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Army of Two: The 40th Day multiplayer inspired by Counter-Strike, Killzone 2

While Army of Two's focus has always been cooperative gameplay, EA Montreal's Eric Chartrand is responsible for designing the competitive multiplayer aspects of The 40th Day. In an interview with with That VideoGame Blog, Chartrand notes that one of the big changes for the AoT sequel is to adapt the multiplayer aspect, and make it play differently from the campaign mode. Whereas the story can feature designed bottlenecks (such as doors that require both players to open), multiplayer cannot, simply because humans play differently than AI. "The toolset we use in single-player has to be different from the one we use in multiplayer," Chartrand explains.

Interestingly, Chartrand notes two games as his main inspiration for The 40th Day's multiplayer offerings: the decade old Counter-Strike and the recently-released Killzone 2. "What works in Counter-Strike is that you don't get progression," a stark contrast to the level-up gimmick common in most online shooters. "So why it works is because the gameplay in it. The second-to-second, the movement of the character, the shooting, the intensity of the combat is still fresh, even ten years after. So that's why we wanted to craft an experience that is as close to this as possible."

Chartrand has even more praise for Guerrilla's FPS. "Killzone 2 has great maps, probably the best maps out there," he admits. However, what inspired Chartrand the most appear to be the game's community features, particularly its stats-laden website. "This link between stats, profile, friends, leaderboard ... all the community aspects, I think the Killzone guys did a very good job and we strive to imitate them."

Army of Two: The 40th Day PSP: no demo today, but have a trailer

Feeling left out by today's Army of Two demo news, PSP owners? You may not get to play the PSP version of Army of Two: The 40th Day today, but EA sent out a trailer, ensuring that you'll be able to ... watch it being played. And this trailer does feature a good amount of footage of the Commando/Ikari Warriors-esque top-down shooter.

Not that you won't get the chance to step into the shoes of a masked, bloodthirsty murderer before the January 13 release in North America. A PSP demo will be available on PSN January 7 (January 14 in Europe). Just try to hold out until then. Maybe seek comfort from one good friend.

PSA: Army of Two: The 40th Day demo on XBL

A reminder from your friendly neighborhood Joystiq: The Army of Two: The 40th Day demo promised earlier this week is now available on Xbox Live Marketplace. Weighing in at a less-than-diminutive two gigabytes, the demo allows players to try out a part of the first level of the game. And, since Army of Two kind of depends on cooperative play, the demo thankfully offers both offline and online co-op for two players.

The demo may or may not also contain bro hugs. We hope it does.

Shortcut: Add the Army of Two: The 40th Day demo to your 360 download queue
[Via Xbox.com]

Watch Shanghai blow up in Army of Two: The 40th Day's intro

Modern Warfare 2 has made blowing up American capitals so passé. EA Montreal is far more visionary, preemptively blowing up the largest city of our future masters: Shanghai. The explosive intro to Army of Two: The 40th Day certainly fits the studio's new "blockbuster-type" focus and reassures doubters that this game will be a more serious affair than the first. Perhaps you've noticed the deliberate lack of bromance in this clip?

EA Montreal shifting focus to 'big, blockbuster-type titles'

According to comments made to Edge by EA Montreal general manager Alain Tascan, you can expect more big action titles like Army of Two: The 40th Day from the studio. While previous Wii games, including Skate It, Boogie Superstar and the recently released Need for Speed: Nitro, have enjoyed acceptable levels of success, Tascan believes that targeting HD consoles with "fewer and bigger things" might yield improved results. It's a prudent approach, no doubt stemming from the publisher's recent layoffs.

Tascan explains that the Wii market is "a little bit unpredictable these days," further encouraging a shift to additional "big, blockbuster-type titles." We probably don't need Tascan to point out that Army of Two is "the most successful original IP EA has had in the last few years," since it's the first to get a big, blockbuster sequel ahead of Dead Space and -- can we dream? -- Mirror's Edge.

Army of Two: The 40th Day to offer weapon customization, garish camo

We've never felt satisfied by the weapon customization options afforded to us by first-person shooters. Oh, three different kinds of scopes? An optional grenade launcher attachment? Yeah, those are pretty cool, we guess -- however, we'd also like a different stock, ammo clip, suppressor and barrel on there as well. Hey, while we're at it, we also need a blender. You know, for when we require a cool coconut smoothie in the middle of a heated firefight.

The latest trailer for Army of Two: The 40th Day gives us a look into the weapon customization engine we've always dreamed of, giving us unparalleled control over our in-game boomsticks. You can quickly turn your military grade M107 into a hulking, unwieldy monstrosity, complete with hideous, circus-themed camouflage. Sadly, the above trailer doesn't show off any kitchen appliance attachments -- we're sure they'll show up as DLC shortly after the game launches on January 12.

Army of Two: The 40th Day co-op video is fist bump free

While we must absolutely stress that the above headline is true, it's also misleading. It's true that the video above contains no fist bumps whatsoever; the bulk is comprised of the various co-op tactics that can be performed in Army of Two: The 40th Day, including back-to-back gun play, lifting, hostage grabbing and -- our personal favorite -- mock surrender. That said, there is bumping in the video, specifically the bumping of forearms.

So why the change? What is the social significance of the forearm bump? Is it a sign of greater manliness, or are the characters in Army of Two simply trying to fight the spread of deadly germs? Please, contribute your theories in the comments.

PSA: Army of Two, Midnight Club, Sonic Unleashed now on demand

Major Nelson has shared with the internet the following facts: Army of Two, Midnight Club: LA and Sonic Unleashed are now available on Xbox Live Games on Demand. Army of Two and Midnight Club are available everywhere except Japan and North Korea, while the madness that is Sonic Unleashed is available worldwide. In North America, Army of Two is $19.99 and Midnight Club is $29.99. Sonic Unleashed will cost you $29.99 and the immediate forfeit of your immortal soul. Prices in other regions will vary (except for the soul part; we're pretty sure that's constant).

New Army of Two: The 40th Day viral video has its priorities straight

All work and no play may make Jack a dull boy, but for the folks at EA Montreal making Army of Two: The 40th Day, playing is no longer an option -- unless they're playing their own game as a part of their job. That's what this latest viral video marketing the game shows, as Rios and Salem continue checking in with their developers and try to keep them on the right track.

One thing we will say is that this new video is decidedly more downbeat than the pair's previous jaunt through the office. What's the matter, guys? Does somebody have a case of the Mondays?

300 and Watchmen composer Tyler Bates scoring The 40th Day

Remember that scene in 300 where that guy is giving that other guy lip, and that guy's all like "No sir!" and he kicks him into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?" What about that scene in the latest episode of Californication where that girl is giving David Duchnovny lip, and Duchovny's all like "No sir!" and he kicks her into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?"

We'll be experiencing similar situations in a video game context soon, as Tyler Bates, the composer for both of those projects (as well as Watchmen, Dawn of the Dead and The Day The Earth Stood Still), will be providing musical accompanyment for Army of Two: The 40th Day. Check out the above video to get a sampling of his mood-altering rock, which carries a surprising amount of intensity, even when divorced from acts of brutal pit-kicking.

GTA IV, Dead Space coming to Xbox 360 Games on Demand this month


The Xbox 360's Games on Demand service is getting quite the booster shot this month, as Microsoft has announced six new titles coming to the service in October. The festivities kicked off earlier this week with the release of Rainbow Six Vegas 2 and Call of Duty 3. Here's what the rest of this month has in store:

October 13
October 20
October 27
There's no word on price for any of these titles right now, so we've checked with Microsoft and will be sure to update you when we hear back.

IDW producing Dragon Age and Army of Two comics


Through a joint collaboration with IDW Publishing and EA's new EA Comics brand, comic versions of Dragon Age and Army of Two will find themselves on shelves and available for download on iTunes in monthly runs. The comics will be backed by some pretty heavy hitters; Orson Scott Card will be penning the story for Dragon Age and veteran Peter Milligan will be handling the story for Army of Two, which is due to start its run sometime in January 2010.

There's no information on the Dragon Age comic at this time, however we know the events of the Army of Two bromic (see what we did there?) will bridge the gap between the conclusion of the first game and the events of The 40th Day.

TGS 2009: Hands-on: Army of Two: The 40th Day


Andrew: "Oh my god, you shot her in the face!"
Ross: "Hey, we're an army of two. I don't want a third wheel."

Seconds after booting up the Tokyo Game Show demo of Army of Two: The 40th Day, we managed to completely botch a hostage "rescue" operation, while brutally murdering the four terrorists involved. Our morality meter went down quite significantly after that, we're sure. Had we managed to progress with some more finesse, we would've been able to sneak behind two enemies, grab them and "negotiate" a solution for the others. Is there a morally "good" way out of a situation like that? Perhaps, but we'll never know.

While it's easy to simply accuse Ross of insatiable bloodthirstiness, his less-than-graceful approach at this scenario could be blamed on the (admittedly early) build's choppy framerate, and the sometimes confusing controls. Ross found it difficult to stick to cover, and move from one place to another; I found myself inadvertently switching between crouching, cover and something in between.

Continued →

New AoT: 40th Day screens drop shield, charge head first

We're misleading you a bit. The screenshots aren't quite dropping anything themselves, so much as the stars of upcoming bromance sequel, Army of Two: The 40th Day, are putting down their shields. Donning masks with flames -- so as to terrify enemies into thinking they're being advanced upon by White Zombie, of course -- Salem and Rio are clearly concerned with meeting attire standards for the professional workplace: sporty, yet hardcore.

That's what those bad guys get for standing in the way of movie night!

Hands-on: Army of Two: The 40th Day (PSP)


When we recently had the opportunity to play EA's version of Army of Two: The 40th Day for PSP, we went into it with the realistic expectation that it would be the console game pared down to accommodate the portable's controls and capabilities. What we quickly found was a game designed specifically for PSP that conjures memories of top-down arcade shooters such as Mercs and Ikari Warriors.

It's very much an arcade game, with its own unique art style and controls, but it still sticks to the console game's plot -- and employs its unique Aggro mechanic with some nice results.

Continued →

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