super-stardust-hd posts (Subscribe to this feed)
Housemarque explains tech behind 3D Super Stardust HD
What makes SSHD different than other 3D experiences -- specifically, Avatar and other 3D games like Invincible Tiger -- is that it'll be running at a native resolution of 720p at 120 frames per second, 60 frames per each eye, and doesn't use low-res buffers to create the effect. Housemarque accomplished this by having the engine render everything twice, added stereoscopic cameras and moved the vertex processing from the GPU to the SPU. This took up about 50 percent of the SPU's resources, leaving them with enough to pre-process a lot of the game, allowing things to render much faster than before.
As for future Housemarque games on PS3, don't necessarily expect those titles to be in 3D. Tikkanen says that because some titles "lend themselves better to 3D than others," all future 3D compatibility will be decided "on a game by game basis."
2009 Dream-Build-Play winners announced, Dust takes top honor
Second place (and $20,000) went to Panya Inversin from Coin App who created Max Blastronaut, which looks to be a mix between Super Stardust HD and ... Double Dragon? We're just as confused as you are, but see for yourself after the break, below the Dust clip. Third and fourth place went to Mauricio Garcia's Rotor'scope and Hu Ling's HurricaneX2 Evolution, respectively. Congratulations to all of this year's winners!
Gallery: Dust: An Elysian Tail
Team17 head: Timed exclusivity is 'just the way the world works'
Specifically, Brown stated, "In exchange for exclusivity we get a lot more promotion ... it isn't the case of here's some cash in a suitcase, It just doesn't work like that -- It would be nice if it did!" No suitcases full of bank notes, Mr. Brown? Oh, that's right, GTA IV's exclusive DLC used up all of Microsoft's petty cash for a bit. Sorry, guy!
Gallery: Alien Breed Evolution
Super Stardust HD celebrates 2nd anniversary with Euro price drop
Make sure you head on over to the European PlayStation Blog to see Housemarque's Petteri Putkonen's retrospective on the last two years. He also mentions Housemarque's desire to update the game even further, with an expansion that would "add a new dimension to the game," and requests that you contact him with any of your own ideas. It may be a while before you see them implemented, though, as the company is currently busy trying to outdo itself with its next PSN game. We can't wait.
Yo Asteroid! Super Stardust Portable out Dec. 4
Those used to the chaotic action of Super Stardust have a new "Impact" mode (bombs and boosts only!) to look forward to in this version, as well as a new final boss. Not that we thought you'd be bored without them -- the PSP version promises to hurl over 1,000 objects at the field at any given time. As programming lead Kimmo Lahtinen points out, "That's a lot of things to shoot."
Become a better Super Stardust HD player
Some of us are gifted with incredible skill in Super Stardust HD. The dazzling array of falling rocks and deadly enemies does little to shock these players -- they are able to boost, shoot and bomb without ever having to blink. Unfortunately, not all of us are so capable. Thankfully, the PlayStation.blog has a new set of videos to with a few pointers on how to get the most out of this popular PSN game. Perhaps with these tips, you too will be able to get all of those elusive Trophies ...
European PSN update for July 15th

Playable Content
- Fatal Inertia EX demo (free)
- Fatal Inertia EX Full Game (£14.99)
- Super Stardust HD "Team Pack" (£2.99)
- Buzz! Quiz TV advert
- Buzz! Quiz TV "Sofa vs Sofa" advert
- Resistance 2 E3 trailer
- PixelJunk Eden E3 trailer
- PAIN E3 trailer
- LittleBigPlanet E3 trailer
- MotorStorm Pacific Rift E3
- GT TV E3 trailer
PLAYSTATION Store gets daily updates this week
Stay tuned for more info as it happens.
PS3 Fanboy's guide to Super Stardust HD Trophies
Trophy Guide: Super Stardust HD

Hero of Lave - Complete planet Lave
Bronze | Difficulty: Very Easy
All Arcade mode Trophies can be earned in Easy mode. We recommend that you play on that difficulty to make it easier to get the Trophies you want. For this Trophy, simply beat the first level. Having trouble with the boss? Make sure you focus on only one weak point at a time. You should be able to destroy one weak point before he does his spin attack. His spin will vacuum space debris, so you may want to keep your distance in the early parts of this battle. The Trophy will unlock once you start the next level.
Trophies: Super Stardust HD
Joystiq hands-on: Super Stardust HD Versus mode

Click for high-resolution image.
The "Team Pack" adds a Co-op Split Screen mode as well as the incredible Versus Mode. While the concept of Versus Mode remains very simple, the menus add depth and a huge amount of variety to the experience. At your disposal are several gameplay modes, similar to many other multiplayer games' gameplay arsenal, including deathmatch, king of the hill and grab-and-run. This whole mode has been built specifically with party gaming in mind.
Up to four players can play against each other on the same planet, but the "layout" of the planet can be changed before the game commences. This allows you to overlay a maze of rocks onto the planet's surface in various shapes which players will need to navigate through. These rocks can be destroyed and, depending on the options settings, can either harm players who come too close or simply ignore them. For people who prefer a less restricted battlefield, there's an option for a clear level layout too.
Gallery: Super Stardust HD
PS3 Fanboy hands-on: Super Stardust HD Versus mode
The "Team Pack" adds a Co-op split-screen mode, as well as the incredible Versus Mode. Within Versus Mode, you can partake in a number of different challenges, similar to the offering found in many other multiplayer games: there's Deathmatch, King of the Hill, and Grab and Run. This whole mode has been built specifically with party gaming in mind.
Up to four players can play against each other on the same planet, but the "layout" of the planet can be changed before the game commences. This allows you to overlay a maze of rocks onto the planet's surface in various shapes which players will need to navigate through. These rocks can be destroyed and, depending on the options settings, can or cannot harm players who come too close. For people who prefer a less restricted battlefield, there's an option for a clear level layout too.
Gallery: Super Stardust HD
SuperStardust HD devs planning split-screen multiplayer update
MTV's Stephen Totilo recently grilled Housemarque co-founder Ilari Kuittinen on the update, who commented that "a majority" of the development time spent on the update was focused on the new versus mode, which will feature "our 'sub' game modes and plenty of options so each gamer can tune the mode to suite their tastes." Even more interesting, Kuittinen adds that the team has been "experimenting with a game mode we call "Twin gun" mode (not disclosing specifics at the moment, maybe you can guess?) and how to make music generated levels, etc." It sounds like someone has spending a lot of time with Audiosurf, an addiction to which we can certainly relate.
[Via PS3 Fanboy]
Upcoming Stardust HD update includes trophies, 5.1 orchestral soundtrack
We're already excited for these new additions, but what we're even more intrigued by are the upcoming additions the Housemarque team is looking into. "We have been experimenting with a game mode we call "Twin gun" mode (not disclosing specifics at the moment, maybe you can guess?) and how to make music generated levels, etc." A Mizuguchi-inspired version of Stardust sounds like it would be a blast.
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