ratchet-and-clank posts (Subscribe to this feed)

Unlockable Bancho Ratchet is one bad mother... shut your mouth!

We're just talkin' about Ratchet. Insomniac is sending some pre-Valentine's love by giving players the unlock code for the Bancho Ratchet skin. Already hidden inside A Crack in Time, the bad boy costume can be unlocked by inputting this elaborate series of buttons and directions on the pause screen: Up, Right, Down, Left, Triangle, Square, X, Circle, R3. It's called a "cheat."

Bancho Ratchet was the winning entry in a Japan-only contest for CoroCoro Magazine. As for what a Bancho is, the best explanation we can figure is a "delinquent," especially with Ratchet's resemblance to John Travolta's character in Grease. Well, if you ignore the flippin' huge ears.

[Thanks, Solace]

Ratchet and Clank, Resistance figures now on sale

Six-inch tall news now, as DC Comics has released a line of figures based on Insomniac properties Ratchet and Clank and Resistance. As you can see above, the gang's pretty much all here -- the titular duo of Ratchet and Clank, along with Dr. Nefarious and Captain Qwark. Oh, then there's the Resistance guys, like hero Nathan Hale and Chimera A and Chimera B and (our personal favorite) Chimera C!

We kid, but if you're interested in plunking down some green on these bath-time buddies (where do you play with your action figures?), you can find them at most retailers.

[Via PlayStation Blog]

Hardcore Ratchet fan crafts Lombax Scrabble set

An Insomniac Games forumite named Paul Grzelak recently completed the labor of love you see above -- a stainless steel Scrabble tile set using the Lombax language from the Ratchet & Clank series. The set came about as a collaboration between Grzelak and Insomniac's Paul "Pacman" Haile -- a collaboration that not only resulted in the tiles seen above, but also in the formalization of the Lombax language, for which Grzelak received an in-game credit in A Crack In Time. Neat story, right?

If you were hoping to get your hands on a set of these tiles for ... some bizarre reason, you're out of luck. Grzelak only made 25 sets, one of which went to Insomniac. We'd be willing to bet the other 24 are still proudly displayed in his swingin' bachelor's pad.

[Thanks, Steliosco]

Best of the Rest: Alexander's Picks of 2009

Valkyria Chronicles
"BUT THAT GAME WAS 2008!!11one!1!" Well, yes, in the strictest sense. Sega's strategy role-playing game, an epic tale chronicling the hardships and victories of Gallian militia Squad 7, was sent out to die by the publisher when it released in November 2008. However, word-of-mouth, critical praise and some discounted pricing helped the saga find a place in many people's lives (and hearts) by mid-2009.

One of the most endearing mechanics implemented in the game was giving all the playable members of Squad 7 bonuses (or flaws) based on their neuroses, relationships and desires. Also, every character had a different personality that shined during their turn through little quips and order recognition comments. It gave the entire cast more depth of character, even as the player only saw a handful of the troops during cutscenes. Despite the requisite Japanese RPG flair and melodrama, there was a simple beauty and charm in the storytelling, while the gameplay introduced a great basis for iteration. Valkyria Chronicles is a series that, with love and attention, could become so much more. I look forward to returning to Gallia and hope future installments recognize that the delightful characters are as important to the series as the strategic gameplay.

Continued →

Five features you may have missed in Ratchet & Clank: A Crack in Time

Ratchet and Clank games usually have a little extra for true series fans who want to dig deeper, and A Crack in Time isn't looking to break that trend. Developer Insomniac wants to make sure that those who have played the game are getting out of it all that's in there, pointing out five things for fans not to miss:
  • Space Radio
  • Dynamo of Doom
  • Community Profile
  • Insomniac Museum
  • Return to the Great Clock
What does it all mean? Check out the video after the break for the full details.

Continued →

Ratchet & Clank's primary audience isn't kids, but 20-somethings


It probably comes as no surprise to you -- our well-informed and educated audience -- but the Ratchet & Clank series isn't just designed for the kids. Edge spoke with Insomniac writer TJ Fixman, who expressed that the primary audience for the weapon-indulgent platformer is the "male 18-34" demographic. He notes that teens who played the first game back in 2002 are now in their twenties and stayed fans of the series.

Fixman notes that males under 18 could be the "interchangeable primary-secondary market," but that the PS3 user base skews older. He compares the Ratchet style to the Shrek series, explaining that Insomniac tries to find the right blend of humor that'll appeal to a large audience. Now the question remains: When will we see Ratchet & Clank again?

Ratchet & Clank Future: A Crack in Price


If you didn't pick up Ratchet & Clank's latest adventure yet, you're in luck. Amazon.com is selling the game for an already-discounted rate of $49.99. But, with coupon code ratchet3, you'll be able to get an additional $5 off. With free shipping and no sales tax in most states, you'll be able to pick up A Crack in Time for $44.99 -- 25% off the current retail price. For such a new game, this is a really sweet deal.

Most likely, you'll have to rush to take advantage of this promotion. And unlike Clank, you probably don't wield a staff that lets you rewind time just in case you miss this opportunity.

[Via Slickdeals.net]

Dev: 'A Crack in Time will probably be Insomniac's last 60fps game'

"We want to give you guys, our fans and players, the best looking games you can buy on a console," Insomniac developer Mike Acton wrote on his company's blog. There's certainly no doubt that the team's latest release, A Crack in Time, is a very good looking game. But how much better could it have looked if Insomniac was willing to sacrifice its 60fps rate?

Consoles only offer a finite amount of resources, and developers utilize various tricks to get the results they want. For example, Bungie noted that a drop in vertical resolution in Halo 3 offered them increased bandwidth for improved lighting effects. Dropping the framerate would allow Insomniac -- and other developers -- to increase the amount of detail in each frame, something the studio is seriously considering. "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," Acton notes.

In fact, in some cases, a lowered framerate actually makes a game look better, Acton explains. "A drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once." We nickname that phenomenon the "Otogi 2 effect." With all of these aspects considered, it seems the studio will no longer focus on locking a 60 fps rate. "It means that framerate is still important to us here at Insomniac, but it's not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac's last 60fps game."

[Thanks, Marius!]

Insomniac says PS3 won't be maxed for at least another two years

According to Insomniac's James Stevenson, the developer might not begin maxing out the PlayStation 3's power for at least two or three years. The senior community manager's comments (via CVG) are directed towards how efficient developers have become at using Sony's platform to develop its titles. Since it launched, the PlayStation 3 has been notoriously -- and perhaps erroneously -- described as difficult to develop for, but Stevenson applauds Sony for creating hardware with "really long life spans."

"We're using all of the PS3 right now," Stevenson says. "But you can always be more efficient in the way you use it." Insomniac's latest, Ratchet & Clank Future: A Crack in Time arrives in stores Stateside today and will no doubt include some of the wackiest weaponry gamers have ever been privy to, regardless of how much of the Cell processor is needed to render 'em.

Previous Ratchet & Clank saves unlock bonuses in A Crack in Time


For dedicated Ratchet & Clank fans, playing the previous two entries in the series is going to reward your devotion with a couple of unlocked bonuses in upcoming Ratchet & Clank Future: A Crack in Time. Folks who played Tools of Destruction will receive discounts with weapons merchants and those who played Quest for Booty will be rewarded with a pirate hat, ThatVideoGame Blog reports. [Image Credit: PS Nation]

A representative for Insomniac Games clarified for us that "You receive discounts on the returning weapons (Negotiator, Buzz Blades, Mag-Net Launcher, Mr. Zurkon, Groovitron Glove) for a Tools of Destruction save, and the pirate hat for Ratchet on the Community screen for the Quest for Booty save." Though neither bonus will dramatically affect time spent with A Crack in Time, it's always nice to see developers rewarding franchise loyalty.

Metareview: Ratchet & Clank Future: A Crack in Time (PS3)


Not everyone is brave enough to venture through the cracks in time -- well, Ratchet and Clank are. The duo has found no reason to retire and have once again set out for adventure within your PS3. The latest entry in the series -- Ratchet & Clank Future: A Crack in Time -- promised to bring an epic story and non-stop chimpin' action this time around. Has it delivered?
  • 1UP (A): "I'm a casual fan of the series and I still found myself excited to get home and play the game each night the past week. It may be a lot of more of the same, but more of the same has never been so darn addicting."
  • IGN (90/100): "Insomniac has created a visually appealing game with enough personality to match its good looks. With so much to level-up and enjoy, there's enough to keep even hardcore Ratchet fans coming back for more -- especially with the new Clank sections that feature some enthralling puzzles. Now that the awkward space sections from Tools of Destruction have been replaced, there's almost nothing I don't like about Crack in Time. Unfortunately, as Crack in Time still relies heavily on the tried and true Ratchet Formula, gamers that were satisfied with old Ratchet games might not have enough reasons to come back."
  • GameTrailers (89/100): "If A Crack in Time is indeed the final Ratchet & Clank game, then the series has been finished the right way-with a solid game that doesn't stray from what fans love while giving them plenty of service in the process. And in this way, it's also guilty of playing it a bit safe, but when expectations are that high, and are met, it's a sure sign of a quality game."
  • Videogamer (80/100): "Fans of Ratchet and Clank will find A Crack in Time to be more of the same, with a few twists here and there. It's a fine end to the current storyline and packs in loads of content that will see you playing well beyond the closing credits. The lack of fresh ideas, especially during Ratchet's sections, will be seen by many as a negative, but there are so few games that nail the action platforming genre that it's easily forgivable. If you're looking for a fun, imaginative, family friendly PS3 game, A Crack in Time fits the bill perfectly."
  • Eurogamer (70/100): "But I've been playing R&C games for years now, and I was hoping for something extra. That doesn't mean radical change - goodness knows no one wants Ratchet to "go dark" or start running round sandbox environments. I still want a meat feast pizza, I just want it to have a stuffed crust. And maybe some dips. Or in other words, a proper selection of exciting new weapons, original puzzles and a bit of innovation. It's not that A Crack in Time is all fur coat and no knickers. The problem is, it's all fur coat and the same knickers it's been wearing for seven years. Time for a change."

Insomniac Games launching new site with R&C: A Crack in Time stat-tracking


Our own Kevin Kelly attended a panel at Insomniac Games' Community Event today, where Insomniac community architect Corey Garnett dropped word that the Insomniac Games site is getting a bit of an overhaul planned to go into effect later today.

The update will add stat-tracking for the upcoming Ratchet & Clank Future: A Crack in Time. The new site will cull data from 30-40 different categories, including how long you've played the game, how many times you've died, your favorite weapon and how many enemies you've turned into monkeys with the Chimp-O-Matic -- the only stat anybody really cares about.

Ratchet & Clank blasting into PAL territories in November


Insomniac Games noted on its official Twitter page that Ratchet and Clank will get a little help from their PALs when A Crack in Time makes its way to European territories on November 4th . It lands on British shores shortly afterward on November 6th.

It also appears that the R&C demo will not be available this week in the EU -- hopefully that'll arrive soon. A Crack in Time launches next week in North America, with one of two demos available later today when the PlayStation Network updates.

Dual demo details: Ratchet follows Clank into A Crack in Time


Sony's Playstation Blog announced today that the two expected Ratchet & Clank Future: A Crack in Time demos will hit the PSN over the next couple weeks. The first one, releasing this Thursday, is the Clank demo (he's the robot). Players will take the bucket of bolts with a destiny through the Great Clock, as he learns some "time-based abilities" for puzzle solving.

Next week will be Ratchet's turn to shake his money maker so you'll buy the game. Although the details are scarce as to what players will do in the demo, if we know anything about that lombax -- and after seven games, we certainly know plenty -- it'll involve blowing stuff up with crazy weaponry.

Insomniac hints at end of Ratchet and Clank


Ratchet and Clank Future: A Crack in Time may be the titular duo's last adventure -- at least, for a while. Speaking with CNN, Insomniac's creative director for the game, Brian Allgeier, stated, "Never say never, but people need that closure. ... We hope to be wrapping things up with a bow."

It seems unclear, from the comments Allgeier gave to CNN, whether he's referring to the franchise or just the storyline started in the Ratchet and Clank Future series. With 16 million copies of R&C games sold across seven installments since 2002, sales obviously have a lot to say when it comes to sequels. If A Crack in Time does well, we wouldn't be surprised to see the Lombax and his metal companion return within a couple years -- well rested and with some fresh ideas.

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