Filed under: echochrome
echochrome gets $5 PSP expansion today
The blog entry also reveals a few interesting facts about the PSP version of echochrome, notably that the simple-looking title is surprisingly stressful on the hardware. It may surprise you to hear this, but the game takes up all 333MHz of processing power the PSP can take advantage of.
echochrome team working on new puzzler, not sequel

Instead, Fujiki is working with Japan Studio on an entirely different game that uses yet another method of "trick imagery." What does that mean? We're not entirely certain, but considering the incredible fascination we have with echocrhome, we can't wait to see what surprises they'll have in store for us.
[Thanks, Kyle P.!]
Sakamoto describes his inspirations for echochrome's music
How does one craft the music for a game like echochrome? It must have been a challenge to create the ambiance necessary for such an abstract puzzle game, but Hideki Sakamoto was up to the challenge. Speaking with Siliconera, the musician noted the need for simplicity to match the game's visual style. echochrome is a game that needs no language, and Sakamoto wanted to convey that through a sound that's universally appealing. "Considering that the visual aspect of the game is strikingly simple, I had it in mind not to let the music overpower the overall design. I wanted to avoid distracting the player by using unusual sound effects or unfamiliar instruments. Classical music seemed to me the best choice because it is universal."One of the challenges of crafting the musical landscape for echochrome was creating a sound that doesn't necessarily move the player in a particular way. "In Echochrome, the important thing was for the player to have such feelings, just for their own sake. There was no sense of striving to manipulate the player's emotions, and that was something of a realization for me as a musician."
Please read the entire interview at Siliconera for more. It really is quite fascinating. Samples of the soundtrack can be heard here. The soundtrack is available for import at Play-Asia.
Win a copy of echochrome!

- To enter this giveaway, leave a comment with the biggest prime number you can think of.
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec).
- Limit 1 entry per person.
- This entry period ends at 12:00pm ET on Monday, May 5th. We'll randomly select 1 winner at that time.
- For complete rules, click here.
American PC Store update for May 1st

Playable content
- echochrome full game ($10)
- echochrome trailer (free)
- Burnout Paradise Wyclef "Fast Car" video (free)
- Four echochrome wallpaper (free)
echochrome coming back at you tomorrow
Stay tuned for our full review.
echochrome soundtrack resonates in Japan
Wish you could have the soothing strings of echochrome with you everywhere you go? Looks like the popularity of Sony's intriguing puzzle game has greenlit production of the soundtrack CD. Available on May 21st in Japan, the CD will include 13 tracks from the game, including such hits as "prime #3" and "prime #9973." These hits will undoubtedly open your mind to new kinds of perspective -- please don't listen to them while operating a motor vehicle.The soundtrack CD will retail for the standard price of 2,940? (~$28.21 US).
echochrome demo strikes US PSN tomorrow
The fine folks at SCEA wanted us to tell you that an echochrome demo will be available in tomorrow's Thursday PSN update. If you haven't been keeping updated, echochrome is a unique downloadable puzzle game that plays with perspective. Watch the trailer above to get a feel for the game.
This is the same demo we made available a few weeks ago. SCEA's Scott Goryl added: "Yes, this is the same demo that was available on the Japanese Store. Except, well, you know, with English." That's an added plus for many of you, we're sure.
Until then, check out our new updated gallery of the PSP version.
echochrome on UMD in Europe says official site
We suspect the reason for this might be that the European PC Store hasn't really taken off, with SCEE saying very little about the service since it was launched. As for the release date, we've had echochrome penciled in for May for a wee while now, so no surprises there.
[Via Pocket Gamer]
echochrome getting US release, only $10
A level editor is included with the game, but unfortunately for PSP owners, trading levels can only happen via local Ad-Hoc, not Infrastructure. We're hoping that with Memory Stick, it'll be possible for friends to simply e-mail levels to each other.
Penny Arcade obsesses over echochrome

Well, we're pretty sure the readers of this site want the best possible gaming experience on the go.
echochrome downloadable demo

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy NPJG90019 folder into the GAME directory. Make sure there are no sub-directories in this folder.
Check out our demos site:
demos.pspfanboy.com
echochrome in real life (the commercial)
Ever wanted to know what echochrome would look like in the real world? It would be scary. Here's the Japanese advertisement for the only-in-Japan PSP game. Notice how it's being advertised on the new, sexy minty green PSP? Nice.
Japanese gamers get echochrome demo next week
Let's take a look at echochrome plus

Sony Computer Entertainment Asia is releasing the game on PSP with the title echochrome plus, which has language options of both Chinese and English. Or Mandarin and English. Whatever is more appropriate sounding. This version comes out around the same time as the game's debut in Japan -- March 19th. So if you don't hear any localization buzz, feel free to get your import on.










