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Joystiq interview: World of Warcraft's Tom Chilton

What will you be putting in Wrath Of The Lich King to keep current World of Warcraft players coming back for more?
Lich King is more orientated towards existing players, than new ones. We've raised the level cap from 70 to 80, added a new class, new battlerounds, new arenas, etc. Most of these features are for existing players of World of Warcraft.
Joystiq interview: Quantum of Solace's Adam Gascoine

Quantum of Solace is the first Bond game to be released alongside its movie counterpart. Has this impacted development? Were you rushed?
We were worried about being rushed when we started the project, but thankfully we have a very solid relationship with the movie team. We were one of the first to see the script for the movie, plus we've been able to visit the sets and watch some filming several times now. All this made it a lot easier. We've been developing really since Casino Royale, about two and a half years in total, so we've had plenty of time to develop the game.
Parts of the game are reminiscent of Uncharted. Was this a particular inspiration during the development of Quantum of Solace?
Any good game is definitely an inspiration. I loved Uncharted. I played it twice. Parts of that game may well have influenced design decisions we made during development, just like any of the great 2007 titles. In particular, though, the quality of animation in Uncharted was definitely an inspiration.
Gallery: Quantum of Solace: The Game
Joystiq hands-on: Guitar Hero World Tour

It took a little while to get used to the drums. The two-tier structure with the cymbals feels great, but can be slightly confusing at first. The drums are a lot bouncier than the Rock Band ones, making them not only quieter, but more fun to play. With Rock Band, the bounce seems to come more from the way the sticks are held, rather than out of the structural nature of the pads. Not hearing the constant thok, thok is definitely preferable too, as anyone who has bought silencing pads for their Rock Band drums will know. [Editor's note: Rock Band 2 also features quieter, bouncier drums.]
Gallery: Guitar Hero: World Tour
Joystiq hands-on: Quantum of Solace

While I may not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.
Gallery: Quantum of Solace: The Game
Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin

Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.
We were also told that when LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.
Gallery: LittleBigPlanet
Joystiq interview: Guitar Hero World Tour's Brian Bright

So I noticed when you were going through the track maker during the press conference that it didn't look like you could record vocals. Is it possible to do that?
You can record vocals while you're playing, so that you can create real songs, voice and all. If you also add a keyboard track to the song, this will act as the vocal melody. Obviously, it won't read what words you're saying, you'll just be able to hum along. But you can do the same with any singing game available now.
Gallery: Guitar Hero: World Tour
'Best of Leipzig' looks a lot like 'Best of E3'
Repeating its E3 performance, LittleBigPlanet took top honors at this year's Games Convention show as the "Best PS3 Game." At this point, we shouldn't have to explain exactly why it's so popular -- we're pretty sure you can see for yourself.
Another repeat winner took the crown for "Best PSP Game" -- Resistance Retribution. The upcoming Sony Bend shooter bridges the gap between the first and second games and does so in jaw-dropping style.
Finally, "Best Xbox 360 Game" went to Mirror's Edge ... which coincidentally enough, is also coming on PS3. See the full platform winners on GameDaily.
Another repeat winner took the crown for "Best PSP Game" -- Resistance Retribution. The upcoming Sony Bend shooter bridges the gap between the first and second games and does so in jaw-dropping style.
Finally, "Best Xbox 360 Game" went to Mirror's Edge ... which coincidentally enough, is also coming on PS3. See the full platform winners on GameDaily.
'Best of Leipzig' looks a lot like 'Best of E3'
Repeating its E3 performance, LittleBigPlanet took top honors at this year's Games Convention show as the "Best PS3 Game." At this point, we shouldn't have to explain exactly why it's so popular -- we're pretty sure you can see for yourself.
Another repeat winner took the crown for "Best PSP Game" -- Resistance Retribution. The upcoming Sony Bend shooter bridges the gap between the first and second games and does so in jaw-dropping style. Too bad the wait until 2009 is going to be excruciatingly long for games-starved owners like us.
Another repeat winner took the crown for "Best PSP Game" -- Resistance Retribution. The upcoming Sony Bend shooter bridges the gap between the first and second games and does so in jaw-dropping style. Too bad the wait until 2009 is going to be excruciatingly long for games-starved owners like us.
What's it like to go hands on with Killzone 2 multiplayer?
It's funny you should ask, because Joystiq just posted a hands-on report of Killzone 2's Multiplayer from Leipzig. So if you're as intrigued by this game as we are we suggest you check it out and see what they thought. By which, we mean us. All this third-person talk is starting to get a little confusing, so just click the link and be done with it.
Killzone 2 is shaping up to be an incredible game, and not just graphically. While we didn't originally expect the multiplayer to be a big draw for the game, it's definitely now the most exciting aspect. If Guerilla Games succeeds in giving us an awesome single player campaign too, Resistance 2 will have to make the most of its few months head start, because Killzone 2 has the potential to flatten it.
Killzone 2 is shaping up to be an incredible game, and not just graphically. While we didn't originally expect the multiplayer to be a big draw for the game, it's definitely now the most exciting aspect. If Guerilla Games succeeds in giving us an awesome single player campaign too, Resistance 2 will have to make the most of its few months head start, because Killzone 2 has the potential to flatten it.
Joystiq hands-on: Killzone 2 multiplayer

We were told about the Squad system, which allows players to form 4-man groups mid-game. Doing so will show your squadmates' health bars, allow you a private headset channel and let you use the squad leader as a spawn point, keeping you together constantly. Setting up squads is easily done in the spawn menu. When a player receives a squad invite, they will receive a flashing notification. Accepting or declining takes only a couple of button presses from that point, making sure you're kept in the game at all times.
Guerilla Games also ran through the extensive community features found in the game. Full clan support, featuring 64 players each, 16 vs 16 clan challenges, four separate leaderboards, a mind-boggling array of stats being tracked and a clan currency system. "Valor" is wagered by each clan at the start of inter-clan skirmishes, with the total being awarded to the winner. Earning valor will propel you up the leaderboards and the intention is to host official clan tournaments, made up of 256 clans, with the entire valor pot going to the overall winner.
Gallery: Killzone 2 (Leipzig 2008)
Far Cry 2: console video walkthrough
Download to PSP
Ubisoft made quite an impression with its latest console footage of Far Cry 2. While we'd like to say that it's simply the gameplay that caught our attention, we'll admit that this is purely for the eye candy. We're impressed to see that the console version looks just as good as the PC. Word to Ubisoft, though: can we please have a little bit of color into this unusually bleak representation of Africa?
Gallery: Far Cry 2
WipEout HD has Platinum Trophy, should be over $30
Although WipEout HD is a PSN download-exclusive game, it looks like it may be priced like a standard retail game. A snapshot of the game's Trophy screen shows a Platinum Trophy for the game -- one that's reserved for full retail games. Shorter, cheaper games on PSN, such as PixelJunk Eden, Super Stardust HD and PAIN, do not feature a Platinum Medal. However, full-priced retail games, such as Uncharted, do grant Platinum Trophies.
With this evidence, we can postulate that WipEout HD will be available for download for at least $30 (the cost of Warhawk, downloaded from the PLAYSTATION Store). SCEA still hasn't announced an official release date or price for the game, but rest assured that the news is forthcoming.
[Via NeoGAF]
With this evidence, we can postulate that WipEout HD will be available for download for at least $30 (the cost of Warhawk, downloaded from the PLAYSTATION Store). SCEA still hasn't announced an official release date or price for the game, but rest assured that the news is forthcoming.
[Via NeoGAF]
Producer says LittleBigPlanet will have 'global server'

We're confused, Mr. Pete Smith, producer of upcoming platform-a-thon LittleBigPlanet. When we spoke to you during today's LittleBigPlanet breakdown session you said that "the game will have a global server." Now we hear that you told CVG something a little different. User generated content will be region locked? Normally we'd say "we're not sure who to believe" at this point, but seeing as both statements come from the same person, we're doubly confused.
Maybe you meant that the gameplay servers would be global. But what good is that if the people playing with each other can't access the same content? Will we be limited to playing with our foreign friends in one of the 50ish levels included on the game disc? Kind of defeats the point of the game, doesn't it? Sadly, we're not able to find out for sure until after the weekend, but rest assured we're actively looking to get confirmation either way.
[Thanks to everyone who sent this in]
Maybe you meant that the gameplay servers would be global. But what good is that if the people playing with each other can't access the same content? Will we be limited to playing with our foreign friends in one of the 50ish levels included on the game disc? Kind of defeats the point of the game, doesn't it? Sadly, we're not able to find out for sure until after the weekend, but rest assured we're actively looking to get confirmation either way.
[Thanks to everyone who sent this in]
Valve's Doug Lombardi admits PS3 success, 're-evaluating' development
So, looks like Valve cannot ignore the success of the PS3 anymore. Gabe Newell, head of the critically acclaimed studio sparked a bit of controversy when he repeatedly attacked the PS3's difficult development architecture, calling it a "waste of time." His studio refused to work on a PS3 version of The Orange Box, leaving it to EA to do the eventual PS3 port.
However, it looks like the continued success of the PS3 has the studio taking back some of his words. "We're always evaluating what's happening in the marketplace and certainly something that's happening in the last couple of months is that Sony's managed to sell some boxes," said Doug Lombardi to CVG. "So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously."
While there's "zero chance" for a PS3 version of the upcoming zombie multiplayer game Left 4 Dead this year, there's now a "50-50" chance that it will happen some time next year. While we're fans of Valve's work, we're not entirely sure if the PS3 audience will welcome them with open arms.
Update: Huge mistake folks. The headline says Valve's Gabe Newell, when it was in fact, Doug Lombardi that made the comment. We apologize for the mistake -- the article has been corrected.
However, it looks like the continued success of the PS3 has the studio taking back some of his words. "We're always evaluating what's happening in the marketplace and certainly something that's happening in the last couple of months is that Sony's managed to sell some boxes," said Doug Lombardi to CVG. "So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously."
While there's "zero chance" for a PS3 version of the upcoming zombie multiplayer game Left 4 Dead this year, there's now a "50-50" chance that it will happen some time next year. While we're fans of Valve's work, we're not entirely sure if the PS3 audience will welcome them with open arms.
Update: Huge mistake folks. The headline says Valve's Gabe Newell, when it was in fact, Doug Lombardi that made the comment. We apologize for the mistake -- the article has been corrected.
Killzone 2 co-op to be patched after launch, bots confirmed

Additionally, vehicles are currently only available in the single player mode. Multiplayer vehicles will be patched in after the game is released. Also being patched post-launch is a co-op mode for the story. Whether this will be online or not, we're not entirely certain. Considering the long delay Killzone has
Update: Guerrilla has a history of making free DLC with Killzone: Liberation (PSP). It released an Infrastructure multiplayer mode and an extra single-player level months after the game's release.
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