Review: Dissidia: Final Fantasy (PSP)

Gallery: Final Fantasy Dissidia
At first, the fighting system felt more skeletal than it actually is, but that was largely because the story mode forces you to go through a character's full campaign before moving on, and I had saddled myself with the less-than-interesting Cloud. Different fighters from across the FF spectrum helped to mix up the combat, though low to mid-level fights still ended up feeling like a grind.
Each character is equipped with a basic attack (HP attack) and an attack on the other characters' bravery points (Bravery attack), as well as basic block and dodge options, which lend an ebb and flow to the gameplay. Your bravery points decrease when using an HP attack (while damaging your opponent) and increase (while dealing no damage) when using a Bravery attack. The trade off I experienced with each offered a chance to beat characters of much higher levels, and conversely be defeated by lower level (but more skilled) opponents, which can be problematic -- after streamrolling a high-level character I often found myself being repeatedly crushed by an opponent of a much lower level.

Dissidia does offer some neat twists in the PSP fighting genre. EX Mode acts like a 'super' bar, but rather than filling through attacks, players collect EX 'Cores' during the fight, a mechanic that sent my opponent and I scrambling for possession most of the time rather than fighting each other. A mid-screen minigame pops up while attacking in this mode, different for each character, that helps to take away the grind feel of fighting similar, nondescript enemies back to back.
Rather than throw in items, Dissidia instead offers the leveling of characters, equipment purchases, and a myriad of other FF tropes. To me, most of this customization felt like it didn't make a real difference to gameplay. Case in point, I chose a bronze helm and a set of rusted armor, separately, for the same battle -- both with different status effects. Was there a palpable difference in the fight when one item was equipped over another? Not that I could tell.
Dissidia's story, however, is where things really fell off for me. The whole thing seemed forced, clichéd and bland. Think Super Smash Bros. Brawl's campaign mode, except Dissidia takes itself really, really seriously. I was literally embarrassed by what the characters were saying. Frequently.

It centers around the forces of Chaos and Cosmos -- the game's thinly-veiled way of pitting the protagonists from FF against its villains across the entire franchise. They all came across as moronic puppets, reacting to the forces that guide them rather than setting their own paths. This might not be a problem if it didn't render all dialog in the game meaningless. Why bother talking for five minutes about your "dreams" when you're just going to do whatever Cosmos (or Chaos, should you choose that path) tells you? Thankfully, the cut scenes are all skippable.
I'm still not really sure who this game's for. Fighting game fans can find much more adept fighters on the PSP and Final Fantasy fans can find much better fanservice in other FF games. At half its current price I'd be a lot more forgiving of the games many flaws, but at $40, I'll be waiting for a price drop or sale before purchasing Dissidia.
Each character is equipped with a basic attack (HP attack) and an attack on the other characters' bravery points (Bravery attack), as well as basic block and dodge options, which lend an ebb and flow to the gameplay. Your bravery points decrease when using an HP attack (while damaging your opponent) and increase (while dealing no damage) when using a Bravery attack. The trade off I experienced with each offered a chance to beat characters of much higher levels, and conversely be defeated by lower level (but more skilled) opponents, which can be problematic -- after streamrolling a high-level character I often found myself being repeatedly crushed by an opponent of a much lower level.

Dissidia does offer some neat twists in the PSP fighting genre. EX Mode acts like a 'super' bar, but rather than filling through attacks, players collect EX 'Cores' during the fight, a mechanic that sent my opponent and I scrambling for possession most of the time rather than fighting each other. A mid-screen minigame pops up while attacking in this mode, different for each character, that helps to take away the grind feel of fighting similar, nondescript enemies back to back.
Rather than throw in items, Dissidia instead offers the leveling of characters, equipment purchases, and a myriad of other FF tropes. To me, most of this customization felt like it didn't make a real difference to gameplay. Case in point, I chose a bronze helm and a set of rusted armor, separately, for the same battle -- both with different status effects. Was there a palpable difference in the fight when one item was equipped over another? Not that I could tell.
Dissidia's story, however, is where things really fell off for me. The whole thing seemed forced, clichéd and bland. Think Super Smash Bros. Brawl's campaign mode, except Dissidia takes itself really, really seriously. I was literally embarrassed by what the characters were saying. Frequently.

It centers around the forces of Chaos and Cosmos -- the game's thinly-veiled way of pitting the protagonists from FF against its villains across the entire franchise. They all came across as moronic puppets, reacting to the forces that guide them rather than setting their own paths. This might not be a problem if it didn't render all dialog in the game meaningless. Why bother talking for five minutes about your "dreams" when you're just going to do whatever Cosmos (or Chaos, should you choose that path) tells you? Thankfully, the cut scenes are all skippable.
I'm still not really sure who this game's for. Fighting game fans can find much more adept fighters on the PSP and Final Fantasy fans can find much better fanservice in other FF games. At half its current price I'd be a lot more forgiving of the games many flaws, but at $40, I'll be waiting for a price drop or sale before purchasing Dissidia.









Reader Comments (Page 1 of 1)
hector88 @ Aug 26th 2009 4:27PM
Couldn't agree more, this is one of the few titles I regret importing.
Autobot @ Aug 26th 2009 4:29PM
I regret importing this game, but I like the campaign for some odd reason.
drdre74 @ Aug 26th 2009 4:30PM
It's ok. Not my favorite PSP game but its one of the better ones on the system. Not too many classic games on the system as it is.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Aug 26th 2009 4:34PM
Oh well. Because of the idiotic final fantasy fanboy I am. I will be buying this anyways.
alamos @ Aug 26th 2009 4:47PM
I found it a lot better than I initially expected. One of the greatest "pick up and play" PSP games as well. If I had to give it a number, it'd be an 8.
TJF588 @ Aug 26th 2009 5:13PM
Thanks to the $5-off code and Amazon's low price (went up a couple bucks since my pre-order), I got it for $32 (fine, $31.99). I'm enough of a fanboy for it. Now, just to get monies for Persona 1 and KH Days...
andyscout42 @ Aug 26th 2009 5:22PM
I agree on the story... it's idiotic and poorly written, with stock dialogue purchased at the dollar store.
However, I find the customization and battles to be enjoyable. The demo made the combat seem a bit sparse, but now that I've had time to really sit down with the game, it's got a lot more than I initially thought. It's no Guilty Gear, but if you treat it more as a 1-on-1 action game then it's quite enjoyable. Running around dodging, chasing, wall crushing, etc... is a lot of fun.
I think the customization is nice too. Sure, a lot of the items have little to no effect on a battle, but there is a noticeable difference for a lot of the stat effecting ones. Entering a battle with nothing as opposed to entering with a lvl 20 HP-increasing item is very noticeable. And when you start adding in the accessories that add a multiplier to other accessories... huge swings in damage and bravery.
Overall, I'd say it can be enjoyable if you do the following: ignore the story and treat it as an action game instead of a fighting game.
saito ps3 @ Aug 26th 2009 5:40PM
one thing about this game is its really difficult. its like the AI knows what your about to press and then they dodge, or counter attack, or block then attack you perfectly.
Fergrider @ Aug 26th 2009 5:54PM
What are you guys babling about? The story is freaking great (of cours Crisis Core is better, but still). Did you tryed watching all the cutscenes in their real order in the museum? IT WILL EXPLAIN MUCH MORE, than just playing every character. Last boss Chaos was also great. I totally didn't expected, that i will fight Chaos.
PN04 @ Aug 28th 2009 11:08AM
Indeed, it's a freakin FIGHTING game. People talk like DC vs Mortal Combat was Citizen Kane or something. You;re taking well known characters out of their normal stories and shoe horning them into a separate universe where not all of them will match up correctly so how is it people dont understand the use of general phrases?
Hell the review even sucks because for all the reviewers claims of being an FF fan, he doesnt like Cloud, WTF? I call Shenanigans.
Parrot @ Sep 8th 2009 6:46PM
Ah, there are a lot of FF fans who don't like Cloud, or FF7 at all for that matter. Personally, I thought he was alright in the original, but in Dissidia he was quite annoying. Part of this was certainly voice acting; the rest of my annoyance was with the not-so-hot writing.
isotrex @ Aug 26th 2009 6:36PM
This is an awesome game IMHO. I'm an avid fan of the FF franchises. It's a versus game so no need to be that picky about the story. It's not your typical final fantasy epic story. It's an action fighting game, so treat it as it is and just have fun. I hope it'll be available on the PSN store soon for the upcoming PSP Go. xD
Robert @ Aug 26th 2009 7:35PM
yeah i'll take a pass on this one
fundando @ Aug 26th 2009 8:07PM
Ahh I'm still getting it as soon as I get paid next. My psp needs some love.
squallsoft @ Aug 26th 2009 8:31PM
dude, this game rocks... seriously!
S. Tiger @ Aug 26th 2009 9:02PM
I paid $199 and tax for the Dissidia PSP bundle, and sold Dissidia and the Advent Children UMD to a friend for $40, but I kept the PSP and 2GB Memory Stick. I made profit.
This just makes me want Tales of Versus more, though. At least Namco tied the character's history into that game world.
Raiden @ Aug 27th 2009 3:51PM
That's not a profit, unless you sold the psp for $200+. You are just cutting costs. Remember that so you don't embarrasse yourself later in your life.
S. Tiger @ Aug 27th 2009 4:11PM
It was like a $10 profit, dood. My friend even paid for lunch without deducting from the $40 she paid for the game and movie.
Orion @ Sep 9th 2009 2:39PM
Banhammer for saying "dood"
Saigon @ Aug 26th 2009 9:36PM
That's exactly my thoughts
Saigon @ Aug 26th 2009 10:45PM
Woops, my previous comment was meant towards isotrex.
Saigon @ Aug 27th 2009 9:23AM
My previous meant towards isotrex
Angel Mass @ Aug 26th 2009 9:56PM
I cant wait for Final Fantasy Dissidia 2
TheHellRaising @ Aug 26th 2009 10:43PM
It's a shame, but I have to agree to this. Overall a good game but not a dream-about-it-all-night-thinking-of-combos kind of game. Well, duh, seeing as you really only use 0 and []
kohane @ Aug 26th 2009 11:01PM
Funny though, most Japanese reviews seem to praise the story of this game, whereas the US reviews seem to not like it. I wonder if cultural differences might have to do with it, especially when it comes to translating some of the dialogue from Japanese to English. They sound nice in Japanese (particularly because non-Japanese speakers won't understand what they are saying), but the moment they gets translated to English, they end up sounding mostly corny and lame. Oh well, I guess it can't be helped then, since the Japanese have a penchant for having such dialogue in their culture.
R. Melo-Franco @ Sep 2nd 2009 1:03AM
That's because Japanese language and culture are incredibly insanely cool, while Western culture is lame and uninspiring. Come on, please spare me all that nippomania.
Jacksons @ Aug 26th 2009 11:08PM
The demo was abysmal, in my opinion. I'm not even interested in renting it at this point.
shesmycain @ Aug 27th 2009 12:43AM
Kohane is right. It's a cultural thing. Check out the animes with their "I must follow my dream" speeches.
souledge94 @ Aug 27th 2009 3:28AM
Well what I have played so far this game so far is a blast and im not expecting a fantastic story. Just an ok one. The gameplay is hands down a blast and even though im not super deep into yet I have a feeling this game will be getting an 8 from me.
kekey @ Aug 27th 2009 5:19AM
whhhaattttt!!?! i love this game though.. didnt care about the story much cuz i knew it was gonna be a fighting game and doesnt all fighting game have a short korny story? anyways i still give it a 9/10
Shin @ Aug 27th 2009 8:14AM
I CALL CASH COW!
Lt-Amuro @ Aug 27th 2009 10:20AM
Who is the game aimed at? People like me I suppose, who actually enjoy leveling up and customizing characters. The story mode is a bit weak, but it does the job, and the true fun is the reward system of the game. You only played ten hours? Weak man. I've had the game for 2 days and clocked in past 15. Did you even explore the multiplayer option? The fact that you can trade info with your friend and then fight a ghost of that oponent for rewards later on? Or that the game offers heavy and deep rewards systems. For a completionist like myself, this is my bread and butter. The story is very obviously just a means to an end, not the driving force of the game. Hell, the story modes were designed for you to play multiple times in order to collect everything. The other thing I disagree with is your complaint about the items: I've made it through tough encounters before especially thanks to my equipment. Add to that the fact that the way accesories work, you can tailor your character of choice to your particular style of play.
So my issue is this: The gameplay is strong, though repetitive like any other game after a while, and the core of it is collecting items to then power up your characters and take them against some friends. Did I mention that you can even create new powered up items that only drop when you face a human opponent? There's just so much depth to the game that I can't see how the game can be "just okay."
Ben Gilbert @ Aug 27th 2009 3:12PM
In the end, it's a subjective take on the game. For me, after 10 hours spent with it, I didn't love it. It's not a terrible game, but I wasn't all about it. While the various items you're speaking about might make a big difference after another five hours, they had little-to-no effect on the battles I fought with multiple characters.
I like leveling up in games, I like character customization -- I didn't think either were really fun in this game. Again, I didn't hate the game, I just didn't love it. Your mileage may vary though, as this is, like I said, just one man's opinion.
onetrueping @ Sep 27th 2009 4:43PM
Ben, how far into the game did you get? Did you get past the intro portion of the game to the second part of the story? I know that completing all the introduction portions of the game took quite a while for myself, particularly with how difficult the fights were for the Warrior of Light, and that I didn't start getting new HP moves until my characters started to get into the higher levels. In fact, I'd not be surprised if most people who played the game and didn't like it didn't get past this initial "introduction" portion of the game, which seemed for the most part to be a tutorial for the boards and fights of the later story.
Leveling characters to unlock attacks that can work together to be devastating does seem to be a big part of the game, and not exactly what you'd expect from a fighting game... but that's what I like about it, personally. Going in on a fight with a character ten levels higher than you, and winning through clever use of the arena and strategy, is a hell of a rush, particularly when, say, your gamble with Magic Pot pays off and you manage to take out said character from full health while you're on the weak end of things.
cafecito @ Aug 27th 2009 2:08PM
Personally, I think it's a freakin' sweet game. Sure, it has some minor flaws, but that's exactly what I'd call 'em: minor. In the end, I'm really enjoying the game and even its story mode, cheesy dialogue and all.
"Final Fantasy fans can find much better fanservice in other FF games"
shadowhood1111 @ Aug 28th 2009 9:20AM
i thought the storyline was pretty good.okay just that 1 little flaw in the story about cosmos or choas making you do what you want.or maybe not the all ended up following the obvious path they would like Cloud fighting Septhiroth(epic battle).do you really think chaos would let jecht and golbez still be tied to the light and there family so in the end they actually didnt control them.since cosmos died she couldnt really control them anyways.i liked the game,the combat is fun and the charcters at as i expected them to and followed there character from original games well.quit hating!
NeoArcadia @ Aug 29th 2009 11:25AM
Whoever wrote this review, needs to learn to play all the Fantasy games, This game was kinda redundant on combat, The game was mainly for the Final Fantasy Game, For Nes, think about Garland being the past self of Chaos, and chaos being the Future of Garland, it explains everything about the gaps that Final fantasy left of the first one. When you beat the actual game and see the ending, you understand it all. The Storyline of the actual dialogue was indeed simple, but the plot was deep if you thought through it, it explained how at least ONE of the warriors of light, came to having the Crystal before reaching the king in Cornelia, Explained its prophecy as well. FFD in my words should be considered the prequel of Final fantasy 1, considering all FF games are Seperate Worlds but Co-existing within the same "timeline" =D all in all its a true Masterpiece for the Final fantasy Fans that truly enjoy the game =)
karlwulfekote @ Aug 31st 2009 8:00PM
I think as long as you go into it not expecting too much from the story, you'll be happy. I've been playing it in short bursts, and I've been enjoying myself. It's not the best fighting games ever, but it is fun.
skyridge @ Sep 3rd 2009 11:18AM
hey can anyone tell me if the european version will have the reversal cover?! the good side with white background and the villain side with the black PLEASE REPLY AS SOON AS!!
skyridge @ Sep 3rd 2009 11:19AM
please tell me quick >.< im getting the game on 4TH FRIDAY SEPTEMBER!! THATS TOMORROW!! DX
somaed @ Sep 3rd 2009 9:23PM
I disagree, I love this game, its characters, music, story and even the combat. You must of played through the story with someone who wasnt very interesting to begin with.