Quantic Dream selling motion capture libraries
One look at Heavy Rain, and you'll know it was an expensive, expensive game to make. Looks like Quantic Dream is already thinking up new ways of recovering the costs of the enormous project. The developer of the upcoming PS3-exclusive adventure game is selling its motion capture data in library packages. The offering will be what Quantic Dream calls "the industry's first high-end, off-the-shelf solution for real-time 3D character animation," according to a report by Develop.
Considering the developer spent nearly a year doing motion capture work on Heavy Rain, it's no wonder why the developers are touting their work.
Considering the developer spent nearly a year doing motion capture work on Heavy Rain, it's no wonder why the developers are touting their work.










Reader Comments (Page 1 of 1)
Heavytoka @ Jun 19th 2009 3:22PM
Sounds like a smart plan
Araskaz @ Jun 19th 2009 3:23PM
I could say first, but I'm not that ignorant.
I never really thought about how expensive it was to make the game. Wow, looking back at it... it had to be VERY expensive. It's good that they are finding ways to make up for some of their losses.
Araskaz @ Jun 19th 2009 3:24PM
Scratch that first part.
I thought I was funny but I failed :'(
Heavytoka @ Jun 19th 2009 3:27PM
lol No Worries
dabamf @ Jun 19th 2009 3:57PM
This is a win-win for gamers. On the one hand we get a game with super high production value like "Heavy Rain." On the other hand we get potentially bunches of other great games by publishers that are able to use the motion capture libraries as middle-ware.
Actually, it's a win-win-win. I win too because of my expert analysis.
U U D D L R L R B A SELECT START @ Jun 19th 2009 4:01PM
I got a way for ya to recoup some expenses: Release this game so I can run out and buy it on day one already, dammit!!!
bluesky_v2.01 @ Jun 19th 2009 4:01PM
I can't say I'm crazy about this whole idea of interactive storytelling that Heavy Rain is trying to sell but I feel like I have to buy this game. It's just so different from anything I've played before.
Its sorta like Beowolf, I went to see it in 3D for the exact same reason. It was quite an unpleasant experience, hopefully this game is better than Beowolf.
U U D D L R L R B A SELECT START @ Jun 19th 2009 4:34PM
It sounds like it will be very similar in game mechanics to Indigo Prophecy, the mechanics of which I at first strongly disliked. However, the mechanics grew on me so fast that when coupled with the story telling I felt I had to finish the game in one setting.
greatsam91 @ Jun 19th 2009 4:57PM
im not even sure
golobulus @ Jun 19th 2009 6:51PM
i'm trying to avoid everything about this game till i can play it. go easy on the images.
Nobledevil @ Jun 19th 2009 10:59PM
Wow, what an unexpected and utterly brilliant idea. You know how much time and money people would save by buying a mo-cap library? Well, neither do I, but I bet it's a lot.
Sony should buy it themselves, build up a huge library, and use it to get exclusives. Devs could save millions of dollars and months of work by using the Heavy Rain and Uncharted mo-caps, meaning a PS3 exclusive could cost less... like maybe what a 360 exclusive costs.
Just sayin'...
Nobledevil @ Jun 20th 2009 2:31AM
And Heavenly Sword, forgot about how good the animation was for that game.
Quest @ Jun 20th 2009 7:11PM
in for 2 . . .
do they take PayPal?
tobz1000 @ Jun 21st 2009 12:02PM
So Quantic Dream get a better return for use on their next game, and other devs get to do the same incredible work. What's the catch?
TekkenDevil @ Jun 21st 2009 10:25PM
Common Sense.
Abundant and rare, yet making people's lives easier since 400,000 B.C.
rells009 @ Jun 22nd 2009 7:00PM
Totally understable why this doesn't happen more often but I think this could be great for all PS3 developers.