Skip to Content

Make smart financial decisions with DailyFinance
AOL Games

Magic: The Gathering Tactics to have PC/PS3 connectivity

Relations between Sony Online Entertainment's John Smedley and the guys from Penny Arcade have clearly improved since the Donut Debacle of 2006. Smedley recently took a moment to talk to Jerry "Tycho" Holkins about Magic: The Gathering Tactics, revealing a few savory tidbits about the title -- the most delightful of which being the fact that the PS3 and PC versions of the game will be interconnected, allowing a player to use his account (and all his meticulously crafted decks) on both platforms.

Basically, if you've got a laptop, a PS3 and an unslakable hunger for thin, rectangular artifacts imbued with immeasurable power, then your social life and work ethic are about to be assaulted on all sides. Good luck with that!

SCEA files patent for interactive movie technology

"Interactive movie technology," you may find yourself asking, "isn't that just another word for video games?" Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game -- our guess is PlayStation Home -- it doesn't really resemble anything we've ever seen from a ludological offering. Basically, SCEA is designing a framework for "avatars" to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters' behinds.

The patent's illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player's avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the 'Bots makes us more than a little interested in how SCEA is planning on using it.

[Via Siliconera]

Bayonetta might need a backpack for all those guns

Knowing now that we won't be able to get our hands on a retail copy of Bayonetta on this side of the Pacific until January 5, it's hard not to be frustrated when the game's publisher releases more footage reminding us how much fun the combat is. It might be incredibly silly that she has guns on her feet, sure, but they're guns on her feet. It makes the thought of kicking an enemy all the more enticing!

It's also just plain nice to see a trailer for this game that focuses on how the gameplay works, rather than on its hyper-sexualized main character. Also: she fires a bazooka at a demon wearing a tuba. If that's your kind of thing.

Gallery: Bayonetta

Arc System Works porting BlazBlue to PSP

The giant HD sprites of Arc System Works' fighter BlazBlue: Calamity Trigger will be shrunk down a bit. Famitsu has announced that Arc System Works is preparing a PSP port of the fighter. The portable release, out in Japan on February 25, will feature all the characters from the console game, and ad-hoc multiplayer for up to four. It'll also include a new Legion Mode in which players fight to gain territory on a game board. No screens or scans have been released yet.

Considering the prolific nature of Blazblue's predecessor, the Guilty Gear series, and the fact that there's already an updated version of the original game on the way to arcades, don't expect this to be the only port of Blazblue.

Rumor: Tekken 6 PSP adds Story modes for Lars and Alisa

There may be extra incentive to check out the PSP version of Tekken 6, as Siliconera reports the handheld port will feature story modes for newcomers Lars and Alisa. The news originally fought its way onto the net via online retailer Rakuten, but the page has since been pulled, with no new listing surfacing. The PSP port will also apparently replace the console version's Scenario Mode with Gold Rush Mode, where each fight earns the player money to customize their character.

Many of you may have noticed the game failed to meet its October 27 release date, just as we thought it would -- several retailers now peg down the US release for November 29, while it looks like Japan will have to wait until January 14, 2010.

Braid coming to PS3 next week, November 12

It only took 15 months, but Braid has finally found its way to the PlayStation Network. Jonathan Blow's critically acclaimed puzzle-platformer may be late, but its time-shifting gameplay mechanics certainly make the old adage "better late than never" all the more apropos.

The Hothead-developed port will be available on the North American PlayStation Store on November 12th, "with a European version to be announced shortly thereafter." The PSN version of Braid will cost $14.99, the same price as its XBLA equivalent.

Gallery: Braid (PS3)

New PSP-3000 value packs coming to Japan

Further proving that digital distribution is the new name of its game ... distribution method, Sony will begin selling a new PSP-3000 bundle in Japan on December 3 which includes no extra UMDs, but rather, a 4GB memory stick. An empty 4GB memory stick, upon which video games, once purchased, can be placed.

Though it somewhat defeats the pick-up-and-play accessibility of other game-infused bundles, at a price point of 19,800 yen, it should leave enough in Japanese gamers' pocketbooks to make a few PSN purchases.

New Darksiders trailer unleashes Mayhem, sore throats

You might become entranced by the grandiose visuals featured in the latest trailer for Darksiders, which we've posted above -- however, don't let your sense of sight get you too distracted from the video's sounds. It might be too soon to say, but it looks like Darksiders could be the most gravelly-voiced video game in the history of the industry. Seriously, even the woman briefly featured in the above trailer makes Solid Snake sound like Dakota Fanning.

Check out the trailer, but keep in mind that it comes to us from the mysterious land of Europe, explaining the release date of "08/01/2010" which appears at the end of the video. See, they do dates backwards in that continent. Just like they do democracy.

Rumor: Car punching returns in Super Street Fighter IV

While Street Fighter may be the perfect symbol of man's inhumanity to man, we always considered SFII's bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.

Also depicted is the barrel smashing mini-game, though that doesn't represent anything ... except that it's fun to smash barrels.

Amazon ranks Call of Duty-est towns in America, large dining utensils in the lead

Grand Forks, North Dakota is a small city with a population just over 51,000 -- a large portion of which are students at the University of North Dakota -- that's tucked within a much larger rural portion of the state. It's not the first city to come to mind when you think of prestigious national honors in the technology sector. However, according to online retailer Amazon, which has been vigilantly tracking the geographic location of Modern Warfare 2 pre-orderers, it's currently the Call of Duty-est town in America.

Amazon will continue to rank American cities based on per capita Modern Warfare 2 pre-orders until the game is released, and has agreed to ship a $5,000 gift card to a charity of its choosing which serves the winning town. We hope Grand Forks manages to hold its top position in the rankings, if only because it desperately needs something to put on its city limits signs. You know, something more inspiring than "Welcome to Grand Forks: We've Got a Pretty Good College, Here, We Guess."

Deal watch: Game discounts at Amazon

Amazon is tempting us to dip into our holiday savings by discounting many new games. Numerous titles, like those seen in the image above, have been marked down by $10, while others -- including many Wii games -- have smaller discounts applied to them.

Listed after the break, you'll find the most significant deals, but you should also try perusing Amazon to find others. If you do, be sure to post them in the comments!

[Via GamerDeals.net]

Continued →

Why not to expect Capcom vs. SNK 2 on PSN, XBLA

In the words of Lord Cutler Beckett, it's just good business. Or, as Capcom's Seth Killian explained on the Capcom-Unity forums, releasing a downloadable version of Capcom vs. SNK 2 could be bad business. In a lengthy response to a call for the game on PSN, Killian gave several reasons for not re-releasing Capcom vs. SNK 2; all of them centered squarely on business. Among other things, the audience for the game is less sizable than that of Street Fighter and Marvel vs. Capcom 2, meaning a Capcom vs. SNK 2 port probably wouldn't be worth the money and resources Capcom would need to spend.

Killian noted that even if sales covered cost, placing developers on the project would mean removing them from others, like Super Street Fighter IV. Killian put it simply, saying, "When fan service becomes a black hole for time and money, that party gets ended pretty quick."

Another explanation, according to Killian, is that Capcom doesn't want to flood the market with fighting games. He suggested that most gamers only buy one or two fighting games a year -- thanks mainly to the amount of time it takes to master them. In other words, releasing too many games could dilute the sales of all of them. Besides, we all know that what Capcom should be working on is a new Darkstalkers.

[Via EventHubs]

Initial Modern Warfare 2 budget was 'ridiculous'

During an interview with Develop, Infinity Ward's front-line man, Robert "fourzerotwo" Bowling, recalled the early planning stages of Modern Warfare 2. Unsurprisingly, publisher and owner Activision was eager to pour money into the development of the COD4 sequel, following the basic business formula: more money = better product = more sales = more money. Infinity Ward followed another school of thought: "If it ain't broke, don't fix it."

"Much like we don't let ourselves get distracted by hype, if you have excess you feel like you should use excess," Bowling said. Even though Activision "estimated out a ridiculous budget" early on, Infinity Ward "didn't let the budget affect [its] mentality." Since Infinity Ward apparently didn't take the money (or, at least, all of it), we do have a pretty good idea of what Activision spent it on: night-vision goggles for everyone!

GameStop: PS3 sales remain 'very strong' post price cut


For a moment, let's ignore the billions Sony has lost on the PS3 so far and focus on optimism for the future. GameStop executive vice president Tony Bartel notes that momentum for the console has maintained a solid sales pace following Sony's most recent price drop and hardware remodeling.

Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.

Pepsi partners with Uncharted 2 for PS3 bundle giveaway


Sure, you could be like one of those tea-bagging Mountain Dew drinkers, clearly unprepared for The Ride of Your Life™. Or, friend, you could be a hero. A Pepsi drinking hero.

And that's exactly the choice that folks living in select states have to make when they go to their local supermarkets starting this week. If you dare to purchase specially-marked 12-packs of Pepsi, you could be 1 of 20 equally daring folks who wins a PlayStation 3 system and the entire Uncharted series (yep, all two games!). If not, you could be 1 of 200 intrepid adventurers who wins a copy of the most recent -- and most excellent -- game, Uncharted 2: Among Thieves. If none of those, well ... you should probably switch to Coke.

All the nitty gritty details are right here.

Featured Galleries

Dragonball: Evolution

Dragonball: Evolution

Resident Evil 5 Collector's Edition (PS3)

Resident Evil 5 Collector's Edition (PS3)

Dress - Off-screen shots

Dress - Off-screen shots

Burnout Paradise Legendary Cars

Burnout Paradise Legendary Cars

SCRABBLE

SCRABBLE

PS3 Best of 2008

PS3 Best of 2008

MLB 09: The Show

MLB 09: The Show

Hammerin' Hero

Hammerin' Hero

Castlevania Chronicles

Castlevania Chronicles

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Features




Autoblog

Daily Finance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download