Filed under: Super Stardust Portable
Get ready to pay for more Super Stardust modes
While we're willing to shell out more for more Stardust, we're not sure how well the online microtransaction system will work for the handheld crowd. Considering $10 isn't much to start a game, we're hopeful that portable gamers won't mind paying a bit more for additional content.
[Via Joystiq]
Super Stardust Portable comes to the US next week for $9.99
You won't have to wait too long for Super Stardust Portable, loyal American readers of PSP Fanboy. Although the game is out now in Europe, the PSP version of Super Stardust will hit in next week's PSN update. You'll be able to download the game directly onto your handheld, or through the PlayStation Store for PC for only $9.99
New features included in the PSP version of the game includ the new "Impact Mode" and a new final boss. There's also a steeper difficulty curve for SSHD vets. Most impressively: the game runs at 60fps on the handheld. Wow.
Super Stardust Portable introduces 'Impact Mode'

The trailer also teases a new "Impact Mode," which piques our interest. What is it? We're not exactly too sure, but it looks like it makes crashing into things a very good thing. We approve.
Check out the trailer, after the cut.
Continue reading “Super Stardust Portable introduces 'Impact Mode'”
Super Stardust Portable for November release, says import retailer
Considering Super Stardust Portable is supposed to be a PSP downloadable title, it appears that it will get a simultaneous UMD/download release -- at least in Asia. Hopefully, it won't be long until Sony confirms a date for this sweet addition to the PSP lineup.
[Via PSPHyper]
Hands-on: Super Stardust Portable
What is Super Stardust Portable? Well, it's exactly what it sounds like. It's a PSP version of Super Stardust HD, ready to play anywhere you go. The PSN download-exclusive title is making the big jump from PS3 to PSP, and Housemarque (developers of the original SSHD) have succeeded in creating an authentic Stardust experience for the handheld.
There are obviously going to be two big questions on everyone's mind regarding SSHD. Firstly, the controls. PSP may not have a second analog stick, so how will this work? Well, you simply use the face buttons to shoot in the direction you'd like. It may take a little while to get accostmed to, but SSHD vets will be boosting, bombing and shooting in no time. (ProTip: To do a circular attack with the Gold Melter, press all the face buttons at once.) Secondly, the graphics. While the visuals are obviously toned down from the PS3, the PSP version is able to render a surprising amount of enemies on screen while maintaining a silky smooth framerate. It may not be PSP's best looking game, but for a quick pick-up-and-play title, SSP offers more than enough detail.









