MGS Peace Walker features two control schemes
The Metal Gear Solid franchise transformed quite a bit in its last iteration, Guns of the Patriots for PS3. While many would argue that the third-person shooter controls implemented in MGS4 are superior than the standard controls of earlier Metal Gear games, Kojima Productions is giving players a choice. The upcoming Peace Walker will feature both "action type" controls from Portable Ops and "shooter type" controls inspired by MGS4.
We're glad to hear that a new control scheme is being implemented in this second canonical MGS PSP game. The first game had terrific production values, but the controls certainly hampered our enjoyment. We can't wait to try the new Kojima-preferred controls when we get our hands on the downloadable demo at TGS this week.
[Via Andriasang]
We're glad to hear that a new control scheme is being implemented in this second canonical MGS PSP game. The first game had terrific production values, but the controls certainly hampered our enjoyment. We can't wait to try the new Kojima-preferred controls when we get our hands on the downloadable demo at TGS this week.
[Via Andriasang]










Reader Comments (Page 1 of 1)
Surfaced @ Sep 21st 2009 4:26AM
So hyped for TGS this week! I'm interested in this MGS4 control scheme. The Portable Ops controls sucked IMO, but without a 2nd analog nub and the lack of L2/R2, I can't complain much. I wonder how this will be different.
dgknight500 @ Sep 21st 2009 4:32AM
PO controls were the main reason I did not enjoy it (the 2nd being constantly switching characters and the 3rd was those god-awful cutscenes)... This is great news!
Silent Protagonist @ Sep 21st 2009 5:36AM
You're gonna share the demo with the rest of us. . . . . . right? RIGHT?????
+SAM+ @ Sep 21st 2009 6:34AM
I have hopes for this game, maybe the Metal Gear Solid series will get good again.
shadowhowl1900 @ Sep 21st 2009 8:19AM
they are good, just really complicated if u dont have background info on it, but good none the less.
Come on, monkey in a diaper=epicness
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 21st 2009 8:37AM
damn I want this demo....
chris @ Sep 21st 2009 10:25AM
Shooter controls with one analog= Resistance Retribution- No thanks,
il stick with the action type
unless of course I hook up a Ds3 to the psp...
lobotomies4free @ Sep 21st 2009 11:49AM
what about just giving us a more intelligent camera that doesn't need the other analog stick: MGS3
cafecito @ Sep 21st 2009 3:50PM
yeah ... or even MGS1... that game barely required any camera movement, and most of the time you just checked your surroundings by standing still or checking the map. I just hate depending on camera movement on a system that lacks a second analog. PO was awful because of this, and Resistance Retribution suffered the same problem.
Deaddy @ Sep 21st 2009 2:55PM
Great news, couldn't get into Portable Ops at all due to the crappy controls. I still have my doubts that they can pull off a good control scheme on PSP, but I'm hopeful.
manobon @ Sep 22nd 2009 12:21PM
I thought the MGS:PO controls were good in that they Made me slow down- I had to look around everywhere with the camera before sneaking about/planning routes.
...then again, "the Made me slow down" sounds kind of terrible. MGS1 didn't need that (due to the radar). And, I Like Resistance:Retributions controls! (Same with Pursuit Force, or the sequel?)- analog for movement, face-buttons for cursor w/easy-lock on. It's something I wish all not-home-console shooters had (Metroid for DS? I would've enjoyed you. =^\),
Charlie_Six @ Sep 23rd 2009 12:31AM
I think MGS1 and 2 had the best gameplay. Simple and fun. The sequels all got a little too complicated IMO...
Ghaleon @ Oct 28th 2009 1:59PM
I was surprised that the controls in the PW demo were actually playable until Portable Trash. That's great they're offering more control schemes, seems like Kojima's team has its shit in order for this game.