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Jaffe 'not showing anything' at E3, definitely next year

David Jaffe will be roaming the halls at next week's E3. His mysterious new project, however, "absolutely" won't make an appearance. In fact, the Twisted Metal creator noted on his latest video blog that he's "not showing anything" at the big show.

Commented Jaffe, "Part of me would love to announce at E3, and so you walk into the Sony booth and bam -- there's our game." Next year, however, is another story. The Eat Sleep Play co-founder says that he "fully expects" the presumably car-heavy game to be on the show floor in 2010. Certainly no later than that.

Rumor: David Jaffe's next game will feature cars

Oh, Jaffe. You really shouldn't be posting images of secret internal emails on your blog, even if you have applied heavy blurring to some of the more pertinent sections. Now we know your dark secret: your next game will involve cars. That's right, some photoshop whizz managed to see through the image's blurred section -- which probably explains why Jaffe has replaced the blurring with solid chunks of red, but the damage has already been done.

The super secret information does indeed reveal that the game involves cars, as evident from the lines "dragging him behind your car" and "when he is launched out of a car." The email also states that character animation for the "human characters" needs improvement because "right now it's so dry, it needs to feel like an action movie." Cars and humans? This game is going to be awesome.

All joking aside, this could indicate that Jaffe is currently working on a Twisted Metal sequel. Or it could not. It could be another car game entirely. With human characters. The blog post mentions a big milestone at the end of the month, which may mean we'll be seeing whatever game this is at E3 in early June.

[Thanks, Brad]

Jaffe loves Indiana Jones, wants Lucas to toss him the whip

Known for his adoration of the Indiana Jones franchise, Eat Sleep Play developer David Jaffe recently admitted that the adventurous Indy was a huge inspiration for his God of War work, and that he'd be willing to partner with LucasArts on an Indiana Jones project.

"There was, and will always remain until I get to do it, a desire to work with Indiana Jones in the interactive medium," Jaffe said in an interview with 1UP. "I would still to this day love to do that." Though not much more than a dream at this point, the designer has a plan hidden under his own fedora. "I have a great idea for how LucasArts could really take that property and do cool things with it, and if they're reading this, they should give us a call at Eat Sleep Play. We'd love to talk to them."

We'd just like to say that we're with you, Jaffe. Call up those LucasArts folks, demand a meeting and pitch your heart out. While you're at it, follow your dreams and go after the Metal Gear franchise too. We've got your back.

Jaffe: God of War 3 looks 'like nothing you've ever played'


"I ain't no fan boy but this mother f***ing game looks like nothing you've ever played...and you can hold me to that when this thing hits and when they start showing gameplay footage."

Well, it probably looks a little bit like God of War II, since we imagine it still features the antics of world's angriest breakfast cereal Kratos. However, outspoken designer David Jaffe, currently tinkering away at an unannounced project with Eat Sleep Play, insists that an early glimpse of Sony's God of War III left him reeling. To quoth: "HOLY HOLY HOLY F***ING HELL!!!!"

As if to prematurely defuse any cries of, "Well, you did design the original game, you know!" Jaffe adds that his favorite game this year isn't even on the PlayStation 3. "And unless I get blown away by POP or something else I missed, GEARS 2 is the SHIT....this year," he noted. But does it look "like a painting come to life," as God of War III allegedly does? We'll let the forthcoming battle between the GoWs decide that.

Jaffe explains why you don't see names on boxes


The issue of putting game designers' names on boxes is one that we've been exploring since we read this dazzling piece way back in 2005. But David Jaffe, playing off of a recent MTV post, is in a unique position to comment, as one of the few designers who have somehow been able to set themselves apart as a brand. His latest blog entry explores why more game designers don't make it on the box, and why it's in publishers' best interests to keep it that way.

Brace yourself, because this next quote is probably the truest, most succinct encapsulation of the current state of the game industry that you'll ever hear: "Even the guys who make CALL OF DUTY, HALO, and GTA are not in a perfect position, as amazingly genius as they are," Jaffe writes. "Because All of those games- even if given to C+ level developers- can still make crazy cash for at least 2-4 more iterations before the public catches on and stops buying the series."

This all goes to prove what we've expected all along: American McGee has to have blackmail pictures of somebody picking up a transvestite hooker, right?

Jaffe previews next Eat Sleep Play game

by jaffe
If you're not making sense of the mess that's leaked out of Jaffe's little red pen, don't worry, you're not alone. There's a reason why most developers choose to keep the uglier side of game design in house. But then, David Jaffe isn't most developers. If we squint hard enough, we can just barely see the outline of a Twisted Metal level (at least, that's the going theory) -- oh, and a Spider-Man head. Wow dude, if this Eat Sleep Play thing doesn't work out, you should totally try out for Marvel! (And yes, we actually dialed that 1-800 number...)

Anyway, glad to hear Jaffe's getting his "core" computer back up to speed. We can't imagine what's it's been like to be stuck with Windows and Internet Explorer. Gross.

A 'sort of' look into David Jaffe's next game


There's a fine line between madness and genius. For better or for worse, we can't tell which side of that line God of War creator David Jaffe is on. He's updated his personal blog with what he says is a look into his next game ... "sort of." These are doodles for level design that haven't been sent off to the rest of the Eat, Sleep, Play team quite yet. Considering the strange shapes of the non-Spider-man figures, we'd postulate that this is a puzzle, or vehicular game of some sort. Of course, we could be very wrong -- what's your guess on what the heck is going on here?

[Thanks, Gambit07!]

Twisted Metal PS3 revealed in hidden code

sweet tooth
Sure enough, "buried deep" (well, not that deep) within Twisted Metal: Head On - Extra Twisted Edition is the answer to every Metal head's burning headache, er, desire: METAL IS COMING ON PSTHREE. The code, embedded in the game's "Dark Past" documentary as a series of numbers, ensures the franchise will take at least one more victory lap before puttering into uncertainty. Just how Jaffe and company plan to overhaul the oh-so-90s motif, remains the one, true secret. May we suggest going hybrid?

[Via PS3 Fanboy]

David Jaffe's next project is not so small

Eat Sleep Play was supposed to be all about small games, like Calling All Cars. However, looks like Jaffe's having a change of heart. Jaffe spoke with MTV Multiplayer, and admitted that "what we learned in Calling All Cars is that right now on console we're not interested in doing what we thought we were going to be doing entirely as a company, which was doing PSN console-based small, $9.99 downloadable arcade games. We're definitely not exploring that." [emphasis ours]

Jaffe points to games like Warhawk and Gran Turismo 5 Prologue: games that are available on the PS Store and in retail on Blu-ray disc. These games are unique in Sony's catalog, as they're smaller than traditional retail games, but feature much more depth than a typical downloadable title. It looks like Jaffe is looking at this comfortable middle, one that's larger than the confines of a typical arcade game, and smaller than a mega-budget retail game.

[Via NeoGAF]

David Jaffe to present keynote at GDC Game Career Seminar


On the Friday of this year's Game Developers Conference, the Game Career Seminar will offer a series of speakers and roundtables aimed toward students hoping to break into the industry. Kicking off the event will be David Jaffe, who will be delivering a keynote speech entitled "From Grunt to God to Startup: Career Lessons from the Edge of Development."

Jaffe will be discussing his own history in the industry, starting from his earliest projects and lowliest jobs, to his own indie studio, Eat Sleep Play, where he's working on several unannounced Playstation 3 titles. Though infamous for his matter-of-fact approach, Jaffe is also a dynamic and engaging speaker, having previously participated in GDC events like last year's Game Design Challenge. It will be interesting to see what advice he has to impart upon the wide-eyed developers of tomorrow.

David Jaffe comments again on state of consoles

Eat Sleep Play is David Jaffe's new development studio, which is independent from Sony and other such gaming conglomerates. More or less. Jaffe stuck his head out of the office where he's undoubtedly hard at work on something to comment about the console war, stating that "when the dust settles" the PS3 will be really close to passing or will pass the 360 in terms of market share.

Jaffe made some more broad comments as well, stating how he likes the Wii but isn't moved as much as other journalists and such with Mario Galaxy. He's very excited to hear about Burnout -- how the true experience for playing the game is on the PS3. He feels this may be the beginning of a shift in power towards the PS3, making it the most powerful console or, as some may equate the two phrases, the best. Who knows. We'll find out over this year, we suppose, as a lot of multiplatform games will fall under our scrutiny for just that purpose.

See first gameplay footage from Twisted Metal: Head On ETE


We know, we know. We know this this looks, well, like a PS2 game. And we know that the metal/goth trappings are a little bit late 90s. But we can not help but be excited for Twisted Metal: Head On Extra Twisted Edition. And this new gameplay footage (posted by one Mr. David Jaffe) isn't doing anything to make us less pumped.

What you're seeing is "Carnival of Darkness," a bonus level lifted from Twisted Metal Black 2, which never saw the light of day. We're particularly enthralled by the roller coaster section of the course, and the music, even the missile trails, which are distinctly Twisted Metal. But what about you? Is this doing anything thing for you?

Twisted Metal: Head On - Extra Twisted Edition stuffed with features


Two things you might not have known about David Jaffe: He likes ridiculously long game titles (a colon and a dash? You have outdone yourself, sir), and he also loves bonus features in games. This is why Twisted Metal: Head On - Extra Twisted Edition for the PS2 features a wealth of new content not seen in the PSP version.

The included content includes new levels, several of which were originally designed for Twisted Metal: Black, access to an online soundtrack, an art book, a 30-minute making-of documentary, a new "Sweet Tour" mode, and ending footage originally shot for the first Twisted Metal game. Oh yeah, and the port of the PSP game is in there too, with an improved framerate and textures.

Considering the game will retail for $19.99 USD, that's a whole lot of content included. TM:HO-ETE is scheduled for a February release in the States.

David Jaffe talks about being 'in bed' with Sony


David Jaffe, the mind behind the God of War and Twisted Metal franchise, may not work for Sony any more -- but that doesn't mean he's no longer a PS Fanboy. His new games studio, Eat Sleep Play, is working on a PS2 version of Twisted Metal Head-On and will work on three exclusive games for Sony. In a revealing Q&A with GameDaily, the outspoken game designer said, "I love the PlayStation 3. I love the PSP. I'm a big Sony fan. That doesn't mean that I'm not a 360 fan; I'm a Wii fan, and I love all the systems, but there's something about the PS3. I said it before when I was an employee and I'll say it again now, there's something just really elegant about playing games on that system."

The years of working with Sony has crafted a tight-knit relationship that Jaffe would love to continue. "So right now, we're looking to be in bed with Sony as long as they'll have us. Hopefully we'll make them happy. We'll make Sony proud, they'll like what we do, and they'll have us back time after time ... I mean the people there, they are like a family, I've worked with them for fourteen years; I have no desire to not work with them."

Make sure you read the rest of GameDaily's interview to find out what he thinks of Ratchet & Clank Future ("my game of the year"), and what he thought of Heavenly Sword ("I think we did a better job on God of War.").

Jaffe vs. Joystiq: Hugs triumph over tirades

We all know the massive assembly of computers and routers, the thousands of miles of fiber-optic wires, and the cacophony of adolescent voices that comprise what our grandparents call the "world wide web" is good at one thing and one thing only ... okay, well two things: that other thing ... and drama. We're here to talk about the latter.

Back in May, a little situation occurred that we at Joystiq HQ have come to refer to as "Jaffe-ton." It involved several of the key ingredients of internet drama: bad words, similes, misunderstandings of similes, and a convenient one-button publishing platform. Oh yeah, and lolcats.

Following a, ahem, candid response from Mr. Jaffe to a post of ours, we wrote a heartfelt response seeking to bury the hatchet (no doubt with a series of well-timed button presses) and "bee frends." Coupled with an email to his work account, our pleas went unanswered and, consequently, our therapy visits increased.

Well, as unearthed by our pals at GameDaily in their recent interview with the game designer, it turns out Mr. Jaffe did hear our pleas via our podcast discussion of the topic (which you can relive like it was the very first time here). He tried to reach out to us but, alas, in a cruel (but poetically appropriate) twist of fate, his plea also went unanswered. He explained, "I wrote them a letter and I said, 'Guys, I never got any invites to come on your podcast and I would be happy to come on to your podcast to talk games and talk about that issue.'"

Well, Mr. Jaffe, that invite still stands (it has an expiration date of 'never') so if you'd like to be on the podcast, we'd be thrilled to have you (send us an email at podcast aat joystiq dawt com). And what did we learn from this whole affair? That, like a simile about little girls ...

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