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SOCOM: Confrontation DLC available later this summer
SOCOM: Confrontation will soon join the DLC fold, with new content scheduled to drop later this summer. While details on the new content are slim, the game's official site promises more information will be made available in the upcoming weeks. What we do know is the content will include a new area of operation, a new game mode, along with new maps (teased in the tiny image above), characters, weapons and attachments.
Audiophiles will also be happy to hear the game's music will be updated and players can select a new voice-over when the content arrives. Now that SOCOM: Confrontation has evolved beyond its original feature-sparse retail release, we're excited for new ways to get tactical on our online enemies.
Audiophiles will also be happy to hear the game's music will be updated and players can select a new voice-over when the content arrives. Now that SOCOM: Confrontation has evolved beyond its original feature-sparse retail release, we're excited for new ways to get tactical on our online enemies.
Gallery: SOCOM Confrontation
Sony's Net Yaroze homebrew PS1 development community shutting down

The Net Yaroze is a special black PlayStation console that allowed homebrew developers to run their own code on the system, interfacing with a computer via a serial connection. The mail-order-only system also included development software. Sony's servers allowed Yaroze users to discuss PlayStation development and even share their creations.
"We plan to make a copy of the site available for our original members," said SCEE's Paul Holman, who also said that some kind of get-together would be held for the Yaroze development community, all of whom are now left with nothing but extremely rare PlayStations.
UK retailers lament PSP Go pre-orders, demand PSN cards

The sticker shock may be scaring off customers, as independent shops are telling Edge some frightening pre-order stories. "I don't have a single pre-order for PSP Go at the moment," Chips' Don McCabe told the outlet. "We haven't got any [PSP Go pre-orders] at all," repeated Grainger Games' Chris Harwood. While the head of SCEE believes consumers will pay an early adopter premium, McCabe believes otherwise. "We can't see where that price justification comes in when effectively it's a lighter, slimmer PSP. It's got a bit more memory, but memory's not that expensive. It can't handle UMD so part of the mechanism disappears, so where does the price come from?"
Retailers are not getting an added benefit for stocking the PSP Go. Margins on game hardware have been historically low and PSP Go looks to follow suit. In America, SCEA's Eric Lempel noted retailer enthusiasm due to the sale PlayStation Network cards at retail. UK retail partners currently don't have an equivalent revenue source, a problem that may hinder retail enthusiasm. "You need to see some sort of revenue streams coming off the back of these machines, otherwise from a retail point of view it's just not worth it," said McCabe.
Hustle Kings: A really perdy Pool game for PSN
Rack 'em up ladies and gents because Hustle Kings is heading to a PS3 near you. First showcased at E3 2009, the upcoming pool title is planned to hit the PlayStation Network exclusively this winter. Hustle Kings sports "photo-realistic" graphics, up-to 256 online-player game lobbies, YouTube uploading, Trophies and in-game video chat. Virtual pool sharks will be happy to hear the final product will launch with a plethora of game modes, including 8-Ball, Black-Ball (UK 8-Ball), 9-Ball, Trick-Shots and more. Hustle Kings will also support custom music from the XMB, but we're pretty sure you'll only be able to listen to Rick Ross while you play the game. Selecting any other tracks will cause your PS3 to explode ... probably.
SCEE: PSP Go takes advantage of early adopter 'premium'
Michael Pachter retracted one of the most correct statements he's ever made: the PSP Go is a "rip off" for consumers. The PSP Go takes away the expensive-to-manufacture UMD drive and replaces it with cheap flash memory -- and yet it still costs more than the current PSP-3000. Fun fact: You can buy a standard PSP and 16GB Memory Stick Duo Pro right now for less than a PSP Go.
Sure, the new form factor looks nice, but Sony should have no manufacturing costs to pass down to the consumer. MCV asked SCEE's Andrew House if R&D or retailer markups were the reason behind PSP Go's high price. "Those aren't the factors," House admitted. "When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account."
Essentially, House is admitting you can charge more for technology when it's new. It's unsurprising, but it certainly leaves a bad taste knowing Sony can easily charge less for the PSP Go. Perhaps Sony will follow the iPhone's footsteps and suddenly drop the price of the PSP weeks after early adopters pay their "premium" price.
Sure, the new form factor looks nice, but Sony should have no manufacturing costs to pass down to the consumer. MCV asked SCEE's Andrew House if R&D or retailer markups were the reason behind PSP Go's high price. "Those aren't the factors," House admitted. "When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account."
Essentially, House is admitting you can charge more for technology when it's new. It's unsurprising, but it certainly leaves a bad taste knowing Sony can easily charge less for the PSP Go. Perhaps Sony will follow the iPhone's footsteps and suddenly drop the price of the PSP weeks after early adopters pay their "premium" price.
Ex-SCEE boss Reeves to keynote Games Convention Online, physics symposium
Choosing to title it "Schrödinger's Cat and Heisenberg's Dog: The Change from Offline to Online," former Sony Computer Entertainment Europe prez David Reeves will deliver his keynote address at Germany's Games Convention Online, which runs July 31 through August 2. The speech "will provide a view of when online sales of games overtake classic retail distribution," Reeves told Develop.It had been (wrongly) rumored that Reeves left Sony for a gig at APB dev Realtime Worlds, but we now know the hobbies he'll be taking up in his retirement: theoretical physics, quantum mechanics and watching The Big Bang Theory. We can't wait to hear how he manages to work those topics into a talk about online games. (10 bucks says Reeves' friends submitted the keynote's title without him knowing it.)
Media Molecule job listing for 'ground-breaking, AAA, PS3 title'
LittleBigPlanet-developer Media Molecule is "expanding." Stop looking surprised! After winning more gee oh tee why awards for it's maiden voyage than they probably had room for in their small Guildford-based studio, it's expanding! But, if a "job listing" is to be believed, this expansion isn't limited to an awards wing – it's also hiring a "Gameplay Programmer."
This code wizard is expected to not only have 2+ years industry experience, but also to have "shipped a console game with an online component," an unsurprising requirement considering the studio's (admittedly singular) pedigree. The job listing states that MM is "working on a ground-breaking, AAA, PS3 title for Sony Computer Entertainment" – as much as we'd like to announce "LittleBigPlanet 2 totally confirmed" we're not convinced this description necessarily means a followup game. After all, with DLC still in production on LittleBigPlanet – which is a ground-breaking, AAA PS3 title for Sony Computer Entertainment – this could be related to maintaining LBP as a platform.
But, of course, it's working on other games – expanding the PS3 development team to maintain the already shipped LBP doesn't make sense ... and the job listing does say the applicant "will be expected to maintain and improve the existing code and data structures." Existing code? Data structures? Oh emm gee! LittleBigPlanet 2 totally confirmed!
[Via PS3center.net]
This code wizard is expected to not only have 2+ years industry experience, but also to have "shipped a console game with an online component," an unsurprising requirement considering the studio's (admittedly singular) pedigree. The job listing states that MM is "working on a ground-breaking, AAA, PS3 title for Sony Computer Entertainment" – as much as we'd like to announce "LittleBigPlanet 2 totally confirmed" we're not convinced this description necessarily means a followup game. After all, with DLC still in production on LittleBigPlanet – which is a ground-breaking, AAA PS3 title for Sony Computer Entertainment – this could be related to maintaining LBP as a platform.
But, of course, it's working on other games – expanding the PS3 development team to maintain the already shipped LBP doesn't make sense ... and the job listing does say the applicant "will be expected to maintain and improve the existing code and data structures." Existing code? Data structures? Oh emm gee! LittleBigPlanet 2 totally confirmed!
[Via PS3center.net]
Ghostbusters on PS3 lags behind 360 version; developer explains
Richard Leadbetter – Director of HD consultancy Digital Foundry and author of Eurogamer's multiplatform comparison Face-off features – tweeted that playing Ghostbusters on the PS3 was like "time-warping back to the dawn of PS3 development." Ouch! That's especially painful to read considering the high hopes Terminal Reality – developers of the just-released Ghostbusters game – have for their multiplatform Infernal Engine.
Internet reports of a less-than-stellar PS3 version of the title originated at Lens of Truth on Monday, were later corroborated by Gamezine.co.uk and, following tomorrow's publication of Leadbetter's most recent Face-off feature, will be further corroborated by Eurogamer. Confusing the issue even further is the following quote from Terminal Reality's Mark Randel, who told VG247 last year, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."
Instead of leaving it up to internet Matlocks, we asked Terminal Reality to comment on the controversy. A spokesperson for the developer told us, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
So: is the PS3 "maxed out"? Or is Terminal Reality's engine – despite comments to the contrary – just not up to snuff on the PS3? With most recent multiplatform titles performing comparably, if not identically, on both the Xbox 360 and PS3 consoles, we'd be inclined to agree with Mr. Leadbetter: it's like "time-warping back to the dawn of PS3 development" when PS3 games were routinely outperformed by their Xbox 360 counterparts. Let's hope the irony of the situation is lost on Ghostbusters' exclusive European publisher ... Sony. As well as the franchise's owner ... Sony Pictures.
Gallery: Ghostbusters (PS3 vs. Xbox 360)
SCEE renews UEFA sponsorship to last until 2012
According to MCV, Sony Computer Entertainment Europe has renewed its contract to continue sponsoring the UEFA Champions League until 2012. SCEE has been with the European football league for over nine years, bringing PlayStation products to footy fans.For all the Americans reading this, wondering: wait, they play football in Europe?, here's a little clip to get you up to speed. Oh, that football.
[Via VG247]
New SCEE head thinks Wii owners will eventually 'upgrade' to PS3
The new president of SCEE, Andrew House, isn't wasting any time taking over the reins from David Reeves and causing a stir. After having been in his new office for only a little over a month, House is already making daring statements, telling Edge-Online that he believes Wii owners will eventually 'upgrade' to PS3. His logic is based off prior figures that pit the lifecycle of PS2 against that of N64 (he probably meant GameCube), citing Nintendo's console as the "entry level gaming device" and that data suggested consumers planned to "upgrade to a more powerful machine [read: PS2] later in the lifecycle when the price point was right for them."That's a rather interesting thing to say because, frankly, for most people, the price of the PlayStation 3 isn't anywhere near right just yet. Of course, House's scope is for the long-term and about inevitable future price cuts, but there's one thing he forgot to factor in: Microsoft. What's stopping people from upgrading to the Xbox 360, especially since Microsoft has drastically taken up a bigger share of the market since the last generation?
Video: Meet the various faces of Heavy Rain
Pole dancers, zebra suits and hanging crosses, oh my! These are just some of the sights to spot in this new Heavy Rain trailer from E3. Take a very close look at some of those new faces; any one of them could be one of the four mysterious playable characters that were hinted at previously. We've already met Jayden, Mad Jack and Madison, but who are all the others?
Gallery: Heavy Rain: The Origami Killer
Sony joins Paris training event with PS3 programming classes
Count on SCEE to be among the many professionals heading over to France next month for the Paris Master Classes event. On June 25 and 26, Sony Europe together with other veteran developers from all around the industry (including developers for Alan Wake, World of Warcraft, Resistance 2 and Assassin's Creed 2) will be hosting day-long training sessions for aspiring talent.
Sony's Master Class will be free, unlike the other training workshops and ... the event itself, which will cost quite a bit. Still, if you're serious about honing your craft and just starting out in the industry, this looks like a good place to get some experience. Check out the official website for more.
Sony's Master Class will be free, unlike the other training workshops and ... the event itself, which will cost quite a bit. Still, if you're serious about honing your craft and just starting out in the industry, this looks like a good place to get some experience. Check out the official website for more.
Amazon UK reveals inFamous PS3 bundle
Images of a supposed 80GB PS3 + inFamous bundle have been circulating the video game blogosphere for the past few weeks. Sony has been hesitant to comment on the package, but a recent online retail listing cleared up the confusion -- the bundle is real, and coming to Amazon UK on May 29. Those interested in simultaneously acquiring the shockingly good superhero title and the system on which it runs can grab both for £279.99. We've contacted SCEA to find out if this deal is coming stateside. Consider our fingers crossed.
SCEE promises changes to future Home content delivery
A Sony Europe Home community manager has posted some new information on the official SCEE forums, laying out some changes to how Home content is going to be delivered in the future. Saying what everyone else is thinking, TedTheDog states that "SCEE Home is behind the other regions in the number of Spaces we have to offer" and that the abundance of clothing and furniture in the shopping centre doesn't quite help if there's nothing to actually do in the service.
As a result, the SCEE Home team will begin to focus on developing spaces instead of cultivating shopping centre relationships. This involves getting "up to date on some of the older content that we've been missing for a while now. For example, Uncharted and Warhawk and the update to the Resident Evil 5 space." A new Production Assistant is due to start at some point soon, after which improvements will become more evident. None of this will affect the US Home team, who will continue to work independently of SCEE for ever and ever. Probably.
Finally, in terms of communicating with you, the fans, Ted wants to do away with the last-minute announcements that we've been seeing the last few months. Instead, the SCEE Home team will attempt to announce new content a week in advance. For more details check out TedTheDog's forum post for yourself.
As a result, the SCEE Home team will begin to focus on developing spaces instead of cultivating shopping centre relationships. This involves getting "up to date on some of the older content that we've been missing for a while now. For example, Uncharted and Warhawk and the update to the Resident Evil 5 space." A new Production Assistant is due to start at some point soon, after which improvements will become more evident. None of this will affect the US Home team, who will continue to work independently of SCEE for ever and ever. Probably.
Finally, in terms of communicating with you, the fans, Ted wants to do away with the last-minute announcements that we've been seeing the last few months. Instead, the SCEE Home team will attempt to announce new content a week in advance. For more details check out TedTheDog's forum post for yourself.
Ghostbusters dev: Publisher changes not 'ideal'
We realize it's a surprise, but apparently Terminal Reality believes that constantly changing publishers isn't all that great. The Ghostbusters game has traveled a very rocky publishing road, starting with Sierra, then sitting in limbo following the Activision / Vivendi merger, then moving to Atari and then moving to Sony Computer Entertainment Europe for the European market. Adding to the mess, SCEE will initially release the game only on PS3 and PS2 in Europe, leaving the 360, Wii and DS versions for later this year.
Speaking to GI.biz, Terminal Reality executive producer Brendon Goss said that the situation is not "ideal" as the developer prefers to create "a collaborative relationship" with publishers. He adds that all versions of the game are complete and he hopes that European release schedule won't cause confusion, which he said could harm sales of the game. In the face of the publishing decisions, which Goss said Terminal Reality had no say in, the team decided to focus on improving the game.
We'll find out if that work paid off when the game releases this June.
Speaking to GI.biz, Terminal Reality executive producer Brendon Goss said that the situation is not "ideal" as the developer prefers to create "a collaborative relationship" with publishers. He adds that all versions of the game are complete and he hopes that European release schedule won't cause confusion, which he said could harm sales of the game. In the face of the publishing decisions, which Goss said Terminal Reality had no say in, the team decided to focus on improving the game.
We'll find out if that work paid off when the game releases this June.
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