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Interview: Naughty Dog co-president Evan Wells

Evan Wells doesn't look like he's old enough to be co-president of Naughty Dog, does he? Even after shepherding Uncharted 2 through development, which has picked up just about every award on the planet, he still maintains his youthful vim and vigor. While we don't know what his eternal youth secret is, he did give us the inside scoop on the workings at Naughty Dog when we spoke with him at GDC.

Besides letting us know about their new studio and the hectic days just before shipping Uncharted 2, he also talks PlayStation Move development, Jak and Daxter plans (he wants to see one on the PS3), and expanding Uncharted to the PSP. Pause your game and head on through the break for the full interview.

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Naughty Dog wants to half-tuck Uncharted into the PSP

Naughty Dog's co-president Evan Wells is definitely interested in having people tuck Nathan Drake -- either halfway or all the way -- into their pockets and visit the world of Uncharted whenever they want to. He feels that there are a lot of stories to tell in that world, and that the PSP would be the perfect platform for it. Just imagine Uncharted: Sully's Adventure where you can wheel and deal in the black market, or Uncharted: Elena on Assignment where you're chasing a dangerous news story. Scoop!

"I think it would be fantastic to see the game (move) onto a handheld system," Wells told us. "Each one of the episodes is sort of like a standalone thing and I think we could do that pretty easily. If we can find a partner to work with, I'd love to do that ... we definitely wouldn't do it ourselves. We're trying to just focus on the PS3 technology and platform right now." He added, laughing, "But, if we can't find a partner, then maybe we're going to have to find a budget ourselves."

Laugh if you will, Wells. You're just toying with our heartstrings is all. We'd love to see Nathan Drake on our PSP. Make it happen. We have Ready at Dawn's phone number if you need it.

Naughty Dog artists go Unleashed

If you're an artist lucky enough to work on one of the biggest games of last year, what do you do when you're done? Well, besides taking time off and thinking about slipping into a coma. If you're at Naughty Dog, then you create your own unique artwork and show it off at the "Unleashed: The Art of Naughty Dog" art exhibit at The Gnomon Workshop in Los Angeles.

We stopped by on Saturday night to check out the wares and talk to some of the artists, like shader/texture artist Melissa Altobello (you saw her work in Uncharted 2 during the train level, among others). She created this piece, which was inspired by the recent earthquakes and natural disasters. "I have been thinking a lot about erosion and deteriorating earth, which inspired me to do this piece where the ground crumbles away and we are left to build upon, and try to salvage, the remaining earth."

Check out a galley full of the artwork down below, and marvel at the creativity.

Uncharted costumes coming to PlayStation Home

If you're one of the countless Americans that has been stricken by halftuck, you'll soon be able to bring awareness to this serious, chronic disease by rocking one in PlayStation Home, thanks to some new Uncharted outfits slated to hit the service this week. You don't have to be afraid anymore, halftuckers, you get out there and fly that flag.

Sidenote: The Drake to Chloe switch provides some terrifying new opportunities for the Quincy enthusiasts out there preying on unsuspecting Homers. Consider yourselves warned.

Uncharted 2 getting multiplayer trophies, more DLC Feb. 25

On February 25, a patch for the multiplayer component of the 2009 Game of the Year™ will be released, adding 12 new trophies and 12 in-game medals. You can find a list of both of these unlockables after the jump.

In addition, a batch of Uncharted 1-themed DLC will be simultaneously added to the PSN, giving players access to six character skins from the original title: Original Drake, Elena, Atoq Navarro, Eddie Raja, Gabriel Roman and Javier. There will be two new maps as well: The Flooded Ruins, which takes place in the customs house from the first game, and The Facility, which is based on Uncharted's submarine dock area. The maps and skins will be bundled together for $5.99, or sold piecemeal for $3.99 and $2.99, respectively.

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Uncharted 2 outselling first game, 'closing in' on 3m sold

It may not have charted in the January NPDs, but Uncharted 2 has stealthily beaten sales of the first game in the series, according to PlayStation's Jack Tretton. We can think of a number of reasons why: Certainly, the growing install base of the PS3 has something to do with franchise's growing success; and perhaps the addition of multiplayer makes Uncharted 2 a more attractive purchase than the first game; or maybe it's simply because it's pretty darn good.

Uncharted 2 sales are "now closing in on three million copies sold worldwide," according to Tretton. Considering those figures, it's clear that Sony management should have one directive for developer Naughty Dog: "Make another one, please!"

Uncharted 2 demo, DLC climb onto PlayStation Store on January 28

Chances are, you've played Uncharted 2 by now. Wait, you haven't? Why? Do you not trust us?!

If the lack of a single player demo has turned you off Naughty Dog's latest adventure, worry no more. A free Uncharted 2 demo is making its way to the PlayStation Store next Thursday, January 28th. In addition, premium DLC will supplement its release for fans that are still making their way through the online leaderboards.

As previously mentioned, the first DLC pack will add Sev and a Helghast soldier from Killzone 2, Nathan Hale and a Chimera from Resistance 2, and Cole (both good and evil variants) and Zeke from inFAMOUS. This first set of DLC will be available for $4.99 in the US.

New Uncharted 2 DLC, retail twin pack for Japan

A very elegant Uncharted box set will be released in Japan on February 18 for ¥7,980 (about $87). The Uncharted Twin Pack contains both Uncharted 2 and the "PlayStation 3 the Best" Edition of Uncharted, in a lovely gold box that, thankfully, hides Japan's Uncharted 2 box from view. Along with this announcement comes the reveal of a demo bound for the Japanese PlayStation Store on January 28, plus a bunch of exciting DLC, which we can assume will arrive outside of Japan at some point.

The first content pack will be free and in the Store on January 28 -- and it's kinda weird. It contains multiplayer character models of Resistance 2's Nathan Hale and a Chimera, InFamous' Cole (in both "good" and "evil" forms) and Zeke, and Killzone 2's Tomas Sevchenko and a Helghast soldier. The second DLC pack, dated February 25, adds two maps, one of which is based on the first Uncharted's "Ruins" area, and multiplayer models of the first game's Nate, Elena, Atoq Navarro, Eddy Raja, Roman Gabriel, and a mercenary. This pack won't be free, but no price has been specified. The third DLC pack, available April 15 and also premium, adds a new co-op multiplayer mode, along with four new maps and five new character skins.

Check out the crossover character skins in our gallery below:

Uncharted 2's sexual politics examined

Gamasutra has posted an interesting analysis of the treatment of sexuality in Uncharted 2. The article mainly focuses on Chloe, which the author, Tom Cross, describes as "a smart, competent, sexually aware pointedly heterosexual female character." The article further notes that Chloe, in an unusual turn for most video games, "constantly disagrees with and harries the main male character, sometimes out of self-interest and sometimes out of deeply felt connection and respect." While Cross notes that Uncharted 2 sticks to common story tropes and character arcs, he acknowledges the "incredible quality of Among Thieves' script, story, and acting," noting that the main cast are "some of the most fun, interesting, inoffensive characters in video games."

We're inclined to agree. After all, Uncharted 2 didn't take Joystiq's top honors for nothing.

Naughty Dog's Evan Wells talks writing, pacing of Uncharted 2

Truth be told, there's so much info contained in G4's massive interview with Naughty Dog co-president Evan Wells that we couldn't possibly encapsulate it all in one headline. Naturally, it all focuses on Uncharted 2, which has been raking in awards left and right as 2009 comes to a close. Among other things, Wells discusses the script, which the team actually wrote as the game was being developed. While there was a rough outline at the beginning of production, Wells notes that having a fully fleshed out script can cause trouble if changes have to be made in the middle of development.

Wells also discusses the pacing of the game, which he likens to pulp novels and movies like Indiana Jones. He admits that Uncharted 2's treasure hunting mechanic can actually slow the pacing. Should Naughty Dog work on another Uncharted -- and we get the feeling they just might -- Wells says the treasure hunting could be improved, perhaps by making more hidden treasures available only after the first playthrough.

Other topics covered include the complexity of the train level, sales numbers and how far Naughty Dog thinks it can push the PS3 hardware. Uncharted fans should definitely give it a read.

PSA: Uncharted 2 double cash weekend, Santa hats in play

In our rush to the yule late this past week, we nearly forgot to mention that Nathan Drake and Nathan Drake lookalikes (Drakealikes?) have the chance to earn double cash (read: XP) this weekend in Uncharted 2's multiplayer mode. Donning the ubiquitous red cap (and apparently two brand new invisible hands), those taking Drake online will encounter not just jollier looking foes, but also "double for all kills and medals," according to Naughty Dog marketing man Arne Meyer on the PlayStation Blog. The temporary XP boost kicked in on Christmas Eve (December 24) at 10AM PST and goes until tomorrow at 11AM PST, so there are still at least another 24 or so hours to shoot some of those dastardly Drakealikes in multiplayer.

VGA 2009: Claudia Black talks about our favorite subject, Claudia Black

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from the voice of Chloe from Uncharted 2, and star of Farscape, Stargate, and more, Claudia Black..

So you've jumped genres from science fiction television shows to swashbuckling video games. How has that been?

Oh, I think it is all one in the same, isn't it? It is all part of the same genre. So I mean for me, it has been a very easy segue into this, and I think it has sort of corresponded at the same time with the industries starting to coalesce, too. You know, the film industry, which is sometimes considered, I think, to be a snobbish cousin of the gaming industry, is now really starting to take notice.

I'm sure the smell of money is helping a bit.

Yeah. I mean I think it really came to the floor when Van Helsing the film was kind of like the launch pad for the game, and the game was sort of more relevant and important, in a way, than the movie.

You've done a lot of video game voices, but was this the first time you did motion capture?

Yes, this was my first motion capture experience. I am a huge proponent of it because I think what impressed me about Naughty Dog's is that they respect and appreciate the magic that occurs over time between the performers. That you can have a great script, and you can have great voice actors in the booth, but you are never going to recreate that incredible alchemy that occurs with people in a room together. And they hired such amazing actors, you know, theater trained, very experienced actors to work together. And also, they were very specific and particular about whom they hired based on personalities because they wanted us to be a really tight knit family. And every single day it was fun. Every single day. And I know that games have become a very serious business, but they wanted the levity and the bonding to be the overriding essence on the set.

What is next for you?

Well I just wrapped up a little independent film called Rain from Stars which is written and directed by Steven Wallace and French Stewart, a wonderful comedic actor, and Jeremy London, Brian Krause ... a really lovely cast. It's called Rain from Stars, and is like 12 Angry Men meets Saw.

VGA 2009: Nolan North talks about Nolan North

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Nolan North.

You're quickly becoming one of the recognizable stars of video game voiceover acting. How did that happen?

You know ... I don't really know how that happened. I was lucky to land a lot of good roles in good games that became really popular ... Assassin's Creed, Uncharted, Prince of Persia, and they became really popular so fast and my name just happened to be attached to them. And you know, with the success of Uncharted -- the first one and then the second ... I don't know. It's just a phenomenon that I'm just lucky to be a part of.

Claudia Black told us that the motion capture sessions were the real key to making the relationship between Nathan and Chloe seem real. What do you think?

Absolutely. A lot of times we're just in a booth behind a microphone, unshaven and just ready to go ... and alone, more than anything. I mean, working with all of these actors, it's like doing theater somewhere. As a matter of fact, it's like what we used to call Black Box Theater back in college. There really wasn't much of a set ... we were just out there doing our thing, but the interaction was there and I think that's what translated so well to a video game.

VGA 2009: Naughty Dog's Evan Wells talks Uncharted 2 DLC, focuses on multiplayer

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Naughty Dog's Evan Wells about Uncharted 2.

Are we going to see any campaign DLC?

Well, that certainly is a possibility but right now we're focusing on multiplayer. We're working on some new maps, we have a couple of new game modes in the works, and a lot of skins. So we're going to focus on that right now.

Has anything surprised you since launch?

Oh, completely. We've been updating our online functionality constantly. We have a new patch coming out later this month, we're improving the load times, we've added leaderboards, we've added clan tags. So really, we're continuing to expand on the online functionality.

Uncharted 2 tests experimental MP playlists this weekend

In an attempt to keep that fresh, new game smell on Uncharted 2, developer Naughty Dog will be implementing some "experimental" changes to the game's online multiplayer modes this weekend. First, a new playlist comprised solely of Plunder matches will be introduced into the mix -- a filter that the community has been requesting since the game first launched. Second, for this weekend only, all players' health will be reduced to 65 percent. It's a side effect from the game's "Crushing" difficulty setting, which the developer thinks could ramp up the speed and intensity of multiplayer firefights.

Naughty Dog is asking for feedback on these temporary changes, so if you're not a fan (or, alternatively, if you're a superfan) of the new playlist or diminished health capacity, drop a comment on the studio's blog.

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