imabikisou posts (Subscribe to this feed)
Imabikisou's screenshots are slowly creeping up behind you

By themselves, these Imabikisou: Kaimei Hen screens barely register on the "scary scale" -- a highly advanced, experimental fear-measuring instrument that we purchased through eBay. When sorted into a collection, however, such as our massive gallery below, the images begin to grow a feeling of unease in your stomach as you peruse each shot.
Maybe it's the fact that none of the characters' faces are ever completely shown? Or perhaps it's the ambiguous, likely supernatural conflict that presumably connects all the images? We just hope that Sega decides to eventually bring this Chunsoft-developed visual novel, a port of a PlayStation 3 title (with two new chapters), to the States! Lock your doors, pull your curtains shut, and peek past the break for a creepy Imabikisou trailer.
Gallery: Imabikisou: Kaimei Hen
Imabikisou goes to PSP ... through Remote Play
Long-awaited Japanese horror game Imabikisou is playable on the PSP ... so long as you have a PS3, a wireless connection and Remote Play enabled. This makes the Sega-published visual novel game the third PS3 game that's playable on the PSP (Lair being the biggest game to use the feature so far).
Calling the game text-heavy would be an understatement. Considering the lack of action sequences in the game, the slow pace and engrossing atmosphere of Imabikisou make it perfect for those that have the equipment (and language skills) necessary to play on the go.
[Via Siliconera]
Calling the game text-heavy would be an understatement. Considering the lack of action sequences in the game, the slow pace and engrossing atmosphere of Imabikisou make it perfect for those that have the equipment (and language skills) necessary to play on the go.
[Via Siliconera]
Imabikisou demo available on the Japanese PSN

We're doubtful that we'll see the game released in any English speaking territories, but if you fancy seeing what it's like then go download the demo from the Japanese PSN Store. Sure it might be difficult to understand, but there are still pictures and sounds, right? Depending on whether we can decipher the demo for ourselves, we may be putting up some impressions of the game later on.
TGS07: Imabikisou, you're like an open book

Still, the production values are hailed as top notch and the backgrounds do have a breath of life in them. Fires will twist and dance, the hair on a character's head will flutter momentarily, and voice-overs are not uncommon. Rumble is also featured, adding a fairly scary jolt to your hands whenever a character screams or, we assume, windows break and/or hell breaks loose. Chances are this is import only, unless you trust Sega to write up a smart script and hire voice talents who can actually scream appropriately.









