PSP Fanboy hands-on: Star Ocean: Second Evolution
Gallery: Star Ocean: The Second Evolution
What can I say about SO:SE that hasn't been said in my preview for its predecessor? Not much -- though this isn't necessarily a negative. Both games received a vibrant graphical update, along with new playable characters, restylized art, and newly-added anime sequences. SO:SE's battle system is the exact same one found in SO:FD -- in fact, you'll find many of the same moves, spells and enemies. Here's how it works: when you encounter enemies randomly on a map or dungeon, you are transported to a hack-and-slash style battle where you are in control of one character -- he or she is free to walk around, attack, use items or cast spells in real time. The other members of your party are controlled by the computer, but you can take dictate their actions at any time by relinquishing control of your primary character.

The anime sequences by Production I.G are as captivating as ever and really help push the narrative along. The skill point system also makes a return, allowing you to allocate points you earn in battle into various areas, whether it be increasing the strength of your basic attacks, or granting you cooking skills which allow you to procure healing items to use in battles. The story also seems to flow better here than in SO:FD, but we are about to get into that.
One of the major (or should I say the only one I've noticed so far) differences in this sequel is the ability to pick your main character. You have two choices: Claude, a Pangalatic Federation officer who worries about being in the shadow of his famous hero father, or Rena, a young girl on an underdeveloped planet who was born with healing powers. While the main story will remain the same, your choice in a main character will cause the story will develop differently and can result in multiple endings. The two characters cross paths when Claude is accidentally transported to Rena's planet by a mysterious device. Rena and the people of her town mistake Claude's advance phaser weapon as a Sword of Light which belongs to a legendary hero who they believe will save them. It turns out Rena's planet was devastated by a meteorite named the Sorcery Globe, which is causing monsters to appear on their landscape. Claude reluctantly helps Rena investigate the Sorcery Globe, hoping it will be a form of advance technology that can get him back home.

In short, if you enjoyed the previous SO title, this follow-up is simply a must-have. On the other hand, if you are new to the series, we'd recommend you first pick up Star Ocean: First Departure. While one doesn't necessarily need to play the earlier title to comprehend the sequel's story, there's no reason to pick up this new title when the older (and possibly cheaper) title has virtually the same gameplay with a different story. Star Ocean: Second Evolution will be out on January 20th, 2009.










Reader Comments (Page 1 of 1)
aj @ Dec 24th 2008 1:19PM
How similar to Second Story is it, though? I imagine it's basically the same game, obviously, but does the added material significantly change the game experience? Is the pacing or story different? I've heard so much about Second Story that I'm excited to finally get to play it, but still wondering about whether or not it will be as good.
Also, First Departure was a fantastic game. It took about an hour or two to get into it, but it's really fantastic and has a lot of re-play value.
WhiteShield @ Dec 24th 2008 1:27PM
definitly gonna pick up the original after the holidays. since there really isn't any one major psp game that has come out recently, now i can get to some other ones i have missed
Tristan @ Dec 24th 2008 1:36PM
I guess I will definitely pick this up. I love the anime cutscenes. Does it use the same song as SO: FD as the opening?
TJF588 @ Dec 24th 2008 2:14PM
Still'd wait for Greatest Hits (since this IS SE here), unless they pull a keep-it-black ("Paint It Black"?) deal as with FFI & FFII/FFI&II (which, if wherever I saw numbers is right, halfway cert.'d for GH; companions forever, even when split apart).
Dr Haisook @ Dec 24th 2008 3:24PM
Why is the message text so small in the game? That would bring some nasty headaches for sure especially for us blind bats. Is there an option in the game to enlarge the text a bit?
Dr Haisook @ Dec 24th 2008 3:33PM
Also (sorry for double posting),
I've heard the first game required a lot of grinding to progress. I hate grinding. 2 of my fav RPG PSP games (Kingdom of Paradise and PoPoLoCrois) did not need such repetitive tough battles. That's why I like them.
Does the same case apply here?
Mikhail @ Dec 24th 2008 8:29PM
I don't think grinding was necessary in the first game as long as you pace yourself. The one thing I found annoying though was that unless you have a particular character you will have to walk across the map as opposed to having a faster means of transportation.
If they could have included a vehicle of sorts it would have made some of the backtracking easier and ease up on the constant random battles.
Dr Haisook @ Dec 25th 2008 1:41AM
Chocobo were useful for that in Final Fantasy 2. Although the game itself became incredibly hard after 10 hours.
aj @ Dec 25th 2008 5:52AM
There really wasn't any grinding at all involved in my experience with the game.
Though to be fair, I did all of the optional dungeons (well, all of them that I knew about, I think there are different paths for different parties) and at the end of the game was ridiculously over leveled to the extent that the final boss battle took about 2 seconds.
Walking everywhere also helped get my levels up without grinding.
Which character is it that gives you a faster mode of transit? That would have helped.
Dr Haisook @ Dec 25th 2008 1:49PM
Doing all optional dungeons and walking everywhere... isn't that considered grinding?
LordAbsu @ Dec 24th 2008 4:33PM
I don't like Rena's "Loli" redesign. She looks like she's 11 years old here: it's gonna make the scattered romantic interludes feel wrong.
Eww.
gabe @ Dec 24th 2008 5:00PM
yea i see what you mean. she is supposed to be kinda young if i remember right.
LordAbsu @ Dec 24th 2008 5:59PM
She's 18, in-game, but she doesn't look it.
Bannock @ Dec 24th 2008 6:32PM
Depending on which character you choose at the start, not only does the story alter slightly, but it determines wether a certain character joins your party. There are two characters, and each will only join depending on who you picked at the begining.
XanX01 @ Dec 25th 2008 6:00AM
loved the original game on PS, one of my fav rpgs. not loving the fact that they decided to take quite a few years off Rena and add a few of them to Claude..... a few like 15 as Rena looks friggin 2 >.< I mean if you look at the sprite and old character art for her and the new redesign, completely different animal.*rolls eyes and stops rant about leaving things that arent broken alone* (ps in the original she's 17, so not only did they add a year to her age... then they still physically de-aged her:P I guess like LordAbsu said therye probably trying to make themselves feel better about the now loli love bits:P) *breaks down soap box*
mljachko @ Dec 26th 2008 2:42PM
dudes, you could choose with who you start in the original
Gumbyx84 @ Dec 29th 2008 12:16PM
Anyone know if this will have a manual combat mode a la Tales of Eternia? The only reason I didn't get into the first one was the combat system. I want full control of my character in battle.