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More Green Day headed to Rock Band
In simple terms, Green Day and Rock Band are friends. There have already been several Green Day tracks released for Harmonix's musically inclined baby and it was announced today that even more are on their way later this month. Starting December 15 on the Wii and Xbox 360 – and December 17 on the Playstation 3 – players will be able to grab three new Green Day tracks from the band's 21st Century Breakdown album: "Christian's Inferno," "Last of the American Girls," and "¡Viva La Gloria!". The tracks will be available individually for $1.99 / 160
/ 200 Wii points. The full track pack will be available on PS3 and Xbox 360 for $5.49 / 440
.BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC
BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of Dragon Age: Origins. Called Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Mass Effect 2 goes for challenge and sophistication, not pampering
Mass Effect 2 producer Adrien Cho thinks developers are pampering players, making games much easier now than in previous generations. "It goes back to that learning mechanism of "Well, I tried this – it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge," he told Video Games Daily.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
EA: Pandemic's California location 'significant' in decision to close studio
EA CEO John Riccitiello claims there were multiple factors in the decision to shutter Pandemic Studios, but one of the most significant was the studio's California base of operations. In an interview with Kotaku, Riccitiello blamed a combination of regulatory changes that affect technology and entertainment companies in California, as well as the tax incentives offered in other countries as major factors in the company's decision. "For good or for bad, we are taking down headcount in California because it is really expensive," Riccitiello said.
Another factor in the decision is the rapid growth of digitally delivered titles and browser-based games, leading Riccitiello to believe that the industry is quickly moving away from a focus on "packaged" software. "In a world that used to be all PC, then used to be all console, now it's neither." Riccitiello's comments echo those of Square Enix boss Yoichi Wada, who recently advised publishers to prepare for the "exponential growth" of digital delivery and server-based games following the announcement the studio would restructure its Eidos London offices, resulting in layoffs.
Pandemic Studios' closure comes at an interesting time, as the announcement was made just weeks before the studio's final title: The Saboteur. However, Riccitiello reiterated that the company's brand and franchises will live on.
Another factor in the decision is the rapid growth of digitally delivered titles and browser-based games, leading Riccitiello to believe that the industry is quickly moving away from a focus on "packaged" software. "In a world that used to be all PC, then used to be all console, now it's neither." Riccitiello's comments echo those of Square Enix boss Yoichi Wada, who recently advised publishers to prepare for the "exponential growth" of digital delivery and server-based games following the announcement the studio would restructure its Eidos London offices, resulting in layoffs.
Pandemic Studios' closure comes at an interesting time, as the announcement was made just weeks before the studio's final title: The Saboteur. However, Riccitiello reiterated that the company's brand and franchises will live on.
Review: The Saboteur

It's a solid open-world action title, but it's one that hits just enough amazing, explosive crescendos to leave you wishing you could have seen it in an alternate reality, where developer Pandemic hadn't been shuttered and was able to give its swan song just a few more months of polish.
Gallery: The Saboteur
Riccitiello: Mirror's Edge deserves second chance, EA still pushing new IP

EA faces a difficult task now: finding room in EA's now-reduced slate for the new content Riccitiello promises and the sequels the company must produce. But it's a task Riccitiello seems to believe is worth undertaking. "I believe there are publishers out there that are milking franchises at their peril," he said. "I do think you can sort of stop innovating and do well while you coast for a couple of editions before a product starts to fall apart or a sector starts to fall apart."
The juggle involves sequels like Mirror's Edge 2, perhaps. "There are some things we learned about that [first] game," Riccitiello told Kotaku. "It was, I think, a massively innovative product. To be honest with you, I think it's a game that deserves to come back." The CEO said he's "had several very lively debates" with the dev team about the design of a future game. "And they are working on it."
It's in the debt: Introducing the EA Sports prepaid debit card
EA marketing VP Todd Sitrin calls the program "a perfect marriage of encouraging responsible spending while providing a unique reward program." History teaches us otherwise, so if you'll excuse us, we'll just be sitting in the corner, waiting for the other shoe to drop.
Mock the Medal of Honor box art and this man may kill you
It seems the cover star for EA reboot Medal of Honor bears quite a resemblance to a real-life military man -- and not the fictional lumberjack uncle we like to think resides in every Canadian family. Life did a feature on the armed forces in Afghanistan back in 2002, and one of the individuals (codenamed "Cowboy") highlighted in several photos (via UGO) seems to match the one highlighted on the FPS cover.
EA did mention working closely with "Tier 1 Operators from the US Special Operations Community," so it seems possible that the main character could be inspired by (if not actually based on) Mr. Cowboy. We've contacted EA to get some intel on this. We'll let you know, if we haven't been taken out for yesterday's ZZ Top joke.
EA did mention working closely with "Tier 1 Operators from the US Special Operations Community," so it seems possible that the main character could be inspired by (if not actually based on) Mr. Cowboy. We've contacted EA to get some intel on this. We'll let you know, if we haven't been taken out for yesterday's ZZ Top joke.
PSA: Free NFS Shift 'team racing' DLC out for 360, PC

EA has opened the garage door and rolled out its Team Racing Pack for Need For Speed: Shift, adding five new cars and a cooperative online racing mode to its superb driving game. Available today for Xbox 360 and PC, the DLC is priced at ... wait, it's free? Five cars and a new mode are free? This is obviously an error and the DLC should be downloaded before EA starts asking like 1500 space bucks for it. Oh, EA did this intentionally? Kudos, giant publisher. (We're still not sure if this is some kind of trick.)
XBL Gold members can grab the expansion from the Xbox Live Marketplace at this link. PS3 owners in the UK will find the free DLC on PSN today, with the US PlayStation Store getting it next Thursday, December 10.
XBL Gold members can grab the expansion from the Xbox Live Marketplace at this link. PS3 owners in the UK will find the free DLC on PSN today, with the US PlayStation Store getting it next Thursday, December 10.
EA aims to reclaim FPS dominance with Medal of Honor, Battlefield
"I'm not saying it's going to happen tomorrow, but in the way that Activision sort of alternates sequels of Modern Warfare and Call of Duty and owns the leadership position in FPS [first-person-shooter], between Medal of Honor and Battlefield, I want it back," EA CEO John Riccitiello declared in an interview with Kotaku. This means war.
With the Call of Duty franchise growing into a $3-billion juggernaut, it's no surprise to see EA looking to topple Activision's bulging beast and reap the significant rewards. According to Riccitiello, the newly rebooted Medal of Honor and March's Battlefield: Bad Company 2 represent a strategy of "innovation and quality," one he suspects is bolstered by DICE's multiplayer expertise. "We think we've got an advantage over Modern Warfare 2 with our multiplayer," he suggested. "The guys at DICE do that really, really well."
So, you think the console wars are intense? Just wait until you see the war ... wars.
With the Call of Duty franchise growing into a $3-billion juggernaut, it's no surprise to see EA looking to topple Activision's bulging beast and reap the significant rewards. According to Riccitiello, the newly rebooted Medal of Honor and March's Battlefield: Bad Company 2 represent a strategy of "innovation and quality," one he suspects is bolstered by DICE's multiplayer expertise. "We think we've got an advantage over Modern Warfare 2 with our multiplayer," he suggested. "The guys at DICE do that really, really well."
So, you think the console wars are intense? Just wait until you see the war ... wars.
The Saboteur's day-one DLC unlocks nudity, self-loathing

If you buy the game sans code, you'll also be able to pick up the DLC for $2.99 / 240. But at that point, whether you'll admit it or not, you're basically paying to see digi-boobies ... and if you do that, we're just not sure we can be friends with you any more.
New Mindscape studio pulls EA, Free Radical staff for downloadable games
Mindscape has established a new development studio in France called Punchers Impact, Develop reports. The news here isn't so much that the team will be focusing on downloadable games for XBLA, PSN and PC -- rather, that many of the 40-odd staffers come from noteworthy devs EA and Free Radical.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
Battlefield 1943, Bad Company 2 system specs revealed
Ten-hut, soldiers! During wartime, the government is granted special powers and as such the Army is going to need to commandeer your personal computers. Before we send our best and brightest out into battle, we'll need to train them in advanced maneuvers via upcoming PC games Battlefield 1943 and Battlefield: Bad Company 2.
Before you start packing up your 'puters, know the government has issued its guidelines for computer operations (via Shacknews). Report past the break to see if your computer meets these stringent requirements.
Before you start packing up your 'puters, know the government has issued its guidelines for computer operations (via Shacknews). Report past the break to see if your computer meets these stringent requirements.
EA's Riccitiello predicts fewer titles per year, harder push for digital distribution
Having already implemented major layoffs for a second year in a row, EA CEO John Riccitiello needs to start cutting more nitty-gritty costs. Following up on previous statements about cutting the number of releases per year, the executive tells Reuters that the company will have 40 releases in the next fiscal year, but that around 30 releases a year "wouldn't shock [him] at some point in the future." Focusing on fewer, quality titles sounds like the THQ gambit.
Another way EA can reduce costs is by cutting down on its packaged goods manufacturing and distribution. Riccitiello believes packaged games like Madden NFL will always have a following, but that digital distribution will account for half the industry in 2010, up from 40 percent. He states that EA's "goal" for the publisher's digital distribution operation is to become "as important as, and over time maybe more important than, our packaged goods business."
New Medal of Honor promises 'most authentic modern war experience'
Shrugging off years of mediocrity and partially descriptive subtitles, EA's newly announced Medal of Honor reboot will thrust players into a modern milieu: Afghanistan. Set for release in 2010 on PC, PlayStation 3 and Xbox 360, the new first-person shooter follows the Tier 1 Operator, described as "a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle," and not described as an oddly militant member of ZZ Top. EA claims that "Tier 1 Operators from the US Special Operations Community" have been involved since the earliest stages of the game's development.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.

















