a lot, considering its individual parts are so good. The graphics are spectacular, and the use of color and lighting is particularly inspired. Who said horror games had to be brown and gray? While the gameplay may not be truly innovative, the atmosphere is unmatched. All the zero-G and vaccuum sections are very memorable, and stand out as the most original moments of Dead Space. I hope to see more of them in a sequel.









Reader Comments (Page 1 of 1)
SuperGayParade @ Oct 27th 2008 10:36AM
You will, Andrew... You will.
jarhead906 @ Oct 27th 2008 10:55AM
I'm kind of in a bind with this game.
I know I'm going to love it because it's similar to RE4 in regards to horror and third-person shooter, but the replay value might not be as high.
Anyone who has played this game along with RE4, how much replay value is there? Go.
Andrew Yoon @ Oct 27th 2008 11:03AM
Personally, I enjoy playing with the weapons. A lot. If you're a Trophy whore, you're encouraged to go through more than once.
kentuckyfried @ Oct 27th 2008 2:11PM
RE4 has slightly more replayability for unlocking modes and extra weapons. Dead Space has trophies, which RE4 will never have unless the re-release it for the nth time.
sibbor @ Oct 27th 2008 10:59AM
Sounds like a great game. You didn't talk very much about how smooth the frame rate is, which is a big concern to me - especially with multi-platform games. Nice textures, nice lightning, shadow, limbs & gore... but how's the frame rate? Is it stable? 20-25 FPS? 30 FPS? 60 FPS?! Just wondering.
I think I'll pick this game up soon. Noticed there's already some DLC on the PSS - which is a great thing!
Andrew Yoon @ Oct 27th 2008 11:04AM
The framerate is for the most part good (30FPS). However, you will notice dips when there's a lot of stuff going on the screen. These happen quite infrequently.
Popfrogs @ Oct 27th 2008 12:26PM
I've heard the game kick the PS3 fan on high a few times, and it does have framerate chugging and questionable shadow maps in some sections. It's perplexing though, the slowdown usually happens when you're in a closed room with other _people_ in it. You can have 20 monsters on screen with no slowdown.
This game, while earning a solid 9 from me, could have used some more Sony optimization. At times it feels like another X360 port.
kentuckyfried @ Oct 27th 2008 2:14PM
My only complaint was the extensive loading times that sometimes showed up. You know, the ones we're you're standing in front of an airlock and wondering, "good god, what happened to this door?!" There's no enemies around or anything at that point, it's just an intermediate load point, and the team's attempt to disguise it doesn't go unnoticed. As for slowdown during the game, I can't put my finger on any particular memorable moment. It does happen, it's just not really glaring.
Convergence @ Oct 27th 2008 11:07AM
This is by far the best horror game I have played. Review is spot on. This stands with RE4, Fatal Frame, and the Ravensholm section of HL2 as the creepiest gaming experiences ever! Essential if you like survival horror games.
scaught @ Oct 27th 2008 11:28AM
I am such a pussy. This game scares the shit out of me. I think it is because of the AMAZING sound design. I have a great 7.1 sound set up and the does a great job of keeping me on edge. The constant sounds around you make you feel like you are never safe and never ever alone.
Just a great game.
PSN: John-Paul-Jones @ Oct 27th 2008 6:51PM
You know who's a bigger pussy? ME. I'm only up to the part where you fix the tram (about 30 minutes into the game) and as soon as I reached ANOTHER dark, damp and eerie hallway, I said to myself, "FUCK THAT" and exited the game, and this happens all the damn time. I have surround sound as well, and the random noises that's happening around you just shits my pants.
Man, oh man. I love horror type movies and games, but I don't know why I'm such a pussy about it. You know what, I think I'm going to play the game again. Wish me luck, comrades!
The_Icon @ Oct 27th 2008 11:21AM
To Jem and Andrew - I am in a difficult position, I can either buy Bioshock or Dead Space. Which one do you think I should lean more to?
Thanks
Eric E @ Oct 27th 2008 12:16PM
Im neither of them but i went w/ bioshock cause its completely new to me (i refused to see much of anything on it before playing)
I also want them to see Bioshock should have come to ps3 sooner and i try to boycott as much EA as i can (because of shovelware and rushed buggy games) But i do buy games when their made right (Skate) so i'll probably end up getting this too since the reviews are all positive.
Andrew Yoon @ Oct 27th 2008 12:21PM
To Eric: EA isn't the evil empire you once knew. That title now belongs to Activision. EA is home to some quality original IPs -- Mirror's Edge is next!
To The_Icon: Can you get both? I'd say pick up Dead Space now, because it's new and everyone is talking about. Then, find a used copy of BioShock. I prefer the gameplay of Dead Space, but the story of BioShock.
The_Icon @ Oct 27th 2008 12:58PM
Ok thanks
kentuckyfried @ Oct 27th 2008 2:18PM
Bioshock's going to get a quick price cut, I think....most of the people who wanted to play it, already played it on the 360. I liked Dead Space better to be honest; Bioshock was great but slightly overhyped in reviews.
JimyD @ Oct 27th 2008 3:22PM
Go with Dead Space first. Bioshock is good (played on Xbox 360) but like kentuckyfried said, it's overhyped. Dead Space is much more cinematic and does a great job of pulling you into the game (I have it for the PS3). The game is worth buying just based on the sound quality and effects alone. Plus, it is scarier than shit. A must-buy for survival horror and sci-fi fans.
xFenixKnightx @ Oct 27th 2008 12:00PM
Just beat the game last night. All I have to say is this game is pure genius! I loved every minute of it! Its meant to be played at night in a pitch black room with a surround sound blasting. In this review they made it seem like the sound was just good. Its not. its AWESOME!!! Very immersive!
The sound and graphics in the game are top notch! Im glad EA Redwood is getting their props from EA. It definately deserves it. Melee and curb stomp isnt a big concern really. Only when your trying to get the Kill 30 baddies with a melee attack acheivement. The curbstomp is really only used for the boxes laying around with items and it works accordingly.
This game will be winning some awards for sure. Lighting, soundeffects, graphics, music, hologram menus and videos are all excellent.
Cexr @ Oct 27th 2008 12:08PM
Definitely a must play. I'm in the 3rd chapter and already in love with the Ishimura.
It's hand down one of the most scareful experiences ive had. Hope the keep it good if decide to make a sequel (of prequel?)
Paul from CT @ Oct 27th 2008 12:10PM
This is it. GOTY. a new franchise is born. Isnt it funny how most well thought out games dont bother with multiplayer. with the exception of COD4 of course. I love the way Isaacs suit looks when Im upgrading my weapons. You can almost reach out and touch it. I suggest to download and view all the animations first and then the movie "downfall" before you buy this game. the framerate is excellent unless theres a ton of things going on, but still good. and the sound is such a key aspect of the game. I will be replaying this again. Just to catch the little nuances that the developers worked up for us. Terrific experience overall.
Im now playing far cry 2 and so far im not impressed with the first 8 missions. Time will tell. Im hoping it will
get better. Im wondering if dead space is clouding my judgement with FC2. anyone else playing both games?
PS3 = 320 gb from 60gb, HDMI
HDTV = Vizio 47". 1080p
Eric E @ Oct 27th 2008 12:16PM
No but i plan on playing both and your question intrigues me. After Bioshock i have FC2, DeadSpace and Bond(review pending) all lined up and im curious as to which order to play them.
I guess Bond and Far Cry2 first would be best in your opinion?
oh and nice setup :)
60gb ->220gb
Tohsiba 1080p 47"
Pioneer 5.1 Surround
xFenixKnightx @ Oct 27th 2008 12:37PM
Same here, been playing Dead Space and Far Cry 2 on 360. Both great games but Dead Space is on another level.
1080p 52" Samsung 1200watt Samsung surround sound.
kentuckyfried @ Oct 27th 2008 2:21PM
So far, Far Cry 2's making me nauseous (maybe I wasn't feeling well yesterday but I think it's b/c of all the bobbing going on while driving on-screen). Plus, I'm just not engaged with what's happening (I'm only on the 2nd mission though). At this point, it's a beautiful game but has nothing on Dead Space at the moment.
adolson @ Oct 27th 2008 12:17PM
I love the game so far, but it's not scary whatsoever.. I am not a fan of horror movies and haven't played many "horror" games so I don't know why I'm not scared by Dead Space... It's a really great game, though. I totally dig it.
doc j @ Oct 27th 2008 6:25PM
I feel the same way. This is a superb game - second favorite of the year so far, barely behind MGS4 - and the only reason I prefer MGS4 is because it provides closure to the legacy. Stand alone, I am tempted to say Dead Space is even better.
That said, Dead Space was not scary. I don't think there was a moment where I felt really scared. Yeah, I even played at night in the dark. Perhaps the scariest part **SPOILER** is when you have to fight the guys that can't be killed **END SPOILER** and even that isn't necessarily scary, just really intense.
This game wasn't as scary as Silent Hill 2 or, imo, the zombie part of Uncharted. I don't know why, but that of Uncharted just scared the piss out of me.
adolson @ Oct 27th 2008 7:01PM
Hmm, I haven't finished Dead Space yet, but I did finish MGS4 and LBP, and I thought MGS4 was the most epic game I've ever played. Had I ever played any of the other Metal Gear games, I'd probably love it even more... But I'm a new Metal Gear fan. Also, Dead Space did make me jump a couple times, but nothing really scary. Not like watching Eraserhead or something... Man, David Lynch needs to make a game.
Tunneler @ Oct 27th 2008 12:22PM
I agree with this totally. I thought it was almost as good as Bioshock. Considering Bioshock is one of my favorite games of all time thats saying a lot.
In regards to Issac being a mute, its not much but you can read Issac's thoughts on certain items in your objectives list. It helps to get a tiny bit of insight into the character which helped me connect with him more. However, I did wish he would speak at least a couple times.
Tunneler @ Oct 27th 2008 12:30PM
I would like to add. The asteroid turret part was HORRIBLE and completely killed the vibe I had up that point. Once it was over (took me about 10 tries) I was able to forget it and move along but it felt broken and out of place to me.
Popfrogs @ Oct 27th 2008 2:33PM
Oh man, I nearly forgot my biggest criticism of this game. You don't have the ability to assign items to shortcut keys and when you need to access something besides health quickly, it's an awkward, time-consuming sequence.
Say you're in a vacuum, monsters are swarming you and you're shooting and running out of air. Need more air? Press select. Wait for menu to draw then press L2. Carefully squint at the icons (which look similar in color and shape) until you find the oxygen tank. There are 3 sizes so be careful. Now hit X. Now hit X again to confirm that yes, you really want to use air.
God forbid you get hit by an enemy during this sequence, it'll knock you out of the menu and you'll have to do it all over. It's ridiculous, things like Air and Stasis you should be able to set to auto-refill as long as you have more in your inventory. Same goes for medic packs.
Although..it definitely adds tension and makes the game scarier.
Anyway, an awesome game, that's my biggest beef with it.
kentuckyfried @ Oct 27th 2008 2:47PM
Good point. Not only do you have to access the inventory, but there's a slight pause before it comes up. This made stasis hard to use at times, b/c you were practically burning up one use in order to buy time to re-fuel the stasis meter! I screwed up a couple times and had to re-load saves as a result.
Thank goodness somebody on the boards reminded me that the square button re-fills health without having to go to inventory. That was a must for stasis that needs to be in the next game.
HAAS599 @ Oct 30th 2008 11:24AM
Try pressing triangle and it will bring you straight to your inventory.
Come on pops, think outside the box.
Popfrogs @ Oct 30th 2008 11:26AM
Triangle? Really?
I guess sometimes it pays to Read The Fancy Manual. Thanks Haas.
wocyob @ Oct 27th 2008 1:37PM
great review guys.... love the game so far playing on hard for my first run thru...while only using the first gun you get for that trophy :P
the game is awesome! for being a BIG EA hater i can see now for the new ips such as dead space and most likely mirrors edge i can see that now EA is turning around and sending out great games.. just wished they did for army of two
ugh what am i doing here!!! i got LBP and now the servers are online!!!! gtg
oh right guys PS3Fanboy go check out my 2 levels that i made in the beta
1. Patasackpon race
2. tomb hunter
i had some good feedback from other beta testers so let me know what you guys think
also those levels were just me messing around i got a few other ones that are going to take a month or so to make perfect
psn:wocyob
PlasmaSnake @ Oct 27th 2008 3:52PM
This game is awesome. I find it very difficult. When you play definitely conserve ammo. Probably one of the most entertaining gaming experiences I've had. All the cut scenes are in game, you can watch videos while fighting monsters if you want. A definite own-able title.
kentuckyfried @ Oct 27th 2008 2:23PM
You guys are about 14 days late with this review...but better late than never. ;)
" Unfortunately this bounty can only be used in the same difficulty setting that you beat the game in."
Thanks for the clarification. There's been some confusion about this...but I figured, the reason why it's that way is to be a challenge, otherwise there's no point in calling it impossible mode.
MUCKRAKER @ Oct 27th 2008 3:15PM
Chapter 7 here and absolutely loving it! I haven't really been a fan of survival horror but I've always been a fan of Science Fiction of which we don't have enough of in games or movies. So, I picked Dead Space up on the Sci-Fi merit alone. I have to agree with the review here.
The sound effects are truly top knotch. I can't actually recall a game that feels as well mastered on the audio side of things as Dead Space is.
The weapons are all great and enjoyable to use. I like the fact that you can't really power them all up. You have to decisively choose what you want to really make a staple for game play. Next time through I think I'll do things a little different.
I would highly recommend this game to anyone who's got the chops and won't be TOO scared. The presented technology that Isaac uses in the game is all very cool. I want my Sci-Fi future now! It's a brilliant ride and I'll be first in line for a sequal.
PSN ID: MUCKRAKER (In search of LBP players)
Sony 60" SXRD
Yamaha RX-Z7 receiver
Paradigm Studio 100 series and matching surround/sub
Popfrogs @ Oct 27th 2008 4:16PM
My next playthrough I'm all about the plasma cutter. The other weapons are all secondary (well except maybe the force gun).
Power that baby up to the max and you're unstoppable.
MUCKRAKER @ Oct 27th 2008 5:02PM
@ PopFrogs
You know the ForceGun is one that I haven't bought yet. I will check it out.
Thanks!
Popfrogs @ Oct 28th 2008 10:23AM
@muckracker: The force gun is indispensable in the parts where the fat monsters explode and the little crawlers start hauling ass towards you. The secondary attack shoots out a force ball that explodes on impact or on a timer if it doesn't hit anything. It's saved me many times.
EBE @ Oct 27th 2008 4:02PM
Arg, 10-12h.. another review done in normal mode-.. please mate, do game in at least hard mode, the way they are meant to be played ! they are ruined buy normale mode for dady and Kidd. Take Uncharted. boring stupid game in normal mode.. (pan pan run pan pan jump).. Great in hard/hardes mode, where you discover that, indeed, cover are well placed and usefull..
Anyway.. Great, great Game! Do them in hard mode if your think about you as any hardcore gamer...
MUCKRAKER @ Oct 27th 2008 5:09PM
Perhaps I'm just old and my reflexes are slower than they use to be but I've clocked 12 hours now and I'm on Chapter 7. I can't really say I've died all that much either. Now, I don't just follow the blue line from point to point. I go and explore every pathway that I can prior to completing each objective. I think if you're doing this and truly enjoying the games artistic style and being the explorer type you'll run closer to 15-20 hours on this game before beating it. There are some places in this game that I've had to stop and really take in the sites...There is some great architecture to be found here.
Also, I've discovered there is a lot of collectables if you take the time to really look around. Most of which you cannot aquire without using your KINESIS to pull them toward you.
Just my rambling thoughts on play-time vs. money's worth arguement.
Ben @ Oct 27th 2008 5:27PM
It took me over 20 hours for a similar reason. Also, I would head toward an objective, get jumped by monsters and run short of ammo. Instead of going on, I'd usually trudge back to the store and buy more and slog back to where the monsters ate my ammo.
I felt sad at the store because I wanted upgrades and new weapons, but I ended up maxing out my rig and spending almost all my space bux on ammo.
Paul from NY @ Oct 27th 2008 5:49PM
Eric E - I would go with your initial order. Im having a hard time with Far Cry 2's presentation, The characters look like vice city to me and there are some other flaws. I dont think i would be so picky if it wasnt for playing such a near masterpiece like DeadSpace. But yes, Bio, FC2, Dead, then Bond. You know Bond is going to be great just cuz of the COD4 engine.
Paul from NYC @ Oct 27th 2008 5:48PM
Kentucyfried - that is another problem I have. The running is atrocious. you get all dizzy and you have to stop. only to find you have to get across the map with no car or truck in sight. I dont know if the PS3 just cant handle the graphics. I read the latest review for farcry2. he made a good point. FC2 is for advanced fps shooters, who are more patient with missions and stragety, or else it gets repetitive and boring. Im still deciding. but I dont think its worth 60. more like 45 -50
oglabogla @ Oct 27th 2008 5:55PM
I think taking points off because you dont agree with the fact Isaac doesnt talk is completely subjective and detrimental to the review. Its an opinion that really doesnt reflect what the game is or how a vast majority of gamers will respond to it.
Just a thought...
Pavve @ Oct 27th 2008 6:21PM
Anyone noticed this creapy message? If you take the first letter in every stage you get this message..
1) (N)ew Arrivals
2) (I)ntensive Care
3) (C)ourse Correction
4) (O)bliteration Imminent
5) (L)ethal Devotion
6) (E)nviromental Hazard
7) (I)nto the Void
8) (S)earch and Rescue
9) (D)ead on Arrival
10) (E)nd of Days
11) (A)lternate Solutions
12) (D)ead Space
Popfrogs @ Oct 28th 2008 10:32AM
That's pretty awesome. Nice find.
anda @ Oct 27th 2008 9:31PM
Wow, this game just scary. Scarier than re 4, imo. I'm in level 3 (course correction) now, and been 5 hours long since i started play it.
I'm such a pussy.. I didn't feel good when i entered every dark room with all creepy sounds.. >_
Big Hershey @ Nov 3rd 2008 3:17PM
I bought this game off of my PSN friend's praise of the game. I must say I am glad I bought it. It keeps u on edge the whole time. VERY intense. The music, noises, graphics and controls are great. If there is a part two, I will be buying it on sight. Also, great review.