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Shatter coming to PSN July 23 for $7.99


No matter how much critical juice a game receives, it doesn't really mean a whole lot until the public gets their hands on it and puts it through its paces. Developer Sidhe announced today that you'll finally get to have your way with budding critical darling Shatter on July 23 (if you don't mind ponying up $7.99).

If you've missed the buzz, Shatter is a futuristic take on the brick-breaking genre that you can see in action right here.

New Trine trailer focuses on physics-based co-op gameplay


No, Trine isn't available on PSN ... yet! However, a brand new trailer on the PlayStation.blog makes us wish we could play it on our PS3s right now. (Note: You can buy it on Steam ... but it'll cost you some more.) This new footage focuses on the co-op gameplay and how multiple players can take advantage of the physics system to help each other traverse the game's 16 levels. Unfortunately, there's no release date revealed on the blog, other than a simple "coming soon." Boo. Soon doesn't mean today, does it?

See the trailer after the break.

Continued →

WipEout HD expansion in final testing


According to the PlayStation Europe Blog, WipEout HD's upcoming game-altering DLC, entitled Fury, is in final QA testing. Answering a short list of questions submitted by blog regulars, WipEout HD game director Tony Buckley and producer Paul Tweedle noted the expansion was in the "final phase" of testing and promised release information would be announced (via the PlayStation Blog) after it completes the process. Fury is set to add a laundry list of content, including 8 tracks, 13 ship models and 3 game modes, to the popular anti-grav racer.

[Via CVG]

European PSN releases for July 9


Battlefield 1943 is obviously the big news this week, but there are also a few demos that might also keep you entertained, namely Ghostbusters and Fuel. Not only that, but there's a load of DLC for MotorStorm Pacific Rift, Skate 2 and the usual rhythm games. PSP owners have a bumper crop of games to pick from, plus some more Rock Band Unplugged DLC.

Choose your platform to view the corresponding release list:



(Note: Continue past the break to view both release lists.)

Continued →

Ghostbusters demo busts out on XBLM, PSN


Powering up the old 360 earlier today, we discovered that a Ghostbusters demo is available now on Xbox Live Marketplace. 360 owners can snag it right here. A few more checks with our super-top-secret UK contact confirmed that it's currently up on the European Playstation Store as well, meaning it's probably going to be available in North America after the weekly update later today.

Go grab it and see if bustin' makes you feel good (or not).

Capcom: Marvel vs Capcom 2 on XBLA July 29, PSN date coming 'soon'


The Capcom Unity twitter account revealed something interesting this morning: Marvel vs Capcom 2 will be gracing Xbox Live on July 29 -- and Capcom PR separately confirmed a 1200 ($15) price. For those of you wondering about its arrival on PSN, Capcom promises an announcement "soon." Sharpen those claws (and those Hadoukens), because it's about to be on.

Battlefield 1943 servers being added 'around the clock'


As fun as Battlefield 1943 is, EA severely underestimated the amount of individuals who would enlist for battle in the Pacific yesterday on XBLA. If you tried to play, you likely spent a great deal of time staring at menus and found it a real pain to hook up and play with friends. According to a post made by Gordon Van Dyke on the official EA forums, developer DICE is doing all it can to increase the server count for both Xbox 360 and PlayStation 3 versions.

In the latest update, Van Dyke writes, "We have full support of EA to add as many servers as takes and then some so that everyone can play. This work has already started and servers will be added around the clock with teams working to cover this 24 hours a day so not a moment is wasted. You will be able to play this game and play it lag free!"

While the prospect of a lag-free experience is something we can support, our problem was more with our inability to find matches and join our friends' games yesterday, even when multiple slots were open. But hey, at least the price was fixed! [It appears that the 90000 pricing "glitch" was a temporary workaround to dissuade Xbox Live Silver users from purchasing the online multiplayer–only game. Currently, the game is blocked from Silver account purchasing altogether and has been designated a "Gold Exclusive."]

[Via Edge; thanks to VIP0R, Roger, Ian & Alan for pricing glitch pics!]

Final Fantasy II continues PlayStation Network roll-out


As expected, Square Enix is continuing its roll-out of Final Fantasy classics on the PlayStation Network. In addition to Final Fantasy VII and the original Final Fantasy, Final Fantasy II can now be found on the Japanese PlayStation Store. Just like before, this archived re-release is based on the PS1 version of the game and can be played on both the PS3 and PSP.

At the rate that Square Enix has been releasing these games onto the PSN, we can expect the first nine Final Fantasy games as downloads before year's end. We wonder how long it'll take for Square Enix USA to announce localized versions of these downloads ...

Battle Fantasia to attack PlayStation Network this year


Arc System Works' quirky 2D fighting game, Battle Fantasia, never found a PS3 release in the States. That's about to change later this year, as Aksys plans on releasing the cult title as a downloadable PlayStation Network game this fall. The publisher told Siliconera that players can expect "some surprises" for the digital release, but we're not sure if gamers will care. The lengthy delay and lackluster critical reviews may fend off the wary. Battle Fantasia will need some new content (and a low price point!) to offset the lengthy delay and low critical reviews of the original.

Comic download service hitting PSP by end of year in Japan


Remember when we discovered an early prototype of a downloadable comics service for PSP? Well, it looks like it's coming to fruition. According to a release by PlayStation Japan, comics will be made available through the PlayStation Store by year's end. The comics will take advantage of the high resolution screen offered by the PSP, and will be compatible with all versions of the PSP, from the original 1000 to the new PSP Go.

SCEA and SCEE have not announced plans to follow in Japan's footsteps. However, we're hopeful that by year's end, PSP owners will be able to read both English and Japanese comics on the go.

XMB battery meter glitch 'definitely being corrected'


PSN's Eric Lempel is doing the interview rounds, talking up the PlayStation Network and how far it has come over the last few years. Obviously, people tend to be more interested in the service's future and what's coming in future firmware updates. Lempel remained tight-lipped, but let slip a few interesting nuggets of info -- such as the fact that he's as angry as consumers about the XMB battery life meter bug. You know, the way the battery meter covers the clock when you press the PS button in-game. Annoying, right? That's "definitely being corrected," so you can check that one off your list.

Lempel also said that he feels PSN is no longer playing catch-up with Xbox Live: "I don't think there's a lot of 'catch up' [with XBL] anymore. In some cases, I think we've got more, and we've got some other things they don't have." He confirms that in-game voice chat is in the works. No release date, but they're working on it. Lastly, Lempel expects that "PSN would be great" for the upcoming motion controllers. Hopefully, more support than the PlayStation Eye's meager offerings.

Source -- Eric Lempel interview @ Industry Gamers
Source -- Eric Lempel interview @ PC World

[Thanks, Bryan]

Rumor: 2K Sports prepping NBA 2K10: Draft Combine for XBLA/PSN


2K Games is opening up a very dangerous door, apparently, as a source close to Joystiq has passed along info on the company's new game for PSN and XBLA, called NBA 2K10: Draft Combine. Set to release alongside NBA 2K10, the spinoff game will allow players to take potential draftees through a rigorous training routine, boosting their stats before being drafted into the retail game.

We call it a "dangerous door," because, frankly, it is. Many criticize sports titles for offering little variety or improvements in each yearly iteration, and Draft Combine sounds like it could be a way to milk sports fans for even more dough. Of course, not knowing further details about the rumored game, this is just speculation, and should be taken as such. Still, if it turns out as our worst fears predict (that Draft Combine is a minigame-like feature split from NBA 2K10 and sold separately), then we're sure there are bound to be some upset gamers out there. Oh, and if you're a person in the know, then feel free to hit up our tips box with more details. Anonymity assured!

JBO: Joystiq Box Office, June 29 - July 3



We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly, and Blu-ray each week.

Recommendation of the Week:

Sunshine (Blu-ray: $29.99): We all know about Danny Boyle and Slumdog Millionaire; winning a few Oscars will do that to your movie, particularly if it's great. However, his sci-fi masterpiece Sunshine is severely underrated and underwatched. The Sun becomes an ominous character in this taut thriller, which, granted, has a plot point that could be completely jettisoned to make for a perfectly streamlined film. However, the sound, the action, and the attention to detail in this movie make this a must see in HD.




Read for the full list on a system by system basis just after the break, this time with a bent toward the upcoming Independence Day holiday this Saturday. As usual, we'll see you at the popcorn st ... well, actually we won't see you at all. But you catch our drift.

Continued →

Telltale engine doesn't support PlayStation ... yet


Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."

We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.

Trine dev: Project is 'a big mess'


To be clear, Frozenbyte spokesman Joel Kinnunen wasn't saying that the company's fantasy action platformer itself is a mess, but everything surrounding it -- like price point disparity between regions and territories -- has become quite the kerfuffle.

The problem, apparently, is that Trine started life as PC game before migrating to PSN and (maybe) XBLA. While that may be good for getting the game to as many people as possible, it's not ideal for a game launch.

"Trine as a project is a big mess," Kinnunen said, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."

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