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BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC
BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of Dragon Age: Origins. Called Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Microsoft reveals usage stats for Facebook, Last.fm
According to Microsoft, nearly two million Xbox Live users logged into Facebook through the console's new built-in social media applications. Based on a vague estimate provided by Microsoft, it appears that around ten percent of all Xbox Live Gold accounts used the application within its first week of availability; however, it's possible many of those users only logged in to see the new feature in action.
Microsoft also stated the addition of Last.fm -- a music streaming service currently only available for US and UK gamers -- prompted nearly one million new profile activations. In its first week, Last.fm users streamed "more than 120 million minutes" of music to their Xbox 360 consoles. If we've learned one thing from these numbers, it's that people love to click on shiny new boxes.
Microsoft also stated the addition of Last.fm -- a music streaming service currently only available for US and UK gamers -- prompted nearly one million new profile activations. In its first week, Last.fm users streamed "more than 120 million minutes" of music to their Xbox 360 consoles. If we've learned one thing from these numbers, it's that people love to click on shiny new boxes.
Whitten: Xbox Live banning 'a cat and mouse game'
Speaking to VentureBeat, Xbox Live general manager Marc Whitten discussed the recent round of Xbox Live bans. According to Whitten, banning users from Xbox Live is "a cat and mouse game." Said Whitten, "These were people that were pirating software." He added that Microsoft looks at banning users "from a safety and anti-cheating perspective" and that the company looks out for its partners. Responding to the widely reported story that Microsoft banned over a million Xbox Live users, Whitten said that the figure is inaccurate. "I cannot explain to you why people would think it was a million people," said Whitten, then adding quite succinctly, "It wasn't a million people."
Whitten went on to state his belief that Microsoft does "a really good job" of monitoring the activity on Xbox Live, specifically in terms of piracy and online harassment. He concluded that the company is "committed to making [Xbox Live] better and better."
The interview also covers the recent integration of Facebook on Xbox, the effect Modern Warfare 2 had on Live activity (hint: a big one) and whether or not we'll be playing Facebook games on our consoles anytime soon. Don't expect a straight answer on that last one though, as the closes Whitten gets is, "In the future, they will move much closer together."
Whitten went on to state his belief that Microsoft does "a really good job" of monitoring the activity on Xbox Live, specifically in terms of piracy and online harassment. He concluded that the company is "committed to making [Xbox Live] better and better."
The interview also covers the recent integration of Facebook on Xbox, the effect Modern Warfare 2 had on Live activity (hint: a big one) and whether or not we'll be playing Facebook games on our consoles anytime soon. Don't expect a straight answer on that last one though, as the closes Whitten gets is, "In the future, they will move much closer together."
PS3 firmware 3.10 offering Facebook integration today

Other, less marquee features, include a new grid layout for photos and an updated friends list with the ability for users to change the background color of profiles. You can see the update in action on video here.
Sony announces firmware 3.10 for PS3 with Facebook integration, coming 'soon'

Sony has revealed via the official PlayStation blog that PS3 firmware 3.10, due "soon," will allow the console to communicate with social media site Facebook. The news comes on the eve of Microsoft's latest Xbox 360 Dashboard update roll-out -- which, among other features, introduces Facebook functionality to that platform.
Once firmware 3.10 is installed, the PS3 will be able to send updates to a user's Facebook wall indicating which Trophies they've just unlocked in games and what they've recently purchased from the PSN's PlayStation Store. Developers will have the ability to access Facebook functionality to send more detailed updates to the site from their games, and these options can (as was the case with Trophies) be patched into titles currently on shelves.
As foreshadowed by screenshots leaked last week, firmware 3.10 brings with it a handful of other user interface tweaks -- demoed by PlayStation Network director of operations, Eric Lempel, in a video after the break -- but, alas, still no cross-game voice chat. At least the friends list is ditching the ugliness introduced with firmware 3.00.
Once firmware 3.10 is installed, the PS3 will be able to send updates to a user's Facebook wall indicating which Trophies they've just unlocked in games and what they've recently purchased from the PSN's PlayStation Store. Developers will have the ability to access Facebook functionality to send more detailed updates to the site from their games, and these options can (as was the case with Trophies) be patched into titles currently on shelves.
As foreshadowed by screenshots leaked last week, firmware 3.10 brings with it a handful of other user interface tweaks -- demoed by PlayStation Network director of operations, Eric Lempel, in a video after the break -- but, alas, still no cross-game voice chat. At least the friends list is ditching the ugliness introduced with firmware 3.00.
Facebook and Twitter coming to Xbox Nov. 17
Xbox owners: You have five days to start thinking of your lives and the lives of others in trivial, 140-character chunks. Xbox Live general manager Marc Whitten has told Fast Company that the Dashboard update containing Twitter and Facebook integration will officially arrive on November 17.
If the date seems familiar, you're not losing your marbles: The specific timing for the update was revealed and reneged last month. Now, you'd better hurry up and beat the Chatpad rush at the store.
If the date seems familiar, you're not losing your marbles: The specific timing for the update was revealed and reneged last month. Now, you'd better hurry up and beat the Chatpad rush at the store.
Rumor: Sony leaks screens of next PS3 firmware, Facebook integration

Click to enlarge
Earlier today, website Scrawl stumbled upon what appears to be an unintentional first glimpse at a major PS3 firmware update. The somewhat tiny images Scrawl found buried, yet publicly accessible on Sony Computer Entertainment Europe's website, seem to hint at native Facebook integration on the console, along with the ability to change "gamer card" colors (as if the current friends list wasn't obnoxious enough) and view thumbnails of photos in a grid layout.
The images are still up as of this posting, but we'd imagine Sony will be pulling them before too long -- legit or not. After all, these could simply be mock-ups of design ideas meant for internal eyes only, just ... bungled. The one element that isn't design-related, the Facebook settings subsection of User Accounts, has us thinking there's a higher than average chance these aren't simple mock-ups, but rather the result on a Sony slip-up.
We contacted SCEE regarding the images and were told by a spokesperson that the company "doesn't comment on rumor or speculation."
[Thanks Alex!]
The images are still up as of this posting, but we'd imagine Sony will be pulling them before too long -- legit or not. After all, these could simply be mock-ups of design ideas meant for internal eyes only, just ... bungled. The one element that isn't design-related, the Facebook settings subsection of User Accounts, has us thinking there's a higher than average chance these aren't simple mock-ups, but rather the result on a Sony slip-up.
We contacted SCEE regarding the images and were told by a spokesperson that the company "doesn't comment on rumor or speculation."
[Thanks Alex!]
EA acquires social network game dev Playfish for $300 million
As a number of "industry sources" reported last month, Electronic Arts has elected to add a new studio to its already expansive roster: Playfish, a prolific developer of free-to-play casual games on social networking sites like Facebook. The studio was bought out for about $275 million with an additional $25 million set aside for equity retention arrangements. Playfish is also set to receive another $100 million, should it manage to reach unspecified "performance milestones" before 2012.
Not only is that sum of money much higher than the $250 million total teased by the aforementioned analysts in October, it's ... well, it just seems like a lot of money to spend on a studio which actually developed a game called Bowling Buddies. However, considering Playfish's ten titles register 60 million active users and one billion play sessions every month, we suppose EA's making a sound investment. The times, dear friends -- they are a-changin'.
Not only is that sum of money much higher than the $250 million total teased by the aforementioned analysts in October, it's ... well, it just seems like a lot of money to spend on a studio which actually developed a game called Bowling Buddies. However, considering Playfish's ten titles register 60 million active users and one billion play sessions every month, we suppose EA's making a sound investment. The times, dear friends -- they are a-changin'.
Spore Islands launches on Facebook, prepare to drown in invites
You likely spend a great deal of your time on Facebook informing your so-called "friends" that, no, you don't want to see their farm, or join their mafia, or become a vampire, or fight their superhero, and so on. We're afraid you'll be adding a new form of denial to your repertoire: "No, I don't want to birth a species from the loam, and force it to fight against your species in an adorable Flash-based display of survival of the fittest." It's a tad verbose -- but if you're not interested in EA's Spore Islands Facebook app, you're going to be saying it a lot in the coming weeks.
If genetic engineering is your bag, Spore Islands sounds like a fairly robust offering -- well, as robust as games built into social networking sites get, anyways. Players can create a species, plunk them down on an island, watch them fight for territorial dominance, improve their stats through evolution, then move them to a friend's island to attempt a hostile takeover. You can check out the game for free on EA's Facebook page -- just go easy on the invites, okay?
If genetic engineering is your bag, Spore Islands sounds like a fairly robust offering -- well, as robust as games built into social networking sites get, anyways. Players can create a species, plunk them down on an island, watch them fight for territorial dominance, improve their stats through evolution, then move them to a friend's island to attempt a hostile takeover. You can check out the game for free on EA's Facebook page -- just go easy on the invites, okay?
PSA: Xbox mandatory update isn't 'The Big One,' adds WPA2 support for wireless adapter
Those of you who woke up extra early this morning to get in precious alone time with your Xbox 360 (we understand – we do it all the time) may have been tricked when a mandatory system update greeted you in place of the dashboard. Alas, the much ballyhoo'd Facebook/Twitter/Last.fm update has not yet arrived, as Microsoft's Major Nelson points out on his site.
Instead, the update brings with it support for the now five-year-old WPA2 security protocol. With that new and improved 802.11n wireless adapter hitting retailers next month, and with WPA2 certification being mandatory for all new Wi-Fi devices as of March 2006, Microsoft seems to be rolling out that addition in software. That's good news for those of you with a four-year-old Xbox 360 Wireless Adapter!
Instead, the update brings with it support for the now five-year-old WPA2 security protocol. With that new and improved 802.11n wireless adapter hitting retailers next month, and with WPA2 certification being mandatory for all new Wi-Fi devices as of March 2006, Microsoft seems to be rolling out that addition in software. That's good news for those of you with a four-year-old Xbox 360 Wireless Adapter!
Xbox Live preview 'wave 1' invites out now
The "wave 1" invites to the Xbox Live update preview program are out now, according to Major Nelson. If your dear console has been invited to participate, there should be a prompt upon sign-in. A "wave 1" invite implies that more waves are incoming, so don't get too sad if ya didn't catch the first one, Moondoggie. Grab that board and prepare to ride a future wave to all that upgradedness.
[Thanks to everyone who sent this in!]
[Thanks to everyone who sent this in!]
Xbox Dashboard update preview invites out this Friday

The preview program should roll out sometime next week. In the meantime, keep an eye on those inboxes!
Video Preview: Xbox Live Fall 2009 Dashboard Update, Facebook, Twitter, Last.fm and more
Note: We learned after publication that the abnormally priced movie rental has not yet been released in theaters. As such, it has a higher price.
| Last.fm | Zune Video Marketplace | Miscellaneous |
Pachter: Project Natal will cost $50, 'Sphere' no more than $100 [update]
Over at IndustryGamers, everyone's favorite video game predicterer (we're still working on that one) Michael Pachter has taken the reigns of the site and offers his own extensive diatribe on the future of Sony and Microsoft's upcoming new tech: Project Natal and the PlayStation Motion Controller (rumored to be called Sphere). Pachter's assertion is that price will be Natal's biggest selling point and Microsoft will try to expand upon its market of established Xbox 360 owners by offering the device for $50. For Sony's doodad, Pachter says the company is "trying to create an answer to the success of the Wii."
Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.
For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."
[Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]
Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.
For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."
[Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]


















