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Google goes MMO-ish with Lively
Google's takeover of every corner of the Web continues today with a public beta of Lively, an MMO-style social networking browser plug-in. Users create a personalized avatar and gather in custom-designed rooms to walk around, chat and perform scripted animations. It's not a game per se, but users have already started turning their rooms into virtual versions of games like chess and various role-playing scenarios.
As the community evolves, you can expect Lively to evolve into a sort of Second Life-style do-anything space, with a wide array of self-styled gaming areas. The question remains: Is Google staking its claim to the future of social gaming, or is it just another Johnny-come-lately in the newest social networking fad?
[Via Massively]
As the community evolves, you can expect Lively to evolve into a sort of Second Life-style do-anything space, with a wide array of self-styled gaming areas. The question remains: Is Google staking its claim to the future of social gaming, or is it just another Johnny-come-lately in the newest social networking fad?
[Via Massively]
Samsung brings Second Life to smartphones
For every story we post about Second Life's various troubles, there's always another story about one company or another arriving late to the SL bandwagon. So, following up our news of Phillip Rosedale's resignation as CEO, we have word that Samsung will be including technology to run Second Life on its line of smartphones.
The technology is being shown off at the CTIA wireless event this week in Las Vegas, and will allow users to access the 3D world of Second Life, as well as communicate with in-game avatars via text and SMS. The application is due to launch on Samsung phones running Softboard software in the second half of this year. Huzzah?
[Via GayGamer]
The technology is being shown off at the CTIA wireless event this week in Las Vegas, and will allow users to access the 3D world of Second Life, as well as communicate with in-game avatars via text and SMS. The application is due to launch on Samsung phones running Softboard software in the second half of this year. Huzzah?
[Via GayGamer]
Second Life CEO stepping down, remaining active in development

Rosedale's replacement will be tasked with regaining the momentum that Second Life once had when it was the hip thing for academics and business journalists to write and talk about. Although nothing is expected to be announced in the next year, Bill Gurley of Bechmark Capital believes the company could go public "at some point in the future."
[Via Massively, GameDaily]
Emmy awards given to Nintendo DS, Wii and ... Atari Lynx?
Last year's inexplicable granting of an Emmy Award to practically every game system ever invented apparently went so well that the Academy of Television Arts & Sciences (ATAS) decided to dip its toes into gaming again this year. Last night's Engineering Emmy Awards ceremony at CES included a bevy of awards for "Engineering & Technology for Creation and Implementation of Video Games and Platforms." Just trips off the tongue, doesn't it?The most notable winner was Nintendo, which got a coveted "game controller innovation" Emmy for its Wii and DS systems (because, really, why narrow it down to one? Since when have awards been about exclusivity?). Nintendo won a similar award for the NES d-pad last year, and used the repeat performance to talk up "even more exciting control innovations from Nintendo in 2008," such as Wii Balance Board and the Wii Wheel, in a press release. Color us skeptical that either of these will have the impact of the d-pad, but still ...
The other game-related awards given were notable mainly for their expansive view of video game history. Recent games like Second Life and World of Warcraft shared billing in their wins with classics like Quake and Pinball Construction Set in this year's awards. That's cool and all, but ATAS really showed its old-school gamer cred by giving a "Handheld Game Device Display Screen Innovation" award to the Atari Lynx, of all things. Way to keep up with the times, TV industry. Hey, how about, at our next awards show, we return the favor by giving special awards to All in The Family and "Color TV," the latter for "outstanding use of color in a cathode ray tube device." Wouldn't you all feel special then?
We'd also like to call out "The Awards for Outstanding Achievement in Advanced Media Technology for Best Use of Commercial Advertising on Stand-Alone Broadband Devices (Personal Computers)," which should win its own award for "most amazingly specific award category in the history of mankind."
A complete list of 2007's game-related Emmy's below the break.
Second Life CTO resigns to seek third life
Second Life's Chief Technology Officer Cory Ondrejka is leaving the company to "pursue new professional challenges." The New York Times reports that Ondrejka, who basically oversaw the code which makes Second Life, will leave his No. 4 position at developer Linden Labs by the end of the year.
Linden Labs CEO Philip Rosedale says the needs of the company are changing and Ondrejka doesn't seem to be part of those needs. Second Life, according to the NYT, is suffering from hackers and other intertube related issues. Ondrejka was the man behind SL users retaining intellectual property rights to their virtual creations, which created the thriving e-commerce developer Linden Labs currently enjoys with the virtual world.
Linden Labs CEO Philip Rosedale says the needs of the company are changing and Ondrejka doesn't seem to be part of those needs. Second Life, according to the NYT, is suffering from hackers and other intertube related issues. Ondrejka was the man behind SL users retaining intellectual property rights to their virtual creations, which created the thriving e-commerce developer Linden Labs currently enjoys with the virtual world.
Second Life featured in tonight's 'The Office'
When virtual worlds hit mainstream culture, they hit hard. First, it was a recent episode of Law & Order: Special Victims Unit, featuring a fictional game called "Another YOUniverse" (we know, we know). Then, it was last night's CSI: New York, which had a criminal investigation taking part inside Second Life.
Now, it's NBC's The Office, featuring video games prominently in an episode for the second time as the annoying beet farmer / paper salesman Dwight K. Schrute explores Second Life amidst the other office hijinks.
While we're still a tad burnt out from previous bursts of Second Life hype, we're curious to see how The Office cast members interact with the world. The episode airs tonight at 9/8c on NBC.
[Via SL Insider]
Now, it's NBC's The Office, featuring video games prominently in an episode for the second time as the annoying beet farmer / paper salesman Dwight K. Schrute explores Second Life amidst the other office hijinks.
While we're still a tad burnt out from previous bursts of Second Life hype, we're curious to see how The Office cast members interact with the world. The episode airs tonight at 9/8c on NBC.
[Via SL Insider]
Dennis Kucinich opens up shop in Second Life
We don't typically get political here on Joystiq, but there's something we've just got to say: Dennis Kucinich is exactly like Billy Joel. (And no, it's not just that he married someone far more attractive than himself.) If you get a group sitting around a table and one mentions that he likes Billy Joel, slowly the whole table will start to open up, going from "Yeah, 'River of Dreams' was pretty good" to "Actually, I celebrate the guy's entire canon." That's what Kucinich is like for Democrats: They secretly love him, but you know they're going to go for the safe pick like Clinton or Obama. Or, to continue our earlier analogy, Bob Dylan.
Perhaps that's why Dennis Kucinich opening up shop in the real world's digital consolation prize, Second Life, makes so much sense. Perhaps avatars will be able to express their true feelings, letting Kucinich supporters really fly their flags. Who knows? Maybe it could translate to him opening up a gap, getting the nomination and taking the presidency. ... Well, president of Second Life. But you've got to start somewhere.
Perhaps that's why Dennis Kucinich opening up shop in the real world's digital consolation prize, Second Life, makes so much sense. Perhaps avatars will be able to express their true feelings, letting Kucinich supporters really fly their flags. Who knows? Maybe it could translate to him opening up a gap, getting the nomination and taking the presidency. ... Well, president of Second Life. But you've got to start somewhere.
HBO acquires Second Life documentary
Cable channel HBO has picked up the documentary Molotov's Dispatches in Search of the Creator: a Second Life Odyssey for airing sometime in 2008. The seven webisodes from Douglas Gayeton, totaling 35 minutes in length, showcase the virtual world of Second Life from the perspective of an in-game avatar.
The documentary is still available on Molotov Alva's website. As Animation Magazine notes, the video could be eligible for submission to the Academy of Motion Pictures Arts and Sciences for Best Animated Short (or perhaps Best Documentary). In the setting of machinima, however, who gets credit for the animation: Gayeton, SL creators Linden Labs, the residents featured in the film? Regardless, Molotov represents a major step in the field of machinima.
[Via SL Insider]
The documentary is still available on Molotov Alva's website. As Animation Magazine notes, the video could be eligible for submission to the Academy of Motion Pictures Arts and Sciences for Best Animated Short (or perhaps Best Documentary). In the setting of machinima, however, who gets credit for the animation: Gayeton, SL creators Linden Labs, the residents featured in the film? Regardless, Molotov represents a major step in the field of machinima.
[Via SL Insider]
Give Second Life players what they deserve
... free Gamecubes. Second Lifer KeikoYanai Yue has created an object that should help people have fun while they're pretending they aren't playing a game: a Gamecube launcher that can litter the buggy landscape with flying Nintendo lunchboxes. We don't know if we're happy that the Wii's predecessor is gaining new life as a projectile, or insulted that somebody wants to fire them out of a cannon. Mostly we're just a little giggly.
We like thinking about the silly part of Second Life that creates funny Gamecube launchers and looks like Kirby interacting with all of the businesses and libraries that have set up shop ingame, doing Very Important Work. They're all gathering together to create a world that makes no damn sense.
We like thinking about the silly part of Second Life that creates funny Gamecube launchers and looks like Kirby interacting with all of the businesses and libraries that have set up shop ingame, doing Very Important Work. They're all gathering together to create a world that makes no damn sense.
Affleck and Damon MMO group goes game news hunting
Before you idly start chatting up your group in your favorite MMO from now on, you may want to check and make sure you're not on the record with Virtual World Productions, a new organization that has charged its 30 reporters with collecting news from, well, virtual worlds like World of Warcraft and Second Life. And no, it's not what you're thinking.
Curiously, the group is headed by Live Planet, a venture by pals Ben Affleck and Matt Damon. So, we can safely expect a really great initial outing followed by some poor choices, an eventual artistic renaissance and a widely-publicized yet ill-fated romance with Jennifer Lopez.
Curiously, the group is headed by Live Planet, a venture by pals Ben Affleck and Matt Damon. So, we can safely expect a really great initial outing followed by some poor choices, an eventual artistic renaissance and a widely-publicized yet ill-fated romance with Jennifer Lopez.
Second Life sex program lawsuit
A sex program for virtual world Second Life has forced its owner to hire real-world lawyers to hunt down the identity of a person who has been allegedly reselling his work. Kevin Alderman, who created the sex program and owns Eros LLC, makes realistic genitalia and creates sexual moves for Second Life citizens. He's been doing it for about four years now. An avatar named "Volkov Catteneo" stole the code Alderman created and has been reselling it. When Alderman confronted the avatar, the person behind it said, "What are you going to do? Sue me?" And that's exactly what Alderman is trying to do.Linden Labs, who owns Second Life, says they are unaware of any other real-world litigation going on between customers of the game. The key to this suit is that items created by users in the game are "owned" by them, along with the copyright. Although this suit involves the titillating concept of sex, it's your run-of-the-mill copyright infringement and theft story. Alderman's suit does not specify damages but his lawyers are currently subpoenaing PayPal records and putting together the virtual paper trail of theft. Fred von Lohman, a lawyer for the Electronic Frontier Foundation, locks it up saying, "This seems like a relatively straightforward case. It sounds like there is a real copyright issue."
Wiimote brings a new level of depth to Second Life training
The idea of using the simulated world of Second Life as a training and educational hub isn't new -- in fact, it's even promoted on the official website. It looks like those Second Life simulations are about to get a lot more hands-on, however, thanks to the Wii remote ... which, it seems, really can do anything. According to some, training in Second Life has thus far been somewhat limited. Sure, you can recreate nearly any physical environment, but what happens when you need to get a little more hands-on? Second Life can help, for example, a new worker for Orkin learn how to inspect a house, but what happens when virtual training requires the new employee to pick up a tool? Enter the Wii remote. Training on tools from screwdrivers to scalpels will now be much easier, and all without anyone getting dirty. The implications are so far-reaching that MIT research fellow David E. Stone calls the Wiimote "one of the most significant technology breakthroughs in the history of computer science." Wow, and we thought we were fans!
Stone's firm has been hired by Orkin and others to help create more fully-realized training simulations using Second Life and the Wii controller, and a consortium of European universities are even considering his services in the creation of a virtual cancer lab. Can the Wiimote help cure cancer? It looks like that could be a possibility.
[Thanks to Christopher and hvnlysoldr!]
Tetsuya Mizuguchi to build Virtual Tokyo in Second Life
Like everyone else, we're pretty sick of all the Second Life coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when Mercedes sets up a virtual dealership, and a very different matter when Lumines and Rez's Tetsuya Mizuguchi decides to build a re-imagined Tokyo for the denizens of Linden Labs' mammoth world.
What makes Mizuguchi's Tokyo different than other architectural projects in Second Life is his intent in building the city. 1UP reports that rather than building an exact replica of the Japanese city, Mizuguchi wants to fashion his facsimile based on the perceptions of both locals and visitors. Speaking to 1UP, he states his hope that the project, which is a collaboration between himself and advertising firm Dentsu, can become a "museum of Japanese pop culture." We might need to dust off our Second Life avatars just to check it out when it launches.
What makes Mizuguchi's Tokyo different than other architectural projects in Second Life is his intent in building the city. 1UP reports that rather than building an exact replica of the Japanese city, Mizuguchi wants to fashion his facsimile based on the perceptions of both locals and visitors. Speaking to 1UP, he states his hope that the project, which is a collaboration between himself and advertising firm Dentsu, can become a "museum of Japanese pop culture." We might need to dust off our Second Life avatars just to check it out when it launches.
Could this Prime Minister hopeful beat you at Halo?

OK, fine, so it's not exactly a six-digit Gamerscore. But do you really want a world leader complaining about a guildie ninja looting his shoulders when he's supposed to be on a plane to the G8 summit? No, of course you don't. We think this is one case where it's OK for someone to remain a newb.
[Via GamePolitics]
Alliance: The Silent War possibly shelved due to Second Life
Windward Mark Interactive's first next-gen offering may have been shelved due to their recent acquisition from Linden Lab, makers of Second Life. Last month, Linden Lab acquired Windward Mark for their graphic technologies, reportedly to assist in a graphical overhaul for Second Life. Asi Land, Windward Mark Interactive's president, says even he is unsure of the future of Alliance: The Silent War. "We'll see how it plays with our new roles here at Linden ... we're very much still in love with the project," said Mr. Land. Too early to count it out completely but at the same time, don't hold your breath. It's a shame too, because the technologies acquired by Linden Lab are quite impressive. For example Nimble, their 3D cloud system, is quite spectacular, although its inclusion in a shooter would likely lead to players staring at the clouds more than shooting people in the face. Nevertheless, we hope Windward's new home allows them to continue the project through to completion.
[Via PS3 Forums]
[Via PS3 Forums]


















