Hands-on: Battlefield: Bad Company 2 multiplayer beta
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
Rock Band Weekly: The White Stripes, The Damned, Kasabian
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Forget that Jack White finds it "depressing" that kids are learning about music through rhythm games -- there's gold in them thar virtual hills! Next week's Rock Band DLC adds a pack of songs from The White Stripes, with tracks off of three different albums.
We've also added this little guy to Rock Band Weekly:
. He indicates tracks that are considered "family-friendly" enough for Lego Rock Band. Such marked songs will be available in LRB's music store, as well as appearing in the regular Rock Band music store. [Thanks to our friend Dustin Burg for the Lego head!]Check out the update after the break, along with what Rock Band Unplugged players can expect for DLC next week.
Team up and watch this new Skate 3 trailer
EA's new Skate 3 trailer touts team-play as the stand-out addition to the franchise. The new element allows players to tackle challenges and compete against other teams online for popularity within the Skate.Feed community. Of course, it's just as easy to become unpopular, too -- just ask the guy in the short shorts.
EA Black Box is once again handling the development of the game, building on the, um, building features of Skate 2. The studio is working to greatly improve the film maker and skate park editor, as well as adding new features such as an in-game and web-based "social network," plus the ability to seamlessly share parks, board designs and other user-created content a la Forza 3's storefront.
Skate 3 is due in May 2010 for PS3 and Xbox 360.
EA Black Box is once again handling the development of the game, building on the, um, building features of Skate 2. The studio is working to greatly improve the film maker and skate park editor, as well as adding new features such as an in-game and web-based "social network," plus the ability to seamlessly share parks, board designs and other user-created content a la Forza 3's storefront.
Skate 3 is due in May 2010 for PS3 and Xbox 360.
Gallery: Skate 3
PSP Go owners make Final Fantasy VII the top PSN seller for October

1. Final Fantasy VII (PS3/PSP)
2. Zombie Apocalypse (PS3)
3. TMNT: Turtles in Time Re-Shelled (PS3)
4. .deTuned (PS3)
5. UNO (PS3)
6. Gran Turismo (PSP)
7. Marvel Vs. Capcom 2 (PS3)
8. Ratchet & Clank Future: Quest For Booty (PS3)
9. Critter Crunch (PS3)
10. God of War: Chains of Olympus (PSP)
Konami's Zombie Apocalypse stood as the top new entry, while interactive art experience .deTuned managed to snag a few purchases from Trophy hunters looking for some of the easiest achievements ever created. Critter Crunch's low sales numbers managed to snag it a 9th position -- which either means sales picked up after the free demo, or October was not a very good month for PSN sales at all.
Video: 15 days in GTA IV's Liberty City
Time lapse videos were all the rage back in -- actually, we don't think they were ever rage caliber stuff, but in the case of this GTA IV video that shows 15 days go by Liberty City, it's at least reached "oh, that's neat!" territory. The video comes courtesy of DigitalFoundry (you can watch it over at Eurogamer) and reminds us just how much life there is in the virtual sand box, as cars drive along to their respective destinations, pedestrians shuffle about doing their own thing and, in the case of that one lady around the 32-second mark, loaf around the riverside all day and night. We just hope she's not doing what we think she's doing. It'd be such an unbecoming thing of the purest city in all of gaming, amirite?
PSN Thursday: Try Trine, Get Gex

Choose your platform to view the corresponding release list:
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(Note: Continue past the break to view both release lists.)
Latest Split/Second trailer blows up buildings, gigantic boats
All of that (and more) happens in the very brief glimpse of gameplay above. Enjoy!
Gran Turismo 5 cost roughly $60 million to develop
At the annual SEMA car show in Las Vegas this week, Gran Turismo 5 creative lead Kazunori Yamauchi was on-hand demoing his game for showgoers and talking to the press. Amidst a torrent of questions from Autoweek, Yamauchi roughly calculated the cost of creating Gran Turismo 5: a cool $60 million. That's what five years of development on a single game has cost Polyphony Digital thus far, an amount Yamauchi says was totally justified in order to "get it right."
"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?
"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?
Gallery: Gran Turismo 5
[Via VGChartz]
'About 50%' of Lego Rock Band team was against the game concept
"omg they're selling out. they are humpin' the cash cow like activision has been till shes dried up . they're gonna beat the rock band name to a pulp until we are absolutely sick and tired of instrument rhythm games." –fffunfarm06
"I'm so sick of these corny games. All of you people should just learn to play with REAL Legos." –Troy Powers
LEGO Rock Band's very existence is something that both the Joystiq staff and community couldn't help but question. However, animator Matt Palmer revealed that developer TT Fusion also had doubts about the bizarre collaboration. "I know people were saying, 'Oh, they're flogging a Lego license again,'" he recalled during a Develop panel. "I'd say about 50 percent of our studio were for the idea, and about 50 percent were against it."
Considering the game actually came out (this week!), it's apparent that the team eventually banded together to finish the project. Why the change of heart, though? "Many of us started realizing that we weren't just skinning one franchise on another," Palmer explained, noting the need to hand animate the blocky Lego celebrity characters to capture their various "signature styles." That's ... something. Right?
"I'm so sick of these corny games. All of you people should just learn to play with REAL Legos." –Troy Powers
LEGO Rock Band's very existence is something that both the Joystiq staff and community couldn't help but question. However, animator Matt Palmer revealed that developer TT Fusion also had doubts about the bizarre collaboration. "I know people were saying, 'Oh, they're flogging a Lego license again,'" he recalled during a Develop panel. "I'd say about 50 percent of our studio were for the idea, and about 50 percent were against it."
Considering the game actually came out (this week!), it's apparent that the team eventually banded together to finish the project. Why the change of heart, though? "Many of us started realizing that we weren't just skinning one franchise on another," Palmer explained, noting the need to hand animate the blocky Lego celebrity characters to capture their various "signature styles." That's ... something. Right?
Dragon Quest IX is Q3's top-selling game

Following Wii Sports Resort in the top five: Madden NFL 2010 at 2,612,000, Pokemon HeartGold And SoulSilver at 2,068,000, and Halo 3: ODST, which was only out for a week in Q3, at 1,847,000 copies. All these games have plenty more sales ahead of them as the holidays approach!
Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV
After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations – car bashing – will return in Super Street Fighter IV. Though the image of Juri above is all we're offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we'll be hearing more about this bonus stage next week. In the meantime, we've dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You're welcome.
Japan getting God Eater sampling platter November 26
We like to consider ourselves open-minded when it comes to new culinary experiences, but we confess that we've never had the occasion to dine upon a god. We've heard that it's a delicious (and sizable!) meal -- in fact, on the latest episode of No Reservations, Anthony Bourdain described god-meat as being "light and airy, like aged pork, but with divine properties." Japanese gamers (or PSP owners with a loose comprehension of the Japanese language) will be able to find out for themselves when a demo for God Eater launches on November 26.
The demo for the Namco Bandai-developed action-RPG will be fairly substantial, offering 10 missions, character customization and a small sliver of the game's opening story sequence. It will also support four player co-op in the demo's non-tutorial missions. The demo will be added to the Japanese PSN on Thanksgiving and will also be available on the game's official site. Between those two options, we're sure you'll find some way to snack on a few celestial entities later this month.
The demo for the Namco Bandai-developed action-RPG will be fairly substantial, offering 10 missions, character customization and a small sliver of the game's opening story sequence. It will also support four player co-op in the demo's non-tutorial missions. The demo will be added to the Japanese PSN on Thanksgiving and will also be available on the game's official site. Between those two options, we're sure you'll find some way to snack on a few celestial entities later this month.
Halo Legends Blu-ray dated Feb. 9, 2010; perfect fanboy storm approaches
A year ago, the following sentence would have been absolutely, totally, and in all other ways inconceivable: The Blu-ray edition of the Halo Legends anime project is scheduled for release on February 9, 2010. The impossible union of Halo and Blu-ray will not only arrive on the same day as the DVD release, but it will also contain an exclusive overview of the series through the events of Halo 3. As Blu-ray.com risibly puts it, "Soon you'll be able to play Halo on your PS3."
Now, we'd like to think that this generation of consoles is far enough along that this news won't ruffle any fanboy feathers. Then again, we'd also like to think that HD DVD, in all its awesomeness, is poised for a comeback. Just remember, Halo fans, Blu-ray discs are not your enemy. Cliffhangers are.
Now, we'd like to think that this generation of consoles is far enough along that this news won't ruffle any fanboy feathers. Then again, we'd also like to think that HD DVD, in all its awesomeness, is poised for a comeback. Just remember, Halo fans, Blu-ray discs are not your enemy. Cliffhangers are.
Media Molecule talks up DLC, shoots down LittleBigPlanet sequel
Twelve months, one million community levels, and a PSP spin-off later, some are wondering if it's time for Media Molecule to begin working on an honest-to-goodness sequel to PS3 platformer LittleBigPlanet. The answer seems to be a very clear no. "We'd never want to do that," level designer told Danny Leaver told Critical Gamer. "That'd be the most counterproductive thing you could do I think."
Certainly, the release of a sequel would splinter one of PlayStation's most dedicated online communities. Would user-created levels be compatible with a future game? Would DLC costumes carry across into a new title? These questions, thankfully, won't need to be addressed. Instead, Media Molecule plans on supporting LBP with additional downloadable content. "I think what you've seen so far from LittleBigPlanet, that's the way it's going to continue." said producer Martin Lynagh. We already know of two major patches: water and support for the PlayStation Motion Controller. However, Lynagh explains that there's much more to expect, especially in 2010. "We have a lot of stuff coming out, especially next year. We can't really talk about specifics for a lot of it at the moment, because a lot of it hasn't been announced."
One of Media Molecule's unannounced expansions may be similar in execution to the Metal Gear Solid pack from earlier this year. "We're looking forward to some really good original content, and some really strong brands we're working with," Lynagh teased.
Certainly, the release of a sequel would splinter one of PlayStation's most dedicated online communities. Would user-created levels be compatible with a future game? Would DLC costumes carry across into a new title? These questions, thankfully, won't need to be addressed. Instead, Media Molecule plans on supporting LBP with additional downloadable content. "I think what you've seen so far from LittleBigPlanet, that's the way it's going to continue." said producer Martin Lynagh. We already know of two major patches: water and support for the PlayStation Motion Controller. However, Lynagh explains that there's much more to expect, especially in 2010. "We have a lot of stuff coming out, especially next year. We can't really talk about specifics for a lot of it at the moment, because a lot of it hasn't been announced."
One of Media Molecule's unannounced expansions may be similar in execution to the Metal Gear Solid pack from earlier this year. "We're looking forward to some really good original content, and some really strong brands we're working with," Lynagh teased.
PSA: Netflix PS3 discs begin shipping today

And that means you may have to watch The Water Horse: Legend of the Deep on your computer instead of on the television, where it belongs. Do you want to be the one to break that news to your family? Of course you don't.






















