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inFamous not about length, but quality and fun


In Eurogamer's chat room style interview with inFamous game director Nate Fox, he states his belief that Sucker Punch will win audiences over with their "commitment - stupid, unfailing commitment -- to iterating on the gameplay until it is wicked fun." Furthermore, Fox tells us the team is striving for not just length in the upcoming superhero sandbox title, "but instead opt for the most fun they can pack onto the disc."

Fox goes on to talk about various mechanics in the game; game decisions related to morality, the way the protagonist Cole gained his powers in a tragic accident, his "hot" girlfriend and more. None of the information will be truly new if you've been following our coverage of the game, but he does promise Trophy support ("We'd be complete and total jackasses not to support Trophies") and hints at a demo ("You can expect to see some downloads from PSN closer to our release date"). Head over to Eurogamer for the entire interview.

Tags: infamous, sucker-punch

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