Namco scales down Ivy's polygons, not her 'size' for Broken Destiny
Expect the upcoming PSP-exclusive Soulcalibur: Broken Destiny to have less polygons than its console counterpart, Soulcalibur IV; however, this doesn't mean a drop in the quality "visuals" the series has become known for. Namco recently showed off a comparison of the two Soulcaliburs, using Ivy and her voluptuous form to show off the seemingly lossless quality.
It appears that Broken Destiny will use not more than half the polygon count of Soulcalibur IV. The graphical disparities appear to affect clothing textures and shadow/lightning effects most of all. Still, with the PSP's relatively small screen it won't be too noticeable. That, and you'd be looking elsewhere, we think.
It appears that Broken Destiny will use not more than half the polygon count of Soulcalibur IV. The graphical disparities appear to affect clothing textures and shadow/lightning effects most of all. Still, with the PSP's relatively small screen it won't be too noticeable. That, and you'd be looking elsewhere, we think.










Reader Comments (Page 1 of 1)
TM @ Jun 1st 2009 5:37PM
the top left screenshots seem to show hardly any difference in background graphics. Very impressive for psp.
Cosmo @ Jun 1st 2009 6:52PM
Of course there would be a significant reduction in graphics for the PSP but its still incredible for a handheld system, compare this to the Nintendo DS or Ipod Touch and they cannot compare.
I was really hoping for a PSP2 to be announced to see Sony blow us away again with what a handheld can do but PSP Go it is!
Angel Mass @ Jun 2nd 2009 12:31AM
Damn!
I just cant wait for this game
Jinsenken @ Jun 2nd 2009 8:35AM
Boobs.
joar @ Jun 2nd 2009 9:35AM
yo majed i sent you a message on ym can you check it out and see if you can help me. thanks!