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Metareview: Bayonetta
We may still have a few more weeks before the hair-based weapon wielding Bayonetta arrives on US shores, but that doesn't mean that reviewers haven't gotten their hands on the region-free, fully translated PlayStation 3 Japanese release (and the lucky folks at Official Xbox Magazine seem to have secured an extra early Xbox 360 review copy). Regardless of the downright silly nature of the game's story and characters, Bayonetta has thus far received universal acclaim from the critics. Here's what some had to say.
Source 2 - Metacritic Xbox 360
- Edge (100/100): "A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board."
- Eurogamer (9/10): "It's in combat that Bayonetta's splendour is fully revealed ... a blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche."
- Official Xbox Magazine (90/100): "Every one of these dazzling battles is thrilling without overstaying its welcome - and also challenges you without being cheap"
- Play.tm (95%): "Bayonetta could - and should - breathe fresh life into the ailing Japanese action genre ... an unrivalled showcase of imagination and creativity."
Source 2 - Metacritic Xbox 360
Gallery: Bayonetta
AbleGamers launches reviews with accessibility in mind
Before you send an overtly hostile dissertation to AbleGamers about their outrageous 6.7/10 scoring of Batman: Arkham Asylum, keep in mind that the site's newly launched review section focuses on accessibility above all else. While that particular review mentions the game's many qualities, some of them may be difficult to appreciate by disabled players.
The site offers critique and advice on several aspects you may take for granted, including the presence of subtitles, colorblind options and adjustable controls. "There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility," explains Mark C. Barlet, President of the AbleGamers Foundation. "With 63 million Americans with disabilities this is a focus that is needed and who better to do it than the flagship site for disabled gamers, AbleGamers.com. I hope that game makers now add AbleGamers to their list of news outlets to send review copies to."
In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine.
The site offers critique and advice on several aspects you may take for granted, including the presence of subtitles, colorblind options and adjustable controls. "There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility," explains Mark C. Barlet, President of the AbleGamers Foundation. "With 63 million Americans with disabilities this is a focus that is needed and who better to do it than the flagship site for disabled gamers, AbleGamers.com. I hope that game makers now add AbleGamers to their list of news outlets to send review copies to."
In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine.
Commercial success dependent on 'more than just quality,' Divnich suggests

Pictured: A successful commercial
Speaking during a presentation at the recent Montreal International Game Summit (as covered by Edge), EEDAR Director of Analyst Services Jesse Divnich highlighted a tenuous connection between game review scores and commercial success. In the case of Nintendo's DS, Divnich is quoted as saying "scores don't matter." But do they matter among a more dedicated gaming audience?
"When we did compare Xbox 360 and PlayStation 3 only games, we did, to no surprise, find that review scores highly correlated to sales," Divnich told Joystiq. "However, marketing correlation was still just a tad bit more." According to EEDAR's research, marketing has played the "more crucial role" with DS games and, to some degree, Wii games (a point Nintendo's Reggie Fils-Aime seems to agree on).
While emphasizing that his aim was not to dismiss the value of critical evaluation, Divnich suggested that marketing plays a more persuasive role in what has become a burgeoning industry. "Video games are now a mass marketed product, it is a product that targets all major demographics, very similar to television or movies or any other sector within the entertainment division." While Joystiq readers may lock out the din of marketing as they tap the F5 key and anxiously wait for review embargoes to lift, the industry has grown to encompass people who aren't as exposed to the likes of Metacritic.
It seems that being informed takes precedence over being entertained -- at least until you start playing the game. "Quality does matter," concluded Divnich, "but marketing matters just a little bit more."
EEDAR: 37% of Wii games went unreviewed in early 2009
In his latest "debriefing" on IndustryGamers, EEDAR analyst Jesse Divnich suggets that the average score for Wii games may be improving because a significant portion of titles aren't being reviewed. Strictly comparing January to June, in both 2008 and 2009, the analyst group graphed the total number of titles released for the three major platforms and the percentages of those titles that were not reviewed (see above). The number at the bottom of each bar represents the number of titles released for the platform in the stated time period; while the percentage at the top corresponds to the quantity of those titles that was not reviewed.
Divnich recognizes that "while the Wii has experienced a rise in average review scores (from 60 to 66 in one year), this has come at the benefit of critics ignoring some titles that could have possibly dragged down the Wii's average." However, it's possible that such reviews could have also raised the average score -- we know, that's unlikey, but still. Additionally, the report notes that the unreviewed Wii games weren't "core-targeted titles," which also holds true for unreviewed games on Xbox 360 and PS3.
Divnich maintains that Wii games are getting better, but he concludes, "It is just coming at the cost of not reviewing the increase in casual and low-budget titles." He believes that a similar issue could appear occur with respect to PS3 and Xbox 360 as the consoles' casual demographics increase in conjunction with the continued growth of their install bases.
Divnich recognizes that "while the Wii has experienced a rise in average review scores (from 60 to 66 in one year), this has come at the benefit of critics ignoring some titles that could have possibly dragged down the Wii's average." However, it's possible that such reviews could have also raised the average score -- we know, that's unlikey, but still. Additionally, the report notes that the unreviewed Wii games weren't "core-targeted titles," which also holds true for unreviewed games on Xbox 360 and PS3.
Divnich maintains that Wii games are getting better, but he concludes, "It is just coming at the cost of not reviewing the increase in casual and low-budget titles." He believes that a similar issue could appear occur with respect to PS3 and Xbox 360 as the consoles' casual demographics increase in conjunction with the continued growth of their install bases.
First (glowing) Uncharted 2 reviews released
If you're one of those people who judges the value of games based on numerological qualifiers, you'll be pleased to know that a few print publications have had their Uncharted 2 review scores posted online. Surprising nobody, PlayStation: The Official Magazine (which features Nate Drake on its upcoming October issue) awarded the game a perfect 5 out of 5 score and wreathed it with the magazine's monthly "Editor's Choice" award.
However, French publication PSM3 really went above and beyond with the accolades, giving the game a score of 21 ... out of 20. The mag summed up the game with a single word: "M-O-N-S-T-R-E-U-X!!!" According to the understanding we gleaned during our one semester of French tutoring, this can be translated to mean, "my strudel!" Impossible math and random pastry shout-outs? Man, French game reviews are weird.
However, French publication PSM3 really went above and beyond with the accolades, giving the game a score of 21 ... out of 20. The mag summed up the game with a single word: "M-O-N-S-T-R-E-U-X!!!" According to the understanding we gleaned during our one semester of French tutoring, this can be translated to mean, "my strudel!" Impossible math and random pastry shout-outs? Man, French game reviews are weird.
Metareview: The Conduit (Wii)
- GamePro (70): "The Conduit is the closest you will get to recapturing the magic of Goldeneye ... To be blunt, The Conduit is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved Goldeneye will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one."
- GamesRadar (80): "The Conduit is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii."
- IGN (86): "The Conduit is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... The Conduit features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but The Conduit is a great first-person shooter designed just for Wii owners."
Gallery: The Conduit
Lost Winds dev: Reviewers are a problem with low Wii metacritic scores
Apparently, for the Nintendo Wii (according to Lost Winds developer David Braben), the folks reviewing Wii games are the wrong people for the job. Responding to comments made by EA Sports' Peter Moore earlier this month regarding low metacritic scores for Wii games and its less than serious effect on sales numbers of said games, Frontier Developments head David Braben told Eurogamer that, "Most reviewers are what are often called 'core gamers' - and these family-focused games tend to appeal less to them."
And he makes a good point. If Joystiq's readership is primarily "core gamers," what's the point in covering casual fare meant for more mainstream crowds? Braben continues, "It throws up a difficult dilemma for those reviewers ... are they reviewing the game for those people likely to play it, or for those people who form the bulk of their readership?" We put it to you, Joystiq loyalists: Continue to cover games intended for a "casual," more mainstream audience (as well as more "hardcore" titles), or focus on "core" games coverage exclusively?
And he makes a good point. If Joystiq's readership is primarily "core gamers," what's the point in covering casual fare meant for more mainstream crowds? Braben continues, "It throws up a difficult dilemma for those reviewers ... are they reviewing the game for those people likely to play it, or for those people who form the bulk of their readership?" We put it to you, Joystiq loyalists: Continue to cover games intended for a "casual," more mainstream audience (as well as more "hardcore" titles), or focus on "core" games coverage exclusively?
The industry chimes in on the importance of reviews for Wii games

Michael Pachter suggested that review scores aren't important because many Wii owners don't read reviews. ""I think that Metacritic scores are irrelevant for people who don't look at them - how's that for obvious?" Pachter said. "While there are many Wii owners who are hardcore and who care very much about scores, there are many - perhaps half - who are quite casual, and wouldn't know Metacritic if it fell on them." He offered games like Carnival Games and Jillian Michaels Fitness Ultimatum as examples of successful titles with little critical acclaim.
However, 2D Boy's Kyle Gabler offers an instance in which Metacritic scores and reviews do make a difference: indie games, like his own World of Goo, which happens to be the third highest-rated game on Wii. He compares mainstream games to Will Smith movies, which draw audiences without reviews.
"But for indie guys like us, Metacritic and review scores matter a lot," Gabler said. "In fact we link directly to them from our web site. So does Steam. It makes a lot of sense - potential players don't feel comfortable dishing out cash for some random unknown indie game without an aggregate thumbs-up from solid reviewers."
Joystiq Review: Evasive Space (WiiWare)

If you've had enough of text today, then feel free to watch our video review. It's injected with 100% videological goodness, courtesy of Joystiq (patent pending).
Gallery: Evasive Space
X3F Impressions: Lips review

Announced during E3 with the glitz and excess of a live performance by Welsh singer Duffy, it was obvious that Lips was Microsoft's attempt to create a music platform for the Xbox that would lure in the same gaming crowd as Sony's SingStar. With the promise of karaoke party fun, high tech motion controlled microphones and images of walking lips seared into our brains, we took Microsoft's Lips for a musical romp. Click towards the break to read our impressions.
Bury the Shovelware: Metal Slug 7
After seeing the ho-hum critical response to Metal Slug 7, I decided to give the title a look in the ol' shovelscope in order to further explore how critics' scores can heavily affect our perceptions of a game before we're ever able to form our own opinions. Plus, I just wanted an excuse to talk about it.
And with great fandom comes great pressure. Let us not forget the support of all things SNK by the company's monomaniacal fans, a group arguably more devoted than Nintendo's fan club. Although SNK must greatly appreciate the support and instant-buzz generated by the fans, they are also subject to very high expectations.
Pedigree
While the Metal Slug series doesn't have much mainstream recognition, it's generally regarded as a well-kept secret amongst 2D enthusiasts. Furthermore, it's near-gospel to fans of side-scrolling run and gun titles, such as Contra and Gunstar Heroes. The original title is interesting in that it served as a glorification of 2D gaming right at the exact time when 3D gaming was taking over. It looked and played like a 16-bit title on steroids. Its characters were cute, its colors were bright, but the game orchestrated sprites into an all-encompassing celebration of hand-drawn beauty and retro charm.And with great fandom comes great pressure. Let us not forget the support of all things SNK by the company's monomaniacal fans, a group arguably more devoted than Nintendo's fan club. Although SNK must greatly appreciate the support and instant-buzz generated by the fans, they are also subject to very high expectations.
Joystiq Review: Left 4 Dead 1 Week Later

You know the basic premise, right? You and three other survivors are the last vestiges of humanity in the zombie apocalypse. You must battle the undead, escape to safety and try to figure out how repopulating Earth with three dudes and one lady won't be awkward.
Gallery: Left 4 Dead
Eidos UK blocks Tomb Raider Underworld reviews below 8/10
Reps from the UK PR firm for Eidos have confirmed that they're asking publications not to release any reviews for Tomb Raider: Underworld below an 8/10 until Monday. The firm says they're doing so at the request of Eidos, which is trying to manage the scores for as long as it can. The game is currently sporting a 78 on Metacritic.
Really Eidos? Really? You didn't lose enough goodwill being blamed for getting the world's most popular video games journalist fired and bringing a respected games portal to its knees? (Yes, we know you denied any involvement. This sort of thing certainly makes that seem credible.) You thought maybe journalists would keep this quiet because you were buds? Because they were worried about not getting advance copies of Just Cause 2?
Note to Eidos: Stop being evil. That is all.
[Update: The head of Barrington Harvey, the UK PR firm, is playing defense, with director Simon Byron saying, "Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review." It should be noted that "being obligated to" and "being asked to under penalty of being blacklisted" are two very different things. Not that we think that happened, of course.]
Really Eidos? Really? You didn't lose enough goodwill being blamed for getting the world's most popular video games journalist fired and bringing a respected games portal to its knees? (Yes, we know you denied any involvement. This sort of thing certainly makes that seem credible.) You thought maybe journalists would keep this quiet because you were buds? Because they were worried about not getting advance copies of Just Cause 2?
Note to Eidos: Stop being evil. That is all.
[Update: The head of Barrington Harvey, the UK PR firm, is playing defense, with director Simon Byron saying, "Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review." It should be noted that "being obligated to" and "being asked to under penalty of being blacklisted" are two very different things. Not that we think that happened, of course.]
Joystiq review -- Mirror's Edge

But we'd be remiss to forget there's also an act of faith required on the part of you, the player. You have to open yourself up to Mirror's Edge, to avoid playing it like a first-person shooter. You have to trust that if you take the time and the effort to learn this new genre, you'll receive something out of it that you couldn't have found anywhere else.
After finishing the 360 version of Mirror's Edge, I'm happy to report that those who can take that leap will find their trust rewarded.
Gallery: Mirror's Edge
Metacritic to crack down on phoney user ratings

Thousands of suspiciously low user ratings for Gears of War 2 were evidently the tipping point for aggregate reviews site Metacritic. With the game averaging in the low- to mid-90% range from various media outlets, just shy of 4,000 user votes have it at a measly 3.5/10 – this before it has even hit shelves.
In this specific case, Metacritic games editor, Marc Doyle, advises visitors to the site to, "focus ... attention on the Metascore for this game and not the thousands of user votes, most of which have been submitted before said users have played the game." Doyle also promised that the site will "post the full legitimate user reviews upon the game's release."
"If people want to stuff the ballot box, there's not much I can do at this point," Doyle said, revealing that, "When we upgrade the registration requirements for participation on the site in the near future, this type of thing won't happen." Haters, you have been warned.
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