Filed under: Previews
PSP Fanboy hands-on: Star Ocean: Second Evolution
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Engadget unboxes PSP-3000
TGS 08 hands-on: Dynasty Warriors: Strikeforce
We picked up the playable demo. There were three characters available for play: Xiahou Dun, Zhao Yun and Sun Shang Xiang; they were all dressed up in their Dynasty Warriors 6 outfits. We chose to play as Zhao Yun and then picked out a map. The load time was fairly tolerable not taking more than a few seconds. Once the stage loaded up, we noticed that the graphics were not that much different from previous DW games on PSP; the character models look actually slightly blockier though.
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TGS 08: Full Square Enix Closed Theater impressions
PSP Fanboy hands-on: Kingdom Hearts: Birth by Sleep

Birth by Sleep was indeed playable on the show floor at TGS and we sunk in some time with the title. The playable build that was available let us try out both Ventus and Tera in battle. We decided to just go with trying out Tera's abilities and then go straight into the action. Tera's level starts off in a forest area which gets you into a fight right away. Kingdom Hearts vets will notice that the controls are incredibly familiar; they're nearly identical to the original console games from the past, though with slight differences due to the change in input interface (ie, shoulder buttons once again control the camera since there are no dual analog nubs).
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PSP Fanboy hands-on: Dissidia: Final Fantasy

The overall battle system is rather easy to pick up; attacking with the square button deals the amount of damage currently in your "Brave" gauge while attacking with the circle button drains your enemy's Brave, replenishing your own and then eventually putting enemies into a "Break" state as you can see here in these videos. Now while the general concept of the game's battle system is easy to grasp, mastering the play style of the individual characters is another story. After having played as both Squall and Tidus for a solid amount of time, we noticed that neither character played like the other. Even though their special moves use the same button inputs, they move and attack completely different.
Gallery: Final Fantasy Dissidia
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PSP Fanboy hands-on: Prinny: Is It Okay If I am the Main Character?

Getting right into it, the demo was a short, one-level adventure taking us through scenery we've seen in screenshots previously (namely the one posted above). As you can see, the environmental objects are 3D models and there will be times when certain actions will cause the camera to shift into this 3D perspective; however, the game is mostly in the 2D perspective, side-scrolling from left to right. Before you start the level you'll be given two optional difficulties: either a "one-hit you're dead" game or a "three-hit chance." The number of hits you can take will be displayed by icons placed in the upper left corner of the screen. If you die, you'll use up a life point which are all displayed in the bottom left.
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PSP Fanboy hands-on: Neverland Card Battles

Having played the title just this afternoon, I immediately went through the very first level to get a quick grasp of the story and basic play mechanics. The game plays out on an S-RPG type of battle grid with the enemy card wielder on one side and the hero Galahad on the other. The objective of all Neverland battles is to obviously defeat your opponent, and to do so you'll have a 30-card deck at your disposal. At the beginning of each battle you'll have a full hand of five cards (see where the TCG is starting to kick in?), and to use these cards you'll have to draw mana. Drawing mana is done by increasing one's "territory" on the battle grid. As you move your character (and later on summoned creatures) across the playing field, they'll turn each square they touch into your team's color -- this represents your territory. Each square equals one mana and dictates your overall summoning strength, so it's crucial to take command over the battlefield in order to win.
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PSP Fanboy hands-on: Star Ocean: First Departure

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Preview: NBA 09 The Inside
I'll be the first to admit I really haven't paid attention to the NBA for a couple of years. I still root for my Milwaukee Bucks, and even still use them in video games, but I rarely watch them play any more. Lately, if I'm playing a basketball game, it sits firmly in the "arcadey" category. I even own a full-sized NBA Maximum Hangtime arcade cabinet.
When I opened the small package that I received from Sony, and realized that this was the first pre-release game that they sent to us here at the PS Nation Podcast, I was shocked and excited. I may not spend an insane amount of time on Basketball games like I do for other titles, but I do play them. There's a lot to cover here, but I'll tell you this--what I've seen and played so far is surprisingly good!
PSP Fanboy hands-on: Pipemania

The main objective of the game is to build pipes and keep fluid called "Flooze" from flooding the game grid. There are two designated squares which will represent 1) the beginning where the Flooze will flow from, and 2) the end where the Flooze needs to be brought to. To bridge these two points together, you'll have to make good use of a prearranged line of differently shaped pipe pieces. You'll only be able to use pipes in a fixed sequential order; however, you'll be able to view the next few pieces in line to plan ahead. This sort of preset arrangement maintains a consistent difficulty, providing balance to the progressive difficulty of the game as more gameplay elements and stricter time pressure appear.
Hands-on: Buzz! Master Quiz

Progression through the game is rather simple. Simply partake in a variety of themed challenges. Perform well on one, and you'll earn a medal which can help unlock other challenges. Considering the quiz select screen fits on one menu, we're a bit concerned that the amount of content on the disc will be on the light side. With thousands of questions programmed in, we're certain these concerns are unwarranted.
Buzz! Master Quiz doesn't need to push the PSP hardware in any way, and that's exactly what we're getting with this simple, easy to look at game. At the very least, the presentation appears to have all the trimmings of its PS2 brethren.
Hands-on: Super Stardust Portable
What is Super Stardust Portable? Well, it's exactly what it sounds like. It's a PSP version of Super Stardust HD, ready to play anywhere you go. The PSN download-exclusive title is making the big jump from PS3 to PSP, and Housemarque (developers of the original SSHD) have succeeded in creating an authentic Stardust experience for the handheld.
There are obviously going to be two big questions on everyone's mind regarding SSHD. Firstly, the controls. PSP may not have a second analog stick, so how will this work? Well, you simply use the face buttons to shoot in the direction you'd like. It may take a little while to get accostmed to, but SSHD vets will be boosting, bombing and shooting in no time. (ProTip: To do a circular attack with the Gold Melter, press all the face buttons at once.) Secondly, the graphics. While the visuals are obviously toned down from the PS3, the PSP version is able to render a surprising amount of enemies on screen while maintaining a silky smooth framerate. It may not be PSP's best looking game, but for a quick pick-up-and-play title, SSP offers more than enough detail.
European PSN update for June 26th

Playable content
- Metal Gear Solid Database (free)
- Pursuit Force full PSP game (£14.99/€19.99)
- Wolf of the Battlefield: Commando 3 demo (free)
- PAIN Nigel add-on pack (£0.69/€0.99)
- Guitar Hero III "World of Warcraft song" add-on pack (free)
- Call of Duty: World at War Reveal Trailer
- Prince of Persia Debut trailer
- PAIN Characters trailer
- Prince Caspian trailer














