Almost two years ago, during my vigil outside the Sony Wonder Technology Lab in New York City, I awaited the chance to buy a PS3. At that time, I wasn't thinking about a game like
. In terms of future titles, my friends and I were anticipating the next
. None of us knew that a game like
. Naturally one would want to know; does it live up to the hype?
Let's begin with the basics. At its very core,
LBP is a 2D platformer with a level creation tool. The controls are exceedingly simple -- X makes SackBoy jump, R1 allows you to grab and hold on to certain objects, the left and right directional buttons allow you to move back while the up and down ones allow you to move between the three different planes. I particularly enjoyed the inclusion of the R1 mechanic. The mere fact that SackBoy can grab/hold onto objects gives him the wide range of sub-abilities such as pushing, pulling, swinging, which really add a whole new layer of depth to the game.
Nevertheless, there are problems with the controls. The first problem I noticed was that the controls were not as responsive as I would like. For example, if you hold down the X button when you are trying to jump, you'll make a higher jump than just tapping it lightly. This mechanic doesn't seem to always function the way you'd expect it to, resulting in your SackBoy jumping into a pit of poisonous gas when all you really wanted was to land on a cute swinging cloud-shaped platform. Another larger annoyance rests in the implementation of the planes/layers mechanic; occasionally, you'll have a difficult time telling which one of the three planes you are on. It became particularly bothersome in the midst of one of the Metropolis stages, where the player must constantly switch planes and jump from one moving subway car to the next in order to proceed.

The art style and presentation are both absolutely impeccable. The large, vibrant color palette and varied textures makes SackBoy's world that much more endearing. Adding to that, the eight areas of the game have its own style, each one modeled after a region of the real world. Sure, it's not 1080p with a 60 fps framerate, but who cares when the results look this good? The music selection is yet another strong point in
LBP. Despite the inclusion of ethic sounding songs, the insertion of trip-hop tracks adds a decidedly postmodern twist to the soundtrack. It doesn't sound like a video game soundtrack, but it also doesn't try to emulate a movie's. It's definitely quirky, but without being overly cinematic; here's to hoping an official soundtrack will be released at some point.
Another commendable aspect of the title has to be the tutorials. The tutorials, which help players understand the creation system, can make or break a game like
LBP. Nothing to worry about here -- narrator Stephen Fry is witty and a pleasure to listen to. More skilled players might find the tutorials and demonstrations too long-winded, but they are perfect for most people trying to get a feel for the creation tools of the game. You'll even get a shiny Bronze Trophy for watching and playing through all of them.
This leads, quite naturally, to my unquestionably favorite part of
LBP: level creation. Those of you with addictive personalities beware; you might never turn off your PS3 ever again.
LBP comes with one of the most rich and powerful, yet user-friendly, creation systems I've ever seen. I really believe that years from now, we'll look back on the introduction of such an effective and capable customization tool in a console title as a major innovation. You are given everything from switches to bolts to materials to enemy A.I. in order to craft the exact world you want. The undo feature and Popit Cursor used to manipulate objects in your world are particularly intuitive to use. You can use the Popit Cursor to tweak, change or delete almost every aspect of your stage. Furthermore, the toolset gives you a number of templates which grant you a better understanding of how complex levels can be created. Ideally, by including these templates, the developers wanted us to know that anyone could recreate any stage in the game. While I honestly believe anyone who masters the toolset can create a fairly complex and playable level, herein lies the problem. The amount of time one needs to devote to
LBP in order to create an elaborate level would be staggering -- I simply can't believe most casual players will be willing to make that investment.
Even if you don't have the slightest desire to create one of your own, you will have immediate access to a ton of quality levels created by fellow players. Even in the beta, some of the levels were
already quite amazing. You can easily spend an ungodly amount of time playing with the user-created material. Other online aspects of
LBP are implemented in beautiful ways as well. The ability to "heart" a stage, which basically means you are giving an online thumbs-up for the level, is especially effective -- by looking at the ratio of number of hearts to the number of players who have tried out the stage, you can easily figure out which levels are the cream of the crop. Moreover, you can check out the profile of the creator of a stage you like, which gives you access to stages they have hearted as well other levels they created. Lastly, the online co-op play in
LBP is executed splendidly. You can see which of your friends are online and jump into a game with any of them. Even if you haven't made any of those yet, the Quick Play function lives up to its name by expeditiously placing you in a random level where you can immediately start to play.
Of course, with the good, comes the bad. Now we come to the biggest issue I had with
LBP. The main story mode for this game is extremely brief and the difficulty is incredibly easy. My first playthrough clocked in at about eight hours, including breaks. Checkpoints are placed way too close together in what would otherwise be adequately difficult levels. Adding insult to injury, there really isn't much of a story to speak of. The paper-thin plot sends you from area to area helping out or defeating the in-game characters, but the story never becomes a compelling reason for you to continue. Furthermore, there might be some sensitivity issues with the characters you encounter -- although none of them are depicted in a negative light, apparent caricatures of everyone from geishas to the Hindu god Vishnu can be found in the different worlds.
Fortunately, the short main campaign isn't too much of a problem. The level design itself is decidedly fantastic. Every single level attempts to get you to try a new mechanic, whether it is something as simple as bouncing off a platform with a spring or as complex as the operation of a giant flying machine. Particularly after you begin creating your own stages, you'll grow to realize how much meticulous attention is paid to each aspect of the levels. One of the very last levels involves going through what can be best described as a giant multi-layer hamster wheel and having to make your way out; I still can't figure out for the life of me how to recreate something similar for my own level.

Furthermore, the replay value of this game is stupendous. Each level contains a ton of items for you to discover and a co-op area accessible only by two to four players. I'll usually repeat a level five or six times –- and I still won't get anywhere near uncovering every single sticker, object and material hidden in the stage. Perfectionists will likely spend months trying to gather 100% of the items on each stage. There are also keys you'll find located through out each level, which grants the player access to a bonus level. Those looking for a true challenge won't have to worry -- the later bonus levels can be extremely brutal, such as a stage that requires the player to jump from one mostly electrified rotating sandwich-like platform to the next in order to reach the end.
Finally, a list of minor grievances: optional mouse compatibility would have really streamlined the creation process. I wish I could really change how my Sackperson looks like. Thus far, customization is limited to changing costumes, textures and adding stickers. What I really want to do is have a character that looks nothing like SackBoy. Controlling something similar to one of your very own enemy creations would have been something cool. A mechanic I would like to see is killing enemies with something other than just stepping on them. The big Buster Sword originally wielded by Cloud Strife of
Final Fantasy VII fame would make a perfect weapon for SackBoy. In the end, these absences were minor irritants and more of a wish list for future DLC on my part -- they do not really detract from an otherwise pitch-perfect title.
All in all, you just can't help but savor the entire experience that is
LittleBigPlanet. You'll notice my review isn't overly long; despite the fact there is a lot more I could have said about it,
LBP really is one of those unique titles you have to try out for yourself. Its advertising slogan sums it up rather well: "Play. Create. Share." The guys at Media Molecule poured their hearts into this title, and it most definitely shows. Some aspects
probably need a little tweaking -- certainly, the story and controls leave a little to be desired, but they are very minor hiccups the bigger scheme of things. The innovative inclusion of level creation tools and the implementation of the online features alone are worth the price of admission; the charming presentation and design of the story levels are just icing on the cake. I beseech you, as a fellow PS3 owner: even if you never cared for platform games or think
LBP is too "cute" for you, give it a rental or borrow it from a friend. I promise you'll have a delightful time.
PS3 Fanboy Score: 9.0
Reader Comments (Page 1 of 2)
supersickie @ Oct 28th 2008 9:06AM
Loving this game so far. Very glad it's getting a lot of praise seemingly from everyone.
Aaron @ Oct 28th 2008 10:21AM
I'll buy it when they get 1080i/p compatibility. I returned my copy when I found out it's 720p only.
sly @ Oct 28th 2008 10:36AM
Aaron 720p and 1080i are pretty much the same resolution. be cause the P stands for progressive which means is refreshes every line at once and the I stands for interval which means it refreshes every other line and then goes back and refreshes the ones that got missed.
I cant telll the difference between 1080P and 720P, also thats a dumb reason to return a game
Patrick @ Oct 28th 2008 11:14AM
@ Aaron...
Geez, you're dumb dude.
SoCoolCurt (PSN: KillaKornbread - XBL: SoCoolCurt) @ Oct 28th 2008 11:27AM
its easy to tell the difference between 1080p and 720p (maybe that was a typo) but 1080i and 720p and almost the damn same. thats a really stupid reason to return a game, i hope you where joking. have fun playing those resolutions and graphics in your other games then...
MakaiOokami @ Oct 28th 2008 12:39PM
Aaron unless you have a freakin like a 44+ inch plasma or larger, then you are mentally retarded. Quite frankly anything 42inch or more doesn't even look SLIGHTLY different from 720P. 1080P CAN NOT MAKE A DIFFERENCE AT THAT SIZE. IT CAN'T...
Plus the PS3 has an UPSCALER YOU MENTALLY CHALLENGED XBOT. More Xbox games are upscaled from 720P anyway. THe difference is Sony doesn't lie about it, and Microsoft does by including upscaled resolutions. 720p is a freakin native resolution.
Finally because you're so stupid I must point this out. You claim you bought a game, then returned it once you found out the native resolution... um... IT SAYS IT ON THE BACK OF THE BOX.
Can we IP ban this troll? This is just absolutely intellectually bankrupt argument he has here. It's a freaking child-safe platforming game with little sack people and more creativity than ever put into a platformer. If you take it back because of the graphics, you are not a gamer... you're a microsuck slave... there's no denying that. No true gamer would take this game back due to resolution upscaling... which is IMPOSSIBLE to fix.. Why? Because it's impossible you dumbass. It needs more video ram to upscale that high. It's a PHYSICAL IMPSOSSIBLITY. So he'll never buy this game which is great for us because we don't need intellectually challenged trolls.
Man these people make me flip a gasket.
Popfrogs @ Oct 28th 2008 3:00PM
@Aaron and everyone: Before we flame the hell out of this guy, you might want to consider one thing:
He may have one of those junky old HDTVs that will only do 1080i. We should take pity on him.
Paul @ Oct 28th 2008 4:36PM
Yeah, Must be Nice, I can't find a single store here in Oklahoma City that has this game.
I guess I am just done with it before I even got started.
Glad to see everyone else is having a great time. (sarcasm)
Aaron @ Oct 28th 2008 10:52PM
Yes, I do have one of those "crappy" HDTVs. Me and a LOT of other PS3 owners do too. My "crappy" HDTV is a 3-year-old Philips 55" rear-projection CRT that has a beautiful picture.
Due to the fact the PS3 doesn't have a hardware scaler like the XBox360 does makes me sick. Any 720p games "downscale" to 480p -- Wii resolution. If I wanted standard-def games, I would've kept my Wii. Instead, I sold it and bought a PS3. Was that a mistake?
If you really feel pity on me, start a "get Aaron a new HDTV" fund because I can't afford to buy another TV.
Any game that supports 1080i also supports 1080p. If we pressure game manufacturers to make their games 1080i/p then we all win.
720p is NOT the same as 1080i. Don't give me that line. The PS3 renders 1080i and 1080p just the same -- at DOUBLE the number of pixels of 720p. Do the math before spouting FUD.
Aaron @ Oct 28th 2008 7:06PM
@MakaiOokami: Wow. You obviously know nothing. If 1080p games are so difficult to write, how come Metal Gear Solid 4, Call to Duty 4, GT5, etc., are all 1080i/p and have no problems? There are not physical impossibilities.
Yes, I saw LBP was native 720p. I DID read the box when I received it, hence I returned it unopened.
I think we should IP ban you for ignorance. Flip a gasket when it actually makes sense, idiot.
Joe @ Oct 28th 2008 7:26PM
it looks better than COD4, and the flying carpets know it looks better than GTA4 (oh the horror!) pixilation wasn't the point of the game, please proceed to fallout 3 if so desired.
hey lets not flip any gaskets, or turn in to idiots!
junkeR @ Oct 28th 2008 9:10AM
I wonder if there's any chance for a demo of this game on the PSN...
Edwin @ Oct 28th 2008 9:19AM
There's always a chance.
gatormatt80 @ Oct 28th 2008 1:07PM
Aaron probably has an older model hdtv that only supports 1080i. Any other resolution on some of those older tvs gets downscaled to 480p.
frnndz1nico @ Oct 28th 2008 11:19AM
oh yeah... xbox360 will burn...
its true xbox360 has more games and exclusives compared to ps3... but compared to the ps3 exclusives, those are simply C.R.A.P , just take a look at ps3's exclusives....
metal gear solid 4
littlebigplanet
killzone 2
final fantasy 13 versus
uncharted
Home and more!
*faints
Lars @ Oct 28th 2008 1:41PM
360 has more exclusives? When did that happen? You're not counting cross-platform games that don't come to PS3 are you? Because there's a TON of pseudo exclusives like that. Usually those games are better and cheaper on PC too.
I dunno man, I haven't added anything up, but I can't think of very many 360 exclusives...
Zeus.:God @ Oct 30th 2008 2:35AM
So you've got what... A movie, an old NES game with shiny graphics, a risky purchase because the first absolutely sucked, yet another Final Fantasy game that the 360 is getting as well, an alright adventure game, and the Sims as an online service...
No thank you.
While the Playstation 3 is a very capable system, the only exclusives that really draw me in are Resistance and Motorstorm. Darn near everything else is something I can get a similar experience out of another game.
How about you just stick here, at PS3F, and avoid making a fool of yourself at Joystiq or X3F.
PS3Lee @ Oct 28th 2008 9:14AM
Am I the only person who really isn't that bothered by this title ?
After all it is just a 2D platformer (admittedly a good looking one, with cute characters). My PS3 is capable of so much more.
This is just my opinion and in no way is mean't to insult the programmers.
Kspraydad @ Oct 28th 2008 9:57AM
Since this is your very first comment on PS3Fanboy...I'll assume you are a new PS3 owner.
PS3 needs more games that have a broad appeal and platformers can be that genre. Not only do I personally like the game (and my 3 kids do to) but I have hopes that it will be the wedge that gets the PS3 more platforming titles.
I guess I'm saying there is alot of 'hope' attached to this title.
jj @ Oct 28th 2008 10:32AM
No, you're not the only one. It's (LBP) definitely a nice game, but I kinda got my PS3 to get kick-azz games. Sigh.... At least we got Bioshock, finally a great FPS. And hopefully Resistance 2 will be good and not a disapointment like the first one (well compared to GOW). Come on, I feel the PS3's time is here now, let's get with it!
Rowdehaj @ Oct 28th 2008 9:58AM
Dude, did you *see* the LBP level wherein they created a FUNCTIONING CALCULATOR with in-game mechanics?
I was ... le gobsmacked.
PS3Lee @ Oct 28th 2008 10:09AM
Kspraydad, no I'm not new to the PS3 (had it since launch midnight in UK) and I have commented before although I have to admit not often.
I do agree with you about the broader spectrum games that appeal to a wider audience, but I just think this one is getting an awful lot of hype. As I said, I am not saying its a bad game, just not my type of game.
Kspraydad @ Oct 28th 2008 10:31AM
Ah...you must have changed you logon here then...
Agree that not all games are for everyone but as a SONY loyalist/whore who wants his PS3 to thrive and succeed (thus giving me more choice in games in the future) I am very hopeful that this game DOES succeed at the levels its hype is currently demanding.
JerJerBinks @ Oct 28th 2008 11:29AM
Not everyone has to like every single game on the PS3. LBP is unique because it has limitless possibilities, the world is what you make of it. Obviously, this isn't for everyone, but the mass appeal of a 4 player family-style game is good for the console. If LBP isn't for you, give Fallout 3 a try, it has head exploding goodness!
wem003 @ Oct 28th 2008 1:57PM
PS3Lee - I have mixed feelings about this game, but got to be part of the beta and found it quite fun.
I like that I can create levels that are a bit easier and play with my 3.5 year old son who absolutely loved it.
For me its a great break away from the games I love, to being able to play with my little boy.
We have a blast, and can't wait for ours to show up tomorrow. We bought the eye toy specifically so he can make his own stickers for the levels we will make.
Should be great!
But on its own, I probably wouldn't have given this a second look if it were just for me.
PSN: johnnynumber5 @ Oct 28th 2008 1:14PM
The funyn thing is that LBP actually breaks those barriers of being casual or hardcore. It's the first PS3 game to appeal to men, women, children, adults and any person for any country.
I say LBP is GOTY and IMO it is the best game ever created. It's like a pop out childrens storybook from your childhood that has come to life. It's an epic experience.
Lars @ Oct 28th 2008 1:37PM
I agree with johnny 5. And I'd just like to point out that the graphics and physics of this game are amazing. Everything in the world has a very realistic look and feel to it. Sure not everyone will want a fantastic platformer with amazing graphics. Some people have simple minds and just want to shoot stuff. That's OK too. But I do disagree with the 9.0 rating... that is just atrocious! This game is an 11. Eight hours for the story mode? What kind of crack is Alan smoking. There's no way you can complete the game in that short of time (not getting 100% on a level, means it's not complete by definition).
DannyV_El_Acme @ Oct 28th 2008 5:31PM
You gotta keep in mind, dude, that the levels in this game and the amount of objects you can put into them are huge, and that every object in the game has its own physics. Those things, though not visible, take some badass processing power. Just going to the creator mode and having your Sackboy float through the empty space gives you an idea of the insane scale of this game.
My bro bought the game yesterday, and I've sat in awe for hours watching him create stuff. This type of game is the wave of the future, folks. Games like this one and Spore, where you create your own worlds, will become huge. Don't be surprised if one of the other big three tries to buy out Media Molecule.
ThePlake0815 @ Oct 28th 2008 9:15AM
I'm glad that i couldn't care less about this game... i don't say it's bad, and have fun to the people who love it, but i'm just not interessted in it...
PS3Lee @ Oct 28th 2008 9:26AM
Thank you, I thought it was only me that thought like this.
Jeffuiuc @ Oct 28th 2008 11:18AM
i don't care for this game at all either. I had it preordered from Amazon and then I tried the beta during its last weekend of activity. I am glad I did because I realized the game was lame and I canceled my preorder.
Damian @ Oct 28th 2008 4:51PM
I also don't care much for this title particularly after playing the beta , I have commented before but always get flamed for stating my opinions !
People think they are more intelligent and say things like "stick to shooters dumbass !" . Its not because its a platformer either , I like platformers but its just not worth all the hype . Its easily deserving of 75 - 80% . I fully understand people cant wait to create their own totally linear little levels all pretty much identical where they can jump , press buttons and hang on to pieces of sponge and I hope they get as much satisfaction as possible .
j.howlett @ Oct 28th 2008 9:16AM
nice review, though i didn't really need one after beta and all the game play videos to convince me any further that i'll be playing this game often.
Tristan @ Oct 28th 2008 9:57AM
That level with that massive hamster like Wheel took me and a friend 2 hours to try to get through. It was kinda of difficult for some reason.
All in all, the level designs are winners!!! I need to get onto the level creation side I guess
Bad Mojo @ Oct 28th 2008 9:29AM
What are the co-op options in this game? Is it just in certain spots or can I play the whole game in co-op?
Maciej @ Oct 28th 2008 11:36AM
The entire game can be played co-op. It's pick up and play, so I can start playing alone that anywhere from 1-3 more friends can join locally, or you can play online with friends on different ps3's using the friends options in the game and move all together from level to level!
Very well implemented! Can't wait for my exams to be done so I can really enjoy some serious play time with this title!!!
truBLue @ Oct 28th 2008 9:33AM
So happy to finally get this game. For all of us not able to develop full fledged games this is the answer. Not to mention a great co-op game with the wife. Happy Happy. Joy Joy !!!
deathxrebirth @ Oct 28th 2008 9:35AM
When I first heard of LBP I was extremely excited but as time went on, my interest waned.
But I bought it anyway. And I'm glad I did! Seriously having a lot of fun playing through the single player and can't wait for the servers to come back up so I can get online.
My only problem with it is I seem to get motion sickness on certain parts of certain levels. I never get motion sickness from any game and my TV has a good refresh rate so I dunno... Anyone else?
prodigy_69 @ Oct 28th 2008 10:18AM
*sobs*
one more week...only one more week..
*sobs*
kilikafinal @ Oct 28th 2008 9:36AM
"I beseech you, as a fellow PS3 owner: even if you never cared for platform games or think LBP is too "cute" for you, give it a rental or borrow it from a friend. I promise you'll have a delightful time."
borrow from a friend? im sure any ps3 owner that has lbp wouldnt want to part with this game for near a year.
PS3Lee @ Oct 28th 2008 9:55AM
I'll tell you what I will do, if a demo appears then I will try it, but what is one mans must have game may be another mans dustbin filler. As I said I will give it a try and you never know I might end up eating my words.
Think Adrian @ Oct 28th 2008 9:39AM
Webhallen in Sweden has set the release date to Nov 7!
chip5541 @ Oct 28th 2008 9:43AM
Have you tried using an eyetoy to make a sticker to customize your sack person? Lara Croft? Ash? Kirk? :)
Xio @ Oct 28th 2008 10:05AM
I don't see why they can just add story maps, or extra content, and people can create it too xD... endless gameplay ftw.
Brett from Atlanta @ Oct 28th 2008 10:19AM
Exactly, I think the trophy for completing the story mode is called "just the beginning" for a reason.
Mephistopheles @ Oct 28th 2008 9:49AM
has anyone else run into a problem running the game? I have a 60gb ps3, and when I'm connected to the game servers, every time something loads, the game grinds to a halt. The beta ran as smooth as butter though, and I don't know what's wrong. When I'm not connected though, everything is great (though I can't get user created levels and high scores, obviously, which doesn't quite work) The gameplay runs fine, just when loading.
sabuc @ Oct 28th 2008 9:59AM
Ive read the servers are getting bombarded and cant handle to the demand at the moment. Maybe thats part of the problem you're experiencing.
http://www.computerandvideogames.com/article.php?id=200362&site=psm
Beseiged @ Oct 28th 2008 10:07AM
I am having exactly the same problem. I just ended up turning of the internet connection on my ps3 and the levels load fine. I can wait till the servers are less bombarded since I am having enough fun with the level creator and game itself.
y3k.nik @ Oct 28th 2008 11:25AM
Yep, mine is the same. glad its not my PS3 that is the problem. That would have sucked.
Love the game though
sabuc @ Oct 28th 2008 9:54AM
I havent played it or plan to to buy it. Maybe a rental to try it out, but I never got into the hype. Agree with PS3Lee's comments. Its a great looking sidescroller and from what Ive seen all you are doing is running from point a to point b by repeatedly jumping and hoping to latch onto something. Yes, the create a level is another side to it, but even that looks like another long painful process that doesnt interest me. I hope I change my mind but for now it looks like a rental to me regardless of all the great reviews and videos.