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COP: The Recruit takes you to an urban open world on the DS


Nintendo has just announced COP: The Recruit, created by Ubisoft, for the DS at their E3 press conference. It's an open-world third-person urban crime game with an anime edge -- you play as a street racer who's been cuffed, and has to choose between working for the police or returning to your criminal ways. The short video they showed was reminiscent of both Driver and GTA -- running, shooting, committing acts that would normally get you locked up, all on the DS's dual screens.

We've got no date at all for when this might actually appear on store shelves, but we're guessing it'll be some point in the future. Sometime after this exact second right now.

Former Rockstar Games founders form 4mm Games

Eager to fill their lungs with the clean air of independent living, Rockstar Games co-founders Jamie King and Gary Foreman have headed for the hills. Along the way the pair picked up Nicholas Perret from Image Metrics, known for its amazing yet slightly creepy Emily video, and entertainment exec Paul Coyne. Next stop: 4mm Games, a new game studio that, according to CEO Perret, aims to "deliver groundbreaking content with global appeal to a consumer who lives online."

4mm isn't talking specifics, though the company has netted "significant" backing from game-focused investment firm, CEA Autumn Games. According to 4mm, the companies have agreed to a multi-year partnership, which includes multiple titles and platforms. Beyond this, 4mm is keeping quiet on what it plans to spend its new-found cash on, but we'll keep our eyes on the horizon as things develop.

GTA: Chinatown Wars jacks more wallets, sells 74K in April


In its first month of release, GTA: Chinatown Wars managed to only sell 89,000 copies in the US, according to the NPD. Now that the figures for April have come in, Gamasutra reports the game has managed to sell another 74,000 copies. Mind you, we're no mathematicians (well, not all of us), but by our calculations, that means GTA: Chinatown Wars has managed to sell a total of 163,000 copies in the US so far, which is a lot lower than what most analysts predicted the game would sell in its first month.

We guess that South Park bump didn't do the game much good ...

CNBC ponders a Grand Theft Auto slowdown


CNBC is wondering if slow sales for The Lost and the Damned and Grand Theft Auto: Chinatown Wars are pointing to an overall slowdown for the series. The site points to analysts' estimates that only 1 million of those 13 million who bought GTA IV picked up the first DLC for the game, and to the crummy 89,000 units the DS title moved in March.

We're not sure we're on board with CNBC's theory just yet, though. The market for GTA IV's DLC was already split because of its 360 exclusivity and Chinatown Wars is a hardcore game on what's largely thought of as a casual system. What do you think?

Nintendo: Don't panic, Chinatown Wars will do just fine ... probably


Nintendo isn't afraid of low sales numbers for the M-rated DS outing of the GTA series, GTA: Chinatown Wars. In fact, the company believes the game will have "long legs" -- continuing to sell for the months to come rather than the usual cycle of big launch and steady decline. Speaking with MTV Multiplayer last week, Nintendo vice president of licensing Steve Singer said, "Chinatown Wars is performing in line with AAA titles that have come to our platform like Spore [Creatures] or Lego Star Wars."

And the sales numbers of those titles seem corroborate his point. Spore Creatures has sold nearly one million units worldwide at this point and Lego Star Wars: The Complete Saga has moved just over two and a half million, though each title sold less than half of Chinatown's numbers in their first two weeks at retail (released March 17, the March NPD numbers only recorded the first two weeks of the games sales). We're not sure what the future holds for the critically lauded title but Singer believes "word of mouth" will help to keep GTA: Chinatown Wars steady in the future. We'll certainly see after April's NPD numbers arrive in a few weeks.

No, really? Analyst believes GTA: Chinatown Wars will move 2M in US


Get this: Cowen and Company, a bunch of folks in suits who get paid a lot of money, are predicting that gaming's best-selling franchise -- Grand Theft Auto -- is going to sell really well on the industry's best-selling platform, Nintendo DS. According to GamesIndustry.biz, the aforementioned MBAs believe GTA: Chinatown Wars will sell two million copies in the US. Only two million?

Doug Creutz, an analyst at the firm, is quoted as saying, "Although the handheld platform has a younger-skewing installed base, we believe many core gamers own the DS." Hmm. We see, please continue. "The strong critical rating will likely increase the game's chances of becoming a commercial hit." So, good scores equal good sales? Not always the case.

We'd like to take a moment to go as far out on the limb as Cowen and make a few crazy predictions of our own. No. 1: In 10 years, people will still need water. No. 2: Parachute pants will never come back into style. No. 3: We'll never make as much as these analysts do for our predictions.

DS Lite gets gangsta-fied for GTA: Chinatown Wars release


As part of the push to promote GTA: Chinatown Wars, the Nintendo World Store had a custom DS Lite on display for those who bothered to show up for the game's midnight release Monday night, which you can see via this flickr stream. While we'll admit that the combination of almost-black blue and fire truck red aren't the most pleasing from a visual standpoint, we definitely wouldn't mind snagging some of those awesome little GTA figurines next to it.

What do you think? Yay or nay on this DS?

Analyst: Lost and Damned earned $18 million online, $3 million at retail


Electronic Entertainment Design and Research (EEDAR) analyst Jesse Divnich's crystal ball predicts brick-and-mortar retail sales of GTA IV's expansion, The Lost and Damned, to be less than $3 million. He believes current global sales from customers who purchased it across Xbox Live to be around $18 million. This latest bit of analyst prognostication comes following Pachter's missive (translated from an Illuminati memo) that GTA's biker expansion could sell upwards of two million units by year's end.

Although the 6-to-1 online vs. retail ratio seems dramatic, is it really surprising when The Lost and Damned was promoted as a DLC pack anyway? In this case, retail was just a middle man, as those who purchased the "game" at their local bodega received a card with a code to download the expansion. All we really know at this point is that the game is selling very well.

Video: This is how you snipe in GTA: Chinatown Wars

If the first trailer for Rockstar Games' Grand Theft Auto: Chinatown Wars didn't supply enough in-game footage, perhaps this latest trailer will do the job.

Embedded after the break is a new gameplay clip of Chinatown Wars, featuring the hacking process and the delightful act of sniping. We'll be the first to admit that having to actually assemble the sniper rifle is all kinds of awesome, though we remember the process being somewhat more challenging on our last trip to the grassy knoll.

Continued →

Sony in talks with Rockstar for more GTA on PSP


It might seem as though the once-strong relationship between Rockstar Games, developers of the highly profitable Grand Theft Auto franchise, and Sony, the progenitor of the consoles said franchise once almost exclusively appeared on, is on the outs. Following the 360-exclusive Lost and Damned DLC, and the movement from the series' portable appearances to the DS with GTA: Chinatown Wars, it appears Rockstar has jilted all things PlayStation in hopes of attracting younger, more lucrative suitors.

However, this isn't exactly the case. In a recent interview with MTV Multiplayer's Stephen Totilo, PSP hardware marketing chief John Koller explained that Sony isn't ready to let that particular cash cow go out to pasture. Koller commented that the two PSP-based GTA titles sold like bullet-riddled hotcakes, adding that there's "definitely continued conversations with Rockstar" regarding future Grand titles on Sony's handheld. We can only pray that they'll be as Phil Collins-centric as the last one.

Grand Theft Auto: Chinatown Wars trailer light on gameplay


The Chinatown Wars are about to begin. Rockstar Games' first official trailer for the upcoming DS-exclusive Grand Theft Auto game finally shows off some in-game footage ... provided you slam your face to the monitor and squint. This much-too-brief trailer gives us a very basic synopsis of the game's story, and does very little to highlight any of the game's compelling gameplay. That's a shame -- because we really do like the game.

Watch the trailer, after the cut.

Continued →

Play Chinatown Wars early during promo van tour


Rockstar currently has GTA: Chinatown Wars on a pre-launch (post-launch, in some cases) sampling tour across the United States. The locales will allow people to play the game before its March 17 release, plus "limited-edition Rockstar apparel" will be given away. Check our the full list of dates and locations after break.

Of course, the real fun comes if and when somebody manages to carjack one of these promotional vans. (Seriously, don't do that.)

[Via RockstarWatch]

Continued →

GTA: Liberty and Vice City Stories may be coming to PlayStation Store


Rockstar's two PSP Grand Theft Auto games, Liberty City Stories and Vice City Stories, may be getting a re-release over the PlayStation Store according to a newsletter sent by SCEE. The original games sold over a million copies each and told new stories in the locales of the classic PS2 games.

A digital re-release of these UMD games is quite enticing, especially as it should alleviate the games' most glaring flaws: lengthy load times. Downloading the game directly to Memory Stick will undoubtedly make these PSP games more accessible and palatable.

[Via PlayStation LifeStyle]

GTA Chinatown Wars features Wi-Fi connection, but offline multiplayer


There appears to be some confusion over what multiplayer options will be included in the upcoming Grand Theft Auto: Chinatown Wars. The DS game will feature support for Nintendo Wi-Fi Connection, but the connectivity does not expand to multiplayer.

Instead, multiplayer is limited to local system play. A flyer from New York Comic Con (via GoNintendo) shows the game will include competitive and cooperative modes -- although no other details were revealed.

While Nintendo Wi-Fi Connection won't be used for multiplayer, it will allow players to communicate and interact with their friends. For example, you'll be able to share favorite locations, chat live through in-game instant messaging, and trade in-game items. Stats can also be uploaded to Rockstar's Social Club site. Through the Social Club, Rockstar is promising "special contests, events, and promotions," although what those will entail is still unclear at this moment.

NYCC 09: GTA Chinatown Wars hands-on

Grand Theft Auto's jump into the current generation of home consoles introduced a new level of depth, realism and maturity into the franchise. While Niko's story was compelling, it lacked a certain je ne sais quoi that series regulars expect. In lieu of zany over-the-top comedy, there was drama; in lieu of arcade action was a refined cover and aiming system.

These changes certainly progressed the series further, but it's hard not to miss the classic action found in earlier GTA games. Chinatown Wars, Rockstar's first real foray into DS development, is the perfect opportunity to revisit the arcade trimmings of the classic PS1/2 era of the games. Chinatown Wars is, at its best, a perfect blend of old-school gameplay with modern design philosophies.

The notion of old meets new is immediately apparent from the visuals. Screenshots don't do the game justice. The graphics are quite impressive, with full 3D models, an incredible amount of texture variety, and a very steady framerate. Of course it comes nowhere close to the fidelity of the PSP games, but the team at Rockstar Leeds has created a sharp, clean look that works within the limitations of the DS hardware.

Continued →

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