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The Agency trailer filled with spies and CG, devoid of gameplay
The Agency cross-platform play 'yet to be determined' for launch

While the demo we watched employed the much vaunted feature, we were told by the folks from SOE that the game may not launch with players on each platform able to play with each other. "Technologically, it's fine. There are some rules about certification and updating on the PS3 that we're kinda working through right now -- it may not be a launch feature." When pressed for a launch date, we were told the game's still early in development and no release has been determined.
Gallery: The Agency
Impressions: The Agency (PS3/PC)
Last month, during Sony Gamers' Day, we ventured deep inside SOE Seattle's secret lair -- no joke, the building's not even marked with the company name -- to get an updated look at its spy MMO, The Agency, for PS3 and PC. Now that details of the event have finally been declassified, we're pleased to share our impressions of the eyes-on demo with you.
The actual event began with a fairly lengthy presentation by key figures from the SOE Seattle team, featuring Matt Wilson, Hal Milton and Corey Dangel. All three had previously worked for Microsoft (which would explain why the studio is located just two blocks from Microsoft's main HQ), and, between them, they have assembled an impressive resume, including work on Asheron's Call, Dungeon Siege, Wing Commander, Ultima Online, Total Annihilation and critical darling Psychonauts. Of course, as Wilson highlighted, SOE Seattle's primary objective is to deliver console-based MMOs, a vastly underdeveloped market, in which very few developers have experience. Enter The Agency.
The actual event began with a fairly lengthy presentation by key figures from the SOE Seattle team, featuring Matt Wilson, Hal Milton and Corey Dangel. All three had previously worked for Microsoft (which would explain why the studio is located just two blocks from Microsoft's main HQ), and, between them, they have assembled an impressive resume, including work on Asheron's Call, Dungeon Siege, Wing Commander, Ultima Online, Total Annihilation and critical darling Psychonauts. Of course, as Wilson highlighted, SOE Seattle's primary objective is to deliver console-based MMOs, a vastly underdeveloped market, in which very few developers have experience. Enter The Agency.
Gallery: Sony Gamers Day: The Agency
GDC09: The Agency and DC Universe Online coming 2010

GDC continues that idea, with Sony Online Entertainment revealing nothing more than a distant release window for both The Agency and DC Universe Online. John Smedley, president of SOE, revealed that both titles will arrive in 2010 in his keynote, "An industry perspective on how new online games will reach the masses."
We understand that it takes time to craft a solid game, especially a massive online one. However, we'd like to remind Smedley that the first step for a game to "reach the masses" involves, y'know, releasing it.
Gallery: The Agency
The Agency will not charge a monthly subscription fee

In an interview with Kikizo, Kevin O'Hara of SOE announced that the MMO shooter The Agency will not be utilizing a monthly subscription model. He wasn't sure of the exact way the game will bring in revenue, but it sounds like it is going to be a combination of micro-transactions and in-game advertising.
"We're acutely aware that shooter players are not used to paying monthly fees, so I doubt we'll go for an outright $15 a month ... So we're checking out Free Realms to see how they're going to do with their micro-transactions, and we might incorporate some of that. We'll definitely have some ad revenue models."
For the entire interview with the Senior World Designer of The Agency, head over to Kikizo.
[Via Massively]
"We're acutely aware that shooter players are not used to paying monthly fees, so I doubt we'll go for an outright $15 a month ... So we're checking out Free Realms to see how they're going to do with their micro-transactions, and we might incorporate some of that. We'll definitely have some ad revenue models."
For the entire interview with the Senior World Designer of The Agency, head over to Kikizo.
[Via Massively]
Massively week in Review

| Massively's exclusive pre-launch Moria interview with Jeffrey Steefel Massively chats with Jeffrey Steefel, Executive Producer for Lord of the Rings Online the night before the release of LotRO's first expansion. Mines of Moria is now live, and from the sounds of things the servers and players are having a great time of it. |
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| Massively's ArenaNet interview: The past, present and future of Guild Wars PvP Massively catches up with ArenaNet Game Designer Isaiah "Izzy" Cartwright for a brief interview regarding the past, present and future state of PvP in Guild Wars. Follow along after the cut for the full interview and some exclusive PvP screenshots supplied to us by ArenaNet. |
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| Massively checks in on The Agency with Lead Designer Hal Milton Massively talks over the current state of The Agency's development with the animated and always-interesting lead designer Hal Milton. Hal shares with us a bit of insight into what they're currently working on, give us a few fun facts to chew on, and makes us actually look forward to next year's summer con season. |
Joystiq interview: An update on 'The Agency'

Joystiq: So, what's going on with your game? It keeps popping up on radar, but it appears like nothing seems to be going anywhere.
Lead Designer Hal Milton: (laughs) Well, it's going a lot of places in our studio. We announced the title rather early, showed some pre-alpha last January. It's really important that we did this. But, if we have the team in different places around the world talking about the game, how are they supposed to be working on the game?
So, you've got your heads down right now making the game?
Yeah, since we showed off some stuff in January, now our designers are fleshing out about six or seven locales. Working on Operative functionality, backstories, story lines. It's a lot of content. Between content and feature support, there's a lot of work to be done. We don't want to keep having hype sessions just showing movies and crap. We need to make the game and not just keeps promoting it. After we went dark in January, it's been a really, really, blessed thing.
SOE dispels rumors: The Agency isn't canceled

On November 18th, PS3 Fanboy HQ received a tip that the PS3/PC online spy game, The Agency, had been reportedly canceled. GameFly listed the project as dead, but we doubted such an ambitious game would be killed by SOE. We did some further investigating.
According to SOE's Katie Hanson, there's no reason to believe that The Agency is canceled. Why GameFly would list the project as canceled is beyond. Perhaps ... there's foul play involved?! (cue dramatic music)
Evidence is presented, after the break.
Update: Yet another official statement: "Sony Online Entertainment's game, The Agency™, is still in development for release on both the PLAYSTATION®3 and PC platforms. The game sku has been reinstated to GameFly's website. Feel free to add The Agency to your GameQ!"
The Agency 'canceled' according to GameFly notice [update]

We've contacted both GameFly and SOE for clarification. GameFly only carries console games, so, if it holds up, the cancellation may only affect the PS3 version. We'll update as soon as we hear anything.
Update 2: SOE's official quote to Joystiq: "Sony Online Entertainment's game, The Agency, is still in development for release on both the PlayStation 3 and PC platforms. The game sku has been reinstated to GameFly's website. Feel free to add The Agency to your GameQ!"
Update: SOE has confirmed with PS3 Fanboy that The Agency is not canceled.
[Thanks to Tracy, Vagabond99 & Nut Man]
SOE: All of our future MMOs will appear on consoles
Sony Online Entertainment president John Smedley spoke to MTV Multiplayer in a post-New York Games conference interview to talk about their plans for future MMOs under their wing. Smedley clarifies a few things; the PlayStation 3 versions of The Agency and DC Universe Online will arrive the same day as the PC version, there's "a chance, maybe" Sony will use a non-subscription-based model for their upcoming MMOs, and finally, the Smedley confirms that "all of SOE's MMOs will appear on consoles from now on."
Smedley has stated beforehand that MMOs will become a selling point on the PS3, so this doesn't come as a surprise. However, it looks like SOE is leaning against having PS3-PC cross-platform play for upcoming titles The Agency and DCUO due to their potential inability to provide simultaneous content updates. Will this lack of cross-platform play spell the end of MMOs on the PS3 or can console owners sustain their own community?
Smedley has stated beforehand that MMOs will become a selling point on the PS3, so this doesn't come as a surprise. However, it looks like SOE is leaning against having PS3-PC cross-platform play for upcoming titles The Agency and DCUO due to their potential inability to provide simultaneous content updates. Will this lack of cross-platform play spell the end of MMOs on the PS3 or can console owners sustain their own community?
The Agency team still considering PC-PS3 cross-platform play
Speaking to Gamasutra, executive producer Wilson (we are going to assume it is Matt Wilson) said that Sony Online Entertainment is still considering cross-platform play for their MMO The Agency, seemingly contradicting statements made earlier to Eurogamer by lead designer Hal Milton.
But if you read each of the original source articles, both Milton and Wilson states that it is entirely possible technologically to have cross-platform play. They even have very similar reservations; console certification process hampering updates and gameplay balance issues stemming from differences between PC mouse/keyboard and the PS3's controls. We are guessing SOE simply haven't finalized their plans yet.
Either way though, it was revealed that at least the game accounts will be both global and cross-compatible -- meaning that if you have a PS3 account, you can still play at a friend's house on their PC with your own account and vice versa. We'll keep you updated if there are any developments.
But if you read each of the original source articles, both Milton and Wilson states that it is entirely possible technologically to have cross-platform play. They even have very similar reservations; console certification process hampering updates and gameplay balance issues stemming from differences between PC mouse/keyboard and the PS3's controls. We are guessing SOE simply haven't finalized their plans yet.
Either way though, it was revealed that at least the game accounts will be both global and cross-compatible -- meaning that if you have a PS3 account, you can still play at a friend's house on their PC with your own account and vice versa. We'll keep you updated if there are any developments.
No cross-platform secret agenting in The Agency
Although it was dangled in front of us like a tantalizing carrot, it looks like you won't be able to get any cross-gaming action between PS3s and PCs out of Sony's upcoming spy MMO, The Agency. Last year, designer Hal Milton told us the developer weas looking at it, but in a recent interview with Eurogamer it looks like he's closed the door on things for good. You can thank Shadowrun for ruining it all.
"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true." Not that we're complaining, because Shadowrun made us a bit mental. But this really needs to happen in a fun way sooner or later. Which title is going to be able to nail it down and make it work? Super Mario Crossover Party Platformer 2: Now With More Fun has our money.
"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true." Not that we're complaining, because Shadowrun made us a bit mental. But this really needs to happen in a fun way sooner or later. Which title is going to be able to nail it down and make it work? Super Mario Crossover Party Platformer 2: Now With More Fun has our money.
The Agency will not feature PC-PS3 cross-platform play
While it was a feature touted when it originally debuted, it became increasingly clear that The Agency would unlikely have cross-platform play between the PS3 and PC versions. Now, it's official: the spy-themed SOE-developed MMO will definitely not have cross-platform play. The two worlds of the PS3 and PC versions will be kept separate. The reason? According to the developers, the imbalance between keyboard and mouse versus controller play.
"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true," Hal Milton said. He also added, "a couple of members of our team gained a lot of experience working on Shadowrun, and no matter how well you fine-tune it, you end up with a player-base that's polarized." [Ed's note: Shadowrun is one of the few games that features cross-platform play between Windows and Xbox 360 systems.]
"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true," Hal Milton said. He also added, "a couple of members of our team gained a lot of experience working on Shadowrun, and no matter how well you fine-tune it, you end up with a player-base that's polarized." [Ed's note: Shadowrun is one of the few games that features cross-platform play between Windows and Xbox 360 systems.]
The Agency interview with SOE's Matt Wilson
Our friends over at Massively got a chance to talk to SOE's Director of Development, Matt Wilson, about the latest developments concerning The Agency. Wilson reveals the following:
- They are currently in "full alpha" and the plan is for a beta in the fall. They are also working towards a demo.
- They haven't decided between a subscription based financial model or a microtransaction one. However, Wilson noted that the PS3 is a console, and "console players don't generally do subscriptions."
- The penalty for death will be "as lightweight as possible to begin with" since the player will die "frequently." Penalty will mostly be in the form of lost gameplay time, but Wilson cites an example of after dying ten times, you'll need to get fixed up at a field office, presumably losing extra time.
- World events are planned, and SOE is hoping for content that "is easily playable for everyone" and accessible to players who do not invest as much time into the game.
- Vehicle combat will take place. No other specific details are given.
The Agency will be microtransaction free, actually

Instead of enlisting Live Gamer to create a microtransaction system, there's going to be a real-world auction house where players can buy and sell in-game items. You'll get new duds and accessories by taking out enemies with a sharp-looking coat, or a nice pair of shades, then taking them away by force. Much better than paying some cash up front for a piece of polygonal cloth, right?
[via Joystiq]
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