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Producers: Final Fantasy XIII will 'resurrect' Japanese game industry


Final Fantasy XIII may not be out in North America and Europe yet, but the development team is in full "victory lap" mode in Japan. At least, that's how it seemed when noted industry figure Jem Alexander interviewed producer Yoshinori Kitase and director Motomu Toriyama for the European PlayStation Blog. Asked about the state of the Japanese game industry, the two (no individual attribution was given to the speakers) said that FFXIII was going to fix it.

"Some people have been saying that the Japanese game industry is dead, and all that... I dunno," the creative lead said. "I will say that Final Fantasy XIII is one really epic title for high definition consoles. With this game, we are going to resurrect the whole thing." And then they immediately moved from boastful to confusing: "As for Western games that have influenced us - FPSs mostly. The Call of Duty series, for example." Influenced their desire to sell a lot of copies, maybe?

The team also suggested elsewhere in the interview that God of War Collection-style remakes of previous Final Fantasy titles are unlikely. And, while they didn't outright deny DLC (which is looking more and more likely), they said that material or ideas originally left out won't be put back in as DLC.

Square Enix summons strong sales for first nine months of fiscal year

According to Square Enix's financial report covering the first nine months (ending this past December) of its fiscal year, the company is going to finish its annual business cycle with plenty of glistening gil. Overall, the company's profits are up 48 percent from the same period last year, and it forecasts a profit of ¥10 billion (which is far less shocking when converted to $112 million) for the fiscal year ending in March 2010.

The company's games division saw limit breaker sales and profits during the period due to Dragon Quest IX, Final Fantasy XIII, Kingdom Hearts 358/2 Days and Batman: Arkham Asylum -- which it obtained as part of the Eidos buyout. Square Enix's games group saw sales of ¥72 billion ($806 million, a 97 percent increase over last year), along with a profit of ¥18 billion ($202 million, a 99 percent increase during the same time). Kupos to you, Square Enix.

Back of FFXIII box for 360 mentions DLC

It looks like that entire game's worth of removed content might be making it into Final Fantasy XIII after all. GameStop has posted the box art for the Xbox 360 version of the game and, more importantly, it has also posted the art for the back of the box. As you can see above, the box mentions that Final Fantasy XIII will support downloadable content after all, though there is no mention of what the DLC actually is. It's worth noting that the content could be something as simple as Avatar outfits or accessories, though it would certainly make sense for Square Enix to supply its most well-known franchise with post-launch DLC.

The news comes after producer Yoshinori Kitase was rumored to have stated that no DLC had been planned for the game, though he noted it was still "possible." Final Fantasy Union, however, notes that Kitase apparently confirmed DLC during a recent interview with the Dutch Official Playstation Magazine. The box art certainly seems to confirm that, though we've reached out to Square for clarification. As of this writing, GameStop has yet to post the art for the back of the PS3 version, so it's unclear if both platforms will support said content.

[Via Final Fantasy Union]

Final Fantasy XIII producers: Traditional RPG towns are tough to do in HD

Lots of fans think it would be great to see the classic Final Fantasy VII remade in full HD glory on a platform like the PS3, but Final Fantasy XIII producers Yoshinori Kitase and Motomu Toriyama say it would be really tough to do. In a recent interview with Ultimania, they say that the limit isn't the HD technology, it's the amount of artisanship. "Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style," said Toriyama. FFVII's graphics were beautiful at the time, but when you consider that we all played them on a 4:3 TV SD screen rather than the 1080p HD behemoths we're all playing games on today, you realize that it's a lot more work for artists to put in to make the game look as epic as Final Fantasy should. That's one reason why FFXIII doesn't have conventional RPG towns.

Kitase agrees, saying that "it is very hard to make games on PlayStation 3 in the same style the games in that era had. Making graphics will take enormous time." So score one for standard definition and the limits of the old pre-HD consoles. Note that neither producer says it's impossible, just a lot of work. So maybe some enterprising young developer will come along and make a solid, HD JRPG in the old-school fashion.

Final Fantasy XIII's soundtrack, now on vinyl

Square Enix hasn't announced a release for the Final Fantasy XIII soundtrack outside of Japan. Instead, it has announced a second FFXIII music release in Japan that is going to make you even more jealous. On February 26, the publisher will release a collection of eight songs from Masashi Hamauzu's Final Fantasy XIII score on a 12-inch record, including an exclusive version of "Ragnarok."

The limited-edition vinyl record, W/F: Music from Final Fantasy XIII, is exclusive to Square Enix's E-store. Importer NCSX secured a shipment of the record through one of its vendors, but that has already sold out. Maybe we'll have better luck when Square releases the eight tracks on 8-track.

[Via VG247]

Final Fantasy XIII 360 faceplate witnessed in the wild

It looks like 360-owning JRPG fans shouldn't get too jealous about the Lightning-clad PS3 Slim which was release in Japan late last year. A recent promotional spot for GamertagRadio's Community Vibes event featured a lengthy look at what appears to be a Final Fantasy XIII-branded 360 faceplate, seen above. We almost didn't notice the accessory the first time we watched the video -- after someone mentioned Major Nelson in a Speedo, our brains went briefly catatonic, which is our reflexive defense mechanism when faced with unsettling mental images.

We've contacted the Major to find out if the faceplate is legit, and to see if we'll be getting our hands on it any time soon.

[Via Gaming Angels]

Pixar, Molyneux and Schafer also giving talks at GDC 2010

Worried that you're only gonna get one legendary game developer speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix FFXIII director Motomu Toriyama, a couple of "Pixar notables," and fantasy wordsmith R.A. Salvatore.

According to Gamasutra's announcement of the speakers, the gentlemen will join "almost 350 other lectures, keynotes, and panels" taking place at the early March event, giving speeches on everything from comedy in gaming (Schafer, of course) to intuitive game design (Molyneux), and even a sneak peek (the first, actually, if we're not mistaken) of 38 Studios' upcoming MMO (with R.A. Salvatore). For all you zipper and chain-clad folks, Toriyama's speech on creating "The Crystal Mythos" might be more up your alley. If none of that sounds exciting to you, then there's always the other 345 or so folks at the event or ... umm ... a bar down the street maybe? Listen, are you alright?

FFXIII development started on PS2, delayed launch by a year and a half

We've been wondering why it's taken Square Enix so long to churn out another installment in the core Final Fantasy franchise, seeing as how the last game came out approximately forever ago. The answer recently came in the latest Dutch issue of Official PlayStation Magazine, which contains a revealing interview with Squeenix's Yoshinori Kitase. According to a fan translation of the interview, Kitase said "Final Fantasy XIII was originally meant to be a PS2 title, but we had to switch systems due to the arrival of the PS3. That cost us about one and a half years and was constantly a case of trial and error."

Considering it took Square Enix roughly "one and a half years" to develop and release Final Fantasy IX, that's a pretty substantial amount of time lost. Hopefully the developer will have an easier time when working on the next current-gen Fantasy.

[Via VG247]

Rumor: No Final Fantasy XIII DLC planned, but 'possible'

Considering that an entire game's worth of content was supposedly cut from Final Fantasy XIII, one could imagine there's a veritable gold mine of content waiting to be polished and released as DLC. Apparently not, however, as producer Yoshinori Kitase has allegedly indicated, "at present we're not considering [DLC]." The quote is said to originate from a brief interview featured in an Ultima Guide for the game (via FFReunion), and Kitase apparently added that DLC is still "possible," but it's just not something Square Enix is working on right now.

Kitase cited the team's drive to create a complete experience in the final retail game as one of the contributing factors to putting DLC plans aside. He also pointed to the game's exceedingly long development time and the developers' focus on getting the game finished as soon as possible. Clearly, "asap" has a different meaning in Japan.

[Via Andriasang]

Hong Kong International Airport gets PS3 kiosks

While we Americans are forced to spend our layovers trying not to get chosen for random cavity searches, folks who end up with some free time at Hong Kong International Airport are given a much more pleasant distraction. According to travel news site The Moodie Report, HKIA now plays host to more than a dozen PS3 "game poles," which give visitors a chance to check out a number of the platform's biggest titles, like Final Fantasy XIII and Uncharted 2. Sounds like a pretty neat idea -- we're just glad Modern Warfare 2 isn't one of the featured games. That'd be ... uncomfortable.

[Via Kotaku]

Final Fantasy XIII Limited Collector's Edition revealed for Europe


click for more Limited Collector's Images
The European "Limited Collectors Edition" of Final Fantasy XIII first teased in Square Enix's newsletter is now official. The company announced the package today, revealing what dedicated Final Fantasists will get for their extra cash.

The Limited Collector's Edition, available for both PS3 and Xbox 360 on March 9, will include the game (obviously), a soundtrack sampler CD containing tracks chosen by outbound composer Masashi Hamauzu, and a "The World of Final Fantasy XIII" artbook.

Also included in the package: three art prints of the main characters' Eidolon summons, and a decal of the "Brand of the l'Cie," guaranteed to cause millions of internal struggles about whether to devalue the collection by applying the sticker to a laptop or car window.

Rumor: Final Fantasy XIII composer leaves Square Enix

Hot off the release of Final Fantasy XIII, composer Masashi Hamauzu has ... left Square Enix, according to a report on Square Enix Music Online. Hamauzu has been with the company since 1996, and composed the soundtracks for SaGa Frontier II, Musashi: Samurai Legend and others, while contributing to many others including Final Fantasies VII and X.

If true, Hamauzu will likely join the growing ranks of Japanese game industry figures to go freelance -- with the most famous example in game music being Square's own Nobuo Uematsu, who left in 2004 to form his own company. Previous to Hamauzu's reported departure, Square Enix Music Online notes, Square Enix sound team members Kenichiro Fukui and Junya Nakano left the publisher. The site also suggests that more of Square's composers will exit in the next few months.

[Via Siliconera]

Sega offers up a mess of new Resonance of Fate screens

We'll be frank -- there are quite a few JRPGs heading to consoles in the next few months. From Last Rebellion to White Knight Chronicles to Final Fantasy XIII, it's kinda hard to get excited for yet another in Resonance of Fate. That being said, the game's screens and video have thus far been unbelievably impressive (with the new gallery below serving to further that point), and our last hands-on with game was fairly positive. We'll do our best to remember all of that when the game releases on the same day as FFXIII. Seriously.

Last Rebellion heading to Europe March 12, US 'in February'

You can imagine our surprise when we discovered Nippon Ichi's Last Rebellion had gotten itself a release date -- it's been nearly nine months since we last heard anything on the title (and that was its announcement!). The game's set to hit PlayStation 3 consoles on March 12 in Europe and 'February' for North America, just in time for those of you who love JRPGs yet are stridently against the purchase of Final Fantasy XIII.

In fact, between the release of FFXIII on March 9, Resonance of Fate launching the same day, and now this, we're inclined to rename the whole month with a JRPG theme. How about "Manarch?" Maybe "Marchic?" Perhaps "Marchlotsofbeltsandzippers?" Alright, alright -- we've clearly gone too far.

Gallery: Last Rebellion


Square Enix cut a game's worth of content from Final Fantasy XIII

It turns out there once were many more labyrinthine paths and dungeons in Final Fantasy XIII, but they got cut. An interview (in Japanese) over at FF-Reunion with art director Isamu Kamikokuryou ("No you!" to his friends) has him saying that the team removed enough extra locations from the title to make up a whole other game entirely.

Sections cut include a secret base for Snow's hero squad, a character's home that included a park, and even a zoo inside one of the game's amusement park areas. This is all more impressive when you consider that Square Enix is expecting to need three DVDs to hold everything that's still in the Xbox 360 version of the game. But FFXIII completists, don't worry too much -- we're sure some of that content will appear sometime during the game's 10-year cycle.

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