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White Knight Chronicles 'International Edition' goes to the US on February 2


Click to see the full box art.
The American version of White Knight Chronicles has just earned a release date and a subtitle. SCEA is calling it the "International Edition," thanks to the addition of 50 new quests, voice chat, Georama and Live Talk. However, we think "The Incredibly Tardy Edition" is probably a more apt title, considering the 14-month wait fans have had to endure.

White Knight Chronicles' February 2nd release date places it before other big 2010 games on PS3, such as BioShock 2, Dante's Inferno, Star Ocean, Heavy Rain, and most importantly -- our lord and savior Final Fantasy XIII. We wonder if Level-5's Yoshiaki Kusada will be happy with the distance between these two PS3 RPG juggernauts.

Flower, Comet Crash & other PSN titles half-price this week

It seems the PlayStation Store got a little jealous of the brick-and-mortar retailers who were offering discounts during this week of Black Friday Thanksgiving. Beginning with today's specially-dated Tuesday PSN update, a handful of downloadable PS3 titles will be offered for half-price until December 2. Here's a list of the encheapened games, and their temporarily slimmed-down prices:
  • Bomberman Ultra – $4.99
  • Comet Crash – $4.99
  • Flower – $4.99
  • Invincible Tiger: The Legend of Han Tao – $7.49
  • The Last Guy – $4.99
  • Prince of Persia Classic – $4.99
  • Smash Cars – $7.49

Check out Joystiq's Black Friday Game Deals Hub or jump to a retailer guide below:


For more Black Friday coverage, check out Black Friday Deals, Cyber Monday Sales,
And other Black Friday 2009 stories today from Walletpop.com

Ubisoft, Sony, EA and Disney sued over voice recognition patent

On November 10th, Bareis Technologies, LLC filed a lawsuit against Ubisoft, Sony Computer Entertainment, Electronic Arts and Disney Interactive Studios, claiming that various games, including Tom Clancy, SOCOM and NASCAR titles, infringe upon a patent filed in 1996. "Optical disk having speech recognition templates for information access" describes a process "integrating automatic speech recognition technologies into optical disk players for command and control purposes."

As is typical with lawsuits of this nature, the plaintiff is seeking "no less than a reasonable royalty" for the supposed use of this "stolen" technology. Should the case make it to court, the plaintiff will have a few hurdles to overcome. Primarily, lawyers will have to prove how a patent largely targeted towards accessing specific music tracks on audio CDs is applicable to the video games in question.

Considering it's been over seven years since the debut of the first SOCOM game, it's surprising that the plaintiff has waited so long to file this suit. Perhaps it's telling that the company going forward with the lawsuit has done so little in the thirteen years since filing the trademark that it has no web presence whatsoever.

[Via GamePolitics]

Sony announces firmware 3.10 for PS3 with Facebook integration, coming 'soon'


Sony has revealed via the official PlayStation blog that PS3 firmware 3.10, due "soon," will allow the console to communicate with social media site Facebook. The news comes on the eve of Microsoft's latest Xbox 360 Dashboard update roll-out -- which, among other features, introduces Facebook functionality to that platform.

Once firmware 3.10 is installed, the PS3 will be able to send updates to a user's Facebook wall indicating which Trophies they've just unlocked in games and what they've recently purchased from the PSN's PlayStation Store. Developers will have the ability to access Facebook functionality to send more detailed updates to the site from their games, and these options can (as was the case with Trophies) be patched into titles currently on shelves.

As foreshadowed by screenshots leaked last week, firmware 3.10 brings with it a handful of other user interface tweaks -- demoed by PlayStation Network director of operations, Eric Lempel, in a video after the break -- but, alas, still no cross-game voice chat. At least the friends list is ditching the ugliness introduced with firmware 3.00.

Continued →

Dream Theater adding even more metal to God of War III soundtrack

Dream Theater, a heavy metal band best known for creating songs that are impossible to play in Rock Band -- and, based on the image above, for serving as the artistic inspiration for Metalocalypse's Dethklok -- has chosen to lend its potent rock powers to the soundtrack of God of War III. This announcement was made by Theater drummer Mike Portnoy, who mentioned on the band's blog, "we will then enter the studio right after New Year's to write and record a brand new instrumental track for inclusion on the upcoming Gods [sic] Of War 3 soundtrack."

Between the inclusion of this track and the exclusive Trivium song (which was announced late last month), we appreciate the metallic infusion Sony's trying to introduce to the title. However, if it doesn't culminate in an unlockable electric guitar weapon, then you can expect us to be stricken with grief for a few months after the game's release.

[Via VG247]

Sony: Uncharted 2 has sold over one million copies

Okay, so Modern Warfare 2 sold more copies than there are people on the planet -- let's not get so lost in the hub-bub of everyone's new fling that we forget about the practically ancient Uncharted 2. Aren't you curious how it's been selling? Well, earlier today, at the BMO Capital Markets "Digital Entertainment Conference," Sony America VP of Business Development Phil Rosenberg announced that "as of last week, we've already sold over a million copies [of Uncharted 2] in just a couple weeks on the market."

We have no way of knowing whether that number is accurate, though with the NPDs due out later today, we imagine we'll be finding out soon if it's as inflated as Nate Drake's ego, or if it's as accurate as Nate Drake ... using ... using a sniper rifle. And shooting stuff. Like, in an accurate manner.

[Via G4TV]

Gran Turismo 5 cost roughly $60 million to develop


At the annual SEMA car show in Las Vegas this week, Gran Turismo 5 creative lead Kazunori Yamauchi was on-hand demoing his game for showgoers and talking to the press. Amidst a torrent of questions from Autoweek, Yamauchi roughly calculated the cost of creating Gran Turismo 5: a cool $60 million. That's what five years of development on a single game has cost Polyphony Digital thus far, an amount Yamauchi says was totally justified in order to "get it right."

"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?

Gallery: Gran Turismo 5

SCEA files patent for interactive movie technology

"Interactive movie technology," you may find yourself asking, "isn't that just another word for video games?" Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game -- our guess is PlayStation Home -- it doesn't really resemble anything we've ever seen from a ludological offering. Basically, SCEA is designing a framework for "avatars" to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters' behinds.

The patent's illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player's avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the 'Bots makes us more than a little interested in how SCEA is planning on using it.

[Via Siliconera]

SOCOM Fireteam Bravo 3 also joins the Q1 party


Just when you thought those Q1 delays were over, SCEA comes in with a surprise. The upcoming SOCOM Fireteam Bravo 3 for PSP will miss its original late November release, and will instead come out on January 12th, 2010, two weeks before Zipper deploys MAG on PS3.

SCEA Senior Producer Mark Rogers says that developer Slant Six is not responsible for the delay and "development is on schedule." Instead, Rogers blames marketing, saying "some high value visual assets (screens and video) have only recently been made available to global marketing and we have decided to move the release and allow time to get the word out to everyone." So, although assets have been available since April, marketing hasn't received them until "recently." We're not entirely sure how this makes sense, but the end result is clear: you'll be waiting longer for this game, as someone gets their act together.

God of War III demo included on District 9 Blu-ray

If you're interested in checking out God of War 3 early, but don't want to play the first two God of Wars again, Sony corporate synergy has a solution for you! The Blu-Ray release of District 9, due December 29 (a bit later than the God of War Collection), will include a playable demo of God of War 3. Once you've played through the demo, a making-of featurette will be unlocked (for the game, not the movie).

While District 9 and God of War 3 are united in that they're both things that people presumably want to see, it strikes us as odd that this rather random collection is the first Blu-ray/game demo pairing for SCEA. The Watchmen movie and game actually related to one another in some way, and they came on separate discs.

Banned PSN player appeals court decision, sues Sony again for $180k


If at first you don't succeed, try, try again. Erik Estavillo made headlines in the gaming blogosphere last summer for his $55,000 lawsuit against Sony, launched in retaliation for being banned from the PlayStation Network. As predicted, the judge dismissed his case after determining the First Amendment did not apply to Estavillo's claim.

Estavallo isn't going to be stopped by a mere district judge's ruling, though. In addition to filing an appeal, Estavillo is also filing another lawsuit against Sony -- this time, a civil suit seeking $180,000 in damages; more than three times the amount of his original, dismissed suit. According to GamePolitics, Estavillo will once again opt out of using a lawyer, choosing to represent himself for both upcoming cases. We wish Estavillo the best of luck.*

*Ed.'s Note: While we'd normally end on a punchline, our fear of irrational and baseless lawsuits prevents us from doing so.

SCEA ad campaign continues with Ratchet & Clank (with bonus montage!)

We do not tire of SCEA's new ad campaign for the PS3, "It Only Does Everything." SCEA is rolling out two more for TV use, one specifically for the upcoming Ratchet & Clank Future: A Crack in Time, and another that highlights a variety of PS3 games in an exciting montage featuring Uncharted 2, Killzone 2, Gran Turismo 5, Assassin's Creed 2 and more. Kevin Butler's convincing performance as a 80s guitarist has us asking just one question: can he be our friend?

Continued →

Rumor: PAIN developer Idol Minds lays off more than half of staff


Idol Minds, known best for the PS3 downloadable game PAIN, has laid off more than half of its staff, according to a report by Kotaku. The original team of 46 has been reduced to a mere 20 through a series of layoffs, the latest of which affected seventeen developers.

Kotaku's sources point to budget cuts from long-time publishing partner Sony Computer Entertainment. However, it's hard to ignore the irony of the team's namesake: other than a few expansion packs to PAIN, no major releases or game announcements have come out of the studio since 2007. What this means for the future of the PAIN franchise is unclear for now. Calls to both Idol Minds and SCEA were not returned.

PixelJunk Monsters Deluxe gets DIY compatibility fix


Recent connection issues have marred European PixelJunk Monsters Deluxe owners from participating in rousing online games against North American and Asian players. Thankfully, the PlayStation Blog has released a two-part DIY guide to help fix the PSP game's issues. The process is simple:
  1. Delete your game through the PSP Home Menu (select Game>Memory Stick>press the triangle button with PixelJunk Monsters Deluxe highlighted and select Delete).
  2. Connect to PlayStation Store > Select View Downloads and re-download PixelJunk Monsters Deluxe from the Download List.
Users will still retain their previous progress and now (hopefully) be completely problem free in their quest for online Deluxe dominance.

Europeans won't get God of War III demo before 2010

While Americans who purchase the God of War Blu-ray Collection and the Japanese gamers who pick up Infamous will be spending the harsh winter of 2009 behind the helm of a demo for God of War III, our European pals won't be so lucky. Sony recently confirmed to Eurogamer that the sneak preview of the Grecian action title wouldn't appear in the region until 2010.

Yes, unless you check out God of War III at the Eurogamer Expo in late October (or import one of the two games listed above), you'll have to do without this holiday season. Don't worry, you should be able to live vicariously through our highly exuberant tweets.

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