God of War III launch trailer reveals violent tendencies of the PS3


There are a lot of totally awesome things in the God of War III launch trailer above: skydiving demigods, mountain-sized Titans, giant blue scorpions, and, of course, everyone's favorite chained antihero, Kratos -- to name a few. However, we'd like to specifically highlight the bit of PS3 marketing that ends all commercials for Sony-published games. This time around, it brags that the console only does "vengeance," "rage" and "everything," in that order.

We're imagining a scenario in which a Best Buy shopper asks a friendly sales clerk which gaming system would be the most appropriate for his kids ... and which one would be capable of "doing vengeance" on his in-laws.

L.A. Noire isn't your 'average adventure game'

We don't yet know precisely what to make of Rockstar's upcoming L.A. Noire (not that that's necessarily a bad thing), but after poring over a new Edge piece on the game, we think we may be getting a clearer picture.

"With traditional adventure games, everything is based on what the designer wants you to figure out," Jeronimo Barrera, VP of product development at Rockstar, told the publication. "We've kind of gone for a different approach, which is more like real-world detective work."

Developer Team Bondi isn't coming right out and putting it this way, but L.A. Noire sounds like a new genre, caught halfway between the open-world action of a Grand Theft Auto and the brainteaser pacing of a classic adventure game. Could we be witnessing the birth of the true "detective" game? Figure that one out.

Monster Hunter Portable 3rd coming to Japan in late 2010

When Capcom woke up this morning, it decided it would like to have roughly a bajillion more dollars by this time next year. It walked over to a secret panel in its foyer, slid it open and pressed a button inside, labeled "New Monster Hunter." A press release was instantaneously launched announcing Monster Hunter Portable 3rd, the next PSP-based entry in the franchise, due out in Japan in late 2010.

The announcement heralds new monsters and areas to explore, an expanded "Felyne Comrade" system (we're pretty sure that's Russian for "cat friend") and improved co-op play. There's no word on plans for localization, but Capcom's been pretty diligent in unleashing the Monster Hunter series worldwide. You can get your first look at the outrageously large-sworded title in a trailer posted after the jump.

[Thanks Krystian!]

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Sega teases yet another Yakuza game

Now that Yakuza 3 has been out in North America for a whole week and Yakuza 4 ia due to hit Japan in two days, it's definitely time for Sega to announce another one. At least, that's what Sega seems to think. At a Yakuza 4 event in Tokyo, Sega showed a teaser trailer for a new game in the series, with concept art depicting the familiar Kamurocho district of the other games. As usual, the next iteration will be produced by series creator Toshihiro Nagoshi.

Codenamed "Project K," the new game appears to star a young man who "knew the graveness of the crimes he continued to commit," luckily, "fighting is his destiny," even if he "doesn't know the cruel fate that awaits." Powerful stuff!

The teasers calls this new project, "A new challenge for Ryu ga Gotoku [Yakuza]," suggesting that the next game could be different in some way. Perhaps this forthcoming Yakuza will leave the story of Kazuma Kiryu behind entirely in favor of a new character. Or perhaps it'll be made for a platform other than PlayStation 3.

Go behind the tech of PlayStation Move at the Engadget Show this Saturday

The Engadget Show is teaming up with Joystiq's very own Chris Grant this Saturday in a brand new episode that features the newly unveiled PlayStation Move motion controller. Sony's Richard Marks will take the stage, bringing some brand new tech demos that highlight what the controller is capable of. This will be the first time the general public will be able to get their hands on the device, with random members of the audience being able to play with the Move live on stage. And there's going to be a special surprise ...

If you're in the NYC area, go to Engadget to find out more details on how to score a ticket for the show. If you can't make it, don't worry! Both Joystiq and Engadget will have a live stream of the episode available for you to watch this Saturday, March 20th at 5PM EST. Hope to see you there!

SXSW: Creating 87 bazillion guns for Borderlands

Fact: there are 16,164,886 guns in Borderlands according to Gearbox Software developers Matthew Armstrong and Jimmy Sieben. That's a lot of guns. Remember that scene in The Matrix where Neo says "Guns. Lots and lots of guns."? It's a lot more than that. That's also the number of guns before the DLC, which has inflated it even further. So how do you have someone design each one of those firearms and build out the specs? Even if you only paid 25 cents per gun, that would still chew into your development budget to the tune of over four million dollars. So what do you do, hotshot?

Easy! You make a system that does it all for you. In an SXSW panel, Sieben and Armstrong spoke about the systemic development tool named Gearbuilder that they developed, going into detail about how they created the system to handle the creation of that many customized guns. It generates the guns based on one of 12 different manufacturers, giving each one a different grip, body, cylinder, barrel and accessories. Based on those, that same system determines how much damage the gun will deal. But what's surprising is, as impressive a figure as 16 million is, it's still only one gun. Shoot on through the break for more.

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GDC: The music and sound of Flower

On the last day of GDC, a little room in the back of the North Hall of San Francisco's Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren't very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on thatgamecompany's downloadable gem, Flower.

They started off by explaining a little bit about how thatgamecompany developed the game: It all started from the narrative, as co-founder Jenova Chen wanted to try and create a rise and fall story with no actual protagonist to speak of. Then, they loaded up the game itself, and played through most of the levels, talking about their designs as commentary over the gameplay itself.

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Hands-on: PlayStation Move's Slider

Don't get too excited, folks. This isn't a game adaptation of a popular sci-fi series. Slider is one of the first PlayStation Move-enabled games to come out Sony's Japan Studios. It's also a perfect example of a game that's significantly hampered by uninspired motion control design.

Slider certainly has a lot of charm. You play as a business man (or woman) on the run from the Japanese mafia. In typically zany Japanese games logic, your escape vehicle of choice is random office furniture. The quirky concept is very reminiscent of Incredible Crisis, a PS1 minigame collection that also featured a race with furniture. A Sony producer told us that he was proud of the comparisons.

Unfortunately, thanks to poor implementation of motion controls, Slider just isn't as good. Waggling the controller propels your character forward. To jump or duck, you need to thrust your controller upward or downward. Yes, moving forward, up and down all involve nearly identical motions, making for an imprecise and rather frustrating control experience. Every time our character failed to make a boost, or turn, or jump, or duck, we couldn't help but think, "Is this supposed to be fun?" Perhaps it's my innate lack of gaming skill, but I highly doubt casual gamers would be able to pick this up and play with any ease.

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Interview: EyePet's Nicolas Doucet discusses Move integration

We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implementing Sony's motion controller into the game, and what that means for gamers, new and old.

By removing the Magic Card, and replacing it with motion controls, isn't this new version of EyePet, essentially, a brand new game?

Especially for North America and Japan, as well. It's going to be the first release, so yeah it's a brand new game. We've really made a lot of effort to make sure that whatever we converted from the Magic Card for the Move wasn't just a port. We deconstructed and reconstructed things to really make it feel like a Move-dedicated game. Obviously, to begin with it wasn't. We put a lot of effort into that. We've extended the development by another nine months to really give something special to players.

Will it be a PlayStation Move launch title?

Yes it will be, this Fall.

Gallery: EyePet (Move)

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Kratos offers some 'Sex Therapy' in X-Play music video

Real or not, this God of War music video is absolutely hilarious. Set to Robin Thicke's "Sex Therapy," the music video made its premiere on X-Play tonight. We've learned two things from watching this clip: 1) Kratos' character design looks ridiculous outside of the game's context and 2) Kratos should never, ever show his "softer" side.

Too bad this video isn't going to be used by Sony for promotional purposes. As revealed by this behind-the-scenes video, it's a rather elaborate experiment conducted by G4. It is quite possibly the greatest thing the network has ever done, and deserves a look after the break.

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Batman: Arkham Asylum GOTY edition's packaging, trailer revealed

Not only does the Game of the Year edition of Batman: Arkham Asylum add TriOviz 3D, it comes with Batman and Joker-themed 3D glasses. They're not exactly what you would imagine Batman and/or the Joker wearing to watch something in 3D, but they are decorated in the style of the two characters. They're like one of those old Halloween costumes with the picture of the character you're supposed to look like printed on the front.

In case you haven't heard about this Arkham Asylum thing until now, you can see a trailer for the Game of the Year edition after the break. You'll be able to pick it up on March 26 -- but only if you're in Europe, Asia, or Australia, as those are the only regions for which this edition has been announced.

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Tales of Phantasia X remixes two RPGs for PSP

Tales of Phantasia may become one of the few titles to be re-released twice on a single platform. In 2006, Namco Bandai launched an updated version of the classic SNES RPG for PSP (although it never found a Stateside release), and now it looks to be releasing that same game one more time.

Thankfully, Tales of Phantasia X won't just be the original game in a shinier box. In addition to a remake of Tales of Phantasia, the pack will include the Narikiri Dungeon sequel. Phantasia X is planned for release later this year, roughly fifteen years after the original's debut.

[Via Andriasang]

Wakeboarding HD splashes onto PSN this month

Take one part Wave Race, mix it with some Tony Hawk and Smash Cars and you get Creat Studios' next PSN game, Wakeboarding HD. The game has you snatching all sorts of collectibles while you navigate the choppy, trap-filled waters left in your jetski's wake. Stunts seem to be a crucial aspect of getting a high score, as is trying to keep an "action chain" alive throughout each race.

Wakeboarding HD will be available on March 18th in Europe and March 25th in North America for $14.99. Check out a trailer after the break.

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ModNation Racers coming to PSP and PS3 on May 25

Sony's next entry in the "Play, Create, Share" lineup is drawing near. ModNation Racers will launch simultaneously on PS3 and PSP on May 25. Both versions of the game will feature a career mode, online multiplayer and a track editor. If you read our interview with United Front Games' producer Dan Sochan, you'll already know that there's even some connectivity: play both versions of the game to unlock additional content on the PSP.

In addition, Sony has announced a few pre-order incentives. Various retailers will offer extra characters, including Ratchet and Clank, Nathan Drake, and Kratos. For more details, check the PlayStation.Blog.

EA completes Battlefield: Bad Company 2 server maintenance


EA assures us via Twitter that, after a rocky launch period, the Battlefield: Bad Company 2 online servers have now been stabilized. Pretty much every iteration of Bad Company 2 has seen issues arise when connecting to EA's servers for online multiplayer, with Xbox 360 kicking some users all the way out to the Dashboard and PC users experiencing authentication issues with PunkBuster.

The developer now says that those issues have been addressed, due in no small part to new servers being added over the weekend. "All new hardware is in place and ready to serve your BFBC2 needs," the tweet reads, backed up by a Q&A on the Battlefield Blog with more info. While some players may still experience a stat loss issue, EA and DICE are actively looking into a fix and encourage anyone who experiences said glitch to report it online. Now, if you'll excuse us, we've got dudes to sneak up on and knife in the back.

Source 1 - Twitter
Source 2 - Battlefield Blog

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