Metal Gear Solid 4's hero as a 3D Dot Game Hero

Snake will have No Place to Hide in the wide-open, blocky expanses of 3D Dot Game Heroes' kingdom, but he'll presumably be able to compensate with a combination of Close Quarters Combat and Long Distance Swords. Update: See a video after the break.
[Via Andriasang]





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Reader Comments (Page 1 of 1)
thetveye @ Nov 3rd 2009 2:21PM
Hmm....I wonder if the headband will flutter in the pixelated breeze...
Darkfocus @ Nov 3rd 2009 4:04PM
this game looks so good I love the endless possibility's for retro characters anyone know if there's a level editor cause that would make this my most wanted game of 2010
Orion @ Nov 3rd 2009 4:05PM
I have a feeling I'll be making many NES game icons when I get this game.
Orion @ Nov 3rd 2009 4:07PM
One question I do have:
How does the character creator mode understand what is an arm and what is a leg for animation purposes? I mean, the Link has a shield attached to him.. does that count as a "limb" or is it stagnant?
Beaujon85 @ Nov 3rd 2009 4:36PM
The entire character shuffles without any individual limb movement. Kinda like if you were playing with a toy. There's a video of it at the end of the embedded vid (it's called "Link gameplay")
Orion @ Nov 3rd 2009 4:57PM
Thanks. I guess it just always looked like he was walking because of the motion. I guess I just wasn't watching his feet lol.
Does the default character move around with moving limbs at least?
PN04 @ Nov 4th 2009 1:31PM
There are multiple "frames" for animation. the guy that made Link just didnt bother to use more than one frame for his walking animation, the character does naturally shift back and forth as it moves but it's also supposed to cycle. There's also poses for weapon use so you can draw it to beholding out the sword. I assume the character will get a shield (since it's clearly heavily Zelda inspired just listen to the music or the way it handles the map) so the one drawn in is just a place holder and not defensive at all but a real shield will probably go there.
PN04 @ Nov 5th 2009 7:05PM
You can have multiple frames for animation. You can see them right at the end of the link video.
Extinction @ Nov 3rd 2009 5:20PM
All it needs is a level editor, and a way to share content online ala LittleBigPlanet and we have GOTY
Kain @ Nov 3rd 2009 5:47PM
The music is kinda...disturbing. I hope we can customize the track we want to listen when creating a character.
AceRadd @ Nov 3rd 2009 8:23PM
That's just because they're sped the video, as well as the audio, up about 5x.