uncharted-drakes-fortune posts (Subscribe to this feed)
Joystiq interview: Talking Uncharted 2 with Naughty Dog's Evan Wells
When he wasn't busy showing us the best way to get Nathan Drake killed, Naughty Dog co-president Evan Wells was patiently listening to our questions about facial hair, multiplayer plans and the adventurer's latest female companion.Thankfully, he answered everything we lobbed at him (without lobbing any physical objects back). Read on after the break to find out what other secrets Uncharted 2: Among Thieves has to offer.
Avi Arad producing Uncharted: Drake's Fortune film
The film won't bring you to the island as quickly as the game did, according to the producer. Instead, the film will add some background to the story and "explore some of the modern day piracy that's going on today in South America." How do you feel about this film thus far? Is Arad the right guy for the job? Or would you rather have Brett Ratner?
[Via Variety]
SCEA: 160GB PlayStation 3, Uncharted, Pain, DualShock 3 for $500
Picking our way through the system's specs, it looks like the 160GB PS3 offers only 2 USB ports and no flash card readers, leading us to believe its functionally identical to the 40GB (now 80GB) low-end model. To put it another way: it appears the 160GB model will not have backwards compatibility for PS2 games. As for availability, the press release vaguely states "November." We'll try to get something definitive on the backwards compatibility situation.
Naughty Dog designer: we are using only 30-40% of PS3's power
Richard Lemarchandm, Co-Lead Game Designer at Naughty Dog, sat down with Three Speech in a lengthy interview to talk about their latest developments. He goes on extensively about how Uncharted: Drake's Fortune's trophies were implemented, Cell architecture, and one tidbit of detail concerning rooms in Home, but it's nothing new if you've been keeping up. If you want to read the man's own words, Three Speech has your interview right here.
Unfortunately, Lemarchand is rather reticent about Naughty Dog's next project, offering no information other than they are "quite a way into our next production cycle now. " He does, however, give his two cents about the future of multiplatform games: with a set of tools "developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere" called Edge, he believes third-party developers "are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years." In fact, Lemarchand believes that even Naughty Dog is currently only using 30 to 40 percent of the PS3's power.
The video game designer concludes the interview with by speaking well of the relationship they have with other PS3 developers: "We have this culture of open communication ... we're always trading war-stories with Insomniac and Evolution and Sucker Punch. We're just one block away from Sony Santa Monica -- the guys who made God Of War -- and we get our designers together ... and I think it makes everybody stronger and smarter." Sounds about right to us.
Trophies: Uncharted: Drake's Fortune
Uncharted trophy patch drops in Europe

What? No fanfare? The trophy patch for Uncharted: Drake's Fortune is now available. At the moment this is only true for Europe, but no doubt the patch for other regions will be up soon. We'll be sure to update you when that happens. This patch contains a full set of 48 trophies, 47 of which correspond to the medal system already found in the game. The final, platinum, trophy is only achievable once you've obtained the others.
So go ahead and give Uncharted a dusting off, stick it in the drive and start collecting. Your PSN level depends on it!
[Thanks to everyone who sent this in]
Unlock the Uncharted Trophies beginning Aug. 22 ... or not [update]
TalkPlaystation.com has allegedly confirmed that Trophies will be added to Naughty Dog's Uncharted Drake's Fortune on August 22. Despite a form of "achievements" originally being part of Uncharted, we'd been told previously that the Trophies will not be retroactive, so prepare to play the adventure all over again.
Naughty Dog co-president Evan Wells mentioned previously that adding the Trophy patch for the game was "incredibly easy" because of the medal system the company already implemented in the game. Now that's thinking ahead.
Zero Punctuation seeks Drake's Fortune, snorts some GDC
Included after the break with this week's NSFW review of Uncharted: Drake's Fortune is ZP's video presentation at the Game Developers Choice awards.
Gametrailers.com listens, compares component and HDMI
As many of you know, Gametrailers recently came under quite a bit of scrutiny when it was learned that the PS3 and Xbox 360 comparison videos they've been posting were used at the PS3's default video settings and using component cables. To silence its critics, Gametrailers posted a video comparing Uncharted: Drake's Fortune using standard component cables like they have in the past and what many PS3 owners have wanted – HDMI, full RGB and with adjusted ultra white levels.
After watching the video several times, we have to say, it's kinda hard to tell a difference. In the end, this whole controversy might have been a bit overblown, but we think it'd probably be smart on Gametrailer's part to just use the HDMI settings in any future comparison videos. It just might save you guys a lot of hate mail.
Naughty Dog itching to work on next game and "get the most out of the PS3"
The Naughty Dogs also explain that in migrating to the PS3, they had to leave behind their proprietary programming language, Lisp, and start from scratch. Now that they have, any future endeavours will be that much easier with their (not so) basic grounding in coding for the machine fully established. Check out the full interview for more insight into the company behind Uncharted: Drake's Fortune.
Uncharted demo now works worldwide
Frankly, we're delighted to see this issue fixed so quickly, even though there was no obligation for Naughty Dog to have the demo work on any PS3 - what with the EULA essentially restricting "false" accounts. Regardless, we're always happy to post good news and will be sending a huge "Thank you!" to Naughty Dog on belhalf of all of our non-American readers. So what are you waiting for? Go download the Uncharted demo!
[Thanks, elephant_stone & Kiddie!]
European Uncharted demo arrives November 22nd
Either way Eurodwellers only have a couple of weeks to wait for the official EU version of the demo, so it could be worse. Despite this, we're intrigued to see how Sony deals with the issue, as it will give an indication of how they truly feel about keeping the PS3 region free. We just hope this entire debacle doesn't reflect badly on what is going to be an excellent game.
Uncharted ARG continues with video and viral posters
Posters are also being found all over America which could easily contain clues to the next part of the story. These can be found after the break and will hopefully unlock their secrets to the close scrutiny given by all of you treasure hunters out there. To start the game from the beginning be sure to check out Sullivan's Stories and see what you can make of it.
Sony reveals 1 million pound advertising campaign for Uncharted
Product manager at Sony, Phil Lynch, says that they have "booked extensive 16 to 34 male slots for November and December." TV adverts have been sorely lacking in the UK - both in number and in quality - so we're happy to hear that there will be more game specific ads on our tellies. The advert will also run in cinemas and the entire thing has been shot using PlayStation 3 rendered graphics.
The campaign goes even deeper with a partnership with Empire magazine which will run a feature about "every man" heroes, with comparisons to Uncharted's main character, Nathan Drake. Along with extensive online advertisements, this all looks to be shaping up to a worthy effort for Naughty Dog's latest game.
Uncharted ARG begins today
Sullivan's Stories, the new ARG surrounding the story of Uncharted: Drake's Fortune will progress throughout the run up to its release over the next few weeks. We're not sure how it will play out, but we're hoping it will be a lot of fun and will be keeping our eye on it. The game won't be easy - no doubt a collaberative effort will be required for players to reach the end, but in our experience building a sense of community around the game is half the fun.
















