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Riccitiello reckons console price cuts came too late
Yesterday's EA earnings call was packed with tidbits about upcoming games but, as reported by VG247, there was time for some minor mudslinging as well. During the call, EA CEO John Riccitiello was asked about industry health and tie ratios, and said "I think a... factor in 2009 was sort of a lack of aggressive pricing on first-party if you will, a little bit too late with their price-cuts."
He later added that console use was actually up, even in the face of social gaming platforms like Facebook. So, think what you will about Riccy's stance on price cut timing, the one thing that's certain is that we're not to blame.
He later added that console use was actually up, even in the face of social gaming platforms like Facebook. So, think what you will about Riccy's stance on price cut timing, the one thing that's certain is that we're not to blame.
BlazBlue: Continuum Shift gaining a character in console port

According to Siliconera, the new home release will also include a beginner mode, and the strategic Legion Mode introduced in BlazBlue Portable. So you'll be able to randomly mash buttons as usual, but you'll win territory by doing so. No time frame or consoles are known at the moment, but the original BlazBlue was released on both PlayStation 3 and Xbox 360.
Q-Games' Dylan Cuthbert taking aim at more PixelJunk Shooter
There's no doubt about it -- Q-Games head Dylan Cuthbert is very much interested in making more content for the latest in the PixelJunk series of games, PixelJunk Shooter. When he spoke recently to G4TV, Cuthbert said, "for PixelJunk Shooter we still have a ton of ideas on the drawing board and the engine has lots of potential we want to use before moving onto our next idea." He also teased the possibility of a full-on sequel, front-loading his last statement with, "normally sequels are just a re-hashing of the ideas in the original."
Given the PixelJunk's all-over-the-place history with DLC and re-releases and Encore versions, we poked Cuthbert for clarification. When we asked which of the aforementioned options we might see for PixelJunk Shooter, Cuthbert told us: "It hasn't been decided yet, as it depends on how much content we end up making. Whatever we end up making, though, it will be even better than the first installment with loads of new stuff. (Obviously I know what some of that stuff is, but I can't say -- all I can say is that fans will be extremely pleased.)" So, there you have it, folks! We're gonna see ... umm ... something else from Shooter.
Given the PixelJunk's all-over-the-place history with DLC and re-releases and Encore versions, we poked Cuthbert for clarification. When we asked which of the aforementioned options we might see for PixelJunk Shooter, Cuthbert told us: "It hasn't been decided yet, as it depends on how much content we end up making. Whatever we end up making, though, it will be even better than the first installment with loads of new stuff. (Obviously I know what some of that stuff is, but I can't say -- all I can say is that fans will be extremely pleased.)" So, there you have it, folks! We're gonna see ... umm ... something else from Shooter.
Trine chops price on European PSN
Co-op platformer Trine has received a magical 25 percent price chop on the European PlayStation Network, making it €15. There's currently no word of a stateside drop, but we're aiming for some answers.
Considering the second delay (following a three month holdup) between Trine's European and US release was about a month, maybe it's the theme that's being used for the discount? Then again, €15 converted to USD is $20, so this "price drop" is actually bringing price parity with Trine's current cost in the States.
Considering the second delay (following a three month holdup) between Trine's European and US release was about a month, maybe it's the theme that's being used for the discount? Then again, €15 converted to USD is $20, so this "price drop" is actually bringing price parity with Trine's current cost in the States.
Gallery: Trine
Producers: Final Fantasy XIII will 'resurrect' Japanese game industry

Final Fantasy XIII may not be out in North America and Europe yet, but the development team is in full "victory lap" mode in Japan. At least, that's how it seemed when noted industry figure Jem Alexander interviewed producer Yoshinori Kitase and director Motomu Toriyama for the European PlayStation Blog. Asked about the state of the Japanese game industry, the two (no individual attribution was given to the speakers) said that FFXIII was going to fix it.
"Some people have been saying that the Japanese game industry is dead, and all that... I dunno," the creative lead said. "I will say that Final Fantasy XIII is one really epic title for high definition consoles. With this game, we are going to resurrect the whole thing." And then they immediately moved from boastful to confusing: "As for Western games that have influenced us - FPSs mostly. The Call of Duty series, for example." Influenced their desire to sell a lot of copies, maybe?
The team also suggested elsewhere in the interview that God of War Collection-style remakes of previous Final Fantasy titles are unlikely. And, while they didn't outright deny DLC (which is looking more and more likely), they said that material or ideas originally left out won't be put back in as DLC.
Tom Clancy's Ghost Recon: Future Soldier to be present Holiday 2010

A multiplayer beta is scheduled to start in Summer 2010, with invitations tied to another of Ubisoft's freshened franchises, Splinter Cell: Conviction (which is but a stone's throw away from release). The offer is currently extended only to the Xbox 360 version of Conviction -- and aside from Microsoft's system, no platforms have been explicitly mentioned in Future Soldier's announcement. He's from the future, so Facebook is a likely candidate.
Update: According to one of Ubisoft's Twitter accounts, the "same experience, same development team and same release date" will be coming to PlayStation 3. Ubisoft's Kimi Matsuzaki also noted that PC details would come "later."
Former EyeToy exec warns of the difficulties facing Natal, 'Arc'
In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3's motion gaming than they do from the Wii, due to both consoles' beefier hardware. However, he also warned about implementing "traditional long-form gameplay," lengthy sessions of which would leave players "completely knackered."
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even heard a name for one of them.)
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even heard a name for one of them.)
Peter Moore excited about PlayStation 'Arc,' unsure about OnLive
In a time-honored Peter Moore tradition, the EA Sports head recently opened up for an interview on a variety of subjects in the game industry. This time, the oft fake-tattooed gentleman exposited on the future of OnLive and his company's investment in the upcoming PlayStation Motion Controller (supposedly named "Arc"). "I don't know about OnLive," Moore told CVG, responding to the question of whether or not the cloud gaming service will become the "iTunes of gaming." He does, however, see opportunity in burgeoning distribution and pricing methods. "If a consumer's got five bucks to spend on some cool DLC; if they love Tiger Woods but want to be able to play online and invest $10 or $15 over a period of time ... those are the things we need to look at."
As far as his interest in the "Arc" goes, he says that he's seen the hardware in action and thinks it'll be a "great complement to what's out there." He directly points out its distinction from the Wii's motion controller and reconfirms EA Sports' development of games with Sony motion in mind -- he even names tennis and golf as prime contenders as each sport lends to an "authentic sports motion" (at least with what he's seen on the Wii). Frankly, we're just about as excited as could be to finally show off our lacking sports skills as games based on sports creep closer to reality.
As far as his interest in the "Arc" goes, he says that he's seen the hardware in action and thinks it'll be a "great complement to what's out there." He directly points out its distinction from the Wii's motion controller and reconfirms EA Sports' development of games with Sony motion in mind -- he even names tennis and golf as prime contenders as each sport lends to an "authentic sports motion" (at least with what he's seen on the Wii). Frankly, we're just about as excited as could be to finally show off our lacking sports skills as games based on sports creep closer to reality.
Gran Turismo PSP helps series top 55 million units sold
We hate to be all Captain Obvious about it, but there's good reason the Gran Turismo series is still doing laps around the virtual track. People are voting with their cash, as the latest figures from Polyphony Digital show that Gran Turismo PSP has managed to sell 1.8 million copies. And through its success, it's hit one hell of a milestone for the Gran Turismo series at large. Here's the rundown of the franchise's success:
For one, the Gran Turismo series has been around for over 10 years -- much longer than any of its competitors. Secondly, it's been the definitive diehard simulation racing experience on Sony's consoles, effectively making it the only show in town. Finally, the series has over seven Guinness World Records. Basically, when you have the world record for "Largest Instruction Guide for a Racing Game," it's, like, a guarantee people are going to buy it.
[Via GI.biz]
- The original Gran Turismo has sold 10,850,000 units
- Gran Turismo 2 has sold 9,370,000 units
- Gran Turismo 3 A-spec on the PS2 managed to sell 14,890,000 units
- Gran Turismo Concept Series sold 1,560,000 units
- Gran Turismo 4 "Prologue" invaded 1,350,000 homes
- Gran Turismo 4 has been a heck of an earner, selling 10,980,000 units
- Gran Turismo 5 "Prologue" brought the series to the PS3 by selling 4,650,000 units
- Gran Turismo PSP recently recorded sales of 1,800,000 units
For one, the Gran Turismo series has been around for over 10 years -- much longer than any of its competitors. Secondly, it's been the definitive diehard simulation racing experience on Sony's consoles, effectively making it the only show in town. Finally, the series has over seven Guinness World Records. Basically, when you have the world record for "Largest Instruction Guide for a Racing Game," it's, like, a guarantee people are going to buy it.
[Via GI.biz]
Report: Global PS3 market share increasing

"The PS3 is dominant in Japan and Korea," the report notes, "and as of June 2008, has begun to outsell the Xbox 360 in Europe. It is also steadily increasing its market share in all other regions across the globe, including in the North American market." The Xbox 360 is still ahead of the PS3 in North America. It's worth noting that the increase in sales in Europe predates the price drop and introduction of the PS3 Slim.
Research and Markets also provided a bit more information about the distribution of console sales. Though North America remains the largest market for consoles, "The high population density and rapid uptake of technology in countries such as Japan and Korea, and to a lesser extent in Singapore and Hong Kong, see a disproportionately high level of console sales compared to the rest of the world," the report reads." Console sales are also fairly high in Western Europe and are growing considerably in the emerging markets of Eastern Europe, Latin America, and other areas in Asia."
EA: Rock Band deal with Viacom only through March 2010

Presumably the deal somehow includes the yet-to-be-released Green Day: Rock Band -- but EA's unlikely to announce any more Rock Band games until it knows it has the license locked down for another year.
Dead Space 2 and EA's Epic shooter slated for early 2011
EA's tentative release schedule for Q4 of its fiscal 2011 (or, as us normal people call it, January–March 2011) contains more than a few intriguing entries. You already heard about the new Dragon Age game -- but listed just below that is an untitled "Shooter from Epic TBA." Of course, this can only mean one thing: Gears of Madden 2012 is within spitting distance of becoming a sweet reality! Wait -- what's that? Oh, right, the listing more likely points to new speculative details about that possible "Bulletstorm" project from Epic's People Can Fly studio. How ... unofficial.
Also listed under the early 2011 releases is Dead Space 2, which EA had previously promised would drop before next March. The excitement level of the remaining games drops off like the deep end of a pool: The list includes (deep breath) a new Need For Speed on consoles and PC (in addition to an apparent Holiday 2010 release), a downloadable "action" game, a new fighting game designated as a "sports" title, a new Hasbro game (more Family Game Night?), and new installments in the Sims and Spore franchises.
Also listed under the early 2011 releases is Dead Space 2, which EA had previously promised would drop before next March. The excitement level of the remaining games drops off like the deep end of a pool: The list includes (deep breath) a new Need For Speed on consoles and PC (in addition to an apparent Holiday 2010 release), a downloadable "action" game, a new fighting game designated as a "sports" title, a new Hasbro game (more Family Game Night?), and new installments in the Sims and Spore franchises.
Crysis 2, Sims 3 on consoles, NBA Jam due Holiday 2010
Thanks to today's EA earnings report (EArnings?) we're starting to get an idea of how the company's holiday season is going to shape up. This is all subject to change, of course, but as of right now it would appear you can look forward to Crysis 2, NBA Jam and EA Sports MMA sometime between October and December of 2010.
Filling out the holiday quarter are some yet-to-be-formally-announced titles like The Sims 3 on consoles, a new Need For Speed game (perhaps the Criterion-developed one?) and a new Harry Potter game (likely tied to this November's Harry Potter and the Deathly Hallows: Part I). Want to come up with your own wild speculation? Peruse the list here.
Filling out the holiday quarter are some yet-to-be-formally-announced titles like The Sims 3 on consoles, a new Need For Speed game (perhaps the Criterion-developed one?) and a new Harry Potter game (likely tied to this November's Harry Potter and the Deathly Hallows: Part I). Want to come up with your own wild speculation? Peruse the list here.
Medal of Honor, APB dated for Summer 2010

Also due out in the quarter: the expected spate of annual sports franchises (Madden, FIFA, FIFA Online, NHL), a Monopoly game for consoles and handhelds, and a new MySims title -- we're guessing MySims Sky Heroes.
















