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Get into a silly pose for this Power Gig: Rise of the Sixstring trailer

Sure, you saw our impressions from GDC of Power Gig: Rise of the Sixstring -- the first music/rhythm game to feature an actual, working electric guitar -- but have you seen the unbelievably silly first trailer for the game, apparently filmed during last week's developmer convention? Now you can, as we've dropped it just a few inches up for your enjoyment.

If you were hoping for a better look at the game itself, you're just gonna have to wait for the next trailer, because this one exclusively features people playing the game's peripheral while either jumping or rocking or ... well, you get the idea -- no gameplay. That said, the guitar solo that takes place about halfway through reminds us that this is absolutely a real guitar, so that's something, right? Right? Where are you going?! We brought punch!

Toy Story 3, Brunswick Pro Bowling added to PlayStation Move lineup

Sony has added two titles to the PlayStation Move's launch lineup that we haven't seen before. Not only will you be able to get your Move on in Slider, Sports Champions and all of the other announced launch titles, but we can now add Disney-Pixar's Toy Story 3 and Brunswick Pro Bowling into the mix as well. Toy Story 3 is of course a tie-in to the movie, and Brunswick is in there because you can't have a motion controller in 2010 without a bowling game attached.

No seriously, you can't. Which is weird, because the future of gaming sure does look a lot like the 2007 of gaming. Only with better graphics.

[Via PSLS]

PlayStation.Blog Share lets fans chime in most-wanted features

Tired of yelling CROSS GAME CHAT into every post on the PlayStation.Blog? Thankfully, there's a new venue for you to take advantage of. PlayStation.Blog Share lets fans submit requests and vote on new features to implement across Sony's family of consoles. The requests range from the ever-popular cross game chat option to more specific options, like enabling PSP Remote Play of PS2 games.

It's certainly an interesting social experiment, but we wonder if fans will see any requests (large or small) come to fruition. At the very least, Share gives Sony the appearance of listening, and should reduce the obnoxious comment spam that oftentimes clutters the PlayStation.Blog.

The monsters you didn't see in BioShock

The world of Rapture as it appeared in the first BioShock may have seemed totally complete, but Irrational Games revealed some elements that were kept behind the development curtain from us -- basically, monsters. The company revealed some rejected enemy designs from its "Vault," including some mutants that were much more ... mutated than the Splicers we saw in the final game.

We imagine that people wouldn't look back so fondly on their experience in Rapture if it had been populated by melting guys and people that were in the process of turning into giant bugs. Creepy little girls seem just a bit less creepy in comparison.

Kevin Butler shows that PlayStation Move only does time travel

Not only does PlayStation Move enable realistic motion controls for PS3 games -- it also allows for corporate dispatches from the future. We didn't hear about that at any press conference! But there's Kevin Butler, addressing us from November 2010 about advances in nutrition and the success of the PlayStation Move. That means, according to Sony's time travel technology, the Move should be out sometime in November at the latest.

This commercial features plenty of footage of some guy completely battering air in Motion Fighter, along with some not-so-subtle callouts of the motion-based competition, and even a little bit of reverent Tretton worship. Check the ad out after the break.


[Thanks, Antony!]

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Get a 1,000 hit combo in God of War 3 the easy way

Are you working your way to a Platinum in God of War III? You may want to check out this video, which helps you net Hit Man, one of the more challenging Trophies in the game. To get the award, you must perform a 1000 hit combo. Should your fighting skills not be up to snuff, there are two easy (but time consuming) ways of getting the achievement. It can take upwards of 20 minutes of mindless button mashing, but it's a sure-fire way of making sure you get the Bronze Trophy.

Check out the (rather cheap) strategies after the break.

[Via N4G]

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Impressions: Sam & Max: The Devil's Playhouse - The Penal Zone (PS3)

You wouldn't expect to find "We've tightened up the graphics on Episode Three" among the usual list of noted improvements between Telltale's episodic releases. After all, with endearing, demented characters like Sam and Max taking up quite a bit of the screen, who cares how many polygons are left for that potted plant in the corner?

"We wanted to bump everything up presentation-wise for this season," said designer Chuck Jordan, drawing attention to the Telltale engine's impressive -- nay, tight -- visual enhancements. The Penal Zone, the first of five monthly episodes comprising Sam & Max: The Devil's Playhouse, features noticeably improved lighting, real-time shadows and more expressive facial animation. As Jordan pointed out, "an expression can sell a joke for the first time."

Based on the demo I saw at the Game Developers Conference, it's also apparent that the improved graphics do make a difference to that potted plant. Because you transform into one. "When you finally get to control Max," Jordan said, "it's really weird." Like, really really weird.

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Yep, there's a world map in Final Fantasy Versus XIII

With Final Fantasy XIII finally done and in stores, Square Enix fans are now scouring the internet for the next big project in the Final Fantasy series: The still-PS3-exclusive Final Fantasy Versus XIII. Character designer and director Tetsuya Nomura was interviewed on Twitter, an appropriate venue that forces brevity and a general lack of detail. According to Nomura (as translated by Andriasang), "not everything is connected together" in Versus, "so the various areas have different levels of progress." He did manage to reveal at least two facts about the upcoming game: "You can fly across the world map in an air ship."

Adding both world maps and controllable air ships should help appease Final Fantasy fans disappointed by their absence in XIII. While Versus represents a spin-off for the franchise, it sounds like it may be closer to a traditional FF experience than its counterpart. For hardcore Square Enix fans, that news alone should be enough to restart the long wait to the next Final Fantasy game.

New EA Sports MMA trailer starts a fight

"Now it's a fight," this new trailer for EA Sports MMA proudly proclaims. And it's true -- EA Sports has a huge fight ahead of it. Not only is EA Sports MMA a latecomer to the genre, it's missing the UFC license and some of the biggest fighters in the business. Still, the game looks to stay true to its promise of showcasing "authentic Strikeforce environments," and the animation does look particularly good (and very reminiscent of the Fight Night series).

Still, it's hard to know if EA Sports has what it takes to go up against THQ in the MMA arena. Will EA get its foot in the ring, or will it be KO'd before the fight even begins?

Atlus offers video walkthrough of 3D Dot Game Heroes, Twilight fanfic

Atlus has proven to be the distributor of some of the funniest press releases we regularly receive. The party responsible for a majority of that humor, PR manager Aram Jabbari, recently stopped by Playstation.Blog HQ to give a brief video demonstration of 3D Dot Game Heroes, which you'll find posted above.

The video shows a walkthrough of one of the game's Zelda-esque dungeons and, appropriately, includes a number of irreverent jabs at 8-bit classics. Though legal reasons prevent Jabbari from naming specific games the title lampoons, he was more than happy to show off his homemade Vampire protagonist's massive sword, remarking, "I'm sure Bella will find that impressive." Oh, Aram. Don't ever change.

Hands-on: Lead & Gold: Gangs of the Wild West

Multiplayer first-person shooters are a dime a dozen lately, meaning Lead & Gold: Gangs of the Wild West has a lot to prove for itself. The gameplay is definitely fun, but it's clear that its main selling point is the format. As a downloadable game (confirmed for PC, planned for XBLA and PSN), it's one of the most polished multiplayer shooter experiences available in the space.

Priced at $15, Paradox Interactive's shooter is competing against the likes of Battlefield 1943. Like DICE's shooter, the production values are impressive and highlight by colorful, animated visuals. The style is reminiscent of Team Fortress 2, with the characters donning an almost psuedo-cel shaded look. Combined with the Wild West theme, it can oftentimes look identical to Valve's shooter.

Of course, there are far worse places to look for inspiration. In many ways, the gameplay is also similar to Team Fortress 2. There are four classes for players to choose from, and each features distinct and valuable traits. The primary difference between the four classes is their range: some classes are equipped with shotguns, best for short range fighting, while the requisite sniper is obviously equipped to handle long distances. Beyond their weapons, each class is equipped with a special ability. One can throw dynamite, while another can "mark" an enemy. (Marked enemies take twice the normal rate of damage.)

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Kane & Lynch's Dog Days begin on August 24

Though it seems like we just got back from Shanghai, it appears we're going to be booking another flight soon. Square Enix has announced that Kane & Lynch 2: Dog Days will kick off "48 hours of hell" for its duo of miscreant protagonists on August 24 in North America and August 27 in Europe.

If you'd like to spend the interim months preparing for the sequel, there's a new trailer from IGN available directly after the break. (Side note: How weird is it to see the Square Enix logo at the beginning? Totally weird, that's how weird.)

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Red Dead Redemption trailer offers taste of life in the old west


Based on all the movies and old shows we've seen, we feel like we know exactly how it was in the old west: people sat around all day, drank whiskey from unmarked bottles, hit up the brothel when they had some spare cash and did their best not to get in Clint Eastwood's way. Pretty cut and dry, right?

Well, Rockstar's Red Dead Redemption paints a different picture of the west, one filled with picturesque landscapes and small towns, where clusters of folk tried to earn a living and make a life. A place in the grip of the Industrial Revolution, an uncertain time of transition from the old lawless ways of the west to the modern comforts and progress enjoyed by Americans in the east.

This recreation of life back then isn't just for show, however, as players will be able to go all Ted Nugent on it and hunt and skin animals, selling their hides to merchants for valuable goods or services. There's also the job of ranch protector, should you wish to guard the land from potential night-time rustlers. You can even herd cattle and fight a mountain lion or two, if the idea of mowing down countless NPCs puts a hitch in your giddy-up.

Maybe Nier comics will help us understand Nier

Want to understand what Nier's all about, you know, besides yelling at books? Square Enix is giving us all a chance to study the backstory of Cavia's action RPG, with a Nier comic series produced by DC's Wildstorm Studios. The three-part series will tell three separate, but overlapping, stories in the Nier universe before the game's April 27 release date.

In addition to introducing the main characters -- including Nier himself, his "disease-stricken" daughter, Yonah, a "conflicted" companion in Kaine, and the talking book "with an attitude," Grimoire Weiss -- the comics will reveal what caused the "Black Scrawl" disease and the cataclysmic event that led to the condition of the world (as it is in the game).

The Nier comics will be available on the Nier website, and through the Xbox Live Marketplace and PlayStation Store. See the cover of the first issue after the break.

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Bad Company 2 'F.R.A.G.S.' video continues Modern Warfare mockery

Hey, you remember when Infinity Ward released that unbelievably offensive "Fight Against Grenade Spam" video starring Philadelphia Phillies pitcher Cole Hamels to promote Modern Warfare 2? Yeah, we were trying to forget it too (sorry to remind you!), but Battlefield developer DICE just released its own variation of the video (found after the break) starring New York Yankees pitcher CC Sabathia to explain why grenade spam isn't so much of an issue in Bad Company 2.

According to CC, due to the variety of other gameplay options (destructible environments, a handful of different vehicles and "adrenaline pumping weapons"), grenade spam isn't the same problem that it is in "competing games of this particular genre." (It probably helps that each class only starts with one grenade too, huh?) Rather than being sponsored by the notorious acronym that closed out Infinity Ward's ad, this one ends with: "Friends Really Against Grenade Spam."

Oh, and for those of you playing along at home, this is at least the second advertisement for Bad Company 2 that directly parodies Modern Warfare 2 promos. We're still holding out hope that all this culminates in a cage match between Robert Bowling and Patrick Söderlund.

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