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We're ready to believe in Ghostbusters LittleBigPlanet costumes
No, Sony hasn't actually confirmed that Ghostbusters costumes are headed to LittleBigPlanet, but it has certainly hinted at the possibility. In a recent post on Playstation.Blog highlighting the new Sacktue of Liberty costume, the company dropped a not so subtle hint. Following the words "Future LittleBigPlanet DLC?" was the image to the right.Everyone and their dog knows who they're gonna call, and that's the Ghostbusters, so we're pretty sure that related costumes are on the way. Who knows, maybe they'll throw in a Slimer costume while they're at it.
inFamous Home space encourages vandalism, electrocution
PlayStation Home is becoming, well, home to a number of new game-specific spaces, the latest of which -- devoted to inFamous -- has been revealed by Sony. Set to be added to the virtual world on Thursday, July 2 (hey, that's tomorrow!), the themed location ("The Abandoned Docks of Empire City") will feature a couple of interactive goodies, including the ability for users to create graffiti designs using Sony's tool set (to prevent any naughtiness, we suppose) which can be seen -- and voted on -- by other Homers.
Much more exciting, though, is a shooting gallery minigame where (after waiting in line for, like, forever, spamming the X button) Cole-esque electric bolts are used to knock down targets fashioned after Reapers, Dustmen and the like. We were hoping for a corresponding announcement of a new "Zeke's Rooftop" private space, but, alas, it's seemingly not to be, at least for now. Check out a video tour of the new inFamous space after the break, along with high-res screens below.
Much more exciting, though, is a shooting gallery minigame where (after waiting in line for, like, forever, spamming the X button) Cole-esque electric bolts are used to knock down targets fashioned after Reapers, Dustmen and the like. We were hoping for a corresponding announcement of a new "Zeke's Rooftop" private space, but, alas, it's seemingly not to be, at least for now. Check out a video tour of the new inFamous space after the break, along with high-res screens below.
Gallery: inFamous Home Space
Pachter: PlayStation software sales will account for 31% of all games sold worldwide in 2009

Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.
PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.
Analysis: GameSetWatch looks at the strength of SCEA IP
It's no surprise that the PS3 is seeing a great amount of support with a strong lineup of original first-party titles, but some see this strategy as a problem that might actually be hurting the PS3, not helping it. According to an in-depth piece over at GameSetWatch, Sony's strategy for the PS3 over-emphasizes new properties and its first-party titles as system sellers, but is ultimately not doing enough to pull in consumers when compared to the other consoles.
Look at the chart above and compare SCEA-published titles to the exclusives for other consoles like Halo 3 (which sold more than 4.8 million copies in its first year) and Mario Kart Wii (which has sold over 6 million units). Cleary, SCEA isn't anywhere near Nintendo's or Microsoft's numbers (all figures excluding bundle sales), but why can't SCEA games achieve that sort of level of sales? GSW points out it's mainly because of Sony's focus on risky new IP instead of safe bets (like sequels), noting third-party franchises like Call of Duty: World at War (1.1 million), Grand Theft Auto IV (1.7 million) and Metal Gear Solid 4 (1.1 million) have all sold better.
It's all a rather interesting interpretation of the NPD sales data, and there's even further analysis to be read over at GameSetWatch. Head over there for the full read.
Look at the chart above and compare SCEA-published titles to the exclusives for other consoles like Halo 3 (which sold more than 4.8 million copies in its first year) and Mario Kart Wii (which has sold over 6 million units). Cleary, SCEA isn't anywhere near Nintendo's or Microsoft's numbers (all figures excluding bundle sales), but why can't SCEA games achieve that sort of level of sales? GSW points out it's mainly because of Sony's focus on risky new IP instead of safe bets (like sequels), noting third-party franchises like Call of Duty: World at War (1.1 million), Grand Theft Auto IV (1.7 million) and Metal Gear Solid 4 (1.1 million) have all sold better.
It's all a rather interesting interpretation of the NPD sales data, and there's even further analysis to be read over at GameSetWatch. Head over there for the full read.
Sony patents software-based PS2 CPU emulation
In Sony's on-again/off-again relationship with PS2 backwards compatibility on the PS3, we've had our hopes raised to the stars and dashed again more times than we imagined possible. Today, Siliconera discovered what appears to be but one more volley in the company's neverending game with our hearts, filing for a patent for software back in December of last year (published publicly just last week). According to the report, the software is intended to "decode and recompile" the hardware used in the PS2's defining chip, the Emotion Engine, possibly allowing for previously unplayable PS2 games to become playable.
While this patent could certainly suggest things to look forward to in the rumored PS3 Slim, we've been burned in the past and aren't exactly holding our breath. Maybe more possible, Sony's Eric Lempel said in February of last year that "There are possibilities through technology and software emulation to make that possible," speaking on the subject of downloadable PS2 titles -- rather than disc-based software support, mind you. If you're into the technical side of things, Siliconera was so gracious as to shoot us the whole patent, which you can see for yourself in the gallery below.
[Via Siliconera]
[Thanks, Bryan!]
While this patent could certainly suggest things to look forward to in the rumored PS3 Slim, we've been burned in the past and aren't exactly holding our breath. Maybe more possible, Sony's Eric Lempel said in February of last year that "There are possibilities through technology and software emulation to make that possible," speaking on the subject of downloadable PS2 titles -- rather than disc-based software support, mind you. If you're into the technical side of things, Siliconera was so gracious as to shoot us the whole patent, which you can see for yourself in the gallery below.
[Via Siliconera]
[Thanks, Bryan!]
Gallery: Sony Emotion Engine Emulation patent
Have Uncharted 2 questions? Ask Naughty Dog tomorrow
No matter how much we try (and we're not) we can't stop talking about Naughty Dog. From wowing us with new Uncharted 2: Among Thieves footage at E3 2009, letting us shoot each other in the Uncharted 2 beta and teasing a movie deal, Naughty Dog is everywhere. If you're looking for more on the dev, make sure to check out the PlayStation Blog tomorrow beginning at 2PM Pacific (5PM Eastern), where Uncharted 2 creative director Amy Hennig and game director Bruce Straley will be on-hand for a live chat to answer your Nathan Drake related questions.
Gallery: Uncharted 2
The Punisher: No Mercy frags PSN on July 2 for $9.99
Courtesy of the PlayStation Blog, we now know that Frank Castle's Unreal Engine-powered, arena-style FPS, The Punisher: No Mercy, will blast its way to PSN on July 2 for a cool $9.99. Aside from multiplayer gameplay that allows up to eight different vigilantes and famous Punisher faces to go at it, there'll be a single-player mode rife with unlockable content. Let's hope that doesn't include Thomas Jane skins.
Gallery: Punisher: No Mercy
Then and now: Sony's motion-sensing, 'magic wand' controller tech

Sony's motion-controller technology for PS3 isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?
In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen.
Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.
[Thanks, dgonchild!]
In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen.
Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.
[Thanks, dgonchild!]
Tretton says PS3 motion controller can work with existing games
It's unsurprising Sony would devise a motion controller, after the gazillions of dollars Nintendo made with its Wii platform. However, as impressive as Sony's E3 demonstration was, many fear the motion controller may signal a paradigm shift for the company. Will hardcore gamers lose out in Sony's (and Microsoft's) newfound reach at the motion-craving casual audience? Tretton doesn't think so. Speaking to CNBC, the president of SCEA promised that the PS3 motion controller (and its games library) will be far more flexible and diverse than what one would find on Nintendo's machine. "Personally, it's very difficult for me to perceive God of War 3 being played with the Wii controller," he said. "It's a different experience that doesn't lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."
In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable." Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? While it's certainly possible, we can't see many gamers throwing out their DualShock controllers any time soon.
In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable." Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? While it's certainly possible, we can't see many gamers throwing out their DualShock controllers any time soon.
SCEA's Koller calls PS3 slim rumors frustrating
"I'd love to live in a world with fewer leaks and more meat," said SCEA's head of hardware marketing, John Koller, to Ars Technica on the circulating murmurs of a PS3 slim model. Koller admits Sony has had "a certain amount of frustration" with rumors that a slim-lined PS3 will hit retailers in the fall and he thinks it's more important to focus on the certainty of the present than the possibilities of the future.
Koller calls it a matter of what "may or may not happen," which is interesting, since he's not flat out denying it nor is he outright laying down the "does not comment on rumor/speculations" angle. Could it be that the slim model is real, though now with the beans spilled, Sony will postpone its release plans? Surmountable evidence suggests that it is, and even Koller's wording in the interview (read: use of "leak," not "rumor") fuels this thought.
Koller calls it a matter of what "may or may not happen," which is interesting, since he's not flat out denying it nor is he outright laying down the "does not comment on rumor/speculations" angle. Could it be that the slim model is real, though now with the beans spilled, Sony will postpone its release plans? Surmountable evidence suggests that it is, and even Koller's wording in the interview (read: use of "leak," not "rumor") fuels this thought.
Sony's Lempel: 'You're not going to see trophies on the PSP'

Now, before you curse his name, hear him out, okay? Lempel explains that "there are a few reasons" you won't see Trophies on PSP and, chief amongst them is "keeping it secure." See ... the PSP has been hacked. A lot. Like, a lot a lot. Lempel says that "if people can artificially inflate their rankings and amounts of Trophies" via the PSP on a shared PlayStation-wide Trophy system then it "kills the whole [Trophy] system," PS3 included. So "keeping it secure, keeping it fair" is the best solution – but that means no Trophies on PSP.
And, since the PSP has that same promised 10-year life cycle (as evidenced most recently by the PSP Go) it'll be some time before we get an entirely new (and ostensibly secure) PSP platform upon which a functioning Trophy system might be grafted. See you in 2015!
Video: echochrono certainly isn't like echochrome
Were you thinking echochrono was just going to be more of same old puzzles? Well, think again. The follow up to the original Escher puzzler looks like it's taking things to a whole different dimension.
Judging from this trailer, players won't have to alter perspective anymore as the game appears to be fixed on a 2D plain; however, this doesn't mean things will be any easier -- it just means it's a whole new way to play the game. What else is new? Color. Seriously, who thought of that one!
Judging from this trailer, players won't have to alter perspective anymore as the game appears to be fixed on a 2D plain; however, this doesn't mean things will be any easier -- it just means it's a whole new way to play the game. What else is new? Color. Seriously, who thought of that one!
Gallery: echochrono
Future MotorStorm: Pacific Rift expansions promise more Speed and Adrenaline
MotorStorm fans can't seem to get enough content, judging from the constant stream of new DLC. It's either that or Evolution Studios is just not tired of giving fans more of MotorStorm: Pacific Rift. Promising two new major content packs, Pacific Rift will expand with a slew of new tracks, new vehicles, Trophies and more. Check after the break for details on both the Speed and Adrenaline expansions.
SOCOM: Fireteam Bravo 3 features four-player co-op campaign
It's true, the third installment in the SOCOM: Fireteam Bravo series will feature four-player co-op through the game's campaign, which is nice if you actually have three friends and don't just pay random strangers to stand around you sometimes. The feature will be available in both Ad Hoc and Infrastructure mode, so you can all hang on the couch and play, or you can use the wonders of the internets to get some people together online. Also, when playing co-op, all missions will be unlocked and available for selection, so you don't have to worry about that jerk Donny's lack of progression getting in the way of the group's fun.
SOCOM: Fireteam Bravo 3 is currently slated for a Winter 2009 release.
SOCOM: Fireteam Bravo 3 is currently slated for a Winter 2009 release.
Gallery: SOCOM Fireteam Bravo 3
Sony cutting suppliers by half to save $5.3 billion
In a move undoubtedly aimed at preventing any further losses, Sony corp. plans to cut its manufacturing suppliers by more than half. MCVUK reports the company will be whittling down its 2,500-strong suppliers list to just 1,200 by or before 2011. The restructuring will cut costs by around ¥500 billion ($5.3 billion).
While this is a big change for the company as a whole, it's uncertain how Sony's Computer Entertainment division will be affected. In what ways could this whole business of slimming down impact SCEA, or the PS3 for that matter?
While this is a big change for the company as a whole, it's uncertain how Sony's Computer Entertainment division will be affected. In what ways could this whole business of slimming down impact SCEA, or the PS3 for that matter?
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