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Producers: Final Fantasy XIII will 'resurrect' Japanese game industry


Final Fantasy XIII may not be out in North America and Europe yet, but the development team is in full "victory lap" mode in Japan. At least, that's how it seemed when noted industry figure Jem Alexander interviewed producer Yoshinori Kitase and director Motomu Toriyama for the European PlayStation Blog. Asked about the state of the Japanese game industry, the two (no individual attribution was given to the speakers) said that FFXIII was going to fix it.

"Some people have been saying that the Japanese game industry is dead, and all that... I dunno," the creative lead said. "I will say that Final Fantasy XIII is one really epic title for high definition consoles. With this game, we are going to resurrect the whole thing." And then they immediately moved from boastful to confusing: "As for Western games that have influenced us - FPSs mostly. The Call of Duty series, for example." Influenced their desire to sell a lot of copies, maybe?

The team also suggested elsewhere in the interview that God of War Collection-style remakes of previous Final Fantasy titles are unlikely. And, while they didn't outright deny DLC (which is looking more and more likely), they said that material or ideas originally left out won't be put back in as DLC.

New Dragon Age in early 2011 on consoles, handhelds & PC

If you're pacing out your Dragon Age playing to ensure that you have a steady drip of elfin lovemaking and epic dragon fighting, here's a bit of new info to consider for your tactics: EA is planning to launch a new Dragon Age title in Q4 of its fiscal 2011, which, in real-world time, falls between January 1 and March 31, 2011. The sequel is far from a surprise, given that EA has also announced that global sell-in (read: shipments) of Dragon Age: Origins has reached 3.2 million units.

Intriguingly, EA currently lists "Dragon Age Title TBA" (that's what it's called at the moment) for consoles, PC and handhelds -- which could mean either handheld game devices (think: DS and/or PSP), cell phones or both. Whatever platforms it appears on, expect the game to be super hot. Assuming, of course, this is the real sequel to Dragon Age: Origins and not a spin-off.

The Mass Effect bible is 'quite large,' BioWare's Muzyka assures

Thank the Enkindlers! Encompassing an entire galaxy's worth of alien beings, uncharted worlds and tattooed psychopaths, Mass Effect's bible doesn't exactly make for light reading. "We probably spent 6-12 months with a team of designers, artists and so on doing concepting, world building, design and character iteration, timelines, and the history of the universe," BioWare CEO Ray Muzyka recently told IGN. The "IP bible" is consulted for all Mass Effect games, he explained, comparing it to an "iceberg that's down there, giving it weight and gravity, credibility and depth."

Echoing earlier statements made by BioWare co-founder Greg Zeschuk, Muzyka pointed to the franchise's considerable backstory as a viable source for "future extensions, ancillary products, things like that." Things like that may include spin-offs like Mass Effect: Galaxy for iPhone, novels, further expansions to Mass Effect 2, and, obviously, Mass Effect 3.

Sadly, if there's one thing the Mass Effect bible can't teach us, it's the virtue of patience. Who wouldn't kill for the next part of the trilogy right now?

Square Enix summons strong sales for first nine months of fiscal year

According to Square Enix's financial report covering the first nine months (ending this past December) of its fiscal year, the company is going to finish its annual business cycle with plenty of glistening gil. Overall, the company's profits are up 48 percent from the same period last year, and it forecasts a profit of ¥10 billion (which is far less shocking when converted to $112 million) for the fiscal year ending in March 2010.

The company's games division saw limit breaker sales and profits during the period due to Dragon Quest IX, Final Fantasy XIII, Kingdom Hearts 358/2 Days and Batman: Arkham Asylum -- which it obtained as part of the Eidos buyout. Square Enix's games group saw sales of ¥72 billion ($806 million, a 97 percent increase over last year), along with a profit of ¥18 billion ($202 million, a 99 percent increase during the same time). Kupos to you, Square Enix.

Diablo 3's female Monk designs revealed on The Jace Hall Show

In a recent segment on The Jace Hall Show, the typically secretive Blizzard dev team gave the towering host/television producer/Monolith founder a sneak peek at some of the concept art for the female iteration of Diablo 3's Monk class. While she doesn't embody what we normally imagine when we think of devout martial arts experts, she looks supremely badass. You can check out a few screengrabs from the clip on fan site BlizzPlanet, or simply watch the video posted after the jump (the segment starts at the 6:44 mark).

[Via VG247]

Continued →

Atlus lets you pick your special V-Day event in Demon's Souls

Atlus is an awfully empathetic company. It realizes that not everyone gets all sunshine and lollipops around the 14th of February -- in fact, some folks experience the opposite sensation: Darkness and ... salt-water taffy? We guess?

With this dichotomy in mind, Atlus is allowing players to vote on the special event which will overtake its hard-as-hell RPG Demon's Souls on Valentine's Day -- will it be the easy-going White Tendency which appeared during the holiday season? Or the extra difficult Black Tendency which destroyed players on Halloween? Only you, and your either loving or jilted heart, can decide.

Gallery: Demon's Souls

Inafune hints at overseas release for Monster Hunter Frontier

Not all Monster Hunter games make it outside of Japan. The Wii port of Monster Hunter G, for example, was passed over, as was Monster Hunter Frontier, the PC MMO upon which the upcoming Xbox 360 game is based. That's why it's noteworthy that Capcom's Keiji Inafune told Famitsu (according to Andriasang's translation) that "I feel Monster Hunter can definitely succeed overseas. There's a high possibility that MHF will kickstart that." For such a kickstart to take place, the game would have to be released overseas.

Unless, of course, it's already kickstarted by Monster Hunter Tri, coming out in North America and Europe this April, right?

Demon's Souls replacement guides ship next week

If you were among the unlucky number of gamers to suffer printing issues on the Demon's Souls strategy guide, we have some good news. Atlus has announced that the replacement guides will begin shipping this Monday, February 8. Late last year, after discovering that many Demon's Souls collector's edition guides had "unusual cover ink wear / fading" problems, Atlus opened a replacement program.

Thankfully, the company didn't deprive gamers of their guides in the meantime, requiring that only the cover be sent as proof of the defect. It's a good thing too, because that game is effing hard. Seriously, look at that thing up there. You're supposed to kill that? With a sword? Hard!

Review: White Knight Chronicles

The hype for White Knight Chronicles seemed to run out in the long wait between its 2006 announcement and its 2010 North American release. Had it been released closer to the PS3 launch, it might have wowed some gamers with its large enemies and online integration, but the time seems to have elapsed for that as well.

Instead of the grand system-selling RPG many expected back then, Level-5's PS3 debut is a fairly standard JRPG with excellent character building options and nothing incredibly special to do with those characters.

Continued →

Bioware: 'Mass Effect is for the PC and Xbox 360'

Okay, there seems to be some confusion out there. Gamers have taken a microscope to the code in the PC version of Mass Effect 2, which they claim hints at an inevitable PS3 release. Well, we hate to break it to you, but it looks like that's not gonna happen.

Bioware's Chris Priestly hopped onto the forums to bring some balance to the Matrix. "The Unreal Engine is cross platform, hence the PS3 code," he said. "This was brought up back in Mass Effect 1 days as well."

So, there you have it. Priestly also added one last quote, to help drive the point home: "Mass Effect is for the PC and Xbox 360."

[Via GameWire]

3D Dot Game Heroes' long swords remind Atlus of something

We've seen plenty of retrogaming celebration in 3D Dot Game Heroes, but we just haven't seen enough ... juvenile humor. Atlus recognized this humiliating deficiency, and sent out this trailer featuring a series of innuendos that would put an even bigger smile on Smilin' Bob's face.

The real gameplay info buried within all the embarrassing jokery is that the in-game blacksmith enables players to upgrade their swords to (admittedly) Freudian proportions, allowing them to mow down enemies from a comfortable distance. While chuckling to themselves like Butt-head, of course.

Sakaguchi: The Last Story is 'my only project'

It's likely that The Last Story, Mistwalker's new Wii RPG, is the project Hironobu Sakaguchi has been hinting at for a while. In a new blog post, the Final Fantasy creator said that the new RPG is "my only project because I am concentrating on this particular one right now." And then, because that didn't meet the appropriate level of creepiness, he described the game as "raised like a only daughter, but sometimes she was forcedly pushed into the abyss of ravine ... She's sturdy, beautiful and I'd like to nurture her gently."

Yikes.
Anyway, the point is that Mistwalker has been at work on the game for a while, and Sakaguchi is working on it directly.

Since The Last Story is Sakaguchi's "only project" right now (except for the Lego creation above, of course), that means that either another team within Mistwalker is working on the iPhone game or it's been put aside until the The Last Story is all grown up.

Dragon Quest Monsters Joker 2 to be Japan's next hit DS game

With Dragon Quest VI in stores in Japan for almost one whole week, Square Enix wasted no time in announcing another upcoming Dragon Quest game for DS. The latest new announcement is Dragon Quest Monsters Joker 2, a sequel to the Pokemon-like DS Dragon Quest spinoff from 2007.

The new sequel, out April 28 in Japan, will feature over 300 catchable monsters and online multiplayer for up to eight people. And in a post-Dragon Quest IX Japan, with millions of people happily playing online, this game would seem to have a built-in audience.

[Via Andriasang]

New Diablo III screens have derailed our train of thought

Blizzard recently released yet another batch of gameplay screenshots from Diablo III, showing off some of the game's arid environments. They're attractive as all-get-out, but we've become extremely distracted by their subject matter. For instance, we see some sand, and then we see some blood on that sand, and then we think of how awesome it would be if Blizzard did a top-down RPG version of 50 Cent: Blood on the Sand, and then that's all we think about for the rest of the day. Curse you, overactive imagination!

Dragon Age's Return to Ostagar back on Xbox Live [update]

As evidenced by the image above and this link, Dragon Age: Origins' once-released and subsequently pulled DLC offering, Return to Ostagar has, uh, returned to Xbox Live! No, seriously, we're not lying -- we understand your skepticism, but, we assure you, it's there. As for the PC and PS3, well, it's still not available on those platforms at the time of writing this post. BioWare says it'll be on those platforms "soon."

The 400 campaign add-on takes you to Ostagar, the site of a vicious battle with the Darkspawn. One captive has managed to escape and seeks the Grey Wardens' aid to ... wait for it ... Return to Ostagar. Epic!

Update:
The PC version of Return to Ostagar has also been released (400 BioWare Points / $5). The PS3 version is still "coming soon," as of today, January 29.

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