Filed under: Final Fantasy
Opinion piece says Crisis Core blends gameplay, narrative in revolutionary ways
Since the beginning of cinematic gaming, there has always been this struggle between balancing the experiences of both narrative and gameplay. For some games, there's too much traditional story-telling which detracts from this core gameplay fun factor (take PS3's Metal Gear Solid 4 for example) and other titles get a bad rap for having paper-thin plots. So how do these two seemingly opposed forces integrate smoothly? Christian Nutt has an interesting opinion piece about this on GameSetWatch which takes a look at Crisis Core's DMW system as an excellent solution to this "narrative-gameplay divide."
Nutt points out that the Digital Mind Wave (DMW) system revolves around the story-driven emotional state of Zack (protagonist), which in turn results in affecting his chances for bonuses and his overall performance in battle. Furthermore, the DMW's slots reflect important characters in Zack's life which, when aligned, often play cut scene memories in the heat of a fight. What this does, according to Nutt, creates a reminder of how important the story is to the actions Zack carries out. This style of integrating stories, focusing on memories and short bursts, while maximizing both emotional impact and interactivity is revolutionary in Nutt's eyes.
A lot of his points make a whole lot of sense and we agree, though perhaps not as fervently. But what about you? Do you agree, disagree? Perhaps before you make that decision, best read up on the entire Crisis Core redefines narrative/gameplay article.
Nutt points out that the Digital Mind Wave (DMW) system revolves around the story-driven emotional state of Zack (protagonist), which in turn results in affecting his chances for bonuses and his overall performance in battle. Furthermore, the DMW's slots reflect important characters in Zack's life which, when aligned, often play cut scene memories in the heat of a fight. What this does, according to Nutt, creates a reminder of how important the story is to the actions Zack carries out. This style of integrating stories, focusing on memories and short bursts, while maximizing both emotional impact and interactivity is revolutionary in Nutt's eyes.
A lot of his points make a whole lot of sense and we agree, though perhaps not as fervently. But what about you? Do you agree, disagree? Perhaps before you make that decision, best read up on the entire Crisis Core redefines narrative/gameplay article.
Dissidia website updated with Gabranth images

The game may already be out in Japan, but that hasn't stopped Square Enix from updating the Dissidia website. A few images have been added showing Final Fantasy XII's Gabranth in action. Check them out on the official website or in our gallery below. Gabranth is one of two secret characters, along with Final Fantasy XI's Shantotto, who can be seen with Gabranth in one of the images.
Dissidia is #1 in Japan, sells nearly half a million copies

Surprising no one, Dissidia was numero uno on last week's Media Create Japanese sales charts, selling an astonishing 489,126 copies. Did it have the best debut week ever for a PSP title in Japan? Of course not, not even close -- that honor belongs to Monster Hunter Portable 2nd G, which managed to push 820,000 copies out the door in its first week, according to PSPHyper. However, it did beat out another Final Fantasy spinoff, Crisis Core, by 3,000 units.
On the hardware side, it was also a healthy week for the PSP: our beloved portable saw 145,957 units in sales, though it was still bested by the DS, which sold 204,144 units. Now the real question is, does Square Enix's fan-service brawler have the momentum it takes to be top dog again next week? Sales numbers and ranking for the top 10 Japanese games of the week are after the jump:
On the hardware side, it was also a healthy week for the PSP: our beloved portable saw 145,957 units in sales, though it was still bested by the DS, which sold 204,144 units. Now the real question is, does Square Enix's fan-service brawler have the momentum it takes to be top dog again next week? Sales numbers and ranking for the top 10 Japanese games of the week are after the jump:
Continue reading “Dissidia is #1 in Japan, sells nearly half a million copies”
Dissidia's ridiculously epic intro movie

Check it out, after the break.
Dissidia sells 350k during Japanese launch

A US release is scheduled for release in mid-2009. However, for those curious about the controls, an English manual can be read here.
[Via PSPHyper]
FFXII's Gabranth makes Dissidia cut
Dissidia had one last trailer to show before its highly anticipated release in Japan this Thursday. The trailer which debuted on Japanese television this Tuesday morning featured a lot of what we've already seen before, but also had five seconds of something all new. Those last five seconds revealed one more character to join the Dissidia gang and that would be none other than FFXII's Judge Gabranth.
IGN points out that the trailer didn't show off any battle footage and it's not certain whether Gabranth will be playable. The other late reveal, FFXI's Shantotto is confirmed to be playable and this leads us to believe Gabranth will be to. We guess we'll find out this Thursday, won't we?
IGN points out that the trailer didn't show off any battle footage and it's not certain whether Gabranth will be playable. The other late reveal, FFXI's Shantotto is confirmed to be playable and this leads us to believe Gabranth will be to. We guess we'll find out this Thursday, won't we?
Direct-feed: FF Agito & 3rd Birthday trailers

Continue reading “Direct-feed: FF Agito & 3rd Birthday trailers”
More Final Fantasy means more Potion

There are a number of pictures for you to click through over at Neocrisis. We're wondering how long it'll take for these drinks to end up on eBay.
Famitsu loves Dissidia, notes 40 hour story mode

PSPHyper's translation of the issue suggests the story mode will take 40 hours to complete. To collect all the items, however, will take upwards of a hundred. It's going to take a lot of trips on the subway to get through the amazing amount of content Dissidia seemingly promises.
Gallery: Final Fantasy Dissidia
Yes, you can make custom replays in Dissidia
Did you like Final Fantasy VII: Advent Children? Well, Square Enix is giving you a chance to summon the inner film director in you in their upcoming fighting game, Dissidia. Your fights can be dramatically choreographed and then edited through the in-game replay editor. Watch this example video of Cloud and Sephiroth doing what they do best -- beating each other to a pulp -- to see the editor in action.
Dissidia vids: Cloud vs. Sephiroth
See Cloud and Sephiroth clash in Dissidia
It's not completely new, you've seen Sephiroth in Dissidia trailers before and we've told you at TGS that Cloud would be in the game. If you had any doubt, then this scan from Shonen Jump magazine should finally cast off that inkling. Because really, print makes everything official.
While the in-game image isn't the clearest image ever, it still shows off the final Dissidia roster member, Cloud. With all characters revealed and a release in just over a month, all that's left to do now is wait to play. December 18 makes (Japanese) fanboy and fangirl's dreams come true.
[via PSPHyper]
While the in-game image isn't the clearest image ever, it still shows off the final Dissidia roster member, Cloud. With all characters revealed and a release in just over a month, all that's left to do now is wait to play. December 18 makes (Japanese) fanboy and fangirl's dreams come true.
[via PSPHyper]
Crisis Core inches towards 2 million sales

The strong figures for Crisis Core may be why Square Enix has such a strong lineup of games planned for PSP. Compared to their DS games (Final Fantasy IV) and Wii games (Dragon Quest Swords), Crisis Core has easily resonated the most with its audience.
[Via NeoGAF]
Dissidia will also feature Data Install
PSP is increasingly resembling its big brother, PS3. Dissidia, PSP's upcoming Final Fantasy-themed fighter from Square Enix, will feature "Data Install," an optional feature that will allow players to shorten load times by installing some key information onto the Memory Stick. Reading data off the flash drive is much faster than the UMD, and for those that can afford to sacrifice some space, this feature will be helpful. (Another game to take advantage of this feature: Monster Hunter Portable 2nd G)
Players can choose three different installs, to take as little as 245MB to as much as 528MB of data. Of course, for the shortlest load times possible, players in Japan will undoubtedly want to buy the game off the PlayStation Store and have the entire game on their Memory Stick.
Players can choose three different installs, to take as little as 245MB to as much as 528MB of data. Of course, for the shortlest load times possible, players in Japan will undoubtedly want to buy the game off the PlayStation Store and have the entire game on their Memory Stick.
Kefka looks scarier than ever in new Dissidia art
One didn't think that Kefka, the insane clown-like villain with the distinctive laugh from Final Fantasy VI, could get any creepier. But he just totally did in the latest Dissida art of him, as revealed by Shonen Jump -- look at the way he's ogling at poor Terra/Tina. She ain't no damsel in distress though; her EX mode named "Trance" is looking pretty powerful. Take a look at the full scan over at PSPHyper.
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