EA and Tiger Woods make viral video magic (again)
It's tough to follow the Jesus Shot, EA's viral video for Tiger Woods PGA Tour 09 and tongue-in-cheek reference to a glitch found in Tiger Woods 08. But, we must say, EA has managed to strike rich, comedic gold again, as the video after the break for Tiger Woods PGA Tour 10 featuring Rocco Mediate is pretty damn hilarious. Like, grandpa-with-an-open-fly hilarious.
Oh, and some of you may notice something at the end of the clip, to the tune of EA awarding someone with $50,000 for their own viral video. For more details on that, check out the official site.
Oh, and some of you may notice something at the end of the clip, to the tune of EA awarding someone with $50,000 for their own viral video. For more details on that, check out the official site.
Brutal Legend box art unveiled, tiny [update: not so tiny anymore!]

Somehow, the itty-bitty, teeny-tiny reveal of the official Brütal Legend box art seems inappropriate. Given that the game itself has a huge personality and contains physically huge landmarks within its digital realm -- including things like a massive corpse pile, for example -- and some other big things -- big battles, big hair, etc -- the limited size of Gamestop's art seems pathetically small. Honestly, this isn't nearly big enough to fill the specially reserved spot on the Joysitq poster wall (right next to Shia, of course).
We suppose it will have to do. For now.
Update: Victory! EA has relinquished high-res versions of the cover art in what can only be described as an epic win for METAL. Make with the clicking below.
We suppose it will have to do. For now.
Update: Victory! EA has relinquished high-res versions of the cover art in what can only be described as an epic win for METAL. Make with the clicking below.
Gallery: Brutal Legend Box Art (High-Res)
Explodemon! gets smaller, still as explosive for PSP Go

Curve Studios, developer of Buzz! Master Quiz for PSP, is returning to the portable platform with a version of its upcoming action-platformer, Explodemon!, designed for PSP Go. Already slated to hit PSN, WiiWare and PC, the game will arrive in downloadable form for the Go in 2010. It looks and sounds promising, with retro-inspired design and a title character who does everything by exploding.
Jason Perkins, Curve Studios' managing director, has also confirmed that the developer has "a number of" other titles in the pipeline for PSP also set for release next year. Hopefully we'll see more of its current, explosion-filled project at Cologne Gamescom -- where, it just so happens, an iPhone-style "app store" for PSP is rumored to be unveiled by Sony.
Jason Perkins, Curve Studios' managing director, has also confirmed that the developer has "a number of" other titles in the pipeline for PSP also set for release next year. Hopefully we'll see more of its current, explosion-filled project at Cologne Gamescom -- where, it just so happens, an iPhone-style "app store" for PSP is rumored to be unveiled by Sony.
Steampunk PS3 mod is deliciously weathered
Designed by Brass Goggles as part of a contest for Codemasters' Damnation, the above PS3 is about as cool as a console can get. Sure, we've seen our fair share of mods in our day, but, just look at this thing! From the weathered wood down to the slightly tarnished brass, we're absolutely smitten with this PS3. If you want to see more of it, then check out some pics here. And, if you won it, we totally want to invite you over for bludgeoning and theft tea and biscuits!
[Via GameSetWatch]
[Via GameSetWatch]
First Max Payne 3 screens look strangely familiar

click for more payne
Oh wow, Nathan Drake has really let himself go since the original Uncharted. What's that? Oh, sorry, this is actually Max Payne 3. So anyway, Rockstar has loosed the first screens of the latest game in its gritty, film noir inspired action series. Bruce Willis Max obviously got wrong directions from Google Maps and has ended up in Uncharted 2 -- or is it Resident Evil 5? No, it really is the next Max Payne. Can't say it's really the look we were expecting. How about you?
[Thanks, danzaiver!]
[Thanks, danzaiver!]
Gallery: Max Payne 3
Media Molecule job listing for 'ground-breaking, AAA, PS3 title'
LittleBigPlanet-developer Media Molecule is "expanding." Stop looking surprised! After winning more gee oh tee why awards for it's maiden voyage than they probably had room for in their small Guildford-based studio, it's expanding! But, if a "job listing" is to be believed, this expansion isn't limited to an awards wing – it's also hiring a "Gameplay Programmer."
This code wizard is expected to not only have 2+ years industry experience, but also to have "shipped a console game with an online component," an unsurprising requirement considering the studio's (admittedly singular) pedigree. The job listing states that MM is "working on a ground-breaking, AAA, PS3 title for Sony Computer Entertainment" – as much as we'd like to announce "LittleBigPlanet 2 totally confirmed" we're not convinced this description necessarily means a followup game. After all, with DLC still in production on LittleBigPlanet – which is a ground-breaking, AAA PS3 title for Sony Computer Entertainment – this could be related to maintaining LBP as a platform.
But, of course, it's working on other games – expanding the PS3 development team to maintain the already shipped LBP doesn't make sense ... and the job listing does say the applicant "will be expected to maintain and improve the existing code and data structures." Existing code? Data structures? Oh emm gee! LittleBigPlanet 2 totally confirmed!
[Via PS3center.net]
This code wizard is expected to not only have 2+ years industry experience, but also to have "shipped a console game with an online component," an unsurprising requirement considering the studio's (admittedly singular) pedigree. The job listing states that MM is "working on a ground-breaking, AAA, PS3 title for Sony Computer Entertainment" – as much as we'd like to announce "LittleBigPlanet 2 totally confirmed" we're not convinced this description necessarily means a followup game. After all, with DLC still in production on LittleBigPlanet – which is a ground-breaking, AAA PS3 title for Sony Computer Entertainment – this could be related to maintaining LBP as a platform.
But, of course, it's working on other games – expanding the PS3 development team to maintain the already shipped LBP doesn't make sense ... and the job listing does say the applicant "will be expected to maintain and improve the existing code and data structures." Existing code? Data structures? Oh emm gee! LittleBigPlanet 2 totally confirmed!
[Via PS3center.net]
PSN release of Final Fantasy VII downloaded over 100,000 times

While touting the "power and interoperability built into the PlayStation brand," Sony also officially announced additional PS1 games for release later this summer: Wild Arms 2, Mobile Light Force and Spec Ops: Stealth Patrol. It's unlikely any of these games will even come close to what Final Fantasy VII was able to achieve.
Bonus! Original PS3 Final Fantasy VII "tech demo" after the break.
Super Bonus! Random and miscellaneous PSN stats after the break as well.
Infinity Ward says 2 is the magic number for Modern Warfare co-op
Why can't every developer be Infinity Ward? When asked by Videogamer.com why Modern Warfare 2's co-op was limited to two players, spokesman Robert Bowling said, "Two player seemed to be the magic number for co-op. That's when it stayed really fun and intense without becoming a clusterf**k of things."
Bowling also said that the whole game won't be playable in co-op because the developer is "crafting a very specific experience" and doesn't want to "ruin that by cramming co-op into it." While it's nice to see a company stick to its guns like that, we figure developers who sell a hojillion copies of a game can pretty much write their own menus.
Bowling also said that the whole game won't be playable in co-op because the developer is "crafting a very specific experience" and doesn't want to "ruin that by cramming co-op into it." While it's nice to see a company stick to its guns like that, we figure developers who sell a hojillion copies of a game can pretty much write their own menus.
More Monster Hunter bundles hit Japan
Perhaps there's no real point to releasing these new bundled sets, considering just about every person in Japan already has a copy of Monster Hunter Portable 2nd G (aka Freedom Unite). If, by some off chance, they don't have one (or even a PSP), then, sure, this looks like a pretty good way of getting into the addicting craze. The new bundles, which include either a radiant red or vibrant blue PSP Brite (both with a copy of Freedom Unite packaged inside), will hit Japanese retailers on July 23 for ¥21,000 ($220).These carnival color PSPs seen in the bundles are not all-new; they've been available in Asia for some time now. Technically, a customer could pick up both a copy of the game and either PSP color (or another) right now, get the same value as next month's bundle and only spend a trivial sum more. Also, it's not as intricate and wonderful as the one that appeared at launch. Why'd SCEI even bother?
The Punisher: No Mercy frags PSN on July 2 for $9.99
Courtesy of the PlayStation Blog, we now know that Frank Castle's Unreal Engine-powered, arena-style FPS, The Punisher: No Mercy, will blast its way to PSN on July 2 for a cool $9.99. Aside from multiplayer gameplay that allows up to eight different vigilantes and famous Punisher faces to go at it, there'll be a single-player mode rife with unlockable content. Let's hope that doesn't include Thomas Jane skins.
Gallery: Punisher: No Mercy
Uncharted 2 crowned Best of E3 in Game Critics Awards
Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for "Best Original Game" and "Best Handheld Game." No other games received multiple awards, though Valve recaptured the "Best Online Multiplayer" award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA's Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you're curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.
Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.
Tekken 6 release date: October 27 in North America

So the real question is: How long will you have to keep this mental math up for? Namco sends word that the Xbox 360 and PS3 releases of Tekken 6 will be tekken up retail space October 27 in North America, "with the Europe, Japan and Asia release to follow shortly thereafter." As for that PSP version, it'll be available "this fall" but we can't offer you anything more definitive than that. 127 days and counting ...
Gallery: Tekken 6 (6/22/09)
Peter Moore on the state of EA Sports, motion control
Gamasutra has published a very lengthy interview with EA Sports guru Peter Moore, in which he discusses the current plans of the label and the strategies behind sports game development and publishing. Perhaps most interesting are Moore's thoughts on the new motion control technology revealed by Sony and Microsoft during E3. Moore speaks about the possibilities of the new motion controllers, saying they will impact EA Sports "very positively."
Moore says that the company is already making plans to bring its "licensed product" and its "fitness product" to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, "if it were in a first-person mode it would be very very cool." Agreed. He calls the new motion controllers a "huge opportunity."
Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active ... um ... active in consumers' minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren't necessarily relevant to the sales of Wii titles.
Moore says that the company is already making plans to bring its "licensed product" and its "fitness product" to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, "if it were in a first-person mode it would be very very cool." Agreed. He calls the new motion controllers a "huge opportunity."
Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active ... um ... active in consumers' minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren't necessarily relevant to the sales of Wii titles.
Rock Band Weekly redux: Pearl Jam

Pearl Jam Ten Bonus Pack (440
/ $5.50)
- "Brother" (160
/ $2) - "Alive (Live: Drop in the Park)" (160
/ $2) - "State of Love and Trust (Live: Drop in the Park)" (160
/ $2)
Strikers 1945 hitting PSP as a download exclusive

















