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Interview: Richard Garriott's space epiphany, NCsoft departure and Portalarium

It's a sad day, my friends. With Richard Garriott starting Portalarium, we may retire the spaceman Garriott photoshop (above). With Garriott back on terra firma and with a new company, it's probably time to bury the image that represents the last couple years of his life, in which Garriott went to space, saw his name on failed MMO Tabula Rasa and encountered professional issues that saw him departing NCsoft and suing it for $27 million. Here are some excerpts from our discussion of Garriott's past and future at DICE.

Joystiq: Before we talk about the future, let's talk about the past a little bit: how was space?

Richard Garriott: Life changing, phenomenal. It is a series of life-changing epiphanies. ... My first thought was when I saw the Earth from space was not, "Oh wow, how high and beautiful it is above this beautiful Earth." It was: "Wow, we are not that high up. I sure hope they made this orbit perfectly circular or we're going to be reentering again real soon." That was my honest first thought when I saw the Earth from space. But it is perfectly circular.

During this whole space situation the NCsoft thing happened. What's the current status of the $27 million lawsuit?

Active, so, therefore I can't talk about it. There's a court date somewhere in the summer. Maybe things will resolve before then, maybe they won't.

Are there any unresolved issues with NCsoft beyond the lawsuit?

No, not at all. In fact, there's even areas where I'm quite supportive of NCsoft, both their products and a number of people there. Not my lawsuit, but there are other lawsuits where I fundamentally take their side on. I really have no bad blood with NCsoft globally, at all. I think they still do great products and have some really great people. I just have issue with one particular aspect of how my employment was dealt with. I thought it was an error and that's the basis of the lawsuit.

Continued →

NCsoft 2009 financials get high on Aion

Generally speaking, when a company can post a year-over-year growth in the double digits, it's doing pretty well. We write up a lot of financial news here at the 'Stiq, and it's not often that we can report that a company managed a 623 percent increase in its income. And yet, here we are, as GameSpot reports that NCsoft has done exactly that -- thanks in no small part to its latest MMO, Aion. Specifically, NCsoft reported revenues of KRW634.7 billion ($546 million) for its fiscal 2009, an 83 percent increase over the previous year. Actual income (profit, in other words) reached KRW185.4 billion ($160 million), a 623 percent increase over 2008.

Narrowing things down solely to the company's 4th quarter, income was actually up 1009 percent over the same period last year, with NCsoft reporting KRW72.1 billion ($62 million). Fourth quarter revenues, meanwhile were up 99 percent at KRW197.3 billion ($170 million).

Again, all this is mostly on the fantastic back of Aion, which brought in 43 percent of the company's game revenue for 2009, followed by Lineage II with 26 percent, the original Lineage with 23, City of Heroes with 4, Guild Wars with 3 and other titles with 1 percent.

[Via Edge]

Aion glitch makes players trillionaires [update]

Update: NCsoft has informed us the issue has been resolved.

Players on the Azphel server of Aion found quite the surprise recently, as their virtual coin pouch swelled to ridiculous proportions out of nowhere. The culprit: a glitch accidentally awarding players with 30 trillion Kinah. We're not sure about the conversion rates to real money, but when you can tell people you have 30 trillion of anything, we imagine it's impressive nonetheless.

As a result of the glitch, the server's being restored to an earlier point right now, hopefully resolving the newfound financial success of those affected in the game. We'll update you all when the server's back online.

[Via Massively]

Aion's banhammer system includes volcano-summoning rabbits

As anyone who's ever played an MMORPG probably already knows, in-game gold sellers are a complete blight on the genre. Nothing is more disruptive to your personal, epic fantasy tale than frequent private messages informing you that "GOLD4CASH $5/500 $10/1200 $20/3000 buy now msg plz!!!!" That's why we were so pleased to hear that the GMs in Aion go above and beyond when it comes to banning these currency-hocking players from the game. They don't just suspend their accounts, you see -- they utterly decimate their avatars.

Check out the video after the jump to see the game's unique brand of justice-serving in action.

[Via Kotaku]

Continued →

Guild Wars 2 trailer introduces us to the game's races

Let's see, there's the human race, the nomadic warrior race, the mystical forest people race, the big ugly race, and the miniature race. Looks like all the MMORPG archetypes are covered! Fine, there's a bit more lore contained within the above trailer for Guild Wars 2, which explains all the motivations and backstories for each of the game's five races. Still, who cares about that stuff? Where's all the loot?

For a comprehensive breakdown of the trailer's plot elements, and some speculation on how the story of the sequel will unfold, we suggest checking out our sister site, Massively. This kind of thing is right in their wheelhouse.

NCSoft hints at Guild Wars 2 beta in 2010 and launch in 2011

The last we heard on the tentative launch window of Guild Wars 2 was a fairly vague "2010 or 2011." Fortunately, if comments made by NCSoft CEO Jaeho Lee during a recent investors' call are on the level, it seems NCSoft has made up its mind about the game's release year. Kind of. Somewhat. A little.

While speaking about the game (and another of the company's titles, Blade and Soul), Jaeho stated, "I believe there will be certain public events in the year 2010 ... at least a closed beta test for those titles. Commercialization will be expected, at this point, probably some time in the year 2011." We can stick it out until the year after next before getting our hands on this good-lookin' sequel -- we just hope it's not pushed back any further. See, we'd really like to invest some time in the game before the world ends.

Watch the Aion launch trailer while you wait for a server

Approximately 12 hours ago, NCSoft flicked the proverbial switch in the US, thus opening the flood gates to its new MMO, Aion. Unfortunately, many users are still running into some unusually long server queues. If you've already run out of ideas from Massively's server queue survival guide, why not watch this launch trailer for the game you're waiting around for? It's pretty sweet! Don't you wish you could just play the game right now?

...

Oh. Right.

Pre-order early admission creating long queues in Aion


And so the story goes: Gamer meets MMO, many other gamers meet MMO, hours-long queues result, forcing gamers to find something else to do. Such is the case with the soon-to-be released Aion, forcing those wishing to play the game to turn to (gasp!) other things.

The problem arose as folks who pre-ordered the game were allowed early entry into servers on September 20. It appears as though so many people put down their money early for Aion that the game's servers simply couldn't handle the flood of new players, creating two or more hour waits for some folks. Our sister site Massively has put together a list of things to do while waiting for the queue time to die down, though we'd suggest you buck the trend now and hop right back into World of Warcraft like you know you're going to do anyway in a month's time.

NCSoft promises at least one major Aion update every year

Though NCSoft's winged MMO Aion doesn't go live until tomorrow (or Friday for Europeans), the developer is already promising additional content for the title. Speaking to VG247, NCSoft's Christian-Peter Heimbach explained, "there will be at least one major update a year," and later added "there will be free content updates for all players, and we're looking then at how big the major updates will be."

It's awfully presumptive for an MMO developer to assume its game will still be alive and kicking one year after its launch date -- however, with a strong base of 400,000 pre-orderers, it seems unlikely that Aion will hastily go the way of Auto Assault.

NCSoft flushing Dungeon Runners on January 1

NCSoft will close down the servers for its free-to-play MMO Dungeon Runners on January 1. Producer and lead programmer Stephen Nichols, delivered the news in the form of a "crap sandwich." No, really. "You know ... you say something nice, drop the bad news bomb, then say something else nice."

This particular crap sandwich consisted of "The game just isn't profitable" on a bun of "Awesome players for an awesome game! Kudos!" and "You'll be getting a 30-day game time serial code and digital copies of City of Heroes Architect Edition and Guild Wars Prophecies."

Nichols topped the crap sandwich, which we're sure he didn't expect us to describe in such detail, with a few bonuses for players for the game's "End Time," including boosted XP and loot drop rates. Of course, this is a game with "TURDs" for currency and "Bling Gnomes" that poop out items, so our dwelling on Nichols' metaphor is simply in the spirit of the game.

[Via Massively]

PalTalk takes patent infringement suit on the road, sues MMO devs

PalTalk Holdings is feeling pretty zesty following its legal victory over Microsoft this past March, so it's decided to take its patent infringement suit against a few major players in the MMO market. Turbine, Sony, Activision Blizzard, Jagex and NCSoft are all staring down the barrel of PalTalk's litigation cannon -- which, after forcing Microsoft to come to a settlement earlier this year, now has a substantial amount of precedent supporting it.

PalTalk purchased two patents from a company called HearMe in 2002 for technology which shares data between networked computers, allowing users to see the same virtual space as they interact with one another in real time. One could construe that to mean PalTalk owns the patent on online multiplayer altogether -- but we're sure Activision's beefy legal team will have a few arguments to the contrary up its sleeve.

NCsoft Europe head confirms PS3 MMO was tabled


The oft-hyped but never shown PS3 MMO in development by NCsoft is likely not to be. VG247 reports NCsoft's European Managing Director, Veronique Lallier, confirmed the company is "not working on anything at the moment." The executive stated that the "casual gaming" title the company was working on was "not something [it] continued, unfortunately."

The NCsoft PS3 MMO was first mentioned in the summer of 2007, with a follow-up announcement that the game would be announced by the end of that year. The following year, the company stated it would have "something to announce -- not only announce but to show -- by the second half of this year." Currently, NCsoft is "still looking at opportunities" for consoles. At least that two year charade is over.

NCSoft announces Aion open beta dates, pre-orders get early access


If you're itching to try your hand at NCSoft's upcoming winged MMORPG, Aion, before its September 22 release, a recent press release has announced two methods of doing so. The first is probably the more noteworthy option -- the game is going into open beta for one week only starting Sunday, September 6. The sneak preview will allow players from both of the game's factions to reach level 30, and lets them fly, fight and fly-fight through every locale from the full game.

The second opportunity to beat the release day rush is by pre-ordering the game -- those who pursue this option can pre-select their servers and character names on September 18, then start playing a full 48 hours in advance on September 20. Is the five-dollars-down worth the exclusive pre-launch access? Sadly, we can't make that decision for you. We can, however, tell you what to have for lunch: Nachos. You're welcome.

Guild Wars 2 site opens, first trailer revealed

And what a trailer it is! NCSoft and ArenaNet are taking their sweet time getting the upcoming sequel to their free-to-play MMO, Guild Wars 2, all put together. Finally, we get a look at the delicious fruits of their labor. The five-minute-long debut trailer for the game (posted above) reveals the game's five playable classes, gives a brief summary of the game's overarching plot, and caps it off with a stunning look at the title's varied environments.

There's also a fairly comprehensive FAQ sheet up on the game's recently-opened site -- the highlight from which is a re-confirmation that the game will feature zero subscription fees. Penny-pinchers, rejoice! This particular cost-efficient online RPG is looking phenomenal.

[Via Big Download]

Aion collector's edition announced, spec'd


In the ramp-up for the US release of its latest MMO, Aion, on September 1, NCsoft has taken the shrinkwrap off the game's $70 limited collector's edition and -- what's this? -- there's a pretty cool looking figure inside. Okay, it's a "hand-painted Asmodian Daeva." Still looks cool.

Pre-ordering the set will also get you some exclusive in-game items, which range from the ominous sounding Black Cloud Wings to the yawn-inspiring, single use "colored dye." To counter the latter's lameness, you'll be able to blast the included soundtrack CD whilst performing one of the two pre-order exclusive emotes: the "Aion Boogie." In the game, of course.

If the LCE's too pricey, the regular ol' edition comes in a steel case. And ... that's all. Still: steel.

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