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Hands-on: SOCOM 4 (with PlayStation Move!)

There are two questions I'll try to answer with this quick hands-on preview. Firstly, is SOCOM 4 the true sequel to the SOCOM franchise we've been waiting for? Secondly, does the PlayStation Move controller work as intended?

It's hard to answer the first question, especially within the constraints of a ten-minute demo. What I can say is that even in this early state, SOCOM 4 looks very good, sporting incredibly detailed environments. While the early code has a noticeably choppy framerate, there was already a large number of objects in the environment. Whether it's a car, a trash can, a thrown-out mattress, there are tons of objects to take cover behind in the world.

Controlling your squad should be familiar to anyone that's played a recent SOCOM game. Holding L1 on the Move allows you to slightly slow down time and direct your team to move to position and await orders. You can even call in an airstrike by holding down the Move button and holding Down on a target. After sneaking down an alley, we were able to catch a large squad of soldiers lounging in an open field. They had no idea what hit them as the bombs dropped.

Gallery: SOCOM 4

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Socom 4 debut trailer deployed


Yesterday, Zipper Interactive announced its return to the SOCOM franchise with the sequel to the sequel's sequel, SOCOM 4. This first trailer reveals a bit more about the project, including -- spoiler! -- confirmation that there will be at least one Irish lady and a burning boat at some point in the campaign. Thankfully, the trailer seems to indicate that the game will still focus on shooting dudes with guns and telling other dudes to do the same. It's a tactical shooter, remember?

Just tell us one thing, Sony: is it just "SOCOM" or is it SOCOM 4?

SOCOM 4 announced for PS3, Zipper developing

Click to enlarge
Hot off the release of MAG, Sony has revealed that the game's developer, Zipper Interactive, will be returning to the SOCOM: U.S. Navy SEALs franchise for the development of SOCOM 4 on PS3, slated for release this fall.

Unlike the Slant 6-developed, online-only SOCOM: Confrontation and Zipper's own MAG, this new SOCOM will include a full story-driven, single-player campaign comprised of 14 missions that the dev expects to offer around 12 hours of gameplay (according to IGN). Of course, the developer's experience on the excellent 256-player MAG will undoubtedly be carrying over (in as many ways as possible) to the announced 32-player online component of its new project. Only 32 players? (We kid.)

Gallery: SOCOM 4

SOCOM cheater convicted in grand jury investigation for crashing Sony's site

There's a few valuable life lessons in the following story, so pay attention: A Pittsburgh news station recently reported on a 17-year-old boy who was disqualified from a SOCOM U.S. Navy Seals tournament after it was discovered he was cheating. In retaliation, the young man hacked into the official PlayStation site, and crashed it for 11 days back in 2008. Sony re-retaliated by opening up a federal grand jury investigation into the "cyber attack," which led back to the aforementioned boy, who is now in a whole heap of trouble.

The teen pleaded guilty, and was convicted on four felony charges: Unlawful use of a computer, criminal use of a computer, computer trespassing and the distribution of a computer virus. He'll be sentenced later this year. The moral of the story? Don't cheat while playing online games, and don't crash the web sites of gigantic corporate entities. If caught, you could end up being branded a cheater. Or, you know, a felon.

[Via Kotaku]

SOCOM Fireteam Bravo 3 requires PSN activation for online play

Sony's taking a fairly unconventional approach to putting a stop to piracy on the PSP platform. The recently released handheld shooter, SOCOM Fireteam Bravo 3, comes bundled with a code which, once redeemed through the PlayStation Network, allows the player to access the game's online modes. Folks who purchase the game directly through the PSN are automatically online-enabled -- but those who nab the game illicitly won't have access to the code, and will have to shell out $20 to unlock a license which lets them play online.

Sony's John Koller recently spoke to IGN about the activation procedure, saying it's "a trial run for a new initiative we are exploring for the platform." Obviously, it's going to be very effective at sticking it to software pirates worldwide. Oh, and people who rent games over GameFly, and people who buy used games, and people who borrow games from their friends. That'll teach you, everyone!

Review: SOCOM Fireteam Bravo 3 (PSP)

The SOCOM series traditionally focuses on tactical decision-making rather than big action; large set piece battles become few and far between when players utilize the correct tactics to mechanically disable the opposition. In SOCOM: Fireteam Bravo 3, the careful execution of enemy forces still exists, but in the end, most missions boil down to the same tactic found in other shooters: survival.

In Fireteam Bravo 3, the SEALs have infiltrated an action movie and there's no turning back.

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SOCOM: Fireteam Bravo 3 demo deploys Feb. 11

Gear up and get ready to roll out, soldiers. We've got a SOCOM: Fireteam Bravo 3 black-ops mission that needs the expertise of veteran men and women -- those who have played through not one SOCOM: Fireteam Bravo game, but folks who have also survived its sequel, SOCOM: Fireteam Bravo 2. This isn't some kind of joke or theme in some blog post; you better be ready to put some foot-mobiles down.

Intel comes courtesy of PlayStation.Blog, which reports enemy units are on the move and should enter the DMZ any minute now. By Thursday, February 11, PSN will be crawling with hostiles, so safeties off, PSPs plugged in to charge and have your screen wipes at the ready. We're going to need maximum visibility for all our troops in the field.

SOCOM Fireteam Bravo 3 deployed February 16

Hopefully, the third time is the charm for SOCOM Fireteam Bravo. After two delays, the Slant Six-developed co-op shooter is finally making its way to PSP on February 16 on both UMD and PlayStation Network.

As per usual, online multiplayer is central to the upcoming SOCOM sequel. Fireteam Bravo 3 will not only support sixteen player Infrastructure play, it also features four-player co-op -- a first for the franchise. Considering Slant Six's track record, it'll either play like the brilliant SOCOM Tactical Strike ... or like SOCOM Confrontation.

SOCOM Fireteam Bravo 3 delayed one more time

News of yet another SOCOM delay should be unsurprising to those who have been following the franchise since Slant Six took the reigns from Zipper Interactive. Fans have only recently received the long-awaited SOCOM Confrontation 1.60 patch, one that fixed crucial game-crashing bugs; after months of suffering through bugs and game balance issues, Joystiq commenter Solace went so far as to call Confrontation a "glorified beta."

For reasons not yet revealed by SCEA, the upcoming PSP installment, Fireteam Bravo 3, has been pushed back from its already-delayed January 12 release date. Considering Sony's admitted failure at marketing the upcoming tactical shooter, a later date will certainly give the publisher more time to prepare the title for retail. A new release date will be announced "in the coming weeks," according to an SCEA rep, but we wonder if SOCOM fans will have any patience left when that day comes.

SOCOM: Confrontation 'Cold Front' trailers arrive, DLC coming later today

Detailed a couple months back, SOCOM: Confrontation's DLC pack "Cold Front" arrives later today on the PlayStation Network for the introductory price of $10 ($15 after December 20), though we're just seeing it in action today with a couple of gameplay trailers.

The DLC includes not just five new maps, but snow effects, a new gameplay mode and ... wait, what's this? Fancy new clothes! Nothing says "tactical warfare" like goose down jackets! Get a taste for the DLC, then test your mettle against the urge to get fashionable, just after the break.

[Thanks, Edgar]

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SOCOM Confrontation 1.6 patch now available

Done with the MAG beta? Bored? Well, you could always jump back into SOCOM Confrontation, especially now that the long-teased 1.60 update is live. Highlights from 1.6 include the addition of new special forces: Dutch KCT and the Italian COMSUBIN Special Forces teams, each equipped with unique weapons, and four new weapons for all players: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.

In addition to the new content, the 1.6 patch fixes a number of bugs ranging from serious "players were being booted out of the game to the XMB while loading into and during gameplay" to minute. The full patch notes can be seen on SOCOM.com.

[Thanks to everyone that sent this in!]

Stack 'em up and watch this Socom: Fire Team Bravo 3 dev diary


Hold on to your helmets, soldiers, because SOCOM: Fire Team Bravo 3 is breaching stores on January 12, 2010, and the game's dev team is excited. How excited? Excited enough to sit in front of a camera and talk about the PSP title's action-packed story and "authentic" gameplay. SOCOM: Fire Team Bravo 3 is set to continue the series' (sadly forgettable) storyline and includes online co-op and over 70 weapons to show terrorist scum who's boss.

Ubisoft, Sony, EA and Disney sued over voice recognition patent

On November 10th, Bareis Technologies, LLC filed a lawsuit against Ubisoft, Sony Computer Entertainment, Electronic Arts and Disney Interactive Studios, claiming that various games, including Tom Clancy, SOCOM and NASCAR titles, infringe upon a patent filed in 1996. "Optical disk having speech recognition templates for information access" describes a process "integrating automatic speech recognition technologies into optical disk players for command and control purposes."

As is typical with lawsuits of this nature, the plaintiff is seeking "no less than a reasonable royalty" for the supposed use of this "stolen" technology. Should the case make it to court, the plaintiff will have a few hurdles to overcome. Primarily, lawyers will have to prove how a patent largely targeted towards accessing specific music tracks on audio CDs is applicable to the video games in question.

Considering it's been over seven years since the debut of the first SOCOM game, it's surprising that the plaintiff has waited so long to file this suit. Perhaps it's telling that the company going forward with the lawsuit has done so little in the thirteen years since filing the trademark that it has no web presence whatsoever.

[Via GamePolitics]

SOCOM: Fireteam Bravo 3 multiplayer deets uncovered


Over at the PlayStation Blog, details for the competitive multiplayer modes for SOCOM: Fireteam Bravo 3 have spilled out revealing the game will feature 16-player competitive multiplayer games across eight maps and seven new modes. The modes -- which are available both locally and over the Internet -- include a "Leader Mode" allowing players to designate team captains and a "Tug-of-War" mode, where teams fight for tickets similar to the Battlefield franchise.

Playing SOCOM: Fireteam Bravo 3 online also allows worldwide players to experience tournaments, clan modes, character customization and voice chat. Voice chat, you say? Finally our dream of bringing hateful language on the go can be realized.

SOCOM Fireteam Bravo 3 also joins the Q1 party


Just when you thought those Q1 delays were over, SCEA comes in with a surprise. The upcoming SOCOM Fireteam Bravo 3 for PSP will miss its original late November release, and will instead come out on January 12th, 2010, two weeks before Zipper deploys MAG on PS3.

SCEA Senior Producer Mark Rogers says that developer Slant Six is not responsible for the delay and "development is on schedule." Instead, Rogers blames marketing, saying "some high value visual assets (screens and video) have only recently been made available to global marketing and we have decided to move the release and allow time to get the word out to everyone." So, although assets have been available since April, marketing hasn't received them until "recently." We're not entirely sure how this makes sense, but the end result is clear: you'll be waiting longer for this game, as someone gets their act together.

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