Philosony: Colossus, reign over me!

For those unfamiliar with the premise of the film here's a brief summary. Rather than accept the death of his family and grieve, Charlie Fineman (Sandler) has chosen to forget about them and sever ties to anyone who might remind him of the life he used to have. He is withdrawn and misanthropic, spending his days continually remodeling his kitchen and playing Shadow of the Colossus. Alan Johnson (Cheadle) is an old college roommate who re-kindles their friendship and eventually persuades Fineman to get help. Along the way Fineman meets the obligatory love interest and Johnson discovers and confronts his own issues. They also kill a lot of Colossi.
Nothing particularly groundbreaking about the story, however Shadow plays a prominent though subtle - probably too subtle for anyone not familiar with the game - role in the film. When Johnson first asks Fineman what he's been up to he cryptically replies, "I'm practicing all the time up in the valley - took down 12 of the colossus so far. It's like another dimension; you take a journey and discover yourself." While I immediately thought of Team ICO (what PSFanboy can hear the word "Colossus" without going that way) I dismissed it. Since when, I thought, does Hollywood allow games to be talked about with that kind of existential significance?
In fact, if we really want to read into it we can actually see a lot of symbolism in the game's film portrayal - marketing ploy or not. Shadow of the Colossus is a (please don't shoot me) giant metaphor for Fineman's inner struggle - hi
s solitary journey to find and defeat the demons that are preventing him from "bringing back to life" the memory of his family. Johnson, like Agro, is integral to Fineman's ability to succeed in his quest, but ultimately he must do most of the work on his own.Forgive me the rather lengthy exegesis. I don't intend this post to be a movie critique. Actually I want to think about how this film is a model for a more robust use of games as metaphors in films. Why don't we see more of this sort of deep and meaningful inclusion of games in films, something beyond the typically contrite representation of adult male juvenile behavior that we see in The Break-Up or The 40-Year-Old Virgin? Why don't more filmmakers use games symbolically in their films? I bet Guillermo del Toro would jump at the chance.
Music has obviously cornered the market when it comes to other media having an influence on film. This makes sense. Not only do popular songs greatly enhance the mood of a scene and, when chosen well, provide insight into the psychology of the characters, but they also have a general appeal. If you're not familiar with the song it's not hard to pick up the gist of it listening to the snippets played during the film. Reign Over Me, in fact, takes its title from a song by The Who and Fineman frequently uses music to tune out the world. Even if it's not music I'm familiar with (apologies to The Boss, no, not that Boss), that doesn't prevent me from "getting" it.
Games are different though. The intricacies of Shadow of the Colossus - particularly Wander's objective and the mythos behind his quest - are not made explicit in the film. I imagine most viewers who didn't know the game made few if any connections between it and Fineman's inner struggle. Is it simply not worth it, in a cost-benefit analysis sort of way, to go through the effort and expense of licensing a game and incorporate it seriously into the plot of a film for the relative minority who would understand it?
Other movies also find themselves not infrequently playing the role that music does, as cultural artifacts that enhance and reinforce the themes of the film. But other films, like music, are more likely to resonate with a general audience than games. Perhaps the use of Shadow in this film is a good example of how games could be used in cinema in an ideal world. For the time being, though, any deeper significance might need to be made more explicit for general audiences. Reign Over Me received so-so reviews, but none of the professional reviews I've read pay much attention to the game. I'm not saying that understanding the game changes your perception of the film from lukewarm to categorically awesome. However, if that had been the case I think the film still would have had a mostly moderate reception because the deeper significance of game wasn't explained and as things currently stand with games as a medium you can't expect most (re)viewers to be armed with that knowledge.
Still, I think it's an interesting exercise and a promising dream for broader cultural acceptance of our medium. Can you come up with examples of ways games could be more meaningfully included in film, in the hopes that we may see more of this strategic symbolism in the future? For instance, a film about nuclear proliferation could have a character playing FFXII. Imagine (anachronistically) if Bastian occasionally put down his books to explore his imagination in LittleBigPlanet. What games do you envision being used to enhance the viewer's understanding of a film, and how?









Reader Comments (Page 1 of 1)
Josh @ Nov 15th 2008 12:27PM
Yeah, I guess it could misrepresent what gamers are like, but escaping reality is why I play games. And no, this isn't a emo "I hate my life" response either. My life just isn't all that exciting, most peoples aren't. I sleep, eat, go to work, blah blah blah. But when I turn on my ps3 I can do/be whatever I want. Its great.
SuperGayParade @ Nov 15th 2008 1:10PM
Yep, same, and we can't ignore how many people really do neglect their lives because of games. Just look at WoW's impact and imagine how much productivity has been lost, how many relationships have been weakened, etc.
It's clear that the film-maker was familiar with the game as well, so there is some truth to it.
Galley @ Nov 15th 2008 12:27PM
Good film, and definitely Adam Sandler's best work.
pilotsleep @ Nov 15th 2008 1:38PM
very good film indeed i was surprised when the game came on during the movie. yet when he said that line of being up in the valley i instantly knew he was talking about SoTC it only confirmed i was right when they showed sandler playing the game. neways its a very good movie andvery emotional movie. sandlers best for someone who has done more comedic movies.
JerJerBinks @ Nov 15th 2008 2:26PM
Better than Punch Drunk Love? I think NOT! :) By far and wide his best work.
Deviation @ Nov 15th 2008 10:48PM
Yeah, that one definitely goes to Punch Drunk Love. Reign Over Me is definitely good stuff though.
SaMav @ Nov 16th 2008 1:58PM
You guys are all wrong.
Happy Gilmore FTW!!!
Professor Lario @ Nov 17th 2008 10:28AM
Spanglish is also wonderful if you haven't seen it.
j.howlett @ Nov 15th 2008 12:38PM
i recall all the hubub when the movie came out but when i caught it on cable i liked it. i kind of saw the game as a metaphor but the whole movie just had me up and down. i can see games used more that way in the future but it will probably be rare. i bet we'll continue to see old stand by stereotypes and older games. we'll also see made up games
Matt @ Nov 15th 2008 12:42PM
I agree that simply representing an individual who uses games to distract himself from his thoughts is a) not far-fetched and b) not really a slap at all gamers. Films hold no obligation to represent gamers in a positive light, and not all representations are meant to portray all gamers. Gamers, after all, are not an underprivileged minority group.
To answer the author's question about the use of games to enhance meaning in a movie -- the reason why it's not used more often is because only a few people will understand the reference, and it will probably be lost on somebody who rents the film 30 years from now. It is much more effective to reference something that is not so contemporary or fleeting in the public's consiousness.
This whole premise is very much informed by a critical studies approach to filmmaking, wherein every unimportant detail is analyzed to death after the fact. In the case of Reign on Me, the filmmakers may simply have liked the title of the game, which can be evocative of 9/11. Even if they did think that the game was a deep and meaningful mirror of Sandler's arc, the reference to it has no ability to hold the story up, and they were wise not to lean on it. Ultimately, it's the same as any allusion to another piece of artwork, whether it be a classic book, another film, or a video game: the story must stand on its own, and it must do so with emotional truth rather than intellectual trivialities. You may like reading into a film like Dark Night, but you only do so because the basic story engaged you.
supersickie @ Nov 15th 2008 12:58PM
It's really just a form of entertainment for me more than anything else. I definitely agree that there is a certain stigma attached to gamers, but that's going to change over time.
As I see it, that stigma has already started fading. If the possibility of a character also being a gamer is plausible then it should be explored but it shouldn't be forced either.
Sure, seeing a Bastian-like character playing LBP would be cool, but what's that supposed to say? "He's got an imagination; look at him go"?
Gaming is becoming more and more mainstream as each blockbuster title hits the shelves. The hardcore gamers of yesteryear are the game developers of today. That said, we're getting fabulous titles in turn. As the market has really exploded with the popularity of the Wii, 360, and PS3, I'd say it'll really only take another ten years at the most before you start seeing some sort of console in every household right next to the television and PC.
To sum up, that stigma will soon fade until it's just a memory altogether. Gaming in film won't really be representative of anything too obvious either; it'll be much more about sneaking something trivial and/or minor into a film than anything else. For example, remember seeing "Harvey" on television during Field of Dreams? Obviously meant to incite something in Costner's character. What about seeing Bill Bixby on the television at the beginning of this year's The Incredible Hulk? These both are instances in which television - something very common to the masses - is used to convey a trivial/minor message that viewers may or may not notice.
Either way, that's where gaming is headed as far as it's role in film. Not to say there can't be films about gaming either, but they'll be just as impractical as movies all about television shows or computers.
leatherface @ Nov 15th 2008 1:04PM
i think they've done this before, in movies like Cloak & Dagger, War Games and the Wizard (feat. Fred Savage).
Please don't laugh if I'm wrong, i just like these films growing up as kid. They helped me escape the reality that was my homework.
Gambit07 @ Nov 15th 2008 1:20PM
If they had made a good SotC movie, specially with del Toro at the helm, before this film came out, it would have probably enhanced this movie for critics.
kamiboy @ Nov 15th 2008 4:20PM
Ah Shadow of Colossus, since the yanks started suffocating the industry by dominating it with their tired unoriginal game design and tired ugly brown art design in their millions of shooters we haven't seen many more games like that.
They don't build them like that anymore.
Brandon @ Nov 15th 2008 2:26PM
I think MGS4 could be used effectively in a government conspiracy movie about war.
joel @ Nov 16th 2008 2:13PM
really interesting article, and it shows that even big dollar comedies have hidden messages. but the biggest plus, is that the game is being acredited by the film director has a great artwork. i think artists, and i do, take from other mediums, and be inspired by other mediums, to form my own art.
Super-Munkyboy @ Nov 16th 2008 12:57PM
Lets not forget he was playing Shadow of the Colossus on an XBOX.
Paulmichael @ Nov 16th 2008 9:54PM
Obviously, he wasn't.
Super-Munkyboy @ Nov 17th 2008 4:32AM
LOL he shouldn't have been, but they were using a Xbox controller.
farfisa @ Nov 15th 2008 6:06PM
Never saw the movie, but first time I saw the trailer I thought Sandler was doing a Bob Dylan bio pic.
sbryce @ Nov 17th 2008 1:02AM
How did you miss Shadow of Collossus's part in the movie? I loved to see a video game, especially with such a good plot (or so I hear I got half way through and couldn't find where the collossus was so gave up and eventually sold it, though I will be buying it again soon) to have a large role in a movie rather then just some stoners playing Halo in a scene. I caught the movie when it first came and plan to buy it as soon as I beat Shadow of Collossus.
Erl @ Nov 15th 2008 8:23PM
The Colossus(es) in the game represents what Sandlers character is facing after he lost his family in the 9/11 attack. It's an almost impossible challenge. It's a huge colossus. When he invites his old friend over they fight the colossus together - In the game, and in reality.
Max @ Nov 15th 2008 8:39PM
I love the idea, seriously i do, But I can't think of a way to shoot this, and reference a game continuously in a film that wouldn't make it look like a giant ad for that game- and people who wouldn't take it as we would (as in those who could appreciate the connection and understand the beauty) would see it as an annoyance. Kinda like when a film keeps zooming in on a pepsi label, or a person's cell phone maker. Do you get what i'm saying?
Davey @ Nov 15th 2008 8:55PM
It worked pretty well in the South Park episode entitled World of Warcraft
themizarkshow @ Nov 16th 2008 12:53AM
I think it's because games are just far less accessible than music. They can convey a lot more, but it takes more effort, money, and time to get into them.
anda @ Nov 16th 2008 1:13AM
Hahaha.. Kinda surprise when they played Shadow of the Collossus. Last time i saw, they defeating Phoenix-like Collossus.
Confucius @ Nov 16th 2008 2:13AM
I love shadow of the colossus,
so ima have to see this movie just because it has reference towards it.
Rui Ferreira @ Nov 16th 2008 5:08AM
Incredible, this week I re-saw this movie again (in Blue-ray) , seems we're in sintony!!
I also make a kind of relation in the shadow of the plains that hit the towers (a colossus indeed) in the meaning of what that left behind for the character Sandler plays in the movie...
But I'm pretty shure that the one you (also!) made with the inner struglle was one of the reason of the games insersion on the movie. I even wouldn't be surprised if the writer comes to say that the game was the 'firestarter' for the whole movie!
It was nice reading your post!
SuperGayParade @ Nov 16th 2008 11:20AM
If it's a waste of your time, you just wasted even more complaining about it.
JaseH @ Nov 16th 2008 11:32AM
So, going by your logic...
You must value my opinion because you have taken the time to reply to it?
*Claps*
nickux @ Nov 16th 2008 11:29PM
Very nice article- good job! Just glad to see Shadow out there in other forms of pop-culture. It's actually the only game I ever use in the whole "games-as-art" debate.